https://github.com/PedroAcevedo/MotionCaptureOptimizer
Tip revision: 7b3fd5816553272194877457cc396aa90c75e497 authored by PedroAcevedo on 13 July 2023, 15:55:00 UTC
Update README.md
Update README.md
Tip revision: 7b3fd58
README.md
# Optimizing retroreflective marker set for motion capturing props
#### *A method that finds an optimal marker set configuration for any given prop (3D object).*
---
### Some information
If you cite this work, remember to use the following Bibtex entry to cite our paper.
```
Coming soon!
```
Citation for non-latex users:
```
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---
### Get Started
<b>Step 1) </b>
Download and Install Unity Hub
https://public-cdn.cloud.unity3d.com/hub/prod/UnityHubSetup.exe
<b>Step 2) </b>
Download the Unity 2020.3.18f1 version from the "Installs" tab.
<b>Step 3) </b>
Clone the project from GitHub as follows:
```
git clone https://github.com/PedroAcevedo/MotionCaptureOptimizer
```
<b>Step 4) </b>
Open the project with Unity Hub.
<b>Step 5) </b>
Go to Assets/Scenes/MainScene.unity and select the scene on Unity.
<b>Step 6) </b>
Press the play button on the top menu. And the algorithm will execute like this:
![marker-set-method-run-3](https://github.com/PedroAcevedo/pcg-side-scroller-game/assets/25890069/3e49c5d8-4fb8-47f9-8b2c-006bb718c891)
<b>Step 7) </b>
You can change parameters to obtain more results and analyze different props from the props list in the editor config.
![Unity environment and config script](https://github.com/PedroAcevedo/pcg-side-scroller-game/assets/25890069/c3280e7f-35f4-4028-acf5-bb58aebc7ae1)
### Reproduce Figure 5
To reproduce one of the outputs from Figure 5, we can follow the next steps:
1. Select the Assets/Scenes/MainScene.unity scene.
2. Press the play button in the top menu.
3. Wait until the algorithm finishes, and you can see the optimized marker set layout on the prop (Umbrella) on a white background.
4. You can take a screenshot by pressing the left mouse button, which will be saved in the "Assets/Screenshot." folder.
5. Press the "X" button to display different prop designs and markers.