https://github.com/halide/Halide
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Tip revision: aeb4c8afd0873310f8b91bc16310250bb2a55cc4 authored by Dan Palermo on 29 March 2019, 19:17:56 UTC
Change the priority of thread pool threads to match the pipeline context thread
Change the priority of thread pool threads to match the pipeline context thread
Tip revision: aeb4c8a
HalideRuntimeOpenGL.h
#ifndef HALIDE_HALIDERUNTIMEOPENGL_H
#define HALIDE_HALIDERUNTIMEOPENGL_H
#include "HalideRuntime.h"
#ifdef __cplusplus
extern "C" {
#endif
/** \file
* Routines specific to the Halide OpenGL runtime.
*/
#define HALIDE_RUNTIME_OPENGL
extern const struct halide_device_interface_t *halide_opengl_device_interface();
/** These are forward declared here to allow clients to override the
* Halide Glsl runtime. Do not call them. */
// @{
extern int halide_opengl_initialize_kernels(void *user_context, void **state_ptr,
const char *src, int size);
extern int halide_opengl_run(void *user_context,
void *state_ptr,
const char *entry_name,
int blocksX, int blocksY, int blocksZ,
int threadsX, int threadsY, int threadsZ,
int shared_mem_bytes,
size_t arg_sizes[],
void *args[],
int8_t is_buffer[],
int num_attributes,
float* vertex_buffer,
int num_coords_dim0,
int num_coords_dim1);
// @}
/** Set the underlying OpenGL texture for a buffer. The texture must
* have an extent large enough to cover that specified by the
* halide_buffer_t extent fields. The dev field of the halide_buffer_t
* must be NULL when this routine is called. This call can fail due to
* being passed an invalid texture. The device and host dirty bits are
* left unmodified. */
extern int halide_opengl_wrap_texture(void *user_context, struct halide_buffer_t *buf, uint64_t texture_id);
/** Set the underlying OpenGL texture for a buffer to refer to the
* current render target (e.g., the frame buffer or an FBO). The
* render target must have an extent large enough to cover that
* specified by the halide_buffer_t extent fields. The dev field of
* the halide_buffer_t must be NULL when this routine is called. This
* call can fail due to running out of memory. The device and host
* dirty bits are left unmodified. */
extern int halide_opengl_wrap_render_target(void *user_context, struct halide_buffer_t *buf);
/** Disconnect this halide_buffer_t from the texture it was previously
* wrapped around. Should only be called for a halide_buffer_t that
* halide_opengl_wrap_texture was previously called on. Frees any
* storage associated with the binding of the halide_buffer_t and the
* device pointer, but does not free the texture. The dev field of
* the halide_buffer_t will be NULL on return.
*/
extern int halide_opengl_detach_texture(void *user_context, struct halide_buffer_t *buf);
/** Return the underlying texture for a halide_buffer_t. This buffer
* must be valid on an OpenGL device, or not have any associated
* device memory. If there is no device memory (dev field is NULL),
* or if the buffer was wrapped via
* halide_opengl_wrap_render_target(), this returns 0.
*/
extern uintptr_t halide_opengl_get_texture(void *user_context, struct halide_buffer_t *buf);
/** Forget all state associated with the previous OpenGL context. This is
* similar to halide_opengl_release, except that we assume that all OpenGL
* resources have already been reclaimed by the OS. */
extern void halide_opengl_context_lost(void *user_context);
/** This functions MUST be provided by the host environment to retrieve pointers
* to OpenGL API functions. */
void *halide_opengl_get_proc_address(void *user_context, const char *name);
/** This functions MUST be provided by the host environment to create an OpenGL
* context for use by the OpenGL backend. */
int halide_opengl_create_context(void *user_context);
#ifdef __cplusplus
} // End extern "C"
#endif
#endif // HALIDE_HALIDERUNTIMEOPENGL_H