https://github.com/halide/Halide
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Tip revision: 0eec1e95a0f7bec4a5b9e77f561c6211e2c8f4ef authored by Steven Johnson on 09 September 2022, 18:33:50 UTC
Merge branch 'main' into gpu_canon_fix
Tip revision: 0eec1e9
EmulateFloat16Math.h
#ifndef HALIDE_EMULATE_FLOAT16_MATH_H
#define HALIDE_EMULATE_FLOAT16_MATH_H

/** \file
 * Methods for dealing with float16 arithmetic using float32 math, by
 * casting back and forth with bit tricks.
 */

#include "IR.h"

namespace Halide {
namespace Internal {

/** Check if a call is a float16 transcendental (e.g. sqrt_f16) */
bool is_float16_transcendental(const Call *);

/** Implement a float16 transcendental using the float32 equivalent. */
Expr lower_float16_transcendental_to_float32_equivalent(const Call *);

/** Cast to/from float and bfloat using bitwise math. */
//@{
Expr float32_to_bfloat16(Expr e);
Expr float32_to_float16(Expr e);
Expr float16_to_float32(Expr e);
Expr bfloat16_to_float32(Expr e);
Expr lower_float16_cast(const Cast *op);
//@}

}  // namespace Internal
}  // namespace Halide

#endif
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