https://github.com/Kitware/CMake
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Tip revision: f96f1aa5711118dfa410cfae0a8b83e9cc888646 authored by Brad King on 08 March 2019, 12:34:57 UTC
CMake 3.14.0-rc4
Tip revision: f96f1aa
Directory.hxx.in
/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing#kwsys for details.  */
#ifndef @KWSYS_NAMESPACE@_Directory_hxx
#define @KWSYS_NAMESPACE@_Directory_hxx

#include <@KWSYS_NAMESPACE@/Configure.h>

#include <string>

namespace @KWSYS_NAMESPACE@ {

class DirectoryInternals;

/** \class Directory
 * \brief Portable directory/filename traversal.
 *
 * Directory provides a portable way of finding the names of the files
 * in a system directory.
 *
 * Directory currently works with Windows and Unix operating systems.
 */
class @KWSYS_NAMESPACE@_EXPORT Directory
{
public:
  Directory();
  ~Directory();

  /**
   * Load the specified directory and load the names of the files
   * in that directory. 0 is returned if the directory can not be
   * opened, 1 if it is opened.
   */
  bool Load(const std::string&);

  /**
   * Return the number of files in the current directory.
   */
  unsigned long GetNumberOfFiles() const;

  /**
   * Return the number of files in the specified directory.
   * A higher performance static method.
   */
  static unsigned long GetNumberOfFilesInDirectory(const std::string&);

  /**
   * Return the file at the given index, the indexing is 0 based
   */
  const char* GetFile(unsigned long) const;

  /**
   * Return the path to Open'ed directory
   */
  const char* GetPath() const;

  /**
   * Clear the internal structure. Used internally at beginning of Load(...)
   * to clear the cache.
   */
  void Clear();

private:
  // Private implementation details.
  DirectoryInternals* Internal;

  Directory(const Directory&);      // Not implemented.
  void operator=(const Directory&); // Not implemented.
};                                  // End Class: Directory

} // namespace @KWSYS_NAMESPACE@

#endif
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