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Tip revision: b2c372d1aa1949a560004ea3dbc4dfc0f5785a24 authored by Christian Legnitto on 15 December 2011, 23:47:29 UTC
ckout c3081b5db3d1 (bug 572652) and 4c77addce789 (bug 655628), as they cause bug 657153 and we are worried about the impact. The reward for keeping this in seems really low as well. a=LegNeato
Tip revision: b2c372d
nsCSSRendering.h
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* utility functions for drawing borders and backgrounds */

#ifndef nsCSSRendering_h___
#define nsCSSRendering_h___

#include "nsStyleConsts.h"
#include "gfxBlur.h"
#include "gfxContext.h"
#include "gfxImageSurface.h"

struct nsPoint;
class nsStyleContext;
class nsPresContext;
class nsRenderingContext;

struct nsCSSRendering {
  /**
   * Initialize any static variables used by nsCSSRendering.
   */
  static void Init();
  
  /**
   * Clean up any static variables used by nsCSSRendering.
   */
  static void Shutdown();
  
  static void PaintBoxShadowInner(nsPresContext* aPresContext,
                                  nsRenderingContext& aRenderingContext,
                                  nsIFrame* aForFrame,
                                  const nsRect& aFrameArea,
                                  const nsRect& aDirtyRect);

  static void PaintBoxShadowOuter(nsPresContext* aPresContext,
                                  nsRenderingContext& aRenderingContext,
                                  nsIFrame* aForFrame,
                                  const nsRect& aFrameArea,
                                  const nsRect& aDirtyRect);

  static void ComputePixelRadii(const nscoord *aAppUnitsRadii,
                                nscoord aAppUnitsPerPixel,
                                gfxCornerSizes *oBorderRadii);

  /**
   * Render the border for an element using css rendering rules
   * for borders. aSkipSides is a bitmask of the sides to skip
   * when rendering. If 0 then no sides are skipped.
   */
  static void PaintBorder(nsPresContext* aPresContext,
                          nsRenderingContext& aRenderingContext,
                          nsIFrame* aForFrame,
                          const nsRect& aDirtyRect,
                          const nsRect& aBorderArea,
                          nsStyleContext* aStyleContext,
                          PRIntn aSkipSides = 0);

  /**
   * Like PaintBorder, but taking an nsStyleBorder argument instead of
   * getting it from aStyleContext.
   */
  static void PaintBorderWithStyleBorder(nsPresContext* aPresContext,
                                         nsRenderingContext& aRenderingContext,
                                         nsIFrame* aForFrame,
                                         const nsRect& aDirtyRect,
                                         const nsRect& aBorderArea,
                                         const nsStyleBorder& aBorderStyle,
                                         nsStyleContext* aStyleContext,
                                         PRIntn aSkipSides = 0);


  /**
   * Render the outline for an element using css rendering rules
   * for borders. aSkipSides is a bitmask of the sides to skip
   * when rendering. If 0 then no sides are skipped.
   */
  static void PaintOutline(nsPresContext* aPresContext,
                          nsRenderingContext& aRenderingContext,
                          nsIFrame* aForFrame,
                          const nsRect& aDirtyRect,
                          const nsRect& aBorderArea,
                          nsStyleContext* aStyleContext);

  /**
   * Render keyboard focus on an element.
   * |aFocusRect| is the outer rectangle of the focused element.
   * Uses a fixed style equivalent to "1px dotted |aColor|".
   * Not used for controls, because the native theme may differ.
   */
  static void PaintFocus(nsPresContext* aPresContext,
                         nsRenderingContext& aRenderingContext,
                         const nsRect& aFocusRect,
                         nscolor aColor);

  /**
   * Render a gradient for an element.
   */
  static void PaintGradient(nsPresContext* aPresContext,
                            nsRenderingContext& aRenderingContext,
                            nsStyleGradient* aGradient,
                            const nsRect& aDirtyRect,
                            const nsRect& aOneCellArea,
                            const nsRect& aFillArea);

  /**
   * Find the frame whose background style should be used to draw the
   * canvas background. aForFrame must be the frame for the root element
   * whose background style should be used. This function will return
   * aForFrame unless the <body> background should be propagated, in
   * which case we return the frame associated with the <body>'s background.
   */
  static nsIFrame* FindBackgroundStyleFrame(nsIFrame* aForFrame);

