https://github.com/Kitware/CMake
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Tip revision: 01c62f4ff0587537566d06226f7b2e6d37d65c38 authored by Brad King on 19 July 2023, 17:56:04 UTC
CMake 3.26.5
Tip revision: 01c62f4
cmGlobalVisualStudio11Generator.h
/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#pragma once

#include "cmConfigure.h" // IWYU pragma: keep

#include <memory>
#include <set>
#include <string>

#include <cm/optional>

#include "cmGlobalVisualStudio10Generator.h"
#include "cmTransformDepfile.h"

class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;

/** \class cmGlobalVisualStudio11Generator  */
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
{
public:
  static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();

  bool MatchesGeneratorName(const std::string& name) const override;

  void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
                      bool optional) override;

  bool SupportsCustomCommandDepfile() const override { return true; }

  cm::optional<cmDepfileFormat> DepfileFormat() const override
  {
    return cmDepfileFormat::MSBuildAdditionalInputs;
  }

protected:
  cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
                                  std::string const& platformInGeneratorName);

  bool InitializeWindowsPhone(cmMakefile* mf) override;
  bool InitializeWindowsStore(cmMakefile* mf) override;
  bool SelectWindowsPhoneToolset(std::string& toolset) const override;
  bool SelectWindowsStoreToolset(std::string& toolset) const override;

  // Used to verify that the Desktop toolset for the current generator is
  // installed on the machine.
  virtual bool IsWindowsDesktopToolsetInstalled() const;

  // These aren't virtual because we need to check if the selected version
  // of the toolset is installed
  bool IsWindowsPhoneToolsetInstalled() const;
  bool IsWindowsStoreToolsetInstalled() const;

  bool UseFolderProperty() const override;
  static std::set<std::string> GetInstalledWindowsCESDKs();

  /** Return true if target system supports debugging deployment. */
  bool TargetSystemSupportsDeployment() const override;

private:
  class Factory;
  friend class Factory;
};
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