https://github.com/halide/Halide
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Tip revision: e32e6c6405ddc6a5d35516b576498be2cba3aafd authored by Pranav Bhandarkar on 21 August 2019, 21:45:12 UTC
Revert "temp patch to fix broken build using clang"
Tip revision: e32e6c6
CodeGen_GPU_Dev.h
#ifndef HALIDE_CODEGEN_GPU_DEV_H
#define HALIDE_CODEGEN_GPU_DEV_H

/** \file
 * Defines the code-generator interface for producing GPU device code
 */

#include "DeviceArgument.h"
#include "IR.h"

namespace Halide {
namespace Internal {

/** A code generator that emits GPU code from a given Halide stmt. */
struct CodeGen_GPU_Dev {
    virtual ~CodeGen_GPU_Dev();

    /** Compile a GPU kernel into the module. This may be called many times
     * with different kernels, which will all be accumulated into a single
     * source module shared by a given Halide pipeline. */
    virtual void add_kernel(Stmt stmt,
                            const std::string &name,
                            const std::vector<DeviceArgument> &args) = 0;

    /** (Re)initialize the GPU kernel module. This is separate from compile,
     * since a GPU device module will often have many kernels compiled into it
     * for a single pipeline. */
    virtual void init_module() = 0;

    virtual std::vector<char> compile_to_src() = 0;

    virtual std::string get_current_kernel_name() = 0;

    virtual void dump() = 0;

    /** This routine returns the GPU API name that is combined into
     *  runtime routine names to ensure each GPU API has a unique
     *  name.
     */
    virtual std::string api_unique_name() = 0;

    /** Returns the specified name transformed by the variable naming rules
     * for the GPU language backend. Used to determine the name of a parameter
     * during host codegen. */
    virtual std::string print_gpu_name(const std::string &name) = 0;

    /** Allows the GPU device specific code to request halide_type_t
     * values to be passed to the kernel_run routine rather than just
     * argument type sizes.
     */
    virtual bool kernel_run_takes_types() const { return false; }

    static bool is_gpu_var(const std::string &name);
    static bool is_gpu_block_var(const std::string &name);
    static bool is_gpu_thread_var(const std::string &name);

    /** Checks if expr is block uniform, i.e. does not depend on a thread
     * var. */
    static bool is_block_uniform(Expr expr);
    /** Checks if the buffer is a candidate for constant storage. Most
     * GPUs (APIs) support a constant memory storage class that cannot be
     * written to and performs well for block uniform accesses. A buffer is a
     * candidate for constant storage if it is never written to, and loads are
     * uniform within the workgroup. */
    static bool is_buffer_constant(Stmt kernel, const std::string &buffer);
};

}  // namespace Internal
}  // namespace Halide

#endif
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