  /**
   * @return PR_TRUE if |aFrame| is a canvas frame, in the CSS sense.
   */
  static PRBool IsCanvasFrame(nsIFrame* aFrame);

  /**
   * Fill in an aBackgroundSC to be used to paint the background
   * for an element.  This applies the rules for propagating
   * backgrounds between BODY, the root element, and the canvas.
   * @return PR_TRUE if there is some meaningful background.
   */
  static PRBool FindBackground(nsPresContext* aPresContext,
                               nsIFrame* aForFrame,
                               nsStyleContext** aBackgroundSC);

  /**
   * As FindBackground, but the passed-in frame is known to be a root frame
   * (returned from nsCSSFrameConstructor::GetRootElementStyleFrame())
   * and there is always some meaningful background returned.
   */
  static nsStyleContext* FindRootFrameBackground(nsIFrame* aForFrame);

  /**
   * Returns background style information for the canvas.
   *
   * @param aForFrame
   *   the frame used to represent the canvas, in the CSS sense (i.e.
   *   nsCSSRendering::IsCanvasFrame(aForFrame) must be true)
   * @param aRootElementFrame
   *   the frame representing the root element of the document
   * @param aBackground
   *   contains background style information for the canvas on return
   */
  static nsStyleContext*
  FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame)
  {
    NS_ABORT_IF_FALSE(IsCanvasFrame(aForFrame), "not a canvas frame");
    if (aRootElementFrame)
      return FindRootFrameBackground(aRootElementFrame);

    // This should always give transparent, so we'll fill it in with the
    // default color if needed.  This seems to happen a bit while a page is
    // being loaded.
    return aForFrame->GetStyleContext();
  }

  /**
   * Find a frame which draws a non-transparent background,
   * for various table-related and HR-related backwards-compatibility hacks.
   * This function will also stop if it finds themed frame which might draw
   * background.
   *
   * Be very hesitant if you're considering calling this function -- it's
   * usually not what you want.
   */
  static nsIFrame*
  FindNonTransparentBackgroundFrame(nsIFrame* aFrame,
                                    PRBool aStartAtParent = PR_FALSE);

  /**
   * Determine the background color to draw taking into account print settings.
   */
  static nscolor
  DetermineBackgroundColor(nsPresContext* aPresContext,
                           nsStyleContext* aStyleContext,
                           nsIFrame* aFrame);

  /**
   * Render the background for an element using css rendering rules
   * for backgrounds.
   */
  enum {
    /**
     * When this flag is passed, the element's nsDisplayBorder will be
     * painted immediately on top of this background.
     */
    PAINTBG_WILL_PAINT_BORDER = 0x01,
    /**
     * When this flag is passed, images are synchronously decoded.
     */
    PAINTBG_SYNC_DECODE_IMAGES = 0x02,
    /**
     * When this flag is passed, painting will go to the screen so we can
     * take advantage of the fact that it will be clipped to the viewport.
     */
    PAINTBG_TO_WINDOW = 0x04
  };
  static void PaintBackground(nsPresContext* aPresContext,
                              nsRenderingContext& aRenderingContext,
                              nsIFrame* aForFrame,
                              const nsRect& aDirtyRect,
                              const nsRect& aBorderArea,
                              PRUint32 aFlags,
                              nsRect* aBGClipRect = nsnull);

  /**
   * Same as |PaintBackground|, except using the provided style structs.
   * This short-circuits the code that ensures that the root element's
   * background is drawn on the canvas.
   */
  static void PaintBackgroundWithSC(nsPresContext* aPresContext,
                                    nsRenderingContext& aRenderingContext,
                                    nsIFrame* aForFrame,
                                    const nsRect& aDirtyRect,
                                    const nsRect& aBorderArea,
                                    nsStyleContext *aStyleContext,
                                    const nsStyleBorder& aBorder,
                                    PRUint32 aFlags,
                                    nsRect* aBGClipRect = nsnull);

  /**
   * Returns the rectangle covered by the given background layer image, taking
   * into account background positioning, sizing, and repetition, but not
   * clipping.
   */
  static nsRect GetBackgroundLayerRect(nsPresContext* aPresContext,
                                       nsIFrame* aForFrame,
                                       const nsRect& aBorderArea,
                                       const nsStyleBackground& aBackground,
                                       const nsStyleBackground::Layer& aLayer);

