https://github.com/facebook/rocksdb
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Tip revision: e3169e3ea8762d2f34880742106858a23c8dc8b7 authored by Vijay Nadimpalli on 21 October 2019, 19:07:58 UTC
Making platform 007 (gcc 7) default in build_detect_platform.sh (#5947)
Tip revision: e3169e3
lru_cache.h
//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once

#include <string>

#include "cache/sharded_cache.h"

#include "port/port.h"
#include "util/autovector.h"

namespace rocksdb {

// LRU cache implementation. This class is not thread-safe.

// An entry is a variable length heap-allocated structure.
// Entries are referenced by cache and/or by any external entity.
// The cache keeps all its entries in a hash table. Some elements
// are also stored on LRU list.
//
// LRUHandle can be in these states:
// 1. Referenced externally AND in hash table.
//    In that case the entry is *not* in the LRU list
//    (refs >= 1 && in_cache == true)
// 2. Not referenced externally AND in hash table.
//    In that case the entry is in the LRU list and can be freed.
//    (refs == 0 && in_cache == true)
// 3. Referenced externally AND not in hash table.
//    In that case the entry is not in the LRU list and not in hash table.
//    The entry can be freed when refs becomes 0.
//    (refs >= 1 && in_cache == false)
//
// All newly created LRUHandles are in state 1. If you call
// LRUCacheShard::Release on entry in state 1, it will go into state 2.
// To move from state 1 to state 3, either call LRUCacheShard::Erase or
// LRUCacheShard::Insert with the same key (but possibly different value).
// To move from state 2 to state 1, use LRUCacheShard::Lookup.
// Before destruction, make sure that no handles are in state 1. This means
// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
// matching LRUCache::Release (to move into state 2) or LRUCacheShard::Erase
// (to move into state 3).

struct LRUHandle {
  void* value;
  void (*deleter)(const Slice&, void* value);
  LRUHandle* next_hash;
  LRUHandle* next;
  LRUHandle* prev;
  size_t charge;  // TODO(opt): Only allow uint32_t?
  size_t key_length;
  // The hash of key(). Used for fast sharding and comparisons.
  uint32_t hash;
  // The number of external refs to this entry. The cache itself is not counted.
  uint32_t refs;

  enum Flags : uint8_t {
    // Whether this entry is referenced by the hash table.
    IN_CACHE = (1 << 0),
    // Whether this entry is high priority entry.
    IS_HIGH_PRI = (1 << 1),
    // Whether this entry is in high-pri pool.
    IN_HIGH_PRI_POOL = (1 << 2),
    // Wwhether this entry has had any lookups (hits).
    HAS_HIT = (1 << 3),
  };

  uint8_t flags;

  // Beginning of the key (MUST BE THE LAST FIELD IN THIS STRUCT!)
  char key_data[1];

  Slice key() const { return Slice(key_data, key_length); }

  // Increase the reference count by 1.
  void Ref() { refs++; }

  // Just reduce the reference count by 1. Return true if it was last reference.
  bool Unref() {
    assert(refs > 0);
    refs--;
    return refs == 0;
  }

  // Return true if there are external refs, false otherwise.
  bool HasRefs() const { return refs > 0; }

  bool InCache() const { return flags & IN_CACHE; }
  bool IsHighPri() const { return flags & IS_HIGH_PRI; }
  bool InHighPriPool() const { return flags & IN_HIGH_PRI_POOL; }
  bool HasHit() const { return flags & HAS_HIT; }

  void SetInCache(bool in_cache) {
    if (in_cache) {
      flags |= IN_CACHE;
    } else {
      flags &= ~IN_CACHE;
    }
  }

  void SetPriority(Cache::Priority priority) {
    if (priority == Cache::Priority::HIGH) {
      flags |= IS_HIGH_PRI;
    } else {
      flags &= ~IS_HIGH_PRI;
    }
  }

  void SetInHighPriPool(bool in_high_pri_pool) {
    if (in_high_pri_pool) {
      flags |= IN_HIGH_PRI_POOL;
    } else {
      flags &= ~IN_HIGH_PRI_POOL;
    }
  }

  void SetHit() { flags |= HAS_HIT; }

  void Free() {
    assert(refs == 0);
    if (deleter) {
      (*deleter)(key(), value);
    }
    delete[] reinterpret_cast<char*>(this);
  }
};

// We provide our own simple hash table since it removes a whole bunch
// of porting hacks and is also faster than some of the built-in hash
// table implementations in some of the compiler/runtime combinations
// we have tested.  E.g., readrandom speeds up by ~5% over the g++
// 4.4.3's builtin hashtable.
class LRUHandleTable {
 public:
  LRUHandleTable();
  ~LRUHandleTable();

  LRUHandle* Lookup(const Slice& key, uint32_t hash);
  LRUHandle* Insert(LRUHandle* h);
  LRUHandle* Remove(const Slice& key, uint32_t hash);

  template <typename T>
  void ApplyToAllCacheEntries(T func) {
    for (uint32_t i = 0; i < length_; i++) {
      LRUHandle* h = list_[i];
      while (h != nullptr) {
        auto n = h->next_hash;
        assert(h->InCache());
        func(h);
        h = n;
      }
    }
  }

 private:
  // Return a pointer to slot that points to a cache entry that
  // matches key/hash.  If there is no such cache entry, return a
  // pointer to the trailing slot in the corresponding linked list.
  LRUHandle** FindPointer(const Slice& key, uint32_t hash);

  void Resize();

