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coding_standard.md
<h1>Coding standard</h1>

> _This document is a work in progress and might be incomplete._

General
-------

  * Use spaces, not tabs.
  * Avoid adding trailing whitespace as it creates noise in the diffs.

Python
------

  * Comments should not exceed 80 columns, code should not exceed 120 columns.
  * All code must be compatible with Python 2.7, 3.5, and 3.6.
  * [Pylint][pylintlink] should not give any error or warning (few exceptions
    apply with external classes like `numpy` and `pygame`, see our `.pylintrc`).
  * Python code follows [PEP8 style guide][pep8link] (use `autopep8` whenever
    possible).

[pylintlink]: https://www.pylint.org/
[pep8link]: https://www.python.org/dev/peps/pep-0008/

C++
---

  * Comments should not exceed 80 columns, code may exceed this limit a bit in
    rare occasions if it results in clearer code.
  * Compilation should not give any error or warning
    (`clang++-7 -Wall -Wextra -std=C++14 -Wno-missing-braces`).
  * The use of `throw` is forbidden, use `carla::throw_exception` instead.
  * Unreal C++ code (CarlaUE4 and Carla plugin) follow the
    [Unreal Engine's Coding Standard][ue4link] with the exception of using
    spaces instead of tabs.
  * LibCarla uses a variation of [Google's style guide][googlelink].
  * Uses of `try-catch` blocks should be surrounded by
    `#ifndef LIBCARLA_NO_EXCEPTIONS` if the code is used in the server-side.

[ue4link]: https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/
[googlelink]: https://google.github.io/styleguide/cppguide.html
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