https://bitbucket.org/hudson/magic-lantern
Tip revision: 7e280c83205f602a1711323e343f071b95f51e3f authored by alex@thinkpad on 29 June 2012, 09:00:21 UTC
Fixed black level (was disabled in backend but enabled in menu)
Fixed black level (was disabled in backend but enabled in menu)
Tip revision: 7e280c8
af_patterns.h
#ifndef AF_PATTERNS_H_
#define AF_PATTERNS_H_
// some definitions from main.h
#define IS_EOL(item) (item->pattern == AF_PATTERN_END_OF_LIST)
#define END_OF_LIST {AF_PATTERN_END_OF_LIST, 0, 0, 0, 0, 0 }
#define TRUE 1
// done
// AF patterns, from 400plus's main.h (codes are slightly different)
// These might be camera-specific, but codes are the same on 550D and 60D
// [5] Values for "af_point" (can be ORed together to form patterns)
#if defined(CONFIG_50D) || defined(CONFIG_5D2)
#define AF_POINT_C 0x01 // Center
#define AF_POINT_T 0x02 // Top
#define AF_POINT_B 0x04 // Bottom
#define AF_POINT_TL 0x08 // Top-left
#define AF_POINT_TR 0x10 // Top-right
#define AF_POINT_BL 0x20 // Bottom-left
#define AF_POINT_BR 0x40 // Bottom-right
#define AF_POINT_L 0x80 // Left
#define AF_POINT_R 0x100 // Right
#else
#define AF_POINT_C 0x0100 // Center
#define AF_POINT_T 0x0200 // Top
#define AF_POINT_B 0x0400 // Bottom
#define AF_POINT_TL 0x0800 // Top-left
#define AF_POINT_TR 0x1000 // Top-right
#define AF_POINT_BL 0x2000 // Bottom-left
#define AF_POINT_BR 0x4000 // Bottom-right
#define AF_POINT_L 0x8000 // Left
#define AF_POINT_R 0x0001 // Right
#endif
#define AF_PATTERN_NONE 0
#define AF_PATTERN_CENTER AF_POINT_C
#define AF_PATTERN_SQUARE AF_POINT_C | AF_POINT_TL | AF_POINT_TR | AF_POINT_BL | AF_POINT_BR
#define AF_PATTERN_TOP AF_POINT_T
#define AF_PATTERN_TOPTRIANGLE AF_POINT_T | AF_POINT_TL | AF_POINT_TR
#define AF_PATTERN_TOPDIAMOND AF_POINT_T | AF_POINT_TL | AF_POINT_TR | AF_POINT_C
#define AF_PATTERN_TOPHALF AF_POINT_T | AF_POINT_TL | AF_POINT_TR | AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_BOTTOM AF_POINT_B
#define AF_PATTERN_BOTTOMTRIANGLE AF_POINT_B | AF_POINT_BL | AF_POINT_BR
#define AF_PATTERN_BOTTOMDIAMOND AF_POINT_B | AF_POINT_BL | AF_POINT_BR | AF_POINT_C
#define AF_PATTERN_BOTTOMHALF AF_POINT_B | AF_POINT_BL | AF_POINT_BR | AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_TOPLEFT AF_POINT_TL
#define AF_PATTERN_TOPRIGHT AF_POINT_TR
#define AF_PATTERN_BOTTOMLEFT AF_POINT_BL
#define AF_PATTERN_BOTTOMRIGHT AF_POINT_BR
#define AF_PATTERN_LEFT AF_POINT_L
#define AF_PATTERN_LEFTTRIANGLE AF_POINT_L | AF_POINT_TL | AF_POINT_BL
#define AF_PATTERN_LEFTDIAMOND AF_POINT_L | AF_POINT_TL | AF_POINT_BL | AF_POINT_C
#define AF_PATTERN_LEFTHALF AF_POINT_L | AF_POINT_TL | AF_POINT_BL | AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_RIGHT AF_POINT_R
#define AF_PATTERN_RIGHTTRIANGLE AF_POINT_R | AF_POINT_TR | AF_POINT_BR
#define AF_PATTERN_RIGHTDIAMOND AF_POINT_R | AF_POINT_TR | AF_POINT_BR | AF_POINT_C
#define AF_PATTERN_RIGHTHALF AF_POINT_R | AF_POINT_TR | AF_POINT_BR | AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_HLINE AF_POINT_C | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_VLINE AF_POINT_C | AF_POINT_T | AF_POINT_B
#define AF_PATTERN_ALL AF_POINT_C | AF_POINT_T | AF_POINT_B | AF_POINT_TL | AF_POINT_TR | AF_POINT_BL | AF_POINT_BR | AF_POINT_L | AF_POINT_R
#define AF_PATTERN_END_OF_LIST -1
typedef struct {
int pattern;
int next_center;
int next_top;
int next_bottom;
int next_left;
int next_right;
} type_PATTERN_MAP_ITEM;
typedef enum {
DIRECTION_CENTER,
DIRECTION_UP,
DIRECTION_DOWN,
DIRECTION_LEFT,
DIRECTION_RIGHT
} type_DIRECTION;
extern void afp_enter ();
extern void afp_center ();
extern void afp_top ();
extern void afp_bottom ();
extern void afp_left ();
extern void afp_right ();
#endif /* AF_PATTERNS_H_ */