https://github.com/Kitware/CMake
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Tip revision: fed67fa40d7b6e34ee7c8565694bd54af61aed73 authored by Brad King on 12 November 2021, 14:15:07 UTC
CMake 3.22.0-rc3
Tip revision: fed67fa
CMakeSystemSpecificInitialize.cmake
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.


# This file is included by cmGlobalGenerator::EnableLanguage.
# It is included before the compiler has been determined.

# The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler
# wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME
# but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files.
#
# It is useful to share the same aforementioned configuration files and
# avoids duplicating them in case of tightly related platforms.
#
# An example are the platforms supported by Xcode (macOS, iOS, tvOS,
# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
# set to Apple which results in using
# Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")

include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)

set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)
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