https://github.com/Kitware/CMake
Tip revision: e3747a2d4be427e97af01ca1cce1c6641d4dff74 authored by Brad King on 24 October 2023, 17:46:27 UTC
CMake 3.28.0-rc3
CMake 3.28.0-rc3
Tip revision: e3747a2
Haiku.cmake
set(CMAKE_DL_LIBS "")
set(CMAKE_SHARED_LIBRARY_C_FLAGS "-fPIC")
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-shared")
set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG_SEP ":")
set(CMAKE_SHARED_LIBRARY_RPATH_ORIGIN_TOKEN "\$ORIGIN")
set(CMAKE_SHARED_LIBRARY_RPATH_LINK_C_FLAG "-Wl,-rpath-link,")
set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-Wl,-soname,")
set(CMAKE_EXE_EXPORTS_C_FLAG "-Wl,--export-dynamic")
# Determine, if the C or C++ compiler is configured for a secondary
# architecture. If so, that will change the search paths we set below. We check
# whether the compiler's library search paths contain a
# "/boot/system/develop/lib/<subdir>/", which we assume to be the secondary
# architecture specific subdirectory and extract the name of the architecture
# accordingly.
# First of all, find a C or C++ compiler we can run. The "arg1" is necessary
# here for compilers such as "distcc gcc-x86" or "ccache gcc-x86"
# TODO See CMakeDetermineCompilerId.cmake for some more things we may want to do.
if(CMAKE_C_COMPILER)
set(__HAIKU_COMPILER ${CMAKE_C_COMPILER})
string (STRIP "${CMAKE_C_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
else()
set(__HAIKU_COMPILER ${CMAKE_CXX_COMPILER})
string (STRIP "${CMAKE_CXX_COMPILER_ARG1}" __HAIKU_COMPILER_FLAGS)
endif()
execute_process(
COMMAND ${__HAIKU_COMPILER} ${__HAIKU_COMPILER_FLAGS} -print-search-dirs
OUTPUT_VARIABLE _HAIKU_SEARCH_DIRS
RESULT_VARIABLE _HAIKU_SEARCH_DIRS_FOUND
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REGEX MATCH "libraries: =?([^\n]*:)?/boot/system/develop/lib/([^/]*)/?(:?\n+)" _dummy "${_HAIKU_SEARCH_DIRS}\n")
set(CMAKE_HAIKU_SECONDARY_ARCH "${CMAKE_MATCH_2}")
if(NOT CMAKE_HAIKU_SECONDARY_ARCH)
set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "")
unset(CMAKE_HAIKU_SECONDARY_ARCH)
else()
set(CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR "/${CMAKE_HAIKU_SECONDARY_ARCH}")
# Override CMAKE_*LIBRARY_ARCHITECTURE. This will cause FIND_LIBRARY to search
# the libraries in the correct subdirectory first. It still isn't completely
# correct, since the parent directories shouldn't be searched at all. The
# primary architecture library might still be found, if there isn't one
# installed for the secondary architecture or it is installed in a less
# specific location.
set(CMAKE_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
set(CMAKE_C_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
set(CMAKE_CXX_LIBRARY_ARCHITECTURE ${CMAKE_HAIKU_SECONDARY_ARCH})
endif()
list(APPEND CMAKE_SYSTEM_PREFIX_PATH
/boot/system/non-packaged
/boot/system
)
LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
/boot/system/non-packaged/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
/boot/system/develop/headers/os
/boot/system/develop/headers/os/app
/boot/system/develop/headers/os/device
/boot/system/develop/headers/os/drivers
/boot/system/develop/headers/os/game
/boot/system/develop/headers/os/interface
/boot/system/develop/headers/os/kernel
/boot/system/develop/headers/os/locale
/boot/system/develop/headers/os/mail
/boot/system/develop/headers/os/media
/boot/system/develop/headers/os/midi
/boot/system/develop/headers/os/midi2
/boot/system/develop/headers/os/net
/boot/system/develop/headers/os/opengl
/boot/system/develop/headers/os/storage
/boot/system/develop/headers/os/support
/boot/system/develop/headers/os/translation
/boot/system/develop/headers/os/add-ons/graphics
/boot/system/develop/headers/os/add-ons/input_server
/boot/system/develop/headers/os/add-ons/screen_saver
/boot/system/develop/headers/os/add-ons/tracker
/boot/system/develop/headers/os/be_apps/Deskbar
/boot/system/develop/headers/os/be_apps/NetPositive
/boot/system/develop/headers/os/be_apps/Tracker
/boot/system/develop/headers/3rdparty
/boot/system/develop/headers/bsd
/boot/system/develop/headers/glibc
/boot/system/develop/headers/gnu
/boot/system/develop/headers/posix
/boot/system/develop/headers${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
)
IF (CMAKE_HAIKU_SECONDARY_ARCH)
LIST(APPEND CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES
/boot/system/develop/headers
)
ENDIF (CMAKE_HAIKU_SECONDARY_ARCH)
LIST(APPEND CMAKE_HAIKU_C_INCLUDE_DIRECTORIES
${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES}
)
LIST(APPEND CMAKE_HAIKU_CXX_INCLUDE_DIRECTORIES
${CMAKE_HAIKU_COMMON_INCLUDE_DIRECTORIES})
LIST(APPEND CMAKE_SYSTEM_INCLUDE_PATH ${CMAKE_HAIKU_C_INCLUDE_DIRECTORIES})
LIST(APPEND CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES
/boot/system/non-packaged/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
/boot/system/develop/lib${CMAKE_HAIKU_SECONDARY_ARCH_SUBDIR}
)
LIST(APPEND CMAKE_PLATFORM_IMPLICIT_LINK_DIRECTORIES
${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES}
)
LIST(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_HAIKU_DEVELOP_LIB_DIRECTORIES})
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "/boot/system" CACHE PATH
"Install path prefix, prepended onto install directories." FORCE)
endif()