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Tip revision: 600df6aa643726626d2eab36bc0f6e34bbe5ac2a authored by Julien Cristau on 02 November 2021, 14:00:50 UTC
Bug 1738908 - turn off all cron jobs on esr78 because EOL. r=mtabara a=release DONTBUILD
Tip revision: 600df6a
jsapi.h
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set ts=8 sts=2 et sw=2 tw=80:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

/* JavaScript API. */

#ifndef jsapi_h
#define jsapi_h

#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Range.h"
#include "mozilla/RangedPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Utf8.h"
#include "mozilla/Variant.h"

#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>

#include "jspubtd.h"

#include "js/AllocPolicy.h"
#include "js/BinASTFormat.h"  // JS::BinASTFormat
#include "js/CallArgs.h"
#include "js/CharacterEncoding.h"
#include "js/Class.h"
#include "js/CompileOptions.h"
#include "js/ErrorReport.h"
#include "js/GCVector.h"
#include "js/HashTable.h"
#include "js/Id.h"
#include "js/MemoryFunctions.h"
#include "js/OffThreadScriptCompilation.h"
#include "js/Principals.h"
#include "js/PropertyDescriptor.h"
#include "js/PropertySpec.h"
#include "js/Realm.h"
#include "js/RealmOptions.h"
#include "js/RefCounted.h"
#include "js/RootingAPI.h"
#include "js/TracingAPI.h"
#include "js/Transcoding.h"
#include "js/UniquePtr.h"
#include "js/Utility.h"
#include "js/Value.h"
#include "js/ValueArray.h"
#include "js/Vector.h"

/************************************************************************/

struct JSFunctionSpec;
struct JSPropertySpec;

namespace JS {

template <typename UnitT>
class SourceText;

class TwoByteChars;

using ValueVector = JS::GCVector<JS::Value>;
using IdVector = JS::GCVector<jsid>;
using ScriptVector = JS::GCVector<JSScript*>;
using StringVector = JS::GCVector<JSString*>;

/**
 * Custom rooting behavior for internal and external clients.
 */
class MOZ_RAII JS_PUBLIC_API CustomAutoRooter : private AutoGCRooter {
 public:
  template <typename CX>
  explicit CustomAutoRooter(const CX& cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
      : AutoGCRooter(cx, AutoGCRooter::Kind::Custom) {
    MOZ_GUARD_OBJECT_NOTIFIER_INIT;
  }

  friend void AutoGCRooter::trace(JSTracer* trc);

 protected:
  virtual ~CustomAutoRooter() = default;

  /** Supplied by derived class to trace roots. */
  virtual void trace(JSTracer* trc) = 0;

 private:
  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

} /* namespace JS */

/* Callbacks and their arguments. */

/************************************************************************/
using JSGetElementCallback = JSObject* (*)(JSContext* aCx,
                                           JS::HandleValue privateValue);

using JSInterruptCallback = bool (*)(JSContext*);

/**
 * Callback used to ask the embedding for the cross compartment wrapper handler
 * that implements the desired prolicy for this kind of object in the
 * destination compartment. |obj| is the object to be wrapped. If |existing| is
 * non-nullptr, it will point to an existing wrapper object that should be
 * re-used if possible. |existing| is guaranteed to be a cross-compartment
 * wrapper with a lazily-defined prototype and the correct global. It is
 * guaranteed not to wrap a function.
 */
using JSWrapObjectCallback = JSObject* (*)(JSContext*, JS::HandleObject,
                                           JS::HandleObject);

/**
 * Callback used by the wrap hook to ask the embedding to prepare an object
 * for wrapping in a context. This might include unwrapping other wrappers
 * or even finding a more suitable object for the new compartment. If |origObj|
 * is non-null, then it is the original object we are going to swap into during
 * a transplant.
 */
using JSPreWrapCallback = void (*)(JSContext*, JS::HandleObject,
                                   JS::HandleObject, JS::HandleObject,
                                   JS::HandleObject, JS::MutableHandleObject);

struct JSWrapObjectCallbacks {
  JSWrapObjectCallback wrap;
  JSPreWrapCallback preWrap;
};

using JSDestroyZoneCallback = void (*)(JSFreeOp*, JS::Zone*);

using JSDestroyCompartmentCallback = void (*)(JSFreeOp*, JS::Compartment*);

using JSSizeOfIncludingThisCompartmentCallback =
    size_t (*)(mozilla::MallocSizeOf, JS::Compartment*);

/**
 * Callback used to intercept JavaScript errors.
 */
struct JSErrorInterceptor {
  /**
   * This method is called whenever an error has been raised from JS code.
   *
   * This method MUST be infallible.
   */
  virtual void interceptError(JSContext* cx, JS::HandleValue error) = 0;
};

/************************************************************************/

static MOZ_ALWAYS_INLINE JS::Value JS_NumberValue(double d) {
  int32_t i;
  d = JS::CanonicalizeNaN(d);
  if (mozilla::NumberIsInt32(d, &i)) {
    return JS::Int32Value(i);
  }
  return JS::DoubleValue(d);
}

/************************************************************************/

JS_PUBLIC_API bool JS_StringHasBeenPinned(JSContext* cx, JSString* str);

/************************************************************************/

/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
extern JS_PUBLIC_API int64_t JS_Now(void);

/** Don't want to export data, so provide accessors for non-inline Values. */
extern JS_PUBLIC_API JS::Value JS_GetEmptyStringValue(JSContext* cx);

extern JS_PUBLIC_API JSString* JS_GetEmptyString(JSContext* cx);

extern JS_PUBLIC_API bool JS_ValueToObject(JSContext* cx, JS::HandleValue v,
                                           JS::MutableHandleObject objp);

extern JS_PUBLIC_API JSFunction* JS_ValueToFunction(JSContext* cx,
                                                    JS::HandleValue v);

extern JS_PUBLIC_API JSFunction* JS_ValueToConstructor(JSContext* cx,
                                                       JS::HandleValue v);

extern JS_PUBLIC_API JSString* JS_ValueToSource(JSContext* cx,
                                                JS::Handle<JS::Value> v);

extern JS_PUBLIC_API bool JS_DoubleIsInt32(double d, int32_t* ip);

extern JS_PUBLIC_API JSType JS_TypeOfValue(JSContext* cx,
                                           JS::Handle<JS::Value> v);

namespace JS {

extern JS_PUBLIC_API const char* InformalValueTypeName(const JS::Value& v);

} /* namespace JS */

/** True iff fun is the global eval function. */
extern JS_PUBLIC_API bool JS_IsBuiltinEvalFunction(JSFunction* fun);

/** True iff fun is the Function constructor. */
extern JS_PUBLIC_API bool JS_IsBuiltinFunctionConstructor(JSFunction* fun);

/************************************************************************/

// [SMDOC] Data Structures (JSContext, JSRuntime, Realm, Compartment, Zone)
//
// SpiderMonkey uses some data structures that behave a lot like Russian dolls:
// runtimes contain zones, zones contain compartments, compartments contain
// realms. Each layer has its own purpose.
//
// Realm
// -----
// Data associated with a global object. In the browser each frame has its
// own global/realm.
//
// Compartment
// -----------
// Security membrane; when an object from compartment A is used in compartment
// B, a cross-compartment wrapper (a kind of proxy) is used. In the browser each
// compartment currently contains one global/realm, but we want to change that
// so each compartment contains multiple same-origin realms (bug 1357862).
//
// Zone
// ----
// A Zone is a group of compartments that share GC resources (arenas, strings,
// etc) for memory usage and performance reasons. Zone is the GC unit: the GC
// can operate on one or more zones at a time. The browser uses roughly one zone
// per tab.
//
// Context
// -------
// JSContext represents a thread: there must be exactly one JSContext for each
// thread running JS/Wasm. Internally, helper threads have their own JSContext.
//
// Runtime
// -------
// JSRuntime is very similar to JSContext: each runtime belongs to one context
// (thread), but helper threads don't have their own runtimes (they're shared by
// all runtimes in the process and use the runtime of the task they're
// executing).

/*
 * Locking, contexts, and memory allocation.
 *
 * It is important that SpiderMonkey be initialized, and the first context
 * be created, in a single-threaded fashion.  Otherwise the behavior of the
 * library is undefined.
 * See:
 * https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/JSAPI_reference
 */

// Create a new context (and runtime) for this thread.
extern JS_PUBLIC_API JSContext* JS_NewContext(
    uint32_t maxbytes, JSRuntime* parentRuntime = nullptr);

// Destroy a context allocated with JS_NewContext. Must be called on the thread
// that called JS_NewContext.
extern JS_PUBLIC_API void JS_DestroyContext(JSContext* cx);

JS_PUBLIC_API void* JS_GetContextPrivate(JSContext* cx);

JS_PUBLIC_API void JS_SetContextPrivate(JSContext* cx, void* data);

extern JS_PUBLIC_API JSRuntime* JS_GetParentRuntime(JSContext* cx);

extern JS_PUBLIC_API JSRuntime* JS_GetRuntime(JSContext* cx);

extern JS_PUBLIC_API void JS_SetFutexCanWait(JSContext* cx);

namespace js {

void AssertHeapIsIdle();

} /* namespace js */

namespace JS {

/**
 * Initialize the runtime's self-hosted code. Embeddings should call this
 * exactly once per runtime/context, before the first JS_NewGlobalObject
 * call.
 *
 * NOTE: This may not set a pending exception in the case of OOM since this
 *       runs very early in startup.
 */
JS_PUBLIC_API bool InitSelfHostedCode(JSContext* cx);

/**
 * Asserts (in debug and release builds) that `obj` belongs to the current
 * thread's context.
 */
JS_PUBLIC_API void AssertObjectBelongsToCurrentThread(JSObject* obj);

/**
 * Install a process-wide callback to validate script filenames. The JS engine
 * will invoke this callback for each JS script it parses or XDR decodes.
 *
 * If the callback returns |false|, an exception is thrown and parsing/decoding
 * will be aborted.
 *
 * See also CompileOptions::setSkipFilenameValidation to opt-out of the callback
 * for specific parse jobs.
 */
using FilenameValidationCallback = bool (*)(const char* filename,
                                            bool isSystemRealm);
JS_PUBLIC_API void SetFilenameValidationCallback(FilenameValidationCallback cb);

} /* namespace JS */

/**
 * Set callback to send tasks to XPCOM thread pools
 */
JS_PUBLIC_API void SetHelperThreadTaskCallback(
    void (*callback)(js::UniquePtr<js::RunnableTask>));

extern JS_PUBLIC_API const char* JS_GetImplementationVersion(void);

extern JS_PUBLIC_API void JS_SetDestroyZoneCallback(
    JSContext* cx, JSDestroyZoneCallback callback);

extern JS_PUBLIC_API void JS_SetDestroyCompartmentCallback(
    JSContext* cx, JSDestroyCompartmentCallback callback);

extern JS_PUBLIC_API void JS_SetSizeOfIncludingThisCompartmentCallback(
    JSContext* cx, JSSizeOfIncludingThisCompartmentCallback callback);

extern JS_PUBLIC_API void JS_SetWrapObjectCallbacks(
    JSContext* cx, const JSWrapObjectCallbacks* callbacks);

// Set a callback that will be called whenever an error
// is thrown in this runtime. This is designed as a mechanism
// for logging errors. Note that the VM makes no attempt to sanitize
// the contents of the error (so it may contain private data)
// or to sort out among errors (so it may not be the error you
// are interested in or for the component in which you are
// interested).
//
// If the callback sets a new error, this new error
// will replace the original error.
//
// May be `nullptr`.
// This is a no-op if built without NIGHTLY_BUILD.
extern JS_PUBLIC_API void JS_SetErrorInterceptorCallback(
    JSRuntime*, JSErrorInterceptor* callback);

// This returns nullptr if built without NIGHTLY_BUILD.
extern JS_PUBLIC_API JSErrorInterceptor* JS_GetErrorInterceptorCallback(
    JSRuntime*);

// Examine a value to determine if it is one of the built-in Error types.
// If so, return the error type.
extern JS_PUBLIC_API mozilla::Maybe<JSExnType> JS_GetErrorType(
    const JS::Value& val);

extern JS_PUBLIC_API void JS_SetCompartmentPrivate(JS::Compartment* compartment,
                                                   void* data);

extern JS_PUBLIC_API void* JS_GetCompartmentPrivate(
    JS::Compartment* compartment);

extern JS_PUBLIC_API void JS_SetZoneUserData(JS::Zone* zone, void* data);

extern JS_PUBLIC_API void* JS_GetZoneUserData(JS::Zone* zone);

extern JS_PUBLIC_API bool JS_WrapObject(JSContext* cx,
                                        JS::MutableHandleObject objp);

extern JS_PUBLIC_API bool JS_WrapValue(JSContext* cx,
                                       JS::MutableHandleValue vp);

extern JS_PUBLIC_API JSObject* JS_TransplantObject(JSContext* cx,
                                                   JS::HandleObject origobj,
                                                   JS::HandleObject target);

extern JS_PUBLIC_API bool JS_RefreshCrossCompartmentWrappers(
    JSContext* cx, JS::Handle<JSObject*> obj);

