https://github.com/halide/Halide
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Tip revision: cb38e7514d23ca703d526bea2bf00befad17781a authored by Alex Reinking on 25 August 2020, 23:42:50 UTC
Replace large code model build option with target feature.
Tip revision: cb38e75
InjectOpenGLIntrinsics.h
#ifndef HALIDE_INJECT_OPENGL_INTRINSICS_H
#define HALIDE_INJECT_OPENGL_INTRINSICS_H

/** \file
 * Defines the lowering pass that injects texture loads and texture
 * stores for opengl.
 */

#include "Expr.h"

namespace Halide {
namespace Internal {

/** Take a statement with for kernel for loops and turn loads and
 * stores inside the loops into OpenGL texture load and store
 * intrinsics. Should only be run when the OpenGL target is active. */
Stmt inject_opengl_intrinsics(const Stmt &s);

}  // namespace Internal
}  // namespace Halide

#endif
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