https://github.com/shader-slang/slang
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Tip revision: 28ca4dc60aecc0acda8b364d0553a72d2e6c7964 authored by Tim Foley on 11 October 2017, 23:05:09 UTC
Fixup: re-enable exception guard (#208)
Tip revision: 28ca4dc
resources-in-structs.hlsl.disabled
//SPIRE_TEST_OPTS:-target dxbc-assembly -profile ps_5_0 -entry main

// Confirm that resources inside `struct` types work reasonably well,

#ifdef __SPIRE__
#define R(X) /**/
#else
#define R(X) X
#endif

float4 use(float  val) { return val; };
float4 use(float2 val) { return float4(val,0.0,0.0); };
float4 use(float3 val) { return float4(val,0.0); };
float4 use(float4 val) { return val; };
float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
float4 use(Texture2D t, SamplerComparisonState s) { return t.SampleCmp(s, 0.0, 0.0); }

struct FooData
{
	float4 f;
	Texture2D t;
	SamplerState s;
	SamplerComparisonState c;	
};

cbuffer CA R(: register(b0))
{
	FooData foo  R(: register(c0) : register(t0) : register(s0));
};

Texture2D t R(: register(t1));
SamplerState s R(: register(s2));

float4 main() : SV_Target
{
	// Go ahead and use everything in this case:
	return use(foo.t,  foo.s)
	    +  use(foo.t,  foo.c)
		+  use(t, s)
		+  use(foo.f)
		;
}
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