  // The table consists of an array of buckets where each bucket is
  // a linked list of cache entries that hash into the bucket.
  LRUHandle** list_;
  uint32_t length_;
  uint32_t elems_;
};

// A single shard of sharded cache.
class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
 public:
  LRUCacheShard(size_t capacity, bool strict_capacity_limit,
                double high_pri_pool_ratio, bool use_adaptive_mutex);
  virtual ~LRUCacheShard() override = default;

  // Separate from constructor so caller can easily make an array of LRUCache
  // if current usage is more than new capacity, the function will attempt to
  // free the needed space
  virtual void SetCapacity(size_t capacity) override;

  // Set the flag to reject insertion if cache if full.
  virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;

  // Set percentage of capacity reserved for high-pri cache entries.
  void SetHighPriorityPoolRatio(double high_pri_pool_ratio);

  // Like Cache methods, but with an extra "hash" parameter.
  virtual Status Insert(const Slice& key, uint32_t hash, void* value,
                        size_t charge,
                        void (*deleter)(const Slice& key, void* value),
                        Cache::Handle** handle,
                        Cache::Priority priority) override;
  virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
  virtual bool Ref(Cache::Handle* handle) override;
  virtual bool Release(Cache::Handle* handle,
                       bool force_erase = false) override;
  virtual void Erase(const Slice& key, uint32_t hash) override;

  // Although in some platforms the update of size_t is atomic, to make sure
  // GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
  // protect them with mutex_.

  virtual size_t GetUsage() const override;
  virtual size_t GetPinnedUsage() const override;

  virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
                                      bool thread_safe) override;

  virtual void EraseUnRefEntries() override;

  virtual std::string GetPrintableOptions() const override;

  void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri);

  //  Retrieves number of elements in LRU, for unit test purpose only
  //  not threadsafe
  size_t TEST_GetLRUSize();

  //  Retrives high pri pool ratio
  double GetHighPriPoolRatio();

 private:
  void LRU_Remove(LRUHandle* e);
  void LRU_Insert(LRUHandle* e);

  // Overflow the last entry in high-pri pool to low-pri pool until size of
  // high-pri pool is no larger than the size specify by high_pri_pool_pct.
  void MaintainPoolSize();

  // Free some space following strict LRU policy until enough space
  // to hold (usage_ + charge) is freed or the lru list is empty
  // This function is not thread safe - it needs to be executed while
  // holding the mutex_
  void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);

  // Initialized before use.
  size_t capacity_;

  // Memory size for entries in high-pri pool.
  size_t high_pri_pool_usage_;

  // Whether to reject insertion if cache reaches its full capacity.
  bool strict_capacity_limit_;

  // Ratio of capacity reserved for high priority cache entries.
  double high_pri_pool_ratio_;

  // High-pri pool size, equals to capacity * high_pri_pool_ratio.
  // Remember the value to avoid recomputing each time.
  double high_pri_pool_capacity_;

  // Dummy head of LRU list.
  // lru.prev is newest entry, lru.next is oldest entry.
  // LRU contains items which can be evicted, ie reference only by cache
  LRUHandle lru_;

  // Pointer to head of low-pri pool in LRU list.
  LRUHandle* lru_low_pri_;

  // ------------^^^^^^^^^^^^^-----------
  // Not frequently modified data members
  // ------------------------------------
  //
  // We separate data members that are updated frequently from the ones that
  // are not frequently updated so that they don't share the same cache line
  // which will lead into false cache sharing
  //
  // ------------------------------------
  // Frequently modified data members
  // ------------vvvvvvvvvvvvv-----------
  LRUHandleTable table_;

  // Memory size for entries residing in the cache
  size_t usage_;

  // Memory size for entries residing only in the LRU list
  size_t lru_usage_;

  // mutex_ protects the following state.
  // We don't count mutex_ as the cache's internal state so semantically we
  // don't mind mutex_ invoking the non-const actions.
  mutable port::Mutex mutex_;
};

class LRUCache
#ifdef NDEBUG
    final
#endif
    : public ShardedCache {
 public:
  LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
           double high_pri_pool_ratio,
           std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
           bool use_adaptive_mutex = kDefaultToAdaptiveMutex);
  virtual ~LRUCache();
  virtual const char* Name() const override { return "LRUCache"; }
  virtual CacheShard* GetShard(int shard) override;
  virtual const CacheShard* GetShard(int shard) const override;
  virtual void* Value(Handle* handle) override;
  virtual size_t GetCharge(Handle* handle) const override;
  virtual uint32_t GetHash(Handle* handle) const override;
  virtual void DisownData() override;

  //  Retrieves number of elements in LRU, for unit test purpose only
  size_t TEST_GetLRUSize();
  //  Retrives high pri pool ratio
  double GetHighPriPoolRatio();

 private:
  LRUCacheShard* shards_ = nullptr;
  int num_shards_ = 0;
};

}  // namespace rocksdb
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