https://github.com/xbpeng/DeepTerrainRL
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
RaptorControllerMACE.h
#pragma once
#include "sim/RaptorController.h"
#include "sim/BaseControllerMACE.h"
class cRaptorControllerMACE : public virtual cRaptorController, public virtual cBaseControllerMACE
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
cRaptorControllerMACE();
virtual ~cRaptorControllerMACE();
virtual void Reset();
protected:
virtual bool IsCurrActionCyclic() const;
virtual void UpdateAction();
virtual void BuildBaseAction(int action_id, tAction& out_action) const;
virtual void ProcessCommand(tAction& out_action);
virtual int AssignFragID(int a_id) const;
virtual void BuildActorBias(int a_id, Eigen::VectorXd& out_bias) const;
};