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Tip revision: fc5fe8dd84bb342207f75fad61fd28ffab80fb8d authored by hudson@kremvax on 08 July 2009, 02:37:24 UTC
Zebra adjustments to avoid writing over the recording circle
Zebra adjustments to avoid writing over the recording circle
Tip revision: fc5fe8d
bmp.h
#ifndef _bmp_h_
#define _bmp_h_
/** \file
* Drawing routines for the bitmap VRAM.
*
* These are Magic Lantern routines to draw shapes and text into
* the LVRAM for display on the LCD or HDMI output.
*/
#include "dryos.h"
#include "font.h"
/** Returns a pointer to the real BMP vram */
static inline uint8_t *
bmp_vram(void)
{
return bmp_vram_info[1].vram2;
}
/** Returns the width, pitch and height of the BMP vram.
* These should check the current mode since we might be in
* HDMI output mode, which uses the full 960x540 space.
*/
static inline uint32_t bmp_width(void) { return 720; }
static inline uint32_t bmp_pitch(void) { return 960; }
static inline uint32_t bmp_height(void) { return 480; }
/** Font specifiers include the font, the fg color and bg color */
#define FONT_MASK 0x000F0000
#define FONT_LARGE 0x00030000
#define FONT_MED 0x00020000
#define FONT_SMALL 0x00010000
#define FONT(font,fg,bg) ( 0 \
| ((font) & FONT_MASK) \
| ((bg) & 0xFF) << 8 \
| ((fg) & 0xFF) << 0 \
)
static inline struct font *
fontspec_font(
unsigned fontspec
)
{
switch( fontspec & FONT_MASK )
{
default:
case FONT_SMALL: return &font_small;
case FONT_MED: return &font_med;
case FONT_LARGE: return &font_large;
}
}
static inline unsigned
fontspec_fg(
unsigned fontspec
)
{
return (fontspec >> 0) & 0xFF;
}
static inline unsigned
fontspec_bg(
unsigned fontspec
)
{
return (fontspec >> 8) & 0xFF;
}
static inline unsigned
fontspec_height(
unsigned fontspec
)
{
return fontspec_font(fontspec)->height;
}
extern void
bmp_printf(
unsigned fontspec,
unsigned x,
unsigned y,
const char * fmt,
...
) __attribute__((format(printf,4,5)));
extern void
bmp_hexdump(
unsigned fontspec,
unsigned x,
unsigned y,
const void * buf,
size_t len
);
extern void
bmp_puts(
unsigned fontspec,
unsigned x,
unsigned y,
const char * s
);
/** Fill the screen with a bitmap palette */
extern void
bmp_draw_palette( void );
/** Fill a section of bitmap memory with solid color
* Only has a four-pixel resolution in X.
*/
extern void
bmp_fill(
uint8_t color,
uint32_t x,
uint32_t y,
uint32_t w,
uint32_t h
);
/** Some selected colors */
#define COLOR_BG 0x03 // transparent black
#define COLOR_WHITE 0x01 // Normal white
#define COLOR_BLUE 0x0B // normal blue
#define COLOR_RED 0x08 // normal red
static inline uint32_t
color_word(
uint8_t color
)
{
return 0
| ( color << 24 )
| ( color << 16 )
| ( color << 8 )
| ( color << 0 )
;
}
#endif