https://github.com/halide/Halide
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Tip revision: 22d5a94c4bc12ee26820c8f2f30c7bcc55410021 authored by Volodymyr Kysenko on 10 June 2019, 19:33:51 UTC
Increase thread priority whenever halide_hexagon_remote_poll_profiler_state is called
Increase thread priority whenever halide_hexagon_remote_poll_profiler_state is called
Tip revision: 22d5a94
IntrusivePtr.h
#ifndef HALIDE_INTRUSIVE_PTR_H
#define HALIDE_INTRUSIVE_PTR_H
/** \file
*
* Support classes for reference-counting via intrusive shared
* pointers.
*/
#include <stdlib.h>
#include <atomic>
#include "Util.h"
namespace Halide {
namespace Internal {
/** A class representing a reference count to be used with IntrusivePtr */
class RefCount {
std::atomic<int> count;
public:
RefCount() : count(0) {}
int increment() {return ++count;} // Increment and return new value
int decrement() {return --count;} // Decrement and return new value
bool is_zero() const {return count == 0;}
};
/**
* Because in this header we don't yet know how client classes store
* their RefCount (and we don't want to depend on the declarations of
* the client classes), any class that you want to hold onto via one
* of these must provide implementations of ref_count and destroy,
* which we forward-declare here.
*
* E.g. if you want to use IntrusivePtr<MyClass>, then you should
* define something like this in MyClass.cpp (assuming MyClass has
* a field: mutable RefCount ref_count):
*
* template<> RefCount &ref_count<MyClass>(const MyClass *c) {return c->ref_count;}
* template<> void destroy<MyClass>(const MyClass *c) {delete c;}
*/
// @{
template<typename T> RefCount &ref_count(const T *t);
template<typename T> void destroy(const T *t);
// @}
/** Intrusive shared pointers have a reference count (a
* RefCount object) stored in the class itself. This is perhaps more
* efficient than storing it externally, but more importantly, it
* means it's possible to recover a reference-counted handle from the
* raw pointer, and it's impossible to have two different reference
* counts attached to the same raw object. Seeing as we pass around
* raw pointers to concrete IRNodes and Expr's interchangeably, this
* is a useful property.
*/
template<typename T>
struct IntrusivePtr {
private:
void incref(T *p) {
if (p) {
ref_count(p).increment();
}
};
void decref(T *p) {
if (p) {
// Note that if the refcount is already zero, then we're
// in a recursive destructor due to a self-reference (a
// cycle), where the ref_count has been adjusted to remove
// the counts due to the cycle. The next line then makes
// the ref_count negative, which prevents actually
// entering the destructor recursively.
if (ref_count(p).decrement() == 0) {
destroy(p);
}
}
}
protected:
T *ptr;
public:
/** Access the raw pointer in a variety of ways.
* Note that a "const IntrusivePtr<T>" is not the same thing as an
* IntrusivePtr<const T>. So the methods that return the ptr are
* const, despite not adding an extra const to T. */
// @{
T *get() const {
return ptr;
}
T &operator*() const {
return *ptr;
}
T *operator->() const {
return ptr;
}
// @}
~IntrusivePtr() {
decref(ptr);
}
HALIDE_ALWAYS_INLINE
IntrusivePtr() : ptr(nullptr) {
}
HALIDE_ALWAYS_INLINE
IntrusivePtr(T *p) : ptr(p) {
incref(ptr);
}
HALIDE_ALWAYS_INLINE
IntrusivePtr(const IntrusivePtr<T> &other) : ptr(other.ptr) {
incref(ptr);
}
HALIDE_ALWAYS_INLINE
IntrusivePtr(IntrusivePtr<T> &&other) : ptr(other.ptr) {
other.ptr = nullptr;
}
IntrusivePtr<T> &operator=(const IntrusivePtr<T> &other) {
if (other.ptr == ptr) return *this;
// Other can be inside of something owned by this, so we
// should be careful to incref other before we decref
// ourselves.
T *temp = other.ptr;
incref(temp);
decref(ptr);
ptr = temp;
return *this;
}
IntrusivePtr<T> &operator=(IntrusivePtr<T> &&other) {
std::swap(ptr, other.ptr);
return *this;
}
/* Handles can be null. This checks that. */
HALIDE_ALWAYS_INLINE
bool defined() const {
return ptr != nullptr;
}
/* Check if two handles point to the same ptr. This is
* equality of reference, not equality of value. */
HALIDE_ALWAYS_INLINE
bool same_as(const IntrusivePtr &other) const {
return ptr == other.ptr;
}
HALIDE_ALWAYS_INLINE
bool operator<(const IntrusivePtr<T> &other) const {
return ptr < other.ptr;
}
};
} // namespace Internal
} // namespace Halide
#endif