https://github.com/halide/Halide
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Tip revision: 57a2652fbddf3e0b9f186b9c6b65f7a5bca66e84 authored by Shoaib Kamil on 09 January 2021, 18:07:12 UTC
correctness_hello_gpu works
Tip revision: 57a2652
PartitionLoops.h
#ifndef PARTITION_LOOPS_H
#define PARTITION_LOOPS_H

/** \file
 * Defines a lowering pass that partitions loop bodies into three
 * to handle boundary conditions: A prologue, a simplified
 * steady-stage, and an epilogue.
 */

#include "Expr.h"

namespace Halide {
namespace Internal {

/** Return true if an expression uses a likely tag that isn't captured
 * by an enclosing Select, Min, or Max. */
bool has_uncaptured_likely_tag(const Expr &e);

/** Return true if an expression uses a likely tag. */
bool has_likely_tag(const Expr &e);

/** Partitions loop bodies into a prologue, a steady state, and an
 * epilogue. Finds the steady state by hunting for use of clamped
 * ramps, or the 'likely' intrinsic. */
Stmt partition_loops(Stmt s);

}  // namespace Internal
}  // namespace Halide

#endif
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