https://github.com/scummvm/scummvm
Raw File
Tip revision: 266aef932a8a052df897e4d79b4572e5d169916f authored by Travis Howell on 22 April 2009, 12:04:30 UTC
Sync fixes for Kyra game engine:
Tip revision: 266aef9
main.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef BASE_MAIN_H
#define BASE_MAIN_H

#include "common/scummsys.h"

//
// The scummvm main entry point, to be invoked by ports
//
extern "C" int scummvm_main(int argc, char *argv[]);

#endif
back to top