https://github.com/halide/Halide
Tip revision: f492fe8e4f487f224ad33e2f3092b51b94965e62 authored by Patricia Suriana on 04 January 2018, 15:58:01 UTC
Update cost
Update cost
Tip revision: f492fe8
thread_pool_common.h
namespace Halide { namespace Runtime { namespace Internal {
struct work {
work *next_job;
int (*f)(void *, int, uint8_t *);
void *user_context;
int next, max;
uint8_t *closure;
int active_workers;
int exit_status;
bool running() { return next < max || active_workers > 0; }
};
// The work queue and thread pool is weak, so one big work queue is shared by all halide functions
#define MAX_THREADS 64
struct work_queue_t {
// all fields are protected by this mutex.
halide_mutex mutex;
// Singly linked list for job stack
work *jobs;
// Worker threads are divided into an 'A' team and a 'B' team. The
// B team sleeps on the wakeup_b_team condition variable. The A
// team does work. Threads transition to the B team if they wake
// up and find that a_team_size > target_a_team_size. Threads
// move into the A team whenever they wake up and find that
// a_team_size < target_a_team_size.
int a_team_size, target_a_team_size;
// Broadcast when a job completes.
halide_cond wakeup_owners;
// Broadcast whenever items are added to the work queue.
halide_cond wakeup_a_team;
// May also be broadcast when items are added to the work queue if
// more threads are required than are currently in the A team.
halide_cond wakeup_b_team;
// Keep track of threads so they can be joined at shutdown
halide_thread *threads[MAX_THREADS];
// The number threads created
int threads_created;
// The desired number threads doing work.
int desired_num_threads;
// Global flags indicating the threadpool should shut down, and
// whether the thread pool has been initialized.
bool shutdown, initialized;
bool running() {
return !shutdown;
}
};
WEAK work_queue_t work_queue;
WEAK int clamp_num_threads(int desired_num_threads) {
if (desired_num_threads > MAX_THREADS) {
desired_num_threads = MAX_THREADS;
} else if (desired_num_threads < 1) {
desired_num_threads = 1;
}
return desired_num_threads;
}
WEAK int default_desired_num_threads() {
int desired_num_threads = 0;
char *threads_str = getenv("HL_NUM_THREADS");
if (!threads_str) {
// Legacy name for HL_NUM_THREADS
threads_str = getenv("HL_NUMTHREADS");
}
if (threads_str) {
desired_num_threads = atoi(threads_str);
} else {
desired_num_threads = halide_host_cpu_count();
}
return desired_num_threads;
}
WEAK void worker_thread_already_locked(work *owned_job) {
// If I'm a job owner, then I was the thread that called
// do_par_for, and I should only stay in this function until my
// job is complete. If I'm a lowly worker thread, I should stay in
// this function as long as the work queue is running.
while (owned_job != NULL ? owned_job->running()
: work_queue.running()) {
if (work_queue.jobs == NULL) {
if (owned_job) {
// There are no jobs pending. Wait for the last worker
// to signal that the job is finished.
halide_cond_wait(&work_queue.wakeup_owners, &work_queue.mutex);
} else if (work_queue.a_team_size <= work_queue.target_a_team_size) {
// There are no jobs pending. Wait until more jobs are enqueued.
halide_cond_wait(&work_queue.wakeup_a_team, &work_queue.mutex);
} else {
// There are no jobs pending, and there are too many
// threads in the A team. Transition to the B team
// until the wakeup_b_team condition is fired.
work_queue.a_team_size--;
halide_cond_wait(&work_queue.wakeup_b_team, &work_queue.mutex);
work_queue.a_team_size++;
}
} else {
// Grab the next job.
work *job = work_queue.jobs;
// Claim a task from it.
work myjob = *job;
job->next++;
// If there were no more tasks pending for this job,
// remove it from the stack.
if (job->next == job->max) {
work_queue.jobs = job->next_job;
}
// Increment the active_worker count so that other threads
// are aware that this job is still in progress even
// though there are no outstanding tasks for it.
job->active_workers++;
// Release the lock and do the task.
halide_mutex_unlock(&work_queue.mutex);
int result = halide_do_task(myjob.user_context, myjob.f, myjob.next,
myjob.closure);
halide_mutex_lock(&work_queue.mutex);
// If this task failed, set the exit status on the job.
if (result) {
job->exit_status = result;
}
// We are no longer active on this job
job->active_workers--;
// If the job is done and I'm not the owner of it, wake up
// the owner.
