https://github.com/cran/GPGame
Raw File
Tip revision: becef560c88451a1d5de0ef4209f74e7d9114b50 authored by Victor Picheny on 10 June 2017, 05:17:19 UTC
version 1.0.0
Tip revision: becef56
GPGame.Rd
% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/GPGame-package.R
\name{GPGame}
\alias{GPGame}
\title{Package GPGame}
\description{
Sequential strategies for finding game equilibria in a black-box setting (expensive pay-off evaluations, no derivatives).
Handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.
}
\details{
Important functions: \cr
\code{\link[GPGame]{solve_game}} \cr
\code{\link[GPGame]{plotGame}} \cr
}
\examples{
\dontrun{
# To use parallel computation (turn off on Windows)
library(parallel)
parallel <- FALSE # TRUE # 
if(parallel) ncores <- detectCores() else ncores <- 1

##############################################
# 2 variables, 2 players, Nash equilibrium
# Player 1 (P1) wants to minimize fun1 and player 2 (P2) fun2
# P1 chooses x2 and P2 x2

##############################################
# First, define objective function fun: (x1,x2) -> (fun1,fun2)
fun <- function (x)
{
  if (is.null(dim(x)))    x <- matrix(x, nrow = 1)
  b1 <- 15 * x[, 1] - 5
  b2 <- 15 * x[, 2]
  return(cbind((b2 - 5.1*(b1/(2*pi))^2 + 5/pi*b1 - 6)^2 + 10*((1 - 1/(8*pi)) * cos(b1) + 1),
               -sqrt((10.5 - b1)*(b1 + 5.5)*(b2 + 0.5)) - 1/30*(b2 - 5.1*(b1/(2*pi))^2 - 6)^2-
                1/3 * ((1 - 1/(8 * pi)) * cos(b1) + 1)))
}

##############################################
# x.to.obj indicates that P1 chooses x1 and P2 chooses x2
x.to.obj   <- c(1,2)

##############################################
# Define a discretization of the problem: each player can choose between 21 strategies
# The ensemble of combined strategies is a 21x21 cartesian grid

# n.s is the number of strategies (vector)
n.s <- rep(21, 2)
# gridtype is the type of discretization
gridtype <- 'cartesian'

integcontrol <- list(n.s=n.s, gridtype=gridtype)

##############################################
# Run solver with 6 initial points, 14 iterations
n.init <- 6 # number of initial points (space-filling)
n.ite <- 14 # number of iterations (sequential infill points)

res <- solve_game(fun, equilibrium = "NE", crit = "sur", n.init=n.init, n.ite=n.ite,
                  d = 2, nobj=2, x.to.obj = x.to.obj, integcontrol=integcontrol,
                  ncores = ncores, trace=1, seed=1)

##############################################
# Get estimated equilibrium and corresponding pay-off
NE <- res$Eq.design
Poff <- res$Eq.poff

##############################################
# Draw results
plotGame(res)

##############################################
# See solve_game for other examples
##############################################
}
}
\author{
Victor Picheny, Mickael Binois
}
\references{
V. Picheny, M. Binois, A. Habbal (2016+), A Bayesian optimization approach to find Nash equilibria,
\emph{https://arxiv.org/abs/1611.02440}.
}
\seealso{
\code{\link[DiceKriging]{DiceKriging}}, \code{\link[DiceOptim]{DiceOptim}}, \code{\link[KrigInv]{KrigInv}}, \code{\link[GPareto]{GPareto}}
}

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