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Tip revision: 8ef2755
refutation_game.ml
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(** This module implements the refutation game logic of the rollup
   node.

   When a new L1 block arises, the rollup node asks the L1 node for
   the current game it is part of, if any.

   If a game is running and it is the rollup operator turn, the rollup
   node injects the next move of the winning strategy.

   If a game is running and it is not the rollup operator turn, the
   rollup node asks the L1 node whether the timeout is reached to play
   the timeout argument if possible.

   Otherwise, if no game is running, the rollup node asks the L1 node
   whether there is a conflict with one of its disputable commitments. If
   there is such a conflict with a commitment C', then the rollup node
   starts a game to refute C' by starting a game with one of its staker.

*)
open Protocol

open Alpha_context

module type S = sig
  module PVM : Pvm.S

  val process : Layer1.head -> Node_context.rw -> unit tzresult Lwt.t
end

module Make (Interpreter : Interpreter.S) :
  S with module PVM = Interpreter.PVM = struct
  module PVM = Interpreter.PVM
  open Sc_rollup.Game

  let node_role ~self Sc_rollup.Game.Index.{alice; bob} =
    if Sc_rollup.Staker.equal alice self then Alice
    else if Sc_rollup.Staker.equal bob self then Bob
    else (* By validity of [ongoing_game] RPC. *)
      assert false

  type role = Our_turn of {opponent : public_key_hash} | Their_turn

  let turn ~self game players =
    let Sc_rollup.Game.Index.{alice; bob} = players in
    match (node_role ~self players, game.turn) with
    | Alice, Alice -> Our_turn {opponent = bob}
    | Bob, Bob -> Our_turn {opponent = alice}
    | Alice, Bob -> Their_turn
    | Bob, Alice -> Their_turn

  (** [inject_next_move node_ctxt source ~refutation ~opponent] submits an L1
      operation (signed by [source]) to issue the next move in the refutation
      game. *)
  let inject_next_move (node_ctxt : _ Node_context.t) source ~refutation
      ~opponent =
    let open Lwt_result_syntax in
    let refute_operation =
      Sc_rollup_refute {rollup = node_ctxt.rollup_address; refutation; opponent}
    in
    let* _hash = Injector.add_pending_operation ~source refute_operation in
    return_unit

  (** This function computes the inclusion/membership proof of the page
      identified by [page_id] in the slot whose data are provided in
      [slot_data]. *)
  let page_membership_proof params page_index slot_data =
    (* FIXME/DAL: https://gitlab.com/tezos/tezos/-/issues/4048
       Rely on DAL node to compute page membership proof and drop
       the dal-crypto dependency from the rollup node. *)
    let proof =
      let open Result_syntax in
      (* The computation of the page's proof below can be a bit costly. In fact,
         it involves initialising a cryptobox environment and some non-trivial
         crypto processing. *)
      let* dal = Cryptobox.make params in
      let* polynomial = Cryptobox.polynomial_from_slot dal slot_data in
      Cryptobox.prove_page dal polynomial page_index
    in
    let open Lwt_result_syntax in
    match proof with
    | Ok proof -> return proof
    | Error e ->
        failwith
          "%s"
          (match e with
          | `Fail s -> "Fail " ^ s
          | `Segment_index_out_of_range -> "Segment_index_out_of_range"
          | `Slot_wrong_size s -> "Slot_wrong_size: " ^ s)

  (** When the PVM is waiting for a Dal page input, this function attempts to
      retrieve the page's content from the store, the data of its slot. Then it
      computes the proof that the page is part of the slot and returns the
      content along with the proof.