/*
 * At any time, a JSContext has a current (possibly-nullptr) realm.
 * Realms are described in:
 *
 *   developer.mozilla.org/en-US/docs/SpiderMonkey/SpiderMonkey_compartments
 *
 * The current realm of a context may be changed. The preferred way to do
 * this is with JSAutoRealm:
 *
 *   void foo(JSContext* cx, JSObject* obj) {
 *     // in some realm 'r'
 *     {
 *       JSAutoRealm ar(cx, obj);  // constructor enters
 *       // in the realm of 'obj'
 *     }                           // destructor leaves
 *     // back in realm 'r'
 *   }
 *
 * The object passed to JSAutoRealm must *not* be a cross-compartment wrapper,
 * because CCWs are not associated with a single realm.
 *
 * For more complicated uses that don't neatly fit in a C++ stack frame, the
 * realm can be entered and left using separate function calls:
 *
 *   void foo(JSContext* cx, JSObject* obj) {
 *     // in 'oldRealm'
 *     JS::Realm* oldRealm = JS::EnterRealm(cx, obj);
 *     // in the realm of 'obj'
 *     JS::LeaveRealm(cx, oldRealm);
 *     // back in 'oldRealm'
 *   }
 *
 * Note: these calls must still execute in a LIFO manner w.r.t all other
 * enter/leave calls on the context. Furthermore, only the return value of a
 * JS::EnterRealm call may be passed as the 'oldRealm' argument of
 * the corresponding JS::LeaveRealm call.
 *
 * Entering a realm roots the realm and its global object for the lifetime of
 * the JSAutoRealm.
 */

class MOZ_RAII JS_PUBLIC_API JSAutoRealm {
  JSContext* cx_;
  JS::Realm* oldRealm_;

 public:
  JSAutoRealm(JSContext* cx, JSObject* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
  JSAutoRealm(JSContext* cx, JSScript* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
  ~JSAutoRealm();

  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

class MOZ_RAII JS_PUBLIC_API JSAutoNullableRealm {
  JSContext* cx_;
  JS::Realm* oldRealm_;

 public:
  explicit JSAutoNullableRealm(
      JSContext* cx, JSObject* targetOrNull MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
  ~JSAutoNullableRealm();

  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

namespace JS {

/** NB: This API is infallible; a nullptr return value does not indicate error.
 *
 * |target| must not be a cross-compartment wrapper because CCWs are not
 * associated with a single realm.
 *
 * Entering a realm roots the realm and its global object until the matching
 * JS::LeaveRealm() call.
 */
extern JS_PUBLIC_API JS::Realm* EnterRealm(JSContext* cx, JSObject* target);

extern JS_PUBLIC_API void LeaveRealm(JSContext* cx, JS::Realm* oldRealm);

using IterateRealmCallback = void (*)(JSContext* cx, void* data,
                                      Handle<Realm*> realm);

/**
 * This function calls |realmCallback| on every realm. Beware that there is no
 * guarantee that the realm will survive after the callback returns. Also,
 * barriers are disabled via the TraceSession.
 */
extern JS_PUBLIC_API void IterateRealms(JSContext* cx, void* data,
                                        IterateRealmCallback realmCallback);

/**
 * Like IterateRealms, but only call the callback for realms using |principals|.
 */
extern JS_PUBLIC_API void IterateRealmsWithPrincipals(
    JSContext* cx, JSPrincipals* principals, void* data,
    IterateRealmCallback realmCallback);

/**
 * Like IterateRealms, but only iterates realms in |compartment|.
 */
extern JS_PUBLIC_API void IterateRealmsInCompartment(
    JSContext* cx, JS::Compartment* compartment, void* data,
    IterateRealmCallback realmCallback);

}  // namespace JS

/**
 * An enum that JSIterateCompartmentCallback can return to indicate
 * whether to keep iterating.
 */
namespace JS {
enum class CompartmentIterResult { KeepGoing, Stop };
}  // namespace JS

using JSIterateCompartmentCallback =
    JS::CompartmentIterResult (*)(JSContext*, void*, JS::Compartment*);

/**
 * This function calls |compartmentCallback| on every compartment until either
 * all compartments have been iterated or CompartmentIterResult::Stop is
 * returned. Beware that there is no guarantee that the compartment will survive
 * after the callback returns. Also, barriers are disabled via the TraceSession.
 */
extern JS_PUBLIC_API void JS_IterateCompartments(
    JSContext* cx, void* data,
    JSIterateCompartmentCallback compartmentCallback);

/**
 * This function calls |compartmentCallback| on every compartment in the given
 * zone until either all compartments have been iterated or
 * CompartmentIterResult::Stop is returned. Beware that there is no guarantee
 * that the compartment will survive after the callback returns. Also, barriers
 * are disabled via the TraceSession.
 */
extern JS_PUBLIC_API void JS_IterateCompartmentsInZone(
    JSContext* cx, JS::Zone* zone, void* data,
    JSIterateCompartmentCallback compartmentCallback);

/**
 * Mark a jsid after entering a new compartment. Different zones separately
 * mark the ids in a runtime, and this must be used any time an id is obtained
 * from one compartment and then used in another compartment, unless the two
 * compartments are guaranteed to be in the same zone.
 */
extern JS_PUBLIC_API void JS_MarkCrossZoneId(JSContext* cx, jsid id);

/**
 * If value stores a jsid (an atomized string or symbol), mark that id as for
 * JS_MarkCrossZoneId.
 */
extern JS_PUBLIC_API void JS_MarkCrossZoneIdValue(JSContext* cx,
                                                  const JS::Value& value);

/**
 * Resolve id, which must contain either a string or an int, to a standard
 * class name in obj if possible, defining the class's constructor and/or
 * prototype and storing true in *resolved.  If id does not name a standard
 * class or a top-level property induced by initializing a standard class,
 * store false in *resolved and just return true.  Return false on error,
 * as usual for bool result-typed API entry points.
 *
 * This API can be called directly from a global object class's resolve op,
 * to define standard classes lazily. The class should either have an enumerate
 * hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
 * calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
 * faster (does not define all standard classes).
 */
extern JS_PUBLIC_API bool JS_ResolveStandardClass(JSContext* cx,
                                                  JS::HandleObject obj,
                                                  JS::HandleId id,
                                                  bool* resolved);

extern JS_PUBLIC_API bool JS_MayResolveStandardClass(const JSAtomState& names,
                                                     jsid id,
                                                     JSObject* maybeObj);

extern JS_PUBLIC_API bool JS_EnumerateStandardClasses(JSContext* cx,
                                                      JS::HandleObject obj);

/**
 * Fill "properties" with a list of standard class names that have not yet been
 * resolved on "obj".  This can be used as (part of) a newEnumerate class hook
 * on a global.  Already-resolved things are excluded because they might have
 * been deleted by script after being resolved and enumeration considers
 * already-defined properties anyway.
 */
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClasses(
    JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
    bool enumerableOnly);

/**
 * Fill "properties" with a list of standard class names.  This can be used for
 * proxies that want to define behavior that looks like enumerating a global
 * without touching the global itself.
 */
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClassesIncludingResolved(
    JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
    bool enumerableOnly);

extern JS_PUBLIC_API bool JS_GetClassObject(JSContext* cx, JSProtoKey key,
                                            JS::MutableHandle<JSObject*> objp);

extern JS_PUBLIC_API bool JS_GetClassPrototype(
    JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);

namespace JS {

/*
 * Determine if the given object is an instance/prototype/constructor for a
 * standard class. If so, return the associated JSProtoKey. If not, return
 * JSProto_Null.
 */

extern JS_PUBLIC_API JSProtoKey IdentifyStandardInstance(JSObject* obj);

extern JS_PUBLIC_API JSProtoKey IdentifyStandardPrototype(JSObject* obj);

extern JS_PUBLIC_API JSProtoKey
IdentifyStandardInstanceOrPrototype(JSObject* obj);

extern JS_PUBLIC_API JSProtoKey IdentifyStandardConstructor(JSObject* obj);

extern JS_PUBLIC_API void ProtoKeyToId(JSContext* cx, JSProtoKey key,
                                       JS::MutableHandleId idp);

} /* namespace JS */

extern JS_PUBLIC_API JSProtoKey JS_IdToProtoKey(JSContext* cx, JS::HandleId id);

extern JS_PUBLIC_API bool JS_IsGlobalObject(JSObject* obj);

extern JS_PUBLIC_API JSObject* JS_GlobalLexicalEnvironment(JSObject* obj);

extern JS_PUBLIC_API bool JS_HasExtensibleLexicalEnvironment(JSObject* obj);

extern JS_PUBLIC_API JSObject* JS_ExtensibleLexicalEnvironment(JSObject* obj);

namespace JS {

/**
 * Get the current realm's global. Returns nullptr if no realm has been
 * entered.
 */
extern JS_PUBLIC_API JSObject* CurrentGlobalOrNull(JSContext* cx);

/**
 * Get the global object associated with an object's realm. The object must not
 * be a cross-compartment wrapper (because CCWs are shared by all realms in the
 * compartment).
 */
extern JS_PUBLIC_API JSObject* GetNonCCWObjectGlobal(JSObject* obj);

}  // namespace JS

/**
 * Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
 * given global.
 */
extern JS_PUBLIC_API bool JS_InitReflectParse(JSContext* cx,
                                              JS::HandleObject global);

/**
 * Add various profiling-related functions as properties of the given object.
 * Defined in builtin/Profilers.cpp.
 */
extern JS_PUBLIC_API bool JS_DefineProfilingFunctions(JSContext* cx,
                                                      JS::HandleObject obj);

/* Defined in vm/Debugger.cpp. */
extern JS_PUBLIC_API bool JS_DefineDebuggerObject(JSContext* cx,
                                                  JS::HandleObject obj);

namespace JS {

/**
 * Tell JS engine whether Profile Timeline Recording is enabled or not.
 * If Profile Timeline Recording is enabled, data shown there like stack won't
 * be optimized out.
 * This is global state and not associated with specific runtime or context.
 */
extern JS_PUBLIC_API void SetProfileTimelineRecordingEnabled(bool enabled);

extern JS_PUBLIC_API bool IsProfileTimelineRecordingEnabled();

}  // namespace JS

#ifdef JS_HAS_CTYPES
/**
 * Initialize the 'ctypes' object on a global variable 'obj'. The 'ctypes'
 * object will be sealed.
 */
extern JS_PUBLIC_API bool JS_InitCTypesClass(JSContext* cx,
                                             JS::HandleObject global);

/**
 * Convert a unicode string 'source' of length 'slen' to the platform native
 * charset, returning a null-terminated string allocated with JS_malloc. On
 * failure, this function should report an error.
 */
using JSCTypesUnicodeToNativeFun = char* (*)(JSContext*, const char16_t*,
                                             size_t);

/**
 * Set of function pointers that ctypes can use for various internal functions.
 * See JS_SetCTypesCallbacks below. Providing nullptr for a function is safe,
 * and will result in the applicable ctypes functionality not being available.
 */
struct JSCTypesCallbacks {
  JSCTypesUnicodeToNativeFun unicodeToNative;
};

/**
 * Set the callbacks on the provided 'ctypesObj' object. 'callbacks' should be a
 * pointer to static data that exists for the lifetime of 'ctypesObj', but it
 * may safely be altered after calling this function and without having
 * to call this function again.
 */
extern JS_PUBLIC_API void JS_SetCTypesCallbacks(
    JSObject* ctypesObj, const JSCTypesCallbacks* callbacks);
#endif

/*
 * A replacement for MallocAllocPolicy that allocates in the JS heap and adds no
 * extra behaviours.
 *
 * This is currently used for allocating source buffers for parsing. Since these
 * are temporary and will not be freed by GC, the memory is not tracked by the
 * usual accounting.
 */
class JS_PUBLIC_API JSMallocAllocPolicy : public js::AllocPolicyBase {
 public:
  void reportAllocOverflow() const {}

  MOZ_MUST_USE bool checkSimulatedOOM() const { return true; }
};

/**
 * Set the size of the native stack that should not be exceed. To disable
 * stack size checking pass 0.
 *
 * SpiderMonkey allows for a distinction between system code (such as GCs, which
 * may incidentally be triggered by script but are not strictly performed on
 * behalf of such script), trusted script (as determined by
 * JS_SetTrustedPrincipals), and untrusted script. Each kind of code may have a
 * different stack quota, allowing embedders to keep higher-priority machinery
 * running in the face of scripted stack exhaustion by something else.
 *
 * The stack quotas for each kind of code should be monotonically descending,
 * and may be specified with this function. If 0 is passed for a given kind
 * of code, it defaults to the value of the next-highest-priority kind.
 *
 * This function may only be called immediately after the runtime is initialized
 * and before any code is executed and/or interrupts requested.
 */
extern JS_PUBLIC_API void JS_SetNativeStackQuota(
    JSContext* cx, size_t systemCodeStackSize,
    size_t trustedScriptStackSize = 0, size_t untrustedScriptStackSize = 0);

/************************************************************************/

extern JS_PUBLIC_API bool JS_ValueToId(JSContext* cx, JS::HandleValue v,
                                       JS::MutableHandleId idp);

extern JS_PUBLIC_API bool JS_StringToId(JSContext* cx, JS::HandleString s,
                                        JS::MutableHandleId idp);

extern JS_PUBLIC_API bool JS_IdToValue(JSContext* cx, jsid id,
                                       JS::MutableHandle<JS::Value> vp);

namespace JS {

/**
 * Convert obj to a primitive value. On success, store the result in vp and
 * return true.
 *
 * The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
 * JSTYPE_UNDEFINED (no hint).
 *
 * Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
 */
extern JS_PUBLIC_API bool ToPrimitive(JSContext* cx, JS::HandleObject obj,
                                      JSType hint, JS::MutableHandleValue vp);

/**
 * If args.get(0) is one of the strings "string", "number", or "default", set
 * result to JSTYPE_STRING, JSTYPE_NUMBER, or JSTYPE_UNDEFINED accordingly and
 * return true. Otherwise, return false with a TypeError pending.
 *
 * This can be useful in implementing a @@toPrimitive method.
 */
extern JS_PUBLIC_API bool GetFirstArgumentAsTypeHint(JSContext* cx,
                                                     CallArgs args,
                                                     JSType* result);

} /* namespace JS */

extern JS_PUBLIC_API JSObject* JS_InitClass(
    JSContext* cx, JS::HandleObject obj, JS::HandleObject parent_proto,
    const JSClass* clasp, JSNative constructor, unsigned nargs,
    const JSPropertySpec* ps, const JSFunctionSpec* fs,
    const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);