  /**
   * Called by the presShell when painting is finished, so we can clear our
   * inline background data cache.
   */
  static void DidPaint();

  // Draw a border segment in the table collapsing border model without
  // beveling corners
  static void DrawTableBorderSegment(nsRenderingContext& aContext,
                                     PRUint8              aBorderStyle,  
                                     nscolor              aBorderColor,
                                     const nsStyleBackground* aBGColor,
                                     const nsRect&        aBorderRect,
                                     PRInt32              aAppUnitsPerCSSPixel,
                                     PRUint8              aStartBevelSide = 0,
                                     nscoord              aStartBevelOffset = 0,
                                     PRUint8              aEndBevelSide = 0,
                                     nscoord              aEndBevelOffset = 0);

  /**
   * Function for painting the decoration lines for the text.
   * NOTE: aPt, aLineSize, aAscent and aOffset are non-rounded device pixels,
   *       not app units.
   *   input:
   *     @param aGfxContext
   *     @param aDirtyRect        no need to paint outside this rect
   *     @param aColor            the color of the decoration line
   *     @param aPt               the top/left edge of the text
   *     @param aLineSize         the width and the height of the decoration
   *                              line
   *     @param aAscent           the ascent of the text
   *     @param aOffset           the offset of the decoration line from
   *                              the baseline of the text (if the value is
   *                              positive, the line is lifted up)
   *     @param aDecoration       which line will be painted. The value can be
   *                              NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or
   *                              NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or
   *                              NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH.
   *     @param aStyle            the style of the decoration line such as
   *                              NS_STYLE_TEXT_DECORATION_STYLE_*.
   *     @param aDescentLimit     If aDescentLimit is zero or larger and the
   *                              underline overflows from the descent space,
   *                              the underline should be lifted up as far as
   *                              possible.  Note that this does not mean the
   *                              underline never overflows from this
   *                              limitation.  Because if the underline is
   *                              positioned to the baseline or upper, it causes
   *                              unreadability.  Note that if this is zero
   *                              or larger, the underline rect may be shrunken
   *                              if it's possible.  Therefore, this value is
   *                              used for strikeout line and overline too.
   */
  static void PaintDecorationLine(gfxContext* aGfxContext,
                                  const gfxRect& aDirtyRect,
                                  const nscolor aColor,
                                  const gfxPoint& aPt,
                                  const gfxSize& aLineSize,
                                  const gfxFloat aAscent,
                                  const gfxFloat aOffset,
                                  const PRUint8 aDecoration,
                                  const PRUint8 aStyle,
                                  const gfxFloat aDescentLimit = -1.0);

  /**
   * Function for getting the decoration line rect for the text.
   * NOTE: aLineSize, aAscent and aOffset are non-rounded device pixels,
   *       not app units.
   *   input:
   *     @param aPresContext
   *     @param aLineSize         the width and the height of the decoration
   *                              line
   *     @param aAscent           the ascent of the text
   *     @param aOffset           the offset of the decoration line from
   *                              the baseline of the text (if the value is
   *                              positive, the line is lifted up)
   *     @param aDecoration       which line will be painted. The value can be
   *                              NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE or
   *                              NS_STYLE_TEXT_DECORATION_LINE_OVERLINE or
   *                              NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH.
   *     @param aStyle            the style of the decoration line such as
   *                              NS_STYLE_TEXT_DECORATION_STYLE_*.
   *     @param aDescentLimit     If aDescentLimit is zero or larger and the
   *                              underline overflows from the descent space,
   *                              the underline should be lifted up as far as
   *                              possible.  Note that this does not mean the
   *                              underline never overflows from this
   *                              limitation.  Because if the underline is
   *                              positioned to the baseline or upper, it causes
   *                              unreadability.  Note that if this is zero
   *                              or larger, the underline rect may be shrunken
   *                              if it's possible.  Therefore, this value is
   *                              used for strikeout line and overline too.
   *   output:
   *     @return                  the decoration line rect for the input,
   *                              the each values are app units.
   */
  static nsRect GetTextDecorationRect(nsPresContext* aPresContext,
                                      const gfxSize& aLineSize,
                                      const gfxFloat aAscent,
                                      const gfxFloat aOffset,
                                      const PRUint8 aDecoration,
                                      const PRUint8 aStyle,
                                      const gfxFloat aDescentLimit = -1.0);

protected:
  static gfxRect GetTextDecorationRectInternal(const gfxPoint& aPt,
                                               const gfxSize& aLineSize,
                                               const gfxFloat aAscent,
                                               const gfxFloat aOffset,
                                               const PRUint8 aDecoration,
                                               const PRUint8 aStyle,
                                               const gfxFloat aDscentLimit);
};

