https://github.com/shader-slang/slang
Tip revision: 2c437498d3a09b58de17a8865242814d9ea92fde authored by Sai Praveen Bangaru on 15 January 2023, 20:00:20 UTC
Switched to a much simpler method to transpose control flow, nested control flow works now (#2595)
Switched to a much simpler method to transpose control flow, nested control flow works now (#2595)
Tip revision: 2c43749
vulkan-api.h
#pragma once
#define VK_NO_PROTOTYPES
#include "vulkan/vulkan.h"
// This file provides basic loading and helper functions for using
// the Vulkan API.
// The Vulkan function pointers we will use in this example.
#define VK_API_GLOBAL_PROCS(x) \
x(vkGetInstanceProcAddr) \
x(vkCreateInstance) \
x(vkEnumerateInstanceLayerProperties) \
x(vkDestroyInstance) \
/* */
#define VK_API_INSTANCE_PROCS_OPT(x) \
x(vkGetPhysicalDeviceFeatures2) \
x(vkGetPhysicalDeviceProperties2) \
x(vkCreateDebugReportCallbackEXT) \
x(vkDestroyDebugReportCallbackEXT) \
x(vkDebugReportMessageEXT) \
/* */
#define VK_API_INSTANCE_PROCS(x) \
x(vkCreateDevice) \
x(vkDestroyDevice) \
x(vkEnumeratePhysicalDevices) \
x(vkGetPhysicalDeviceProperties) \
x(vkGetPhysicalDeviceFeatures) \
x(vkGetPhysicalDeviceMemoryProperties) \
x(vkGetPhysicalDeviceQueueFamilyProperties) \
x(vkGetPhysicalDeviceFormatProperties) \
x(vkGetDeviceProcAddr) \
/* */
#define VK_API_DEVICE_PROCS(x) \
x(vkCreateDescriptorPool) \
x(vkDestroyDescriptorPool) \
x(vkGetDeviceQueue) \
x(vkQueueSubmit) \
x(vkQueueWaitIdle) \
x(vkCreateBuffer) \
x(vkAllocateMemory) \
x(vkMapMemory) \
x(vkUnmapMemory) \
x(vkCmdCopyBuffer) \
x(vkDestroyBuffer) \
x(vkFreeMemory) \
x(vkCreateDescriptorSetLayout) \
x(vkDestroyDescriptorSetLayout) \
x(vkAllocateDescriptorSets) \
x(vkUpdateDescriptorSets) \
x(vkCreatePipelineLayout) \
x(vkDestroyPipelineLayout) \
x(vkCreateComputePipelines) \
x(vkDestroyPipeline) \
x(vkCreateShaderModule) \
x(vkDestroyShaderModule) \
x(vkCreateCommandPool) \
x(vkDestroyCommandPool) \
\
x(vkGetBufferMemoryRequirements) \
\
x(vkCmdBindPipeline) \
x(vkCmdBindDescriptorSets) \
x(vkCmdDispatch) \
\
x(vkFreeCommandBuffers) \
x(vkAllocateCommandBuffers) \
x(vkBeginCommandBuffer) \
x(vkEndCommandBuffer) \
x(vkBindBufferMemory) \
/* */
#define VK_API_ALL_GLOBAL_PROCS(x) \
VK_API_GLOBAL_PROCS(x)
#define VK_API_ALL_INSTANCE_PROCS(x) \
VK_API_INSTANCE_PROCS(x) \
#define VK_API_ALL_PROCS(x) \
VK_API_ALL_GLOBAL_PROCS(x) \
VK_API_ALL_INSTANCE_PROCS(x) \
VK_API_DEVICE_PROCS(x) \
VK_API_INSTANCE_PROCS_OPT(x) \
/* */
#define VK_API_DECLARE_PROC(NAME) PFN_##NAME NAME = nullptr;
struct VulkanAPI
{
VkInstance instance = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDebugReportCallbackEXT debugReportCallback = VK_NULL_HANDLE;
void* vulkanLibraryHandle = nullptr;
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
int queueFamilyIndex = -1;
VK_API_ALL_PROCS(VK_API_DECLARE_PROC)
/// Initialize the instance functions
int initInstanceProcs();
/// Called before initDevice
int initPhysicalDevice(VkPhysicalDevice physicalDevice);
/// Initialize the device functions
int initDeviceProcs();
/// Finds the proper memory type index for a given requirement.
int findMemoryTypeIndex(uint32_t typeBits, VkMemoryPropertyFlags properties);
/// Clean up and frees device and instance.
~VulkanAPI();
};
#define RETURN_ON_FAIL(x) \
{ \
auto _res = x; \
if (_res != 0) \
{ \
return -1; \
} \
}
// Loads Vulkan library and creates a VkDevice.
// Returns 0 if successful.
int initializeVulkanDevice(VulkanAPI& api);