/**
 * Set up ctor.prototype = proto and proto.constructor = ctor with the
 * right property flags.
 */
extern JS_PUBLIC_API bool JS_LinkConstructorAndPrototype(
    JSContext* cx, JS::Handle<JSObject*> ctor, JS::Handle<JSObject*> proto);

extern JS_PUBLIC_API const JSClass* JS_GetClass(JSObject* obj);

extern JS_PUBLIC_API bool JS_InstanceOf(JSContext* cx,
                                        JS::Handle<JSObject*> obj,
                                        const JSClass* clasp,
                                        JS::CallArgs* args);

extern JS_PUBLIC_API bool JS_HasInstance(JSContext* cx,
                                         JS::Handle<JSObject*> obj,
                                         JS::Handle<JS::Value> v, bool* bp);

namespace JS {

// Implementation of
// http://www.ecma-international.org/ecma-262/6.0/#sec-ordinaryhasinstance.  If
// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
// not this function.
extern JS_PUBLIC_API bool OrdinaryHasInstance(JSContext* cx,
                                              HandleObject objArg,
                                              HandleValue v, bool* bp);

// Implementation of
// https://www.ecma-international.org/ecma-262/6.0/#sec-instanceofoperator
// This is almost identical to JS_HasInstance, except the latter may call a
// custom hasInstance class op instead of InstanceofOperator.
extern JS_PUBLIC_API bool InstanceofOperator(JSContext* cx, HandleObject obj,
                                             HandleValue v, bool* bp);

}  // namespace JS

extern JS_PUBLIC_API void* JS_GetPrivate(JSObject* obj);

extern JS_PUBLIC_API void JS_SetPrivate(JSObject* obj, void* data);

extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
                                         size_t nbytes, JS::MemoryUse use);

extern JS_PUBLIC_API void* JS_GetInstancePrivate(JSContext* cx,
                                                 JS::Handle<JSObject*> obj,
                                                 const JSClass* clasp,
                                                 JS::CallArgs* args);

extern JS_PUBLIC_API JSObject* JS_GetConstructor(JSContext* cx,
                                                 JS::Handle<JSObject*> proto);

namespace JS {

/**
 * During global creation, we fire notifications to callbacks registered
 * via the Debugger API. These callbacks are arbitrary script, and can touch
 * the global in arbitrary ways. When that happens, the global should not be
 * in a half-baked state. But this creates a problem for consumers that need
 * to set slots on the global to put it in a consistent state.
 *
 * This API provides a way for consumers to set slots atomically (immediately
 * after the global is created), before any debugger hooks are fired. It's
 * unfortunately on the clunky side, but that's the way the cookie crumbles.
 *
 * If callers have no additional state on the global to set up, they may pass
 * |FireOnNewGlobalHook| to JS_NewGlobalObject, which causes that function to
 * fire the hook as its final act before returning. Otherwise, callers should
 * pass |DontFireOnNewGlobalHook|, which means that they are responsible for
 * invoking JS_FireOnNewGlobalObject upon successfully creating the global. If
 * an error occurs and the operation aborts, callers should skip firing the
 * hook. But otherwise, callers must take care to fire the hook exactly once
 * before compiling any script in the global's scope (we have assertions in
 * place to enforce this). This lets us be sure that debugger clients never miss
 * breakpoints.
 */
enum OnNewGlobalHookOption { FireOnNewGlobalHook, DontFireOnNewGlobalHook };

} /* namespace JS */

extern JS_PUBLIC_API JSObject* JS_NewGlobalObject(
    JSContext* cx, const JSClass* clasp, JSPrincipals* principals,
    JS::OnNewGlobalHookOption hookOption, const JS::RealmOptions& options);
/**
 * Spidermonkey does not have a good way of keeping track of what compartments
 * should be marked on their own. We can mark the roots unconditionally, but
 * marking GC things only relevant in live compartments is hard. To mitigate
 * this, we create a static trace hook, installed on each global object, from
 * which we can be sure the compartment is relevant, and mark it.
 *
 * It is still possible to specify custom trace hooks for global object classes.
 * They can be provided via the RealmOptions passed to JS_NewGlobalObject.
 */
extern JS_PUBLIC_API void JS_GlobalObjectTraceHook(JSTracer* trc,
                                                   JSObject* global);

namespace JS {

/**
 * This allows easily constructing a global object without having to deal with
 * JSClassOps, forgetting to add JS_GlobalObjectTraceHook, or forgetting to call
 * JS::InitRealmStandardClasses(). Example:
 *
 *     const JSClass globalClass = { "MyGlobal", JSCLASS_GLOBAL_FLAGS,
 *         &JS::DefaultGlobalClassOps };
 *     JS_NewGlobalObject(cx, &globalClass, ...);
 */
extern JS_PUBLIC_DATA const JSClassOps DefaultGlobalClassOps;

}  // namespace JS

extern JS_PUBLIC_API void JS_FireOnNewGlobalObject(JSContext* cx,
                                                   JS::HandleObject global);

extern JS_PUBLIC_API JSObject* JS_NewObject(JSContext* cx,
                                            const JSClass* clasp);

extern JS_PUBLIC_API bool JS_IsNative(JSObject* obj);

/**
 * Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
 * proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
 */
extern JS_PUBLIC_API JSObject* JS_NewObjectWithGivenProto(
    JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);

/**
 * Creates a new plain object, like `new Object()`, with Object.prototype as
 * [[Prototype]].
 */
extern JS_PUBLIC_API JSObject* JS_NewPlainObject(JSContext* cx);

/**
 * Freeze obj, and all objects it refers to, recursively. This will not recurse
 * through non-extensible objects, on the assumption that those are already
 * deep-frozen.
 */
extern JS_PUBLIC_API bool JS_DeepFreezeObject(JSContext* cx,
                                              JS::Handle<JSObject*> obj);

/**
 * Freezes an object; see ES5's Object.freeze(obj) method.
 */
extern JS_PUBLIC_API bool JS_FreezeObject(JSContext* cx,
                                          JS::Handle<JSObject*> obj);

/*** Standard internal methods **********************************************
 *
 * The functions below are the fundamental operations on objects.
 *
 * ES6 specifies 14 internal methods that define how objects behave.  The
 * standard is actually quite good on this topic, though you may have to read
 * it a few times. See ES6 sections 6.1.7.2 and 6.1.7.3.
 *
 * When 'obj' is an ordinary object, these functions have boring standard
 * behavior as specified by ES6 section 9.1; see the section about internal
 * methods in js/src/vm/NativeObject.h.
 *
 * Proxies override the behavior of internal methods. So when 'obj' is a proxy,
 * any one of the functions below could do just about anything. See
 * js/public/Proxy.h.
 */

/**
 * Get the prototype of obj, storing it in result.
 *
 * Implements: ES6 [[GetPrototypeOf]] internal method.
 */
extern JS_PUBLIC_API bool JS_GetPrototype(JSContext* cx, JS::HandleObject obj,
                                          JS::MutableHandleObject result);

/**
 * If |obj| (underneath any functionally-transparent wrapper proxies) has as
 * its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
 * for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
 * in |result|.  Otherwise set |*isOrdinary = false|.  In case of error, both
 * outparams have unspecified value.
 */
extern JS_PUBLIC_API bool JS_GetPrototypeIfOrdinary(
    JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
    JS::MutableHandleObject result);

/**
 * Change the prototype of obj.
 *
 * Implements: ES6 [[SetPrototypeOf]] internal method.
 *
 * In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
 * JS_SetPrototype throws a TypeError and returns false.
 *
 * Performance warning: JS_SetPrototype is very bad for performance. It may
 * cause compiled jit-code to be invalidated. It also causes not only obj but
 * all other objects in the same "group" as obj to be permanently deoptimized.
 * It's better to create the object with the right prototype from the start.
 */
extern JS_PUBLIC_API bool JS_SetPrototype(JSContext* cx, JS::HandleObject obj,
                                          JS::HandleObject proto);

/**
 * Determine whether obj is extensible. Extensible objects can have new
 * properties defined on them. Inextensible objects can't, and their
 * [[Prototype]] slot is fixed as well.
 *
 * Implements: ES6 [[IsExtensible]] internal method.
 */
extern JS_PUBLIC_API bool JS_IsExtensible(JSContext* cx, JS::HandleObject obj,
                                          bool* extensible);

/**
 * Attempt to make |obj| non-extensible.
 *
 * Not all failures are treated as errors. See the comment on
 * JS::ObjectOpResult in js/public/Class.h.
 *
 * Implements: ES6 [[PreventExtensions]] internal method.
 */
extern JS_PUBLIC_API bool JS_PreventExtensions(JSContext* cx,
                                               JS::HandleObject obj,
                                               JS::ObjectOpResult& result);

/**
 * Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
 * to modify it will fail.  If an error occurs during the attempt, return false
 * (with a pending exception set, depending upon the nature of the error).  If
 * no error occurs, return true with |*succeeded| set to indicate whether the
 * attempt successfully made the [[Prototype]] immutable.
 *
 * This is a nonstandard internal method.
 */
extern JS_PUBLIC_API bool JS_SetImmutablePrototype(JSContext* cx,
                                                   JS::HandleObject obj,
                                                   bool* succeeded);

/**
 * Get a description of one of obj's own properties. If no such property exists
 * on obj, return true with desc.object() set to null.
 *
 * Implements: ES6 [[GetOwnProperty]] internal method.
 */
extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptorById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptor(
    JSContext* cx, JS::HandleObject obj, const char* name,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_GetOwnUCPropertyDescriptor(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

/**
 * Like JS_GetOwnPropertyDescriptorById, but also searches the prototype chain
 * if no own property is found directly on obj. The object on which the
 * property is found is returned in desc.object(). If the property is not found
 * on the prototype chain, this returns true with desc.object() set to null.
 */
extern JS_PUBLIC_API bool JS_GetPropertyDescriptorById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_GetPropertyDescriptor(
    JSContext* cx, JS::HandleObject obj, const char* name,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_GetUCPropertyDescriptor(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::MutableHandle<JS::PropertyDescriptor> desc);

/**
 * Define a property on obj.
 *
 * This function uses JS::ObjectOpResult to indicate conditions that ES6
 * specifies as non-error failures. This is inconvenient at best, so use this
 * function only if you are implementing a proxy handler's defineProperty()
 * method. For all other purposes, use one of the many DefineProperty functions
 * below that throw an exception in all failure cases.
 *
 * Implements: ES6 [[DefineOwnProperty]] internal method.
 */
extern JS_PUBLIC_API bool JS_DefinePropertyById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id,
    JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);

/**
 * Define a property on obj, throwing a TypeError if the attempt fails.
 * This is the C++ equivalent of `Object.defineProperty(obj, id, desc)`.
 */
extern JS_PUBLIC_API bool JS_DefinePropertyById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id,
    JS::Handle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id,
                                                JS::HandleValue value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id, JSNative getter,
    JSNative setter, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id,
    JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id,
                                                JS::HandleObject value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id,
                                                JS::HandleString value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id, int32_t value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id, uint32_t value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id, double value,
                                                unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name,
                                            JS::HandleValue value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name, JSNative getter,
                                            JSNative setter, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name,
                                            JS::HandleObject getter,
                                            JS::HandleObject setter,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name,
                                            JS::HandleObject value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name,
                                            JS::HandleString value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name, int32_t value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name, uint32_t value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name, double value,
                                            unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::Handle<JS::PropertyDescriptor> desc);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::HandleValue value, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::HandleObject value, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(
    JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
    JS::HandleString value, unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
                                              JS::HandleObject obj,
                                              const char16_t* name,
                                              size_t namelen, int32_t value,
                                              unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
                                              JS::HandleObject obj,
                                              const char16_t* name,
                                              size_t namelen, uint32_t value,
                                              unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
                                              JS::HandleObject obj,
                                              const char16_t* name,
                                              size_t namelen, double value,
                                              unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index,
                                           JS::HandleValue value,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index,
                                           JS::HandleObject getter,
                                           JS::HandleObject setter,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index,
                                           JS::HandleObject value,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index,
                                           JS::HandleString value,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index, int32_t value,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index, uint32_t value,
                                           unsigned attrs);

extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index, double value,
                                           unsigned attrs);

/**
 * Compute the expression `id in obj`.
 *
 * If obj has an own or inherited property obj[id], set *foundp = true and
 * return true. If not, set *foundp = false and return true. On error, return
 * false with an exception pending.
 *
 * Implements: ES6 [[Has]] internal method.
 */
extern JS_PUBLIC_API bool JS_HasPropertyById(JSContext* cx,
                                             JS::HandleObject obj,
                                             JS::HandleId id, bool* foundp);

extern JS_PUBLIC_API bool JS_HasProperty(JSContext* cx, JS::HandleObject obj,
                                         const char* name, bool* foundp);

extern JS_PUBLIC_API bool JS_HasUCProperty(JSContext* cx, JS::HandleObject obj,
                                           const char16_t* name, size_t namelen,
                                           bool* vp);

extern JS_PUBLIC_API bool JS_HasElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, bool* foundp);

/**
 * Determine whether obj has an own property with the key `id`.
 *
 * Implements: ES6 7.3.11 HasOwnProperty(O, P).
 */
extern JS_PUBLIC_API bool JS_HasOwnPropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id, bool* foundp);

extern JS_PUBLIC_API bool JS_HasOwnProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name, bool* foundp);