      If the PVM is not waiting for a Dal page input, or if the slot is known to
      be unconfirmed on L1, this function returns [None]. If the data of the
      slot are not saved to the store, the function returns a failure
      in the error monad. *)
  let page_info_from_pvm_state node_ctxt ~dal_attestation_lag
      (dal_params : Dal.parameters) start_state =
    let open Lwt_result_syntax in
    let*! input_request = PVM.is_input_state start_state in
    match input_request with
    | Sc_rollup.(Needs_reveal (Request_dal_page page_id)) -> (
        let Dal.Page.{slot_id; page_index} = page_id in
        let* pages =
          Dal_pages_request.slot_pages ~dal_attestation_lag node_ctxt slot_id
        in
        let*! pages = Delayed_write_monad.apply node_ctxt pages in
        match pages with
        | None -> return_none (* The slot is not confirmed. *)
        | Some pages -> (
            let pages_per_slot = dal_params.slot_size / dal_params.page_size in
            (* check invariant that pages' length is correct. *)
            (* FIXME/DAL: https://gitlab.com/tezos/tezos/-/issues/4031
               It's better to do the check when the slots are saved into disk. *)
            (* FIXME/DAL: https://gitlab.com/tezos/tezos/-/issues/3997
               This check is not resilient to dal parameters change. *)
            match List.nth_opt pages page_index with
            | Some content ->
                let* page_proof =
                  page_membership_proof dal_params page_index
                  @@ Bytes.concat Bytes.empty pages
                in
                return_some (content, page_proof)
            | None ->
                failwith
                  "Page index %d too big or negative.\n\
                   Number of pages in a slot is %d."
                  page_index
                  pages_per_slot))
    | _ -> return_none

  let generate_proof node_ctxt game start_state =
    let open Lwt_result_syntax in
    (* NOTE: [snapshot_level] and [snapshot_hash] below refer to the level
       before the refutation game starts. In fact, snapshotting of inbox and Dal
       slots histories at [game.start_level] takes the state of the skip list
       at [pred game.start_level]. *)
    let snapshot_level_int32 =
      Int32.pred Raw_level.(to_int32 game.start_level)
    in
    let*! snapshot_hash =
      State.hash_of_level node_ctxt.Node_context.store snapshot_level_int32
    in
    let snapshot_head =
      Layer1.{hash = snapshot_hash; level = snapshot_level_int32}
    in
    let* snapshot_inbox = Inbox.inbox_of_hash node_ctxt snapshot_hash in
    let* snapshot_history = Inbox.history_of_hash node_ctxt snapshot_hash in
    let* snapshot_ctxt =
      Node_context.checkout_context node_ctxt snapshot_hash
    in
    let snapshot_ctxt_index = Context.index snapshot_ctxt in
    let snapshot = Sc_rollup.Inbox.take_snapshot snapshot_inbox in
    let* dal_slots_history =
      Dal_slots_tracker.slots_history_of_hash node_ctxt snapshot_head
    in
    let* dal_slots_history_cache =
      Dal_slots_tracker.slots_history_cache_of_hash node_ctxt snapshot_head
    in
    (* We fetch the value of protocol constants at block snapshot_hash
       where the game started. *)
    let* parametric_constants =
      let cctxt = node_ctxt.cctxt in
      Protocol.Constants_services.parametric
        cctxt
        (cctxt#chain, `Hash (snapshot_hash, 0))
    in
    let dal_l1_parameters = parametric_constants.dal in
    let dal_parameters = dal_l1_parameters.cryptobox_parameters in
    let dal_attestation_lag = dal_l1_parameters.attestation_lag in

    let* page_info =
      page_info_from_pvm_state
        ~dal_attestation_lag
        node_ctxt
        dal_parameters
        start_state
    in
    let module P = struct
      include PVM

      let context = snapshot_ctxt_index

      let state = start_state

      let reveal hash =
        let open Lwt_syntax in
        let* res =
          Reveals.get ~data_dir:node_ctxt.data_dir ~pvm_kind:PVM.kind ~hash
        in
        match res with Ok data -> return @@ Some data | Error _ -> return None

      module Inbox_with_history = struct
        let inbox = snapshot

        let get_history inbox_hash =
          Sc_rollup.Inbox.History.find inbox_hash snapshot_history |> Lwt.return

        let get_payloads_history =
          Store.Payloads_histories.get node_ctxt.Node_context.store
      end

      module Dal_with_history = struct
        let confirmed_slots_history = dal_slots_history

        let get_history ptr =
          Dal.Slots_history.History_cache.find ptr dal_slots_history_cache
          |> Lwt.return

