https://github.com/scummvm/scummvm
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Tip revision: b7cab6b4a3187d131aa98a3101bd545aa98a7034 authored by Eugene Sandulenko on 30 August 2020, 11:43:57 UTC
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Tip revision: b7cab6b
readme-psp2.md
Prerequisites
=============
- A homebrew enabled PlayStation Vita console.
- At least one ScummVM supported game. The list of compatible games can be seen here: https://www.scummvm.org/compatibility/
The page https://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on https://scummvm.org/demos/

Installing
==========
From a computer, download the installable package. Unzip and copy the .vpk file it to the PlayStation Vita and install it.

Configuring and playing games
=============================
The user manual describes how to add games to ScummVM and launch them : https://wiki.scummvm.org/index.php/User_Manual

PlayStation Vita Specifics
==========================
Saves are wrote in the ux0:/data/scummvm/saves folder.

Joypad button mapping
=====================
- Left stick     => Mouse
- R + Left stick => Slow Mouse
- Cross          => Left mouse button
- Circle         => Right mouse button
- DPad           => Cursor Keys (useful for character motion)
- R + DPad       => Diagonal Cursor Keys
- L Trigger      => Game menu (F5)
- R Trigger      => Shift (used to enable Mass Add in menu)
- Square         => Period '.' (used to skip dialog lines)
- R + Square     => Space ' '
- Triangle       => Escape (used to skip cutscenes)
- R + Triangle   => Return
- Start          => ScummVM's global in-game menu
- Select         => Toggle virtual keyboard
- R + Select     => AGI predictive input dialog

Disclaimer
==========
Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

Building from source
====================
This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK.

The dependencies needed to build it are :

- The toolchain from https://github.com/vitadev/vdpm
- zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
- libmad from https://github.com/Cpasjuste/libmad-psp2
- SDL2 from https://github.com/Cpasjuste/SDL-Vita
- ScummVM from https://github.com/scummvm/scummvm
- The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d
copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
- The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi/lib

Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

./configure --host=psp2 && make psp2vpk

Thanks
======
Xavier from consoleX for donating a ps vita device
xerpi for initial SDL2 port
VITASDK and henkaku developers
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