/**
 * Get the value of the property `obj[id]`, or undefined if no such property
 * exists. This is the C++ equivalent of `vp = Reflect.get(obj, id, receiver)`.
 *
 * Most callers don't need the `receiver` argument. Consider using
 * JS_GetProperty instead. (But if you're implementing a proxy handler's set()
 * method, it's often correct to call this function and pass the receiver
 * through.)
 *
 * Implements: ES6 [[Get]] internal method.
 */
extern JS_PUBLIC_API bool JS_ForwardGetPropertyTo(JSContext* cx,
                                                  JS::HandleObject obj,
                                                  JS::HandleId id,
                                                  JS::HandleValue receiver,
                                                  JS::MutableHandleValue vp);

extern JS_PUBLIC_API bool JS_ForwardGetElementTo(JSContext* cx,
                                                 JS::HandleObject obj,
                                                 uint32_t index,
                                                 JS::HandleObject receiver,
                                                 JS::MutableHandleValue vp);

/**
 * Get the value of the property `obj[id]`, or undefined if no such property
 * exists. The result is stored in vp.
 *
 * Implements: ES6 7.3.1 Get(O, P).
 */
extern JS_PUBLIC_API bool JS_GetPropertyById(JSContext* cx,
                                             JS::HandleObject obj,
                                             JS::HandleId id,
                                             JS::MutableHandleValue vp);

extern JS_PUBLIC_API bool JS_GetProperty(JSContext* cx, JS::HandleObject obj,
                                         const char* name,
                                         JS::MutableHandleValue vp);

extern JS_PUBLIC_API bool JS_GetUCProperty(JSContext* cx, JS::HandleObject obj,
                                           const char16_t* name, size_t namelen,
                                           JS::MutableHandleValue vp);

extern JS_PUBLIC_API bool JS_GetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index,
                                        JS::MutableHandleValue vp);

/**
 * Perform the same property assignment as `Reflect.set(obj, id, v, receiver)`.
 *
 * This function has a `receiver` argument that most callers don't need.
 * Consider using JS_SetProperty instead.
 *
 * Implements: ES6 [[Set]] internal method.
 */
extern JS_PUBLIC_API bool JS_ForwardSetPropertyTo(
    JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
    JS::HandleValue receiver, JS::ObjectOpResult& result);

/**
 * Perform the assignment `obj[id] = v`.
 *
 * This function performs non-strict assignment, so if the property is
 * read-only, nothing happens and no error is thrown.
 */
extern JS_PUBLIC_API bool JS_SetPropertyById(JSContext* cx,
                                             JS::HandleObject obj,
                                             JS::HandleId id,
                                             JS::HandleValue v);

extern JS_PUBLIC_API bool JS_SetProperty(JSContext* cx, JS::HandleObject obj,
                                         const char* name, JS::HandleValue v);

extern JS_PUBLIC_API bool JS_SetUCProperty(JSContext* cx, JS::HandleObject obj,
                                           const char16_t* name, size_t namelen,
                                           JS::HandleValue v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, JS::HandleValue v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, JS::HandleObject v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, JS::HandleString v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, int32_t v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, uint32_t v);

extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
                                        uint32_t index, double v);

/**
 * Delete a property. This is the C++ equivalent of
 * `result = Reflect.deleteProperty(obj, id)`.
 *
 * This function has a `result` out parameter that most callers don't need.
 * Unless you can pass through an ObjectOpResult provided by your caller, it's
 * probably best to use the JS_DeletePropertyById signature with just 3
 * arguments.
 *
 * Implements: ES6 [[Delete]] internal method.
 */
extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
                                                JS::HandleObject obj,
                                                JS::HandleId id,
                                                JS::ObjectOpResult& result);

extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name,
                                            JS::ObjectOpResult& result);

extern JS_PUBLIC_API bool JS_DeleteUCProperty(JSContext* cx,
                                              JS::HandleObject obj,
                                              const char16_t* name,
                                              size_t namelen,
                                              JS::ObjectOpResult& result);

extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index,
                                           JS::ObjectOpResult& result);

/**
 * Delete a property, ignoring strict failures. This is the C++ equivalent of
 * the JS `delete obj[id]` in non-strict mode code.
 */
extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
                                                JS::HandleObject obj, jsid id);

extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
                                            const char* name);

extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
                                           uint32_t index);

/**
 * Get an array of the non-symbol enumerable properties of obj.
 * This function is roughly equivalent to:
 *
 *     var result = [];
 *     for (key in obj) {
 *         result.push(key);
 *     }
 *     return result;
 *
 * This is the closest thing we currently have to the ES6 [[Enumerate]]
 * internal method.
 *
 * The array of ids returned by JS_Enumerate must be rooted to protect its
 * contents from garbage collection. Use JS::Rooted<JS::IdVector>.
 */
extern JS_PUBLIC_API bool JS_Enumerate(JSContext* cx, JS::HandleObject obj,
                                       JS::MutableHandle<JS::IdVector> props);

/**
 * Equivalent to `Object.assign(target, src)`: Copies the properties from the
 * `src` object (which must not be null) to `target` (which also must not be
 * null).
 */
extern JS_PUBLIC_API bool JS_AssignObject(JSContext* cx,
                                          JS::HandleObject target,
                                          JS::HandleObject src);

/*
 * API for determining callability and constructability. [[Call]] and
 * [[Construct]] are internal methods that aren't present on all objects, so it
 * is useful to ask if they are there or not. The standard itself asks these
 * questions routinely.
 */
namespace JS {

/**
 * Return true if the given object is callable. In ES6 terms, an object is
 * callable if it has a [[Call]] internal method.
 *
 * Implements: ES6 7.2.3 IsCallable(argument).
 *
 * Functions are callable. A scripted proxy or wrapper is callable if its
 * target is callable. Most other objects aren't callable.
 */
extern JS_PUBLIC_API bool IsCallable(JSObject* obj);

/**
 * Return true if the given object is a constructor. In ES6 terms, an object is
 * a constructor if it has a [[Construct]] internal method. The expression
 * `new obj()` throws a TypeError if obj is not a constructor.
 *
 * Implements: ES6 7.2.4 IsConstructor(argument).
 *
 * JS functions and classes are constructors. Arrow functions and most builtin
 * functions are not. A scripted proxy or wrapper is a constructor if its
 * target is a constructor.
 */
extern JS_PUBLIC_API bool IsConstructor(JSObject* obj);

} /* namespace JS */

/**
 * Call a function, passing a this-value and arguments. This is the C++
 * equivalent of `rval = Reflect.apply(fun, obj, args)`.
 *
 * Implements: ES6 7.3.12 Call(F, V, [argumentsList]).
 * Use this function to invoke the [[Call]] internal method.
 */
extern JS_PUBLIC_API bool JS_CallFunctionValue(JSContext* cx,
                                               JS::HandleObject obj,
                                               JS::HandleValue fval,
                                               const JS::HandleValueArray& args,
                                               JS::MutableHandleValue rval);

extern JS_PUBLIC_API bool JS_CallFunction(JSContext* cx, JS::HandleObject obj,
                                          JS::HandleFunction fun,
                                          const JS::HandleValueArray& args,
                                          JS::MutableHandleValue rval);

/**
 * Perform the method call `rval = obj[name](args)`.
 */
extern JS_PUBLIC_API bool JS_CallFunctionName(JSContext* cx,
                                              JS::HandleObject obj,
                                              const char* name,
                                              const JS::HandleValueArray& args,
                                              JS::MutableHandleValue rval);

namespace JS {

static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
                        JS::HandleFunction fun,
                        const JS::HandleValueArray& args,
                        MutableHandleValue rval) {
  return !!JS_CallFunction(cx, thisObj, fun, args, rval);
}

static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
                        JS::HandleValue fun, const JS::HandleValueArray& args,
                        MutableHandleValue rval) {
  return !!JS_CallFunctionValue(cx, thisObj, fun, args, rval);
}

static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
                        const char* name, const JS::HandleValueArray& args,
                        MutableHandleValue rval) {
  return !!JS_CallFunctionName(cx, thisObj, name, args, rval);
}

extern JS_PUBLIC_API bool Call(JSContext* cx, JS::HandleValue thisv,
                               JS::HandleValue fun,
                               const JS::HandleValueArray& args,
                               MutableHandleValue rval);

static inline bool Call(JSContext* cx, JS::HandleValue thisv,
                        JS::HandleObject funObj,
                        const JS::HandleValueArray& args,
                        MutableHandleValue rval) {
  MOZ_ASSERT(funObj);
  JS::RootedValue fun(cx, JS::ObjectValue(*funObj));
  return Call(cx, thisv, fun, args, rval);
}

/**
 * Invoke a constructor. This is the C++ equivalent of
 * `rval = Reflect.construct(fun, args, newTarget)`.
 *
 * JS::Construct() takes a `newTarget` argument that most callers don't need.
 * Consider using the four-argument Construct signature instead. (But if you're
 * implementing a subclass or a proxy handler's construct() method, this is the
 * right function to call.)
 *
 * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]).
 * Use this function to invoke the [[Construct]] internal method.
 */
extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
                                    HandleObject newTarget,
                                    const JS::HandleValueArray& args,
                                    MutableHandleObject objp);

/**
 * Invoke a constructor. This is the C++ equivalent of
 * `rval = new fun(...args)`.
 *
 * Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]), when
 * newTarget is omitted.
 */
extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
                                    const JS::HandleValueArray& args,
                                    MutableHandleObject objp);

} /* namespace JS */

/**
 * Invoke a constructor, like the JS expression `new ctor(...args)`. Returns
 * the new object, or null on error.
 */
extern JS_PUBLIC_API JSObject* JS_New(JSContext* cx, JS::HandleObject ctor,
                                      const JS::HandleValueArray& args);

/*** Other property-defining functions **************************************/

extern JS_PUBLIC_API JSObject* JS_DefineObject(JSContext* cx,
                                               JS::HandleObject obj,
                                               const char* name,
                                               const JSClass* clasp = nullptr,
                                               unsigned attrs = 0);

extern JS_PUBLIC_API bool JS_DefineProperties(JSContext* cx,
                                              JS::HandleObject obj,
                                              const JSPropertySpec* ps);

/* * */

extern JS_PUBLIC_API bool JS_AlreadyHasOwnPropertyById(JSContext* cx,
                                                       JS::HandleObject obj,
                                                       JS::HandleId id,
                                                       bool* foundp);

extern JS_PUBLIC_API bool JS_AlreadyHasOwnProperty(JSContext* cx,
                                                   JS::HandleObject obj,
                                                   const char* name,
                                                   bool* foundp);

extern JS_PUBLIC_API bool JS_AlreadyHasOwnUCProperty(JSContext* cx,
                                                     JS::HandleObject obj,
                                                     const char16_t* name,
                                                     size_t namelen,
                                                     bool* foundp);

extern JS_PUBLIC_API bool JS_AlreadyHasOwnElement(JSContext* cx,
                                                  JS::HandleObject obj,
                                                  uint32_t index, bool* foundp);

namespace JS {

/**
 * On success, returns true, setting |*isMap| to true if |obj| is a Map object
 * or a wrapper around one, or to false if not.  Returns false on failure.
 *
 * This method returns true with |*isMap == false| when passed an ES6 proxy
 * whose target is a Map, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API bool IsMapObject(JSContext* cx, JS::HandleObject obj,
                                      bool* isMap);

/**
 * On success, returns true, setting |*isSet| to true if |obj| is a Set object
 * or a wrapper around one, or to false if not.  Returns false on failure.
 *
 * This method returns true with |*isSet == false| when passed an ES6 proxy
 * whose target is a Set, or when passed a revoked proxy.
 */
extern JS_PUBLIC_API bool IsSetObject(JSContext* cx, JS::HandleObject obj,
                                      bool* isSet);

} /* namespace JS */

/**
 * Assign 'undefined' to all of the object's non-reserved slots. Note: this is
 * done for all slots, regardless of the associated property descriptor.
 */
JS_PUBLIC_API void JS_SetAllNonReservedSlotsToUndefined(JS::HandleObject obj);

extern JS_PUBLIC_API JS::Value JS_GetReservedSlot(JSObject* obj,
                                                  uint32_t index);

extern JS_PUBLIC_API void JS_SetReservedSlot(JSObject* obj, uint32_t index,
                                             const JS::Value& v);

extern JS_PUBLIC_API void JS_InitReservedSlot(JSObject* obj, uint32_t index,
                                              void* ptr, size_t nbytes,
                                              JS::MemoryUse use);

template <typename T>
void JS_InitReservedSlot(JSObject* obj, uint32_t index, T* ptr,
                         JS::MemoryUse use) {
  JS_InitReservedSlot(obj, index, ptr, sizeof(T), use);
}

extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
                                         size_t nbytes, JS::MemoryUse use);

/************************************************************************/

/* native that can be called as a ctor */
static constexpr unsigned JSFUN_CONSTRUCTOR = 0x400;

/* | of all the JSFUN_* flags */
static constexpr unsigned JSFUN_FLAGS_MASK = 0x400;

static_assert((JSPROP_FLAGS_MASK & JSFUN_FLAGS_MASK) == 0,
              "JSFUN_* flags do not overlap JSPROP_* flags, because bits from "
              "the two flag-sets appear in the same flag in some APIs");

/*
 * Functions and scripts.
 */
extern JS_PUBLIC_API JSFunction* JS_NewFunction(JSContext* cx, JSNative call,
                                                unsigned nargs, unsigned flags,
                                                const char* name);

namespace JS {

extern JS_PUBLIC_API JSFunction* GetSelfHostedFunction(
    JSContext* cx, const char* selfHostedName, HandleId id, unsigned nargs);

/**
 * Create a new function based on the given JSFunctionSpec, *fs.
 * id is the result of a successful call to
 * `PropertySpecNameToId(cx, fs->name, &id)` or
   `PropertySpecNameToPermanentId(cx, fs->name, &id)`.
 *
 * Unlike JS_DefineFunctions, this does not treat fs as an array.
 * *fs must not be JS_FS_END.
 */
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
                                                     const JSFunctionSpec* fs,
                                                     HandleId id);