        let dal_attestation_lag = dal_attestation_lag

        let dal_parameters = dal_parameters

        let page_info = page_info
      end
    end in
    let metadata = Node_context.metadata node_ctxt in
    let* proof =
      trace
        (Sc_rollup_node_errors.Cannot_produce_proof
           (snapshot_inbox, snapshot_history, game.inbox_level))
      @@ (Sc_rollup.Proof.produce ~metadata (module P) game.inbox_level
         >|= Environment.wrap_tzresult)
    in
    let*? pvm_step =
      Sc_rollup.Proof.unserialize_pvm_step ~pvm:(module PVM) proof.pvm_step
      |> Environment.wrap_tzresult
    in
    let proof = {proof with pvm_step} in
    let*! res =
      Sc_rollup.Proof.valid
        ~metadata
        snapshot
        game.inbox_level
        dal_slots_history
        dal_parameters
        ~dal_attestation_lag
        ~pvm:(module PVM)
        proof
      >|= Environment.wrap_tzresult
    in
    if Result.is_ok res then return proof else assert false

  let new_dissection ~default_number_of_sections node_ctxt last_level ok
      our_view =
    let open Lwt_result_syntax in
    let state_hash_from_tick tick =
      let* r = Interpreter.state_of_tick node_ctxt tick last_level in
      return (Option.map snd r)
    in
    let start_hash, start_tick = ok in
    let start_chunk =
      Sc_rollup.Dissection_chunk.
        {state_hash = Some start_hash; tick = start_tick}
    in
    let start_hash, start_tick = our_view in
    let our_stop_chunk =
      Sc_rollup.Dissection_chunk.{state_hash = start_hash; tick = start_tick}
    in
    Game_helpers.make_dissection
      ~state_hash_from_tick
      ~start_chunk
      ~our_stop_chunk
    @@ PVM.new_dissection
         ~start_chunk
         ~our_stop_chunk
         ~default_number_of_sections

  (** [generate_from_dissection ~default_number_of_sections node_ctxt game
      dissection] traverses the current [dissection] and returns a move which
      performs a new dissection of the execution trace or provides a refutation
      proof to serve as the next move of the [game]. *)
  let generate_next_dissection ~default_number_of_sections node_ctxt game
      dissection =
    let open Lwt_result_syntax in
    let rec traverse ok = function
      | [] ->
          (* The game invariant states that the dissection from the
             opponent must contain a tick we disagree with. If the
             retrieved game does not respect this, we cannot trust the
             Tezos node we are connected to and prefer to stop here. *)
          tzfail
            Sc_rollup_node_errors
            .Unreliable_tezos_node_returning_inconsistent_game
      | Sc_rollup.Dissection_chunk.{state_hash = their_hash; tick} :: dissection
        -> (
          let open Lwt_result_syntax in
          let* our =
            Interpreter.state_of_tick node_ctxt tick game.inbox_level
          in
          match (their_hash, our) with
          | None, None ->
              (* This case is absurd since: [None] can only occur at the
                 end and the two players disagree about the end. *)
              assert false
          | Some _, None | None, Some _ ->
              return (ok, (Option.map snd our, tick))
          | Some their_hash, Some (_, our_hash) ->
              if Sc_rollup.State_hash.equal our_hash their_hash then
                traverse (their_hash, tick) dissection
              else return (ok, (Some our_hash, tick)))
    in
    match dissection with
    | Sc_rollup.Dissection_chunk.{state_hash = Some hash; tick} :: dissection ->
        let* ok, ko = traverse (hash, tick) dissection in
        let choice = snd ok in
        let* dissection =
          new_dissection
            ~default_number_of_sections
            node_ctxt
            game.inbox_level
            ok
            ko
        in
        let chosen_section_len = Sc_rollup.Tick.distance (snd ko) choice in
        return (choice, chosen_section_len, dissection)
    | [] | {state_hash = None; _} :: _ ->
        (*
             By wellformedness of dissection.
             A dissection always starts with a tick of the form [(Some hash, tick)].
             A dissection always contains strictly more than one element.
          *)
        tzfail
          Sc_rollup_node_errors
          .Unreliable_tezos_node_returning_inconsistent_game

  let next_move node_ctxt game =
    let open Lwt_result_syntax in
    let final_move start_tick =
      let* start_state =
        Interpreter.state_of_tick node_ctxt start_tick game.inbox_level
      in
      match start_state with
      | None ->
          tzfail
            Sc_rollup_node_errors
            .Unreliable_tezos_node_returning_inconsistent_game
      | Some (start_state, _start_hash) ->
          let* proof = generate_proof node_ctxt game start_state in
          let*? pvm_step =
            Sc_rollup.Proof.serialize_pvm_step ~pvm:(module PVM) proof.pvm_step
            |> Environment.wrap_tzresult
          in
          let proof = {proof with pvm_step} in
          let choice = start_tick in
          return {choice; step = Proof proof}
    in

