https://github.com/web-platform-tests/wpt
Raw File
Tip revision: 41131cd8d6fe71b3a4b470a054070b9e54287882 authored by Michael[tm] Smith on 26 October 2016, 02:51:07 UTC
Make stability checker report w3c-test.org URLs
Tip revision: 41131cd
drawimage_canvas_10.html
<!DOCTYPE html>
<meta charset="utf-8">
<link rel=match href=drawimage_canvas_10_ref.html>
<style>
  html, body {
    margin: 0;
  }
</style>
<canvas id="dest" height="100" width="100"></canvas>
<script>

var sourceWidth = 50;
var sourceHeight = 50;
var smoothingEnabled = false;
var destCanvas = document.getElementById('dest');
var sourceCanvas = document.createElement('canvas');
sourceCanvas.width = sourceWidth;
sourceCanvas.height = sourceHeight;

var sourceCtx = sourceCanvas.getContext('2d');
sourceCtx.fillStyle = "#00FFFF";
sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
sourceCtx.fillStyle = "#000000";
sourceCtx.fillRect(5,5,40,40);

var destCtx = destCanvas.getContext('2d');
destCtx.fillStyle = "#FF0000";
destCtx.fillRect(0, 0,  destCanvas.width, destCanvas.height);
destCtx.imageSmoothingEnabled = smoothingEnabled;

// The destination rectangle is larger than the destination canvas
// When the destination rectangle is outside the destination image (the scratch bitmap),
// the pixels that land outside the scratch bitmap are discarded,
// as if the destination was an infinite canvas whose rendering was
// clipped to the dimensions of the scratch bitmap.
destCtx.drawImage(sourceCanvas, 0, 0, 50, 50, 0, 0, 200, 200);

</script>
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