/**
 * Same as above, but without an id arg, for callers who don't have
 * the id already.
 */
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
                                                     const JSFunctionSpec* fs);

} /* namespace JS */

extern JS_PUBLIC_API JSObject* JS_GetFunctionObject(JSFunction* fun);

/**
 * Return the function's identifier as a JSString, or null if fun is unnamed.
 * The returned string lives as long as fun, so you don't need to root a saved
 * reference to it if fun is well-connected or rooted, and provided you bound
 * the use of the saved reference by fun's lifetime.
 */
extern JS_PUBLIC_API JSString* JS_GetFunctionId(JSFunction* fun);

/**
 * Return a function's display name. This is the defined name if one was given
 * where the function was defined, or it could be an inferred name by the JS
 * engine in the case that the function was defined to be anonymous. This can
 * still return nullptr if a useful display name could not be inferred. The
 * same restrictions on rooting as those in JS_GetFunctionId apply.
 */
extern JS_PUBLIC_API JSString* JS_GetFunctionDisplayId(JSFunction* fun);

/*
 * Return the arity of fun, which includes default parameters and rest
 * parameter.  This can be used as `nargs` parameter for other functions.
 */
extern JS_PUBLIC_API uint16_t JS_GetFunctionArity(JSFunction* fun);

/*
 * Return the length of fun, which is the original value of .length property.
 */
JS_PUBLIC_API bool JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun,
                                        uint16_t* length);

/**
 * Infallible predicate to test whether obj is a function object (faster than
 * comparing obj's class name to "Function", but equivalent unless someone has
 * overwritten the "Function" identifier with a different constructor and then
 * created instances using that constructor that might be passed in as obj).
 */
extern JS_PUBLIC_API bool JS_ObjectIsFunction(JSObject* obj);

extern JS_PUBLIC_API bool JS_IsNativeFunction(JSObject* funobj, JSNative call);

/** Return whether the given function is a valid constructor. */
extern JS_PUBLIC_API bool JS_IsConstructor(JSFunction* fun);

extern JS_PUBLIC_API bool JS_DefineFunctions(JSContext* cx,
                                             JS::Handle<JSObject*> obj,
                                             const JSFunctionSpec* fs);

extern JS_PUBLIC_API JSFunction* JS_DefineFunction(
    JSContext* cx, JS::Handle<JSObject*> obj, const char* name, JSNative call,
    unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API JSFunction* JS_DefineUCFunction(
    JSContext* cx, JS::Handle<JSObject*> obj, const char16_t* name,
    size_t namelen, JSNative call, unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API JSFunction* JS_DefineFunctionById(
    JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id,
    JSNative call, unsigned nargs, unsigned attrs);

extern JS_PUBLIC_API bool JS_IsFunctionBound(JSFunction* fun);

extern JS_PUBLIC_API JSObject* JS_GetBoundFunctionTarget(JSFunction* fun);

extern JS_PUBLIC_API JSObject* JS_GetGlobalFromScript(JSScript* script);

extern JS_PUBLIC_API const char* JS_GetScriptFilename(JSScript* script);

extern JS_PUBLIC_API unsigned JS_GetScriptBaseLineNumber(JSContext* cx,
                                                         JSScript* script);

extern JS_PUBLIC_API JSScript* JS_GetFunctionScript(JSContext* cx,
                                                    JS::HandleFunction fun);

extern JS_PUBLIC_API JSString* JS_DecompileScript(JSContext* cx,
                                                  JS::Handle<JSScript*> script);

extern JS_PUBLIC_API JSString* JS_DecompileFunction(
    JSContext* cx, JS::Handle<JSFunction*> fun);

namespace JS {

/**
 * Set a private value associated with a script. Note that this value is shared
 * by all nested scripts compiled from a single source file.
 */
extern JS_PUBLIC_API void SetScriptPrivate(JSScript* script,
                                           const JS::Value& value);

/**
 * Get the private value associated with a script. Note that this value is
 * shared by all nested scripts compiled from a single source file.
 */
extern JS_PUBLIC_API JS::Value GetScriptPrivate(JSScript* script);

/*
 * Return the private value associated with currently executing script or
 * module, or undefined if there is no such script.
 */
extern JS_PUBLIC_API JS::Value GetScriptedCallerPrivate(JSContext* cx);

/**
 * Hooks called when references to a script private value are created or
 * destroyed. This allows use of a reference counted object as the
 * script private.
 */
using ScriptPrivateReferenceHook = void (*)(const JS::Value&);

/**
 * Set the script private finalize hook for the runtime to the given function.
 */
extern JS_PUBLIC_API void SetScriptPrivateReferenceHooks(
    JSRuntime* rt, ScriptPrivateReferenceHook addRefHook,
    ScriptPrivateReferenceHook releaseHook);

} /* namespace JS */

namespace JS {

// This throws an exception if built without JS_BUILD_BINAST.
extern JS_PUBLIC_API JSScript* DecodeBinAST(
    JSContext* cx, const ReadOnlyCompileOptions& options, FILE* file,
    JS::BinASTFormat format);

// This throws an exception if built without JS_BUILD_BINAST.
extern JS_PUBLIC_API JSScript* DecodeBinAST(
    JSContext* cx, const ReadOnlyCompileOptions& options, const uint8_t* buf,
    size_t length, JS::BinASTFormat format);

} /* namespace JS */

extern JS_PUBLIC_API bool JS_CheckForInterrupt(JSContext* cx);

/*
 * These functions allow setting an interrupt callback that will be called
 * from the JS thread some time after any thread triggered the callback using
 * JS_RequestInterruptCallback(cx).
 *
 * To schedule the GC and for other activities the engine internally triggers
 * interrupt callbacks. The embedding should thus not rely on callbacks being
 * triggered through the external API only.
 *
 * Important note: Additional callbacks can occur inside the callback handler
 * if it re-enters the JS engine. The embedding must ensure that the callback
 * is disconnected before attempting such re-entry.
 */
extern JS_PUBLIC_API bool JS_AddInterruptCallback(JSContext* cx,
                                                  JSInterruptCallback callback);

extern JS_PUBLIC_API bool JS_DisableInterruptCallback(JSContext* cx);

extern JS_PUBLIC_API void JS_ResetInterruptCallback(JSContext* cx, bool enable);

extern JS_PUBLIC_API void JS_RequestInterruptCallback(JSContext* cx);

extern JS_PUBLIC_API void JS_RequestInterruptCallbackCanWait(JSContext* cx);

namespace JS {

/**
 * The ConsumeStreamCallback is called from an active JSContext, passing a
 * StreamConsumer that wishes to consume the given host object as a stream of
 * bytes with the given MIME type. On failure, the embedding must report the
 * appropriate error on 'cx'. On success, the embedding must call
 * consumer->consumeChunk() repeatedly on any thread until exactly one of:
 *  - consumeChunk() returns false
 *  - the embedding calls consumer->streamEnd()
 *  - the embedding calls consumer->streamError()
 * before JS_DestroyContext(cx) or JS::ShutdownAsyncTasks(cx) is called.
 *
 * Note: consumeChunk(), streamEnd() and streamError() may be called
 * synchronously by ConsumeStreamCallback.
 *
 * When streamEnd() is called, the embedding may optionally pass an
 * OptimizedEncodingListener*, indicating that there is a cache entry associated
 * with this stream that can store an optimized encoding of the bytes that were
 * just streamed at some point in the future by having SpiderMonkey call
 * storeOptimizedEncoding(). Until the optimized encoding is ready, SpiderMonkey
 * will hold an outstanding refcount to keep the listener alive.
 *
 * After storeOptimizedEncoding() is called, on cache hit, the embedding
 * may call consumeOptimizedEncoding() instead of consumeChunk()/streamEnd().
 * The embedding must ensure that the GetOptimizedEncodingBuildId() (see
 * js/BuildId.h) at the time when an optimized encoding is created is the same
 * as when it is later consumed.
 */

using OptimizedEncodingBytes = js::Vector<uint8_t, 0, js::SystemAllocPolicy>;
using UniqueOptimizedEncodingBytes = js::UniquePtr<OptimizedEncodingBytes>;

class OptimizedEncodingListener {
 protected:
  virtual ~OptimizedEncodingListener() = default;

 public:
  // SpiderMonkey will hold an outstanding reference count as long as it holds
  // a pointer to OptimizedEncodingListener.
  virtual MozExternalRefCountType MOZ_XPCOM_ABI AddRef() = 0;
  virtual MozExternalRefCountType MOZ_XPCOM_ABI Release() = 0;

  // SpiderMonkey may optionally call storeOptimizedEncoding() after it has
  // finished processing a streamed resource.
  virtual void storeOptimizedEncoding(UniqueOptimizedEncodingBytes bytes) = 0;
};

class JS_PUBLIC_API StreamConsumer {
 protected:
  // AsyncStreamConsumers are created and destroyed by SpiderMonkey.
  StreamConsumer() = default;
  virtual ~StreamConsumer() = default;

 public:
  // Called by the embedding as each chunk of bytes becomes available.
  // If this function returns 'false', the stream must drop all pointers to
  // this StreamConsumer.
  virtual bool consumeChunk(const uint8_t* begin, size_t length) = 0;

  // Called by the embedding when the stream reaches end-of-file, passing the
  // listener described above.
  virtual void streamEnd(OptimizedEncodingListener* listener = nullptr) = 0;

  // Called by the embedding when there is an error during streaming. The
  // given error code should be passed to the ReportStreamErrorCallback on the
  // main thread to produce the semantically-correct rejection value.
  virtual void streamError(size_t errorCode) = 0;

  // Called by the embedding *instead of* consumeChunk()/streamEnd() if an
  // optimized encoding is available from a previous streaming of the same
  // contents with the same optimized build id.
  virtual void consumeOptimizedEncoding(const uint8_t* begin,
                                        size_t length) = 0;

  // Provides optional stream attributes such as base or source mapping URLs.
  // Necessarily called before consumeChunk(), streamEnd(), streamError() or
  // consumeOptimizedEncoding(). The caller retains ownership of the strings.
  virtual void noteResponseURLs(const char* maybeUrl,
                                const char* maybeSourceMapUrl) = 0;
};

enum class MimeType { Wasm };

using ConsumeStreamCallback = bool (*)(JSContext*, JS::HandleObject, MimeType,
                                       StreamConsumer*);

using ReportStreamErrorCallback = void (*)(JSContext*, size_t);

extern JS_PUBLIC_API void InitConsumeStreamCallback(
    JSContext* cx, ConsumeStreamCallback consume,
    ReportStreamErrorCallback report);

/**
 * Supply an alternative stack to incorporate into captured SavedFrame
 * backtraces as the imputed caller of asynchronous JavaScript calls, like async
 * function resumptions and DOM callbacks.
 *
 * When one async function awaits the result of another, it's natural to think
 * of that as a sort of function call: just as execution resumes from an
 * ordinary call expression when the callee returns, with the return value
 * providing the value of the call expression, execution resumes from an 'await'
 * expression after the awaited asynchronous function call returns, passing the
 * return value along.
 *
 * Call the two async functions in such a situation the 'awaiter' and the
 * 'awaitee'.
 *
 * As an async function, the awaitee contains 'await' expressions of its own.
 * Whenever it executes after its first 'await', there are never any actual
 * frames on the JavaScript stack under it; its awaiter is certainly not there.
 * An await expression's continuation is invoked as a promise callback, and
 * those are always called directly from the event loop in their own microtick.
 * (Ignore unusual cases like nested event loops.)
 *
 * But because await expressions bear such a strong resemblance to calls (and
 * deliberately so!), it would be unhelpful for stacks captured within the
 * awaitee to be empty; instead, they should present the awaiter as the caller.
 *
 * The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
 * treat as the caller of any JavaScript invocations that occur within its
 * lifetime. Any SavedFrame stack captured during such an invocation uses the
 * SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
 * property of the SavedFrame for the invocation's oldest frame. Its 'parent'
 * property will be null, so stack-walking code can distinguish this
 * awaiter/awaitee transition from an ordinary caller/callee transition.
 *
 * The constructor's 'asyncCause' parameter supplies a string explaining what
 * sort of asynchronous call caused 'stack' to be spliced into the backtrace;
 * for example, async function resumptions use the string "async". This appears
 * as the 'asyncCause' property of the 'asyncParent' SavedFrame.
 *
 * Async callers are distinguished in the string form of a SavedFrame chain by
 * including the 'asyncCause' string in the frame. It appears before the
 * function name, with the two separated by a '*'.
 *
 * Note that, as each compartment has its own set of SavedFrames, the
 * 'asyncParent' may actually point to a copy of 'stack', rather than the exact
 * SavedFrame object passed.
 *
 * The youngest frame of 'stack' is not mutated to take the asyncCause string as
 * its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
 * clone of the frame is created with the needed 'asyncCause' property.
 *
 * The 'kind' argument specifies how aggressively 'stack' supplants any
 * JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
 * 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
 * their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
 * 'IMPLICIT', then 'stack' is only included in captured chains if there are no
 * other JavaScript frames on the stack --- that is, only if the stack would
 * otherwise end at that point.
 *
 * AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
 * affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
 * Error.stack, allocation profiling, Promise debugging, and so on.
 *
 * See also `js/src/doc/SavedFrame/SavedFrame.md` for documentation on async
 * stack frames.
 */
class MOZ_STACK_CLASS JS_PUBLIC_API AutoSetAsyncStackForNewCalls {
  JSContext* cx;
  RootedObject oldAsyncStack;
  const char* oldAsyncCause;
  bool oldAsyncCallIsExplicit;

 public:
  enum class AsyncCallKind {
    // The ordinary kind of call, where we may apply an async
    // parent if there is no ordinary parent.
    IMPLICIT,
    // An explicit async parent, e.g., callFunctionWithAsyncStack,
    // where we always want to override any ordinary parent.
    EXPLICIT
  };