    match game.game_state with
    | Dissecting {dissection; default_number_of_sections} ->
        let* choice, chosen_section_len, dissection =
          generate_next_dissection
            ~default_number_of_sections
            node_ctxt
            game
            dissection
        in
        if Z.(equal chosen_section_len one) then final_move choice
        else return {choice; step = Dissection dissection}
    | Final_move {agreed_start_chunk; refuted_stop_chunk = _} ->
        let choice = agreed_start_chunk.tick in
        final_move choice

  let play_next_move node_ctxt game self opponent =
    let open Lwt_result_syntax in
    let* refutation = next_move node_ctxt game in
    inject_next_move node_ctxt self ~refutation:(Some refutation) ~opponent

  let play_timeout (node_ctxt : _ Node_context.t) self stakers =
    let open Lwt_result_syntax in
    let timeout_operation =
      Sc_rollup_timeout {rollup = node_ctxt.rollup_address; stakers}
    in
    let source =
      Node_context.get_operator node_ctxt Timeout |> Option.value ~default:self
      (* We fallback on the [Refute] operator if none is provided for [Timeout] *)
    in
    let* _hash = Injector.add_pending_operation ~source timeout_operation in
    return_unit

  let timeout_reached ~self head_block node_ctxt players =
    let open Lwt_result_syntax in
    let Node_context.{rollup_address; cctxt; _} = node_ctxt in
    let* game_result =
      Plugin.RPC.Sc_rollup.timeout_reached
        cctxt
        (cctxt#chain, head_block)
        rollup_address
        players
        ()
    in
    let open Sc_rollup.Game in
    match game_result with
    | Some (Loser {loser; _}) ->
        let is_it_me = Tezos_crypto.Signature.Public_key_hash.(self = loser) in
        return (not is_it_me)
    | _ -> return_false

  let play head_block node_ctxt self game staker1 staker2 =
    let open Lwt_result_syntax in
    let players = (staker1, staker2) in
    let index = Sc_rollup.Game.Index.make staker1 staker2 in
    match turn ~self game index with
    | Our_turn {opponent} -> play_next_move node_ctxt game self opponent
    | Their_turn ->
        let* timeout_reached =
          timeout_reached ~self head_block node_ctxt players
        in
        unless timeout_reached @@ fun () -> play_timeout node_ctxt self index

  let ongoing_games head_block node_ctxt self =
    let Node_context.{rollup_address; cctxt; _} = node_ctxt in
    Plugin.RPC.Sc_rollup.ongoing_refutation_games
      cctxt
      (cctxt#chain, head_block)
      rollup_address
      self
      ()

  let play_opening_move node_ctxt self conflict =
    let open Lwt_syntax in
    let open Sc_rollup.Refutation_storage in
    let* () = Refutation_game_event.conflict_detected conflict in
    inject_next_move node_ctxt self ~refutation:None ~opponent:conflict.other

  let start_game_if_conflict head_block node_ctxt self =
    let open Lwt_result_syntax in
    let Node_context.{rollup_address; cctxt; _} = node_ctxt in
    let* conflicts =
      Plugin.RPC.Sc_rollup.conflicts
        cctxt
        (cctxt#chain, head_block)
        rollup_address
        self
        ()
    in
    let*! res = List.iter_es (play_opening_move node_ctxt self) conflicts in
    match res with
    | Ok r -> return r
    | Error
        [
          Environment.Ecoproto_error
            Sc_rollup_errors.Sc_rollup_game_already_started;
        ] ->
        (* The game may already be starting in the meantime. So we
           ignore this error. *)
        return_unit
    | Error errs -> Lwt.return (Error errs)

  let process Layer1.{hash; _} node_ctxt =
    let head_block = `Hash (hash, 0) in
    let open Lwt_result_syntax in
    let refute_signer = Node_context.get_operator node_ctxt Refute in
    match refute_signer with
    | None ->
        (* Not injecting refutations, don't play refutation games *)
        return_unit
    | Some self ->
        let* () = start_game_if_conflict head_block node_ctxt self in
        let* res = ongoing_games head_block node_ctxt self in
        List.iter_es
          (fun (game, staker1, staker2) ->
            play head_block node_ctxt self game staker1 staker2)
          res
end
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