/*
 * nsContextBoxBlur
 * Creates an 8-bit alpha channel context for callers to draw in, blurs the
 * contents of that context and applies it as a 1-color mask on a
 * different existing context. Uses gfxAlphaBoxBlur as its back end.
 *
 * You must call Init() first to create a suitable temporary surface to draw
 * on.  You must then draw any desired content onto the given context, then
 * call DoPaint() to apply the blurred content as a single-color mask. You
 * can only call Init() once, so objects cannot be reused.
 *
 * This is very useful for creating drop shadows or silhouettes.
 */
class nsContextBoxBlur {
public:
  enum {
    FORCE_MASK = 0x01
  };
  /**
   * Prepares a gfxContext to draw on. Do not call this twice; if you want
   * to get the gfxContext again use GetContext().
   *
   * @param aRect                The coordinates of the surface to create.
   *                             All coordinates must be in app units.
   *                             This must not include the blur radius, pass
   *                             it as the second parameter and everything
   *                             is taken care of.
   *
   * @param aBlurRadius          The blur radius in app units.
   *
   * @param aAppUnitsPerDevPixel The number of app units in a device pixel,
   *                             for conversion.  Most of the time you'll
   *                             pass this from the current PresContext if
   *                             available.
   *
   * @param aDestinationCtx      The graphics context to apply the blurred
   *                             mask to when you call DoPaint(). Make sure
   *                             it is not destroyed before you call
   *                             DoPaint(). To set the color of the
   *                             resulting blurred graphic mask, you must
   *                             set the color on this context before
   *                             calling Init().
   *
   * @param aDirtyRect           The absolute dirty rect in app units. Used to
   *                             optimize the temporary surface size and speed up blur.
   *
   * @param aSkipRect            An area in device pixels (NOT app units!) to avoid
   *                             blurring over, to prevent unnecessary work.
   *                             
   * @param aFlags               FORCE_MASK to ensure that the content drawn to the
   *                             returned gfxContext is used as a mask, and not
   *                             drawn directly to aDestinationCtx.
   *
   * @return            A blank 8-bit alpha-channel-only graphics context to
   *                    draw on, or null on error. Must not be freed. The
   *                    context has a device offset applied to it given by
   *                    aRect. This means you can use coordinates as if it
   *                    were at the desired position at aRect and you don't
   *                    need to worry about translating any coordinates to
   *                    draw on this temporary surface.
   *
   * If aBlurRadius is 0, the returned context is aDestinationCtx and
   * DoPaint() does nothing, because no blurring is required. Therefore, you
   * should prepare the destination context as if you were going to draw
   * directly on it instead of any temporary surface created in this class.
   */
  gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius,
                   nscoord aBlurRadius,
                   PRInt32 aAppUnitsPerDevPixel, gfxContext* aDestinationCtx,
                   const nsRect& aDirtyRect, const gfxRect* aSkipRect,
                   PRUint32 aFlags = 0);

  /**
   * Does the actual blurring/spreading. Users of this object *must*
   * have called Init() first, then have drawn whatever they want to be
   * blurred onto the internal gfxContext before calling this.
   */
  void DoEffects();
  
  /**
   * Does the actual blurring and mask applying. Users of this object *must*
   * have called Init() first, then have drawn whatever they want to be
   * blurred onto the internal gfxContext before calling this.
   */
  void DoPaint();

  /**
   * Gets the internal gfxContext at any time. Must not be freed. Avoid
   * calling this before calling Init() since the context would not be
   * constructed at that point.
   */
  gfxContext* GetContext();


  /**
   * Get the margin associated with the given blur radius, i.e., the
   * additional area that might be painted as a result of it.  (The
   * margin for a spread radius is itself, on all sides.)
   */
  static nsMargin GetBlurRadiusMargin(nscoord aBlurRadius,
                                      PRInt32 aAppUnitsPerDevPixel);

protected:
  gfxAlphaBoxBlur blur;
  nsRefPtr<gfxContext> mContext;
  gfxContext* mDestinationCtx;
  
};

#endif /* nsCSSRendering_h___ */
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