  // The stack parameter cannot be null by design, because it would be
  // ambiguous whether that would clear any scheduled async stack and make the
  // normal stack reappear in the new call, or just keep the async stack
  // already scheduled for the new call, if any.
  //
  // asyncCause is owned by the caller and its lifetime must outlive the
  // lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
  // encouraged that asyncCause be a string constant or similar statically
  // allocated string.
  AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
                               const char* asyncCause,
                               AsyncCallKind kind = AsyncCallKind::IMPLICIT);
  ~AutoSetAsyncStackForNewCalls();
};

}  // namespace JS

/************************************************************************/

/*
 * Strings.
 *
 * NB: JS_NewUCString takes ownership of bytes on success, avoiding a copy;
 * but on error (signified by null return), it leaves chars owned by the
 * caller. So the caller must free bytes in the error case, if it has no use
 * for them. In contrast, all the JS_New*StringCopy* functions do not take
 * ownership of the character memory passed to them -- they copy it.
 */
extern JS_PUBLIC_API JSString* JS_NewStringCopyN(JSContext* cx, const char* s,
                                                 size_t n);

extern JS_PUBLIC_API JSString* JS_NewStringCopyZ(JSContext* cx, const char* s);

extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8Z(
    JSContext* cx, const JS::ConstUTF8CharsZ s);

extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8N(JSContext* cx,
                                                     const JS::UTF8Chars s);

extern JS_PUBLIC_API JSString* JS_AtomizeAndPinJSString(JSContext* cx,
                                                        JS::HandleString str);

extern JS_PUBLIC_API JSString* JS_AtomizeStringN(JSContext* cx, const char* s,
                                                 size_t length);

extern JS_PUBLIC_API JSString* JS_AtomizeString(JSContext* cx, const char* s);

extern JS_PUBLIC_API JSString* JS_AtomizeAndPinStringN(JSContext* cx,
                                                       const char* s,
                                                       size_t length);

extern JS_PUBLIC_API JSString* JS_AtomizeAndPinString(JSContext* cx,
                                                      const char* s);

extern JS_PUBLIC_API JSString* JS_NewLatin1String(
    JSContext* cx, js::UniquePtr<JS::Latin1Char[], JS::FreePolicy> chars,
    size_t length);

extern JS_PUBLIC_API JSString* JS_NewUCString(JSContext* cx,
                                              JS::UniqueTwoByteChars chars,
                                              size_t length);

extern JS_PUBLIC_API JSString* JS_NewUCStringDontDeflate(
    JSContext* cx, JS::UniqueTwoByteChars chars, size_t length);

extern JS_PUBLIC_API JSString* JS_NewUCStringCopyN(JSContext* cx,
                                                   const char16_t* s, size_t n);

extern JS_PUBLIC_API JSString* JS_NewUCStringCopyZ(JSContext* cx,
                                                   const char16_t* s);

extern JS_PUBLIC_API JSString* JS_AtomizeUCStringN(JSContext* cx,
                                                   const char16_t* s,
                                                   size_t length);

extern JS_PUBLIC_API JSString* JS_AtomizeUCString(JSContext* cx,
                                                  const char16_t* s);

extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCStringN(JSContext* cx,
                                                         const char16_t* s,
                                                         size_t length);

extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCString(JSContext* cx,
                                                        const char16_t* s);

extern JS_PUBLIC_API bool JS_CompareStrings(JSContext* cx, JSString* str1,
                                            JSString* str2, int32_t* result);

extern JS_PUBLIC_API MOZ_MUST_USE bool JS_StringEqualsAscii(
    JSContext* cx, JSString* str, const char* asciiBytes, bool* match);

// Same as above, but when the length of asciiBytes (excluding the
// trailing null, if any) is known.
extern JS_PUBLIC_API MOZ_MUST_USE bool JS_StringEqualsAscii(
    JSContext* cx, JSString* str, const char* asciiBytes, size_t length,
    bool* match);

template <size_t N>
MOZ_MUST_USE bool JS_StringEqualsLiteral(JSContext* cx, JSString* str,
                                         const char (&asciiBytes)[N],
                                         bool* match) {
  MOZ_ASSERT(asciiBytes[N - 1] == '\0');
  return JS_StringEqualsAscii(cx, str, asciiBytes, N - 1, match);
}

extern JS_PUBLIC_API size_t JS_PutEscapedString(JSContext* cx, char* buffer,
                                                size_t size, JSString* str,
                                                char quote);

/*
 * Extracting string characters and length.
 *
 * While getting the length of a string is infallible, getting the chars can
 * fail. As indicated by the lack of a JSContext parameter, there are two
 * special cases where getting the chars is infallible:
 *
 * The first case is for strings that have been atomized, e.g. directly by
 * JS_AtomizeAndPinString or implicitly because it is stored in a jsid.
 *
 * The second case is "linear" strings that have been explicitly prepared in a
 * fallible context by JS_EnsureLinearString. To catch errors, a separate opaque
 * JSLinearString type is returned by JS_EnsureLinearString and expected by
 * JS_Get{Latin1,TwoByte}StringCharsAndLength. Note, though, that this is purely
 * a syntactic distinction: the input and output of JS_EnsureLinearString are
 * the same actual GC-thing. If a JSString is known to be linear,
 * JS_ASSERT_STRING_IS_LINEAR can be used to make a debug-checked cast. Example:
 *
 *   // In a fallible context.
 *   JSLinearString* lstr = JS_EnsureLinearString(cx, str);
 *   if (!lstr) {
 *     return false;
 *   }
 *   MOZ_ASSERT(lstr == JS_ASSERT_STRING_IS_LINEAR(str));
 *
 *   // In an infallible context, for the same 'str'.
 *   AutoCheckCannotGC nogc;
 *   const char16_t* chars = JS_GetTwoByteLinearStringChars(nogc, lstr)
 *   MOZ_ASSERT(chars);
 *
 * Note: JS strings (including linear strings and atoms) are not
 * null-terminated!
 *
 * Additionally, string characters are stored as either Latin1Char (8-bit)
 * or char16_t (16-bit). Clients can use JS_StringHasLatin1Chars and can then
 * call either the Latin1* or TwoByte* functions. Some functions like
 * JS_CopyStringChars and JS_GetStringCharAt accept both Latin1 and TwoByte
 * strings.
 */

extern JS_PUBLIC_API size_t JS_GetStringLength(JSString* str);

extern JS_PUBLIC_API bool JS_StringIsLinear(JSString* str);

/** Returns true iff the string's characters are stored as Latin1. */
extern JS_PUBLIC_API bool JS_StringHasLatin1Chars(JSString* str);

extern JS_PUBLIC_API const JS::Latin1Char* JS_GetLatin1StringCharsAndLength(
    JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
    size_t* length);

extern JS_PUBLIC_API const char16_t* JS_GetTwoByteStringCharsAndLength(
    JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
    size_t* length);

extern JS_PUBLIC_API bool JS_GetStringCharAt(JSContext* cx, JSString* str,
                                             size_t index, char16_t* res);

extern JS_PUBLIC_API char16_t JS_GetLinearStringCharAt(JSLinearString* str,
                                                       size_t index);

extern JS_PUBLIC_API const char16_t* JS_GetTwoByteExternalStringChars(
    JSString* str);

extern JS_PUBLIC_API bool JS_CopyStringChars(JSContext* cx,
                                             mozilla::Range<char16_t> dest,
                                             JSString* str);

/**
 * Copies the string's characters to a null-terminated char16_t buffer.
 *
 * Returns nullptr on OOM.
 */
extern JS_PUBLIC_API JS::UniqueTwoByteChars JS_CopyStringCharsZ(JSContext* cx,
                                                                JSString* str);

extern JS_PUBLIC_API JSLinearString* JS_EnsureLinearString(JSContext* cx,
                                                           JSString* str);

extern JS_PUBLIC_API const JS::Latin1Char* JS_GetLatin1LinearStringChars(
    const JS::AutoRequireNoGC& nogc, JSLinearString* str);

extern JS_PUBLIC_API const char16_t* JS_GetTwoByteLinearStringChars(
    const JS::AutoRequireNoGC& nogc, JSLinearString* str);

static MOZ_ALWAYS_INLINE JSLinearString* JSID_TO_LINEAR_STRING(jsid id) {
  MOZ_ASSERT(JSID_IS_STRING(id));
  return reinterpret_cast<JSLinearString*>(JSID_TO_STRING(id));
}

static MOZ_ALWAYS_INLINE JSLinearString* JS_ASSERT_STRING_IS_LINEAR(
    JSString* str) {
  MOZ_ASSERT(JS_StringIsLinear(str));
  return reinterpret_cast<JSLinearString*>(str);
}

static MOZ_ALWAYS_INLINE JSString* JS_FORGET_STRING_LINEARNESS(
    JSLinearString* str) {
  return reinterpret_cast<JSString*>(str);
}

/*
 * Additional APIs that avoid fallibility when given a linear string.
 */

extern JS_PUBLIC_API bool JS_LinearStringEqualsAscii(JSLinearString* str,
                                                     const char* asciiBytes);
extern JS_PUBLIC_API bool JS_LinearStringEqualsAscii(JSLinearString* str,
                                                     const char* asciiBytes,
                                                     size_t length);

template <size_t N>
bool JS_LinearStringEqualsLiteral(JSLinearString* str,
                                  const char (&asciiBytes)[N]) {
  MOZ_ASSERT(asciiBytes[N - 1] == '\0');
  return JS_LinearStringEqualsAscii(str, asciiBytes, N - 1);
}

extern JS_PUBLIC_API size_t JS_PutEscapedLinearString(char* buffer, size_t size,
                                                      JSLinearString* str,
                                                      char quote);

/**
 * Create a dependent string, i.e., a string that owns no character storage,
 * but that refers to a slice of another string's chars.  Dependent strings
 * are mutable by definition, so the thread safety comments above apply.
 */
extern JS_PUBLIC_API JSString* JS_NewDependentString(JSContext* cx,
                                                     JS::HandleString str,
                                                     size_t start,
                                                     size_t length);

/**
 * Concatenate two strings, possibly resulting in a rope.
 * See above for thread safety comments.
 */
extern JS_PUBLIC_API JSString* JS_ConcatStrings(JSContext* cx,
                                                JS::HandleString left,
                                                JS::HandleString right);

/**
 * For JS_DecodeBytes, set *dstlenp to the size of the destination buffer before
 * the call; on return, *dstlenp contains the number of characters actually
 * stored. To determine the necessary destination buffer size, make a sizing
 * call that passes nullptr for dst.
 *
 * On errors, the functions report the error. In that case, *dstlenp contains
 * the number of characters or bytes transferred so far.  If cx is nullptr, no
 * error is reported on failure, and the functions simply return false.
 *
 * NB: This function does not store an additional zero byte or char16_t after
 * the transcoded string.
 */
JS_PUBLIC_API bool JS_DecodeBytes(JSContext* cx, const char* src, size_t srclen,
                                  char16_t* dst, size_t* dstlenp);

/**
 * Get number of bytes in the string encoding (without accounting for a
 * terminating zero bytes. The function returns (size_t) -1 if the string
 * can not be encoded into bytes and reports an error using cx accordingly.
 */
JS_PUBLIC_API size_t JS_GetStringEncodingLength(JSContext* cx, JSString* str);

/**
 * Encode string into a buffer. The function does not stores an additional
 * zero byte. The function returns (size_t) -1 if the string can not be
 * encoded into bytes with no error reported. Otherwise it returns the number
 * of bytes that are necessary to encode the string. If that exceeds the
 * length parameter, the string will be cut and only length bytes will be
 * written into the buffer.
 */
MOZ_MUST_USE JS_PUBLIC_API bool JS_EncodeStringToBuffer(JSContext* cx,
                                                        JSString* str,
                                                        char* buffer,
                                                        size_t length);

/**
 * Encode as many scalar values of the string as UTF-8 as can fit
 * into the caller-provided buffer replacing unpaired surrogates
 * with the REPLACEMENT CHARACTER.
 *
 * If JS_StringHasLatin1Chars(str) returns true, the function
 * is guaranteed to convert the entire string if
 * buffer.Length() >= 2 * JS_GetStringLength(str). Otherwise,
 * the function is guaranteed to convert the entire string if
 * buffer.Length() >= 3 * JS_GetStringLength(str).
 *
 * This function does not alter the representation of |str| or
 * any |JSString*| substring that is a constituent part of it.
 * Returns mozilla::Nothing() on OOM, without reporting an error;
 * some data may have been written to |buffer| when this happens.
 *
 * If there's no OOM, returns the number of code units read and
 * the number of code units written.
 *
 * The semantics of this method match the semantics of
 * TextEncoder.encodeInto().
 *
 * The function does not store an additional zero byte.
 */
JS_PUBLIC_API mozilla::Maybe<mozilla::Tuple<size_t, size_t> >
JS_EncodeStringToUTF8BufferPartial(JSContext* cx, JSString* str,
                                   mozilla::Span<char> buffer);

namespace JS {

JS_PUBLIC_API bool PropertySpecNameEqualsId(JSPropertySpec::Name name,
                                            HandleId id);

/**
 * Create a jsid that does not need to be marked for GC.
 *
 * 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
 * resulting jsid, on success, is either an interned string or a well-known
 * symbol; either way it is immune to GC so there is no need to visit *idp
 * during GC marking.
 */
JS_PUBLIC_API bool PropertySpecNameToPermanentId(JSContext* cx,
                                                 JSPropertySpec::Name name,
                                                 jsid* idp);