if (!job->running() && job != owned_job) {
halide_cond_broadcast(&work_queue.wakeup_owners);
}
}
}
}
WEAK void worker_thread(void *) {
halide_mutex_lock(&work_queue.mutex);
worker_thread_already_locked(NULL);
halide_mutex_unlock(&work_queue.mutex);
}
}}} // namespace Halide::Runtime::Internal
using namespace Halide::Runtime::Internal;
extern "C" {
WEAK int halide_default_do_task(void *user_context, halide_task_t f, int idx,
uint8_t *closure) {
return f(user_context, idx, closure);
}
WEAK int halide_default_do_par_for(void *user_context, halide_task_t f,
int min, int size, uint8_t *closure) {
// Our for loops are expected to gracefully handle sizes <= 0
if (size <= 0) {
return 0;
}
// Grab the lock. If it hasn't been initialized yet, then the
// field will be zero-initialized because it's a static global.
halide_mutex_lock(&work_queue.mutex);
if (!work_queue.initialized) {
work_queue.shutdown = false;
halide_cond_init(&work_queue.wakeup_owners);
halide_cond_init(&work_queue.wakeup_a_team);
halide_cond_init(&work_queue.wakeup_b_team);
work_queue.jobs = NULL;
// Compute the desired number of threads to use. Other code
// can also mess with this value, but only when the work queue
// is locked.
if (!work_queue.desired_num_threads) {
work_queue.desired_num_threads = default_desired_num_threads();
}
work_queue.desired_num_threads = clamp_num_threads(work_queue.desired_num_threads);
work_queue.threads_created = 0;
// Everyone starts on the a team.
work_queue.a_team_size = work_queue.desired_num_threads;
work_queue.initialized = true;
}
while (work_queue.threads_created < work_queue.desired_num_threads - 1) {
// We might need to make some new threads, if work_queue.desired_num_threads has
// increased.
work_queue.threads[work_queue.threads_created++] =
halide_spawn_thread(worker_thread, NULL);
}
// Make the job.
work job;
job.f = f; // The job should call this function. It takes an index and a closure.
job.user_context = user_context;
job.next = min; // Start at this index.
job.max = min + size; // Keep going until one less than this index.
job.closure = closure; // Use this closure.
job.exit_status = 0; // The job hasn't failed yet
job.active_workers = 0; // Nobody is working on this yet
if (!work_queue.jobs && size < work_queue.desired_num_threads) {
// If there's no nested parallelism happening and there are
// fewer tasks to do than threads, then set the target A team
// size so that some threads will put themselves to sleep
// until a larger job arrives.
work_queue.target_a_team_size = size;
} else {
// Otherwise the target A team size is
// desired_num_threads. This may still be less than
// threads_created if desired_num_threads has been reduced by
// other code.
work_queue.target_a_team_size = work_queue.desired_num_threads;
}
// Push the job onto the stack.
job.next_job = work_queue.jobs;
work_queue.jobs = &job;
// Wake up our A team.
halide_cond_broadcast(&work_queue.wakeup_a_team);
// If there are fewer threads than we would like on the a team,
// wake up the b team too.
if (work_queue.target_a_team_size > work_queue.a_team_size) {
halide_cond_broadcast(&work_queue.wakeup_b_team);
}
// Do some work myself.
worker_thread_already_locked(&job);
halide_mutex_unlock(&work_queue.mutex);
// Return zero if the job succeeded, otherwise return the exit
// status of one of the failing jobs (whichever one failed last).
return job.exit_status;
}
WEAK int halide_set_num_threads(int n) {
if (n < 0) {
halide_error(NULL, "halide_set_num_threads: must be >= 0.");
}
// Don't make this an atomic swap - we don't want to be changing
// the desired number of threads while another thread is in the
// middle of a sequence of non-atomic operations.
halide_mutex_lock(&work_queue.mutex);
if (n == 0) {
n = default_desired_num_threads();
}
int old = work_queue.desired_num_threads;
work_queue.desired_num_threads = clamp_num_threads(n);
halide_mutex_unlock(&work_queue.mutex);
return old;
}
WEAK void halide_shutdown_thread_pool() {
if (!work_queue.initialized) return;
// Wake everyone up and tell them the party's over and it's time
// to go home
halide_mutex_lock(&work_queue.mutex);
work_queue.shutdown = true;
halide_cond_broadcast(&work_queue.wakeup_owners);
halide_cond_broadcast(&work_queue.wakeup_a_team);
halide_cond_broadcast(&work_queue.wakeup_b_team);
halide_mutex_unlock(&work_queue.mutex);
// Wait until they leave
for (int i = 0; i < work_queue.threads_created; i++) {
halide_join_thread(work_queue.threads[i]);
}
// Tidy up
halide_mutex_destroy(&work_queue.mutex);
halide_cond_destroy(&work_queue.wakeup_owners);
halide_cond_destroy(&work_queue.wakeup_a_team);
halide_cond_destroy(&work_queue.wakeup_b_team);
work_queue.initialized = false;
}
}