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Tip revision: e31ff5e9c6a02b73b781facc44d2224f7b3449d9 authored by Emilio Cobos Álvarez on 08 July 2024, 18:07:42 UTC
Bug 1906078 - Avoid pathological VecDeque behavior on parallel traversal. r=dshin, a=dmeehan
Tip revision: e31ff5e
SourceSurfaceD2D1.cpp
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "SourceSurfaceD2D1.h"
#include "DrawTargetD2D1.h"

namespace mozilla {
namespace gfx {

SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image* aImage,
                                     ID2D1DeviceContext* aDC,
                                     SurfaceFormat aFormat,
                                     const IntSize& aSize, DrawTargetD2D1* aDT)
    : mImage(aImage),
      mDC(aDC),
      mDevice(Factory::GetD2D1Device()),
      mFormat(aFormat),
      mSize(aSize),
      mDrawTarget(aDT),
      mOwnsCopy(false) {
  aImage->QueryInterface((ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));
  if (aDT) {
    mSnapshotLock = aDT->mSnapshotLock;
  }
}

SourceSurfaceD2D1::~SourceSurfaceD2D1() {
  if (mOwnsCopy) {
    DrawTargetD2D1::mVRAMUsageSS -=
        mSize.width * mSize.height * BytesPerPixel(mFormat);
  }
}

bool SourceSurfaceD2D1::IsValid() const {
  return mDevice == Factory::GetD2D1Device();
}

already_AddRefed<DataSourceSurface> SourceSurfaceD2D1::GetDataSurface() {
  Maybe<MutexAutoLock> lock;
  if (mSnapshotLock) {
    lock.emplace(*mSnapshotLock);
  }

  if (!EnsureRealizedBitmap()) {
    gfxCriticalError() << "Failed to realize a bitmap, device "
                       << hexa(mDevice);
    return nullptr;
  }

  HRESULT hr;

  RefPtr<ID2D1Bitmap1> softwareBitmap;
  D2D1_BITMAP_PROPERTIES1 props;
  props.dpiX = 96;
  props.dpiY = 96;
  props.pixelFormat = D2DPixelFormat(mFormat);
  props.colorContext = nullptr;
  props.bitmapOptions =
      D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ;
  hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
                         (ID2D1Bitmap1**)getter_AddRefs(softwareBitmap));

  if (FAILED(hr)) {
    gfxCriticalError() << "Failed to create software bitmap: " << mSize
                       << " Code: " << hexa(hr);
    return nullptr;
  }

  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);

  hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect);

  if (FAILED(hr)) {
    gfxWarning() << "Failed to readback into software bitmap. Code: "
                 << hexa(hr);
    return nullptr;
  }

  return MakeAndAddRef<DataSourceSurfaceD2D1>(softwareBitmap, mFormat);
}

bool SourceSurfaceD2D1::EnsureRealizedBitmap() {
  if (mRealizedBitmap) {
    return true;
  }

  // Why aren't we using mDevice here or anywhere else?
  RefPtr<ID2D1Device> device = Factory::GetD2D1Device();
  if (!device) {
    return false;
  }

  RefPtr<ID2D1DeviceContext> dc;
  device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
                              getter_AddRefs(dc));

  D2D1_BITMAP_PROPERTIES1 props;
  props.dpiX = 96;
  props.dpiY = 96;
  props.pixelFormat = D2DPixelFormat(mFormat);
  props.colorContext = nullptr;
  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
  dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
                   (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));

  dc->SetTarget(mRealizedBitmap);

  dc->BeginDraw();
  dc->DrawImage(mImage);
  dc->EndDraw();

  return true;
}

void SourceSurfaceD2D1::DrawTargetWillChange() {
  MOZ_ASSERT(mSnapshotLock);
  mSnapshotLock->AssertCurrentThreadOwns();

  // At this point in time this should always be true here.
  MOZ_ASSERT(mRealizedBitmap);

  RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap;

  D2D1_BITMAP_PROPERTIES1 props;
  props.dpiX = 96;
  props.dpiY = 96;
  props.pixelFormat = D2DPixelFormat(mFormat);
  props.colorContext = nullptr;
  props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
  HRESULT hr =
      mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props,
                        (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap));

  if (FAILED(hr)) {
    gfxCriticalError()
        << "Failed to create bitmap to make DrawTarget copy. Size: " << mSize
        << " Code: " << hexa(hr);
    MarkIndependent();
    return;
  }

  D2D1_POINT_2U point = D2D1::Point2U(0, 0);
  D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height);
  mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect);
  mImage = mRealizedBitmap;

  DrawTargetD2D1::mVRAMUsageSS +=
      mSize.width * mSize.height * BytesPerPixel(mFormat);
  mOwnsCopy = true;

  // Ensure the object stays alive for the duration of MarkIndependent.
  RefPtr<SourceSurfaceD2D1> deathGrip = this;
  // We now no longer depend on the source surface content remaining the same.
  MarkIndependent();
}

void SourceSurfaceD2D1::MarkIndependent() {
  if (mDrawTarget) {
    MOZ_ASSERT(mDrawTarget->mSnapshot == this);
    mDrawTarget->mSnapshot = nullptr;
    mDrawTarget = nullptr;
  }
}

DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1* aMappableBitmap,
                                             SurfaceFormat aFormat)
    : mBitmap(aMappableBitmap),
      mFormat(aFormat),
      mIsMapped(false),
      mImplicitMapped(false) {}

DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1() {
  if (mImplicitMapped) {
    mBitmap->Unmap();
  }
}

IntSize DataSourceSurfaceD2D1::GetSize() const {
  D2D1_SIZE_F size = mBitmap->GetSize();

  return IntSize(int32_t(size.width), int32_t(size.height));
}

uint8_t* DataSourceSurfaceD2D1::GetData() {
  EnsureMapped();

  return mMap.bits;
}

bool DataSourceSurfaceD2D1::Map(MapType aMapType,
                                MappedSurface* aMappedSurface) {
  // DataSourceSurfaces used with the new Map API should not be used with
  // GetData!!
  MOZ_ASSERT(!mImplicitMapped);
  MOZ_ASSERT(!mIsMapped);

  if (aMapType != MapType::READ) {
    gfxWarning() << "Attempt to map D2D1 DrawTarget for writing.";
    return false;
  }

  D2D1_MAPPED_RECT map;
  if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map))) {
    gfxCriticalError() << "Failed to map bitmap (M).";
    return false;
  }
  aMappedSurface->mData = map.bits;
  aMappedSurface->mStride = map.pitch;

  mIsMapped = !!aMappedSurface->mData;
  return mIsMapped;
}

void DataSourceSurfaceD2D1::Unmap() {
  MOZ_ASSERT(mIsMapped);

  mIsMapped = false;
  mBitmap->Unmap();
}

int32_t DataSourceSurfaceD2D1::Stride() {
  EnsureMapped();

  return mMap.pitch;
}

void DataSourceSurfaceD2D1::EnsureMapped() {
  // Do not use GetData() after having used Map!
  MOZ_ASSERT(!mIsMapped);
  if (mImplicitMapped) {
    return;
  }
  if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap))) {
    gfxCriticalError() << "Failed to map bitmap (EM).";
    return;
  }
  mImplicitMapped = true;
}

}  // namespace gfx
}  // namespace mozilla
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