} /* namespace JS */

/************************************************************************/

/*
 * Error reporting.
 *
 * There are four encoding variants for the error reporting API:
 *   UTF-8
 *     JSAPI's default encoding for error handling.  Use this when the encoding
 *     of the error message, format string, and arguments is UTF-8.
 *   ASCII
 *     Equivalent to UTF-8, but also asserts that the error message, format
 *     string, and arguments are all ASCII.  Because ASCII is a subset of UTF-8,
 *     any use of this encoding variant *could* be replaced with use of the
 *     UTF-8 variant.  This variant exists solely to double-check the
 *     developer's assumption that all these strings truly are ASCII, given that
 *     UTF-8 and ASCII strings regrettably have the same C++ type.
 *   UC = UTF-16
 *     Use this when arguments are UTF-16.  The format string must be UTF-8.
 *   Latin1 (planned to be removed)
 *     In this variant, all strings are interpreted byte-for-byte as the
 *     corresponding Unicode codepoint.  This encoding may *safely* be used on
 *     any null-terminated string, regardless of its encoding.  (You shouldn't
 *     *actually* be uncertain, but in the real world, a string's encoding -- if
 *     promised at all -- may be more...aspirational...than reality.)  This
 *     encoding variant will eventually be removed -- work to convert your uses
 *     to UTF-8 as you're able.
 */

namespace JS {
const uint16_t MaxNumErrorArguments = 10;
};

/**
 * Report an exception represented by the sprintf-like conversion of format
 * and its arguments.
 */
extern JS_PUBLIC_API void JS_ReportErrorASCII(JSContext* cx, const char* format,
                                              ...) MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API void JS_ReportErrorLatin1(JSContext* cx,
                                               const char* format, ...)
    MOZ_FORMAT_PRINTF(2, 3);

extern JS_PUBLIC_API void JS_ReportErrorUTF8(JSContext* cx, const char* format,
                                             ...) MOZ_FORMAT_PRINTF(2, 3);

/*
 * Use an errorNumber to retrieve the format string, args are char*
 */
extern JS_PUBLIC_API void JS_ReportErrorNumberASCII(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, ...);

extern JS_PUBLIC_API void JS_ReportErrorNumberASCIIVA(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, va_list ap);

extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, ...);

#ifdef va_start
extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1VA(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, va_list ap);
#endif

extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, ...);

#ifdef va_start
extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8VA(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, va_list ap);
#endif

/*
 * args is null-terminated.  That is, a null char* means there are no
 * more args.  The number of args must match the number expected for
 * errorNumber for the given JSErrorCallback.
 */
extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8Array(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, const char** args);

/*
 * Use an errorNumber to retrieve the format string, args are char16_t*
 */
extern JS_PUBLIC_API void JS_ReportErrorNumberUC(JSContext* cx,
                                                 JSErrorCallback errorCallback,
                                                 void* userRef,
                                                 const unsigned errorNumber,
                                                 ...);

extern JS_PUBLIC_API void JS_ReportErrorNumberUCArray(
    JSContext* cx, JSErrorCallback errorCallback, void* userRef,
    const unsigned errorNumber, const char16_t** args);

/**
 * Complain when out of memory.
 */
extern MOZ_COLD JS_PUBLIC_API void JS_ReportOutOfMemory(JSContext* cx);

extern JS_PUBLIC_API bool JS_ExpandErrorArgumentsASCII(
    JSContext* cx, JSErrorCallback errorCallback, const unsigned errorNumber,
    JSErrorReport* reportp, ...);

/**
 * Complain when an allocation size overflows the maximum supported limit.
 */
extern JS_PUBLIC_API void JS_ReportAllocationOverflow(JSContext* cx);

namespace JS {

extern JS_PUBLIC_API bool CreateError(
    JSContext* cx, JSExnType type, HandleObject stack, HandleString fileName,
    uint32_t lineNumber, uint32_t columnNumber, JSErrorReport* report,
    HandleString message, MutableHandleValue rval);

/************************************************************************/

/*
 * Weak Maps.
 */

extern JS_PUBLIC_API JSObject* NewWeakMapObject(JSContext* cx);

extern JS_PUBLIC_API bool IsWeakMapObject(JSObject* obj);

extern JS_PUBLIC_API bool GetWeakMapEntry(JSContext* cx,
                                          JS::HandleObject mapObj,
                                          JS::HandleObject key,
                                          JS::MutableHandleValue val);

extern JS_PUBLIC_API bool SetWeakMapEntry(JSContext* cx,
                                          JS::HandleObject mapObj,
                                          JS::HandleObject key,
                                          JS::HandleValue val);

/*
 * Map
 */
extern JS_PUBLIC_API JSObject* NewMapObject(JSContext* cx);

extern JS_PUBLIC_API uint32_t MapSize(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API bool MapGet(JSContext* cx, HandleObject obj,
                                 HandleValue key, MutableHandleValue rval);

extern JS_PUBLIC_API bool MapHas(JSContext* cx, HandleObject obj,
                                 HandleValue key, bool* rval);

extern JS_PUBLIC_API bool MapSet(JSContext* cx, HandleObject obj,
                                 HandleValue key, HandleValue val);

extern JS_PUBLIC_API bool MapDelete(JSContext* cx, HandleObject obj,
                                    HandleValue key, bool* rval);

extern JS_PUBLIC_API bool MapClear(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API bool MapKeys(JSContext* cx, HandleObject obj,
                                  MutableHandleValue rval);

extern JS_PUBLIC_API bool MapValues(JSContext* cx, HandleObject obj,
                                    MutableHandleValue rval);

extern JS_PUBLIC_API bool MapEntries(JSContext* cx, HandleObject obj,
                                     MutableHandleValue rval);

extern JS_PUBLIC_API bool MapForEach(JSContext* cx, HandleObject obj,
                                     HandleValue callbackFn,
                                     HandleValue thisVal);

/*
 * Set
 */
extern JS_PUBLIC_API JSObject* NewSetObject(JSContext* cx);

extern JS_PUBLIC_API uint32_t SetSize(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API bool SetHas(JSContext* cx, HandleObject obj,
                                 HandleValue key, bool* rval);

extern JS_PUBLIC_API bool SetDelete(JSContext* cx, HandleObject obj,
                                    HandleValue key, bool* rval);

extern JS_PUBLIC_API bool SetAdd(JSContext* cx, HandleObject obj,
                                 HandleValue key);

extern JS_PUBLIC_API bool SetClear(JSContext* cx, HandleObject obj);

extern JS_PUBLIC_API bool SetKeys(JSContext* cx, HandleObject obj,
                                  MutableHandleValue rval);

extern JS_PUBLIC_API bool SetValues(JSContext* cx, HandleObject obj,
                                    MutableHandleValue rval);

extern JS_PUBLIC_API bool SetEntries(JSContext* cx, HandleObject obj,
                                     MutableHandleValue rval);

extern JS_PUBLIC_API bool SetForEach(JSContext* cx, HandleObject obj,
                                     HandleValue callbackFn,
                                     HandleValue thisVal);

} /* namespace JS */

/************************************************************************/

extern JS_PUBLIC_API bool JS_IsExceptionPending(JSContext* cx);

extern JS_PUBLIC_API bool JS_IsThrowingOutOfMemory(JSContext* cx);

extern JS_PUBLIC_API bool JS_GetPendingException(JSContext* cx,
                                                 JS::MutableHandleValue vp);

namespace JS {

enum class ExceptionStackBehavior : bool {
  // Do not capture any stack.
  DoNotCapture,

  // Capture the current JS stack when setting the exception. It may be
  // retrieved by JS::GetPendingExceptionStack.
  Capture
};

}  // namespace JS

extern JS_PUBLIC_API void JS_SetPendingException(
    JSContext* cx, JS::HandleValue v,
    JS::ExceptionStackBehavior behavior = JS::ExceptionStackBehavior::Capture);

extern JS_PUBLIC_API void JS_ClearPendingException(JSContext* cx);

namespace JS {

/**
 * Save and later restore the current exception state of a given JSContext.
 * This is useful for implementing behavior in C++ that's like try/catch
 * or try/finally in JS.
 *
 * Typical usage:
 *
 *     bool ok = JS::Evaluate(cx, ...);
 *     AutoSaveExceptionState savedExc(cx);
 *     ... cleanup that might re-enter JS ...
 *     return ok;
 */
class JS_PUBLIC_API AutoSaveExceptionState {
 private:
  JSContext* context;
  bool wasPropagatingForcedReturn;
  bool wasOverRecursed;
  bool wasThrowing;
  RootedValue exceptionValue;
  RootedObject exceptionStack;

 public:
  /*
   * Take a snapshot of cx's current exception state. Then clear any current
   * pending exception in cx.
   */
  explicit AutoSaveExceptionState(JSContext* cx);

  /*
   * If neither drop() nor restore() was called, restore the exception
   * state only if no exception is currently pending on cx.
   */
  ~AutoSaveExceptionState();

  /*
   * Discard any stored exception state.
   * If this is called, the destructor is a no-op.
   */
  void drop();

  /*
   * Replace cx's exception state with the stored exception state. Then
   * discard the stored exception state. If this is called, the
   * destructor is a no-op.
   */
  void restore();
};

} /* namespace JS */

/**
 * If the given object is an exception object, the exception will have (or be
 * able to lazily create) an error report struct, and this function will return
 * the address of that struct.  Otherwise, it returns nullptr. The lifetime
 * of the error report struct that might be returned is the same as the
 * lifetime of the exception object.
 */
extern JS_PUBLIC_API JSErrorReport* JS_ErrorFromException(JSContext* cx,
                                                          JS::HandleObject obj);

namespace JS {
/**
 * If the given object is an exception object (or an unwrappable
 * cross-compartment wrapper for one), return the stack for that exception, if
 * any.  Will return null if the given object is not an exception object
 * (including if it's null or a security wrapper that can't be unwrapped) or if
 * the exception has no stack.
 */
extern JS_PUBLIC_API JSObject* ExceptionStackOrNull(JS::HandleObject obj);

} /* namespace JS */

/**
 * A JS context always has an "owner thread". The owner thread is set when the
 * context is created (to the current thread) and practically all entry points
 * into the JS engine check that a context (or anything contained in the
 * context: runtime, compartment, object, etc) is only touched by its owner
 * thread. Embeddings may check this invariant outside the JS engine by calling
 * JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
 * non-debug builds).
 */

extern JS_PUBLIC_API void JS_AbortIfWrongThread(JSContext* cx);

/************************************************************************/

/**
 * A constructor can request that the JS engine create a default new 'this'
 * object of the given class, using the callee to determine parentage and
 * [[Prototype]].
 */
extern JS_PUBLIC_API JSObject* JS_NewObjectForConstructor(
    JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);

/************************************************************************/

#ifdef JS_GC_ZEAL
#  define JS_DEFAULT_ZEAL_FREQ 100

extern JS_PUBLIC_API void JS_GetGCZealBits(JSContext* cx, uint32_t* zealBits,
                                           uint32_t* frequency,
                                           uint32_t* nextScheduled);

extern JS_PUBLIC_API void JS_SetGCZeal(JSContext* cx, uint8_t zeal,
                                       uint32_t frequency);

extern JS_PUBLIC_API void JS_UnsetGCZeal(JSContext* cx, uint8_t zeal);

extern JS_PUBLIC_API void JS_ScheduleGC(JSContext* cx, uint32_t count);
#endif

extern JS_PUBLIC_API void JS_SetParallelParsingEnabled(JSContext* cx,
                                                       bool enabled);

extern JS_PUBLIC_API void JS_SetOffthreadIonCompilationEnabled(JSContext* cx,
                                                               bool enabled);

// clang-format off
#define JIT_COMPILER_OPTIONS(Register) \
  Register(BASELINE_INTERPRETER_WARMUP_TRIGGER, "blinterp.warmup.trigger") \
  Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger") \
  Register(ION_NORMAL_WARMUP_TRIGGER, "ion.warmup.trigger") \
  Register(ION_FULL_WARMUP_TRIGGER, "ion.full.warmup.trigger") \
  Register(ION_GVN_ENABLE, "ion.gvn.enable") \
  Register(ION_FORCE_IC, "ion.forceinlineCaches") \
  Register(ION_ENABLE, "ion.enable") \
  Register(JIT_TRUSTEDPRINCIPALS_ENABLE, "jit_trustedprincipals.enable") \
  Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis") \
  Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
  Register(BASELINE_INTERPRETER_ENABLE, "blinterp.enable") \
  Register(BASELINE_ENABLE, "baseline.enable") \
  Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable")  \
  Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks") \
  Register(JUMP_THRESHOLD, "jump-threshold") \
  Register(NATIVE_REGEXP_ENABLE, "native_regexp.enable") \
  Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt")      \
  Register(SPECTRE_INDEX_MASKING, "spectre.index-masking") \
  Register(SPECTRE_OBJECT_MITIGATIONS_BARRIERS, "spectre.object-mitigations.barriers") \
  Register(SPECTRE_OBJECT_MITIGATIONS_MISC, "spectre.object-mitigations.misc") \
  Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations") \
  Register(SPECTRE_VALUE_MASKING, "spectre.value-masking") \
  Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-C++-calls") \
  Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets") \
  Register(WASM_DELAY_TIER2, "wasm.delay-tier2") \
  Register(WASM_JIT_BASELINE, "wasm.baseline") \
  Register(WASM_JIT_CRANELIFT, "wasm.cranelift") \
  Register(WASM_JIT_ION, "wasm.ion")
// clang-format on

typedef enum JSJitCompilerOption {
#define JIT_COMPILER_DECLARE(key, str) JSJITCOMPILER_##key,

  JIT_COMPILER_OPTIONS(JIT_COMPILER_DECLARE)
#undef JIT_COMPILER_DECLARE

      JSJITCOMPILER_NOT_AN_OPTION
} JSJitCompilerOption;

extern JS_PUBLIC_API void JS_SetGlobalJitCompilerOption(JSContext* cx,
                                                        JSJitCompilerOption opt,
                                                        uint32_t value);
extern JS_PUBLIC_API bool JS_GetGlobalJitCompilerOption(JSContext* cx,
                                                        JSJitCompilerOption opt,
                                                        uint32_t* valueOut);

/**
 * Convert a uint32_t index into a jsid.
 */
extern JS_PUBLIC_API bool JS_IndexToId(JSContext* cx, uint32_t index,
                                       JS::MutableHandleId);

/**
 * Convert chars into a jsid.
 *
 * |chars| may not be an index.
 */
extern JS_PUBLIC_API bool JS_CharsToId(JSContext* cx, JS::TwoByteChars chars,
                                       JS::MutableHandleId);

/**
 *  Test if the given string is a valid ECMAScript identifier
 */
extern JS_PUBLIC_API bool JS_IsIdentifier(JSContext* cx, JS::HandleString str,
                                          bool* isIdentifier);

/**
 * Test whether the given chars + length are a valid ECMAScript identifier.
 * This version is infallible, so just returns whether the chars are an
 * identifier.
 */
extern JS_PUBLIC_API bool JS_IsIdentifier(const char16_t* chars, size_t length);

namespace js {
class ScriptSource;
}  // namespace js

namespace JS {

class MOZ_RAII JS_PUBLIC_API AutoFilename {
 private:
  js::ScriptSource* ss_;
  mozilla::Variant<const char*, UniqueChars> filename_;

  AutoFilename(const AutoFilename&) = delete;
  AutoFilename& operator=(const AutoFilename&) = delete;

 public:
  AutoFilename()
      : ss_(nullptr), filename_(mozilla::AsVariant<const char*>(nullptr)) {}

  ~AutoFilename() { reset(); }

  void reset();

  void setOwned(UniqueChars&& filename);
  void setUnowned(const char* filename);
  void setScriptSource(js::ScriptSource* ss);

  const char* get() const;
};

/**
 * Return the current filename, line number and column number of the most
 * currently running frame. Returns true if a scripted frame was found, false
 * otherwise.
 *
 * If a the embedding has hidden the scripted caller for the topmost activation
 * record, this will also return false.
 */
extern JS_PUBLIC_API bool DescribeScriptedCaller(
    JSContext* cx, AutoFilename* filename = nullptr, unsigned* lineno = nullptr,
    unsigned* column = nullptr);

extern JS_PUBLIC_API JSObject* GetScriptedCallerGlobal(JSContext* cx);

/**
 * Informs the JS engine that the scripted caller should be hidden. This can be
 * used by the embedding to maintain an override of the scripted caller in its
 * calculations, by hiding the scripted caller in the JS engine and pushing data
 * onto a separate stack, which it inspects when DescribeScriptedCaller returns
 * null.
 *
 * We maintain a counter on each activation record. Add() increments the counter
 * of the topmost activation, and Remove() decrements it. The count may never
 * drop below zero, and must always be exactly zero when the activation is
 * popped from the stack.
 */
extern JS_PUBLIC_API void HideScriptedCaller(JSContext* cx);

extern JS_PUBLIC_API void UnhideScriptedCaller(JSContext* cx);

class MOZ_RAII AutoHideScriptedCaller {
 public:
  explicit AutoHideScriptedCaller(JSContext* cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
      : mContext(cx) {
    MOZ_GUARD_OBJECT_NOTIFIER_INIT;
    HideScriptedCaller(mContext);
  }
  ~AutoHideScriptedCaller() { UnhideScriptedCaller(mContext); }

 protected:
  JSContext* mContext;
  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};

} /* namespace JS */

namespace js {

enum class StackFormat { SpiderMonkey, V8, Default };

/*
 * Sets the format used for stringifying Error stacks.
 *
 * The default format is StackFormat::SpiderMonkey.  Use StackFormat::V8
 * in order to emulate V8's stack formatting.  StackFormat::Default can't be
 * used here.
 */
extern JS_PUBLIC_API void SetStackFormat(JSContext* cx, StackFormat format);

extern JS_PUBLIC_API StackFormat GetStackFormat(JSContext* cx);

}  // namespace js

namespace JS {

/**
 * The WasmModule interface allows the embedding to hold a reference to the
 * underying C++ implementation of a JS WebAssembly.Module object for purposes
 * of efficient postMessage() and (de)serialization from a random thread.
 *
 * In particular, this allows postMessage() of a WebAssembly.Module:
 * GetWasmModule() is called when making a structured clone of a payload
 * containing a WebAssembly.Module object. The structured clone buffer holds a
 * refcount of the JS::WasmModule until createObject() is called in the target
 * agent's JSContext. The new WebAssembly.Module object continues to hold the
 * JS::WasmModule and thus the final reference of a JS::WasmModule may be
 * dropped from any thread and so the virtual destructor (and all internal
 * methods of the C++ module) must be thread-safe.
 */

struct WasmModule : js::AtomicRefCounted<WasmModule> {
  virtual ~WasmModule() = default;
  virtual JSObject* createObject(JSContext* cx) = 0;
};

extern JS_PUBLIC_API bool IsWasmModuleObject(HandleObject obj);

extern JS_PUBLIC_API RefPtr<WasmModule> GetWasmModule(HandleObject obj);

/**
 * Attempt to disable Wasm's usage of reserving a large virtual memory
 * allocation to avoid bounds checking overhead. This must be called before any
 * Wasm module or memory is created in this process, or else this function will
 * fail.
 */
extern JS_PUBLIC_API MOZ_MUST_USE bool DisableWasmHugeMemory();

/**
 * If a large allocation fails when calling pod_{calloc,realloc}CanGC, the JS
 * engine may call the large-allocation-failure callback, if set, to allow the
 * embedding to flush caches, possibly perform shrinking GCs, etc. to make some
 * room. The allocation will then be retried (and may still fail.) This callback
 * can be called on any thread and must be set at most once in a process.
 */

using LargeAllocationFailureCallback = void (*)();

extern JS_PUBLIC_API void SetProcessLargeAllocationFailureCallback(
    LargeAllocationFailureCallback afc);

/**
 * Unlike the error reporter, which is only called if the exception for an OOM
 * bubbles up and is not caught, the OutOfMemoryCallback is called immediately
 * at the OOM site to allow the embedding to capture the current state of heap
 * allocation before anything is freed. If the large-allocation-failure callback
 * is called at all (not all allocation sites call the large-allocation-failure
 * callback on failure), it is called before the out-of-memory callback; the
 * out-of-memory callback is only called if the allocation still fails after the
 * large-allocation-failure callback has returned.
 */

using OutOfMemoryCallback = void (*)(JSContext*, void*);

extern JS_PUBLIC_API void SetOutOfMemoryCallback(JSContext* cx,
                                                 OutOfMemoryCallback cb,
                                                 void* data);

/**
 * When the JSRuntime is about to block in an Atomics.wait() JS call or in a
 * `wait` instruction in WebAssembly, it can notify the host by means of a call
 * to BeforeWaitCallback.  After the wait, it can notify the host by means of a
 * call to AfterWaitCallback.  Both callbacks must be null, or neither.
 *
 * (If you change the callbacks from null to not-null or vice versa while some
 * thread on the runtime is in a wait, you will be sorry.)
 *
 * The argument to the BeforeWaitCallback is a pointer to uninitialized
 * stack-allocated working memory of size WAIT_CALLBACK_CLIENT_MAXMEM bytes.
 * The caller of SetWaitCallback() must pass the amount of memory it will need,
 * and this amount will be checked against that limit and the process will crash
 * reliably if the check fails.
 *
 * The value returned by the BeforeWaitCallback will be passed to the
 * AfterWaitCallback.
 *
 * The AfterWaitCallback will be called even if the wakeup is spurious and the
 * thread goes right back to waiting again.  Of course the thread will call the
 * BeforeWaitCallback once more before it goes to sleep in this situation.
 */

static constexpr size_t WAIT_CALLBACK_CLIENT_MAXMEM = 32;

using BeforeWaitCallback = void* (*)(uint8_t* memory);
using AfterWaitCallback = void (*)(void* cookie);

extern JS_PUBLIC_API void SetWaitCallback(JSRuntime* rt,
                                          BeforeWaitCallback beforeWait,
                                          AfterWaitCallback afterWait,
                                          size_t requiredMemory);

/**
 * Capture all frames.
 */
struct AllFrames {};

/**
 * Capture at most this many frames.
 */
struct MaxFrames {
  uint32_t maxFrames;

  explicit MaxFrames(uint32_t max) : maxFrames(max) { MOZ_ASSERT(max > 0); }
};

/**
 * Capture the first frame with the given principals. By default, do not
 * consider self-hosted frames with the given principals as satisfying the stack
 * capture.
 */
struct JS_PUBLIC_API FirstSubsumedFrame {
  JSContext* cx;
  JSPrincipals* principals;
  bool ignoreSelfHosted;

  /**
   * Use the cx's current compartment's principals.
   */
  explicit FirstSubsumedFrame(JSContext* cx,
                              bool ignoreSelfHostedFrames = true);

  explicit FirstSubsumedFrame(JSContext* ctx, JSPrincipals* p,
                              bool ignoreSelfHostedFrames = true)
      : cx(ctx), principals(p), ignoreSelfHosted(ignoreSelfHostedFrames) {
    if (principals) {
      JS_HoldPrincipals(principals);
    }
  }

  // No copying because we want to avoid holding and dropping principals
  // unnecessarily.
  FirstSubsumedFrame(const FirstSubsumedFrame&) = delete;
  FirstSubsumedFrame& operator=(const FirstSubsumedFrame&) = delete;

  FirstSubsumedFrame(FirstSubsumedFrame&& rhs)
      : principals(rhs.principals), ignoreSelfHosted(rhs.ignoreSelfHosted) {
    MOZ_ASSERT(this != &rhs, "self move disallowed");
    rhs.principals = nullptr;
  }

  FirstSubsumedFrame& operator=(FirstSubsumedFrame&& rhs) {
    new (this) FirstSubsumedFrame(std::move(rhs));
    return *this;
  }

  ~FirstSubsumedFrame() {
    if (principals) {
      JS_DropPrincipals(cx, principals);
    }
  }
};

using StackCapture = mozilla::Variant<AllFrames, MaxFrames, FirstSubsumedFrame>;

/**
 * Capture the current call stack as a chain of SavedFrame JSObjects, and set
 * |stackp| to the SavedFrame for the youngest stack frame, or nullptr if there
 * are no JS frames on the stack.
 *
 * The |capture| parameter describes the portion of the JS stack to capture:
 *
 *   * |JS::AllFrames|: Capture all frames on the stack.
 *
 *   * |JS::MaxFrames|: Capture no more than |JS::MaxFrames::maxFrames| from the
 *      stack.
 *
 *   * |JS::FirstSubsumedFrame|: Capture the first frame whose principals are
 *     subsumed by |JS::FirstSubsumedFrame::principals|. By default, do not
 *     consider self-hosted frames; this can be controlled via the
 *     |JS::FirstSubsumedFrame::ignoreSelfHosted| flag. Do not capture any async
 *     stack.
 */
extern JS_PUBLIC_API bool CaptureCurrentStack(
    JSContext* cx, MutableHandleObject stackp,
    StackCapture&& capture = StackCapture(AllFrames()));

/*
 * This is a utility function for preparing an async stack to be used
 * by some other object.  This may be used when you need to treat a
 * given stack trace as an async parent.  If you just need to capture
 * the current stack, async parents and all, use CaptureCurrentStack
 * instead.
 *
 * Here |asyncStack| is the async stack to prepare.  It is copied into
 * |cx|'s current compartment, and the newest frame is given
 * |asyncCause| as its asynchronous cause.  If |maxFrameCount| is
 * |Some(n)|, capture at most the youngest |n| frames.  The
 * new stack object is written to |stackp|.  Returns true on success,
 * or sets an exception and returns |false| on error.
 */
extern JS_PUBLIC_API bool CopyAsyncStack(
    JSContext* cx, HandleObject asyncStack, HandleString asyncCause,
    MutableHandleObject stackp, const mozilla::Maybe<size_t>& maxFrameCount);

/**
 * Given a SavedFrame JSObject stack, stringify it in the same format as
 * Error.prototype.stack. The stringified stack out parameter is placed in the
 * cx's compartment. Defaults to the empty string.
 *
 * The same notes above about SavedFrame accessors applies here as well: cx
 * doesn't need to be in stack's compartment, and stack can be null, a
 * SavedFrame object, or a wrapper (CCW or Xray) around a SavedFrame object.
 * SavedFrames not subsumed by |principals| are skipped.
 *
 * Optional indent parameter specifies the number of white spaces to indent
 * each line.
 */
extern JS_PUBLIC_API bool BuildStackString(
    JSContext* cx, JSPrincipals* principals, HandleObject stack,
    MutableHandleString stringp, size_t indent = 0,
    js::StackFormat stackFormat = js::StackFormat::Default);

/**
 * Return true iff the given object is either a SavedFrame object or wrapper
 * around a SavedFrame object, and it is not the SavedFrame.prototype object.
 */
extern JS_PUBLIC_API bool IsMaybeWrappedSavedFrame(JSObject* obj);

/**
 * Return true iff the given object is a SavedFrame object and not the
 * SavedFrame.prototype object.
 */
extern JS_PUBLIC_API bool IsUnwrappedSavedFrame(JSObject* obj);

/**
 * Clean up a finalization registry in response to the engine calling the
 * HostCleanupFinalizationRegistry callback.
 */
extern JS_PUBLIC_API bool CleanupQueuedFinalizationRegistry(
    JSContext* cx, HandleObject registry);

} /* namespace JS */

namespace js {

/**
 * Hint that we expect a crash. Currently, the only thing that cares is the
 * breakpad injector, which (if loaded) will suppress minidump generation.
 */
extern JS_PUBLIC_API void NoteIntentionalCrash();

} /* namespace js */

namespace js {

enum class CompletionKind { Normal, Return, Throw };

} /* namespace js */

#endif /* jsapi_h */
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