https://github.com/scummvm/scummvm
Raw File
Tip revision: b152eca029b7a2ca8c4f343edf3787a28433435e authored by Eugene Sandulenko on 24 May 2011, 21:39:01 UTC
RELEASE: This is 1.3.0
Tip revision: b152eca
cursor.cpp
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */



#include "common/events.h"
#include "common/system.h"

#include "graphics/cursorman.h"

#include "agos/agos.h"

namespace AGOS {

static const uint16 _common_mouseInfo[32] = {
	0xC000, 0x8000, 0xE000, 0xC000, 0xF000, 0xE000, 0xF800, 0xF000,
	0xFC00, 0xF800, 0xFE00, 0xFC00, 0xFC00, 0xF000, 0x9800, 0x9000,
	0x0C00, 0x0800, 0x0C00, 0x0800, 0x0600, 0x0400, 0x0000, 0x0000,
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};

static const uint16 _common_handInfo[32] = {
	0x01C0, 0x01C0, 0x07F0, 0x0770, 0x07F0, 0x0550, 0x07FC, 0x055C,
	0x07FC, 0x0554, 0x3FFC, 0x3D54, 0x3FFC, 0x2554, 0x3FFE, 0x2402,
	0x1FFC, 0x1204, 0x1FFC, 0x1004, 0x0FF8, 0x0808, 0x07F8, 0x0408,
	0x03F8, 0x03F8, 0x03F8, 0x0208, 0x03F8, 0x03F8, 0x0000, 0x0000
};

static const uint16 _common_shieldInfo1[32] = {
	0x0000, 0x0000, 0x2184, 0x2004, 0x33CC, 0x300C, 0x3FFC, 0x3E7C,
	0x3FFC, 0x3E7C, 0x3FFC, 0x3E7C, 0x3FFC, 0x0000, 0x3FFC, 0x3E7C,
	0x3FFC, 0x3E7C, 0x1FF8, 0x1E78, 0x1FF8, 0x1E78, 0x0FF0, 0x0E70,
	0x07E0, 0x0660, 0x03C0, 0x0240, 0x0180, 0x0000, 0x0000, 0x0000
};

static const uint16 _common_shieldInfo2[32] = {
	0x0000, 0x0000, 0x2184, 0x2004, 0x33CC, 0x300C, 0x3FFC, 0x3E7C,
	0x3FFC, 0x2004, 0x3FFC, 0x2004, 0x3FFC, 0x0000, 0x3FFC, 0x2000,
	0x3FFC, 0x2004, 0x1FF8, 0x1008, 0x1FF8, 0x1008, 0x0FF0, 0x0810,
	0x07E0, 0x0420, 0x03C0, 0x0240, 0x0180, 0x0000, 0x0000, 0x0000,
};

static const uint16 _common_swordInfo1[32] = {
	0x0000, 0x0000, 0xC000, 0x4000, 0xF000, 0x7000, 0x7800, 0x3800,
	0x3C00, 0x1C00, 0x1E00, 0x0E00, 0x0F00, 0x0700, 0x0780, 0x0380,
	0x03C6, 0x01C0, 0x01FF, 0x00E6, 0x00FE, 0x007C, 0x007C, 0x0038,
	0x00FC, 0x0078, 0x01FE, 0x00CC, 0x01CF, 0x0086, 0x0086, 0x0000
};

static const uint16 _common_swordInfo2[32] = {
	0x0000, 0x0000, 0x4000, 0x0000, 0x7000, 0x0000, 0x3800, 0x0000,
	0x1C00, 0x0000, 0x0E00, 0x0000, 0x0700, 0x0000, 0x0380, 0x0000,
	0x01C0, 0x0000, 0x00E6, 0x0000, 0x007C, 0x0000, 0x0038, 0x0000,
	0x0078, 0x0000, 0x00CC, 0x0000, 0x0086, 0x0000, 0x0000, 0x0000,
};

static const uint16 _common_lightningInfo1[32] = {
	0x0000, 0x0000, 0xC000, 0x4000, 0xE000, 0x6000, 0xF020, 0x7000,
	0x7860, 0x3820, 0x7CE0, 0x3C60, 0x3FF0, 0x1EF0, 0x3FF0, 0x1FF0,
	0x1FF8, 0x0FF8, 0x1FF8, 0x0FF8, 0x0F7C, 0x073C, 0x0E3C, 0x061C,
	0x061E, 0x020E, 0x040E, 0x0006, 0x0006, 0x0002, 0x0002, 0x0000,
};

static const uint16 _common_lightningInfo2[32] = {
	0x0000, 0x0000, 0xC000, 0x0000, 0xE000, 0x0000, 0xF020, 0x0000,
	0x7860, 0x0000, 0x7CE0, 0x0000, 0x3FF0, 0x0000, 0x3FF0, 0x0000,
	0x1FF8, 0x0000, 0x1FF8, 0x0000, 0x0F7C, 0x0000, 0x0E3C, 0x0000,
	0x061E, 0x0000, 0x040E, 0x0000, 0x0006, 0x0000, 0x0002, 0x0000,
};

static const uint16 _common_crossbowInfo1[32] = {
	0x0000, 0x0000, 0x03E0, 0x07C0, 0x1FF8, 0x1FF0, 0x3FFC, 0x3FF8,
	0x7FFE, 0x7FFC, 0x7FFE, 0x7FFC, 0xF39E, 0xF39E, 0xE38E, 0xE38E,
	0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386, 0xC386,
	0x8002, 0x8002, 0x8002, 0x8002, 0x0000, 0x0000, 0x0000, 0x0000,
};

static const uint16 _common_crossbowInfo2[32] = {
	0x0000, 0x0000, 0x03E0, 0x0000, 0x1FF8, 0x0000, 0x3FFC, 0x0000,
	0x7FFE, 0x0000, 0x7FFE, 0x0000, 0xF39E, 0x0000, 0xE38E, 0x0000,
	0xC386, 0x0000, 0xC386, 0x0000, 0xC386, 0x0000, 0xC386, 0x0000,
	0x8002, 0x0000, 0x8002, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
};

static const uint16 _common_moveForward[32] = {
	0x0180, 0x0100, 0x03C0, 0x0380, 0x07E0, 0x07C0, 0x0FF0, 0x0FE0,
	0x1FF8, 0x1FF0, 0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380,
	0x03C0, 0x0380, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};

static const uint16 _common_moveRight[32] = {
	0x00C0, 0x0080, 0x00E0, 0x00C0, 0x00F0, 0x00E0, 0x1FF8, 0x1FF0,
	0x3FFC, 0x3FF8, 0x3FF8, 0x3FF0, 0x3CF0, 0x38E0, 0x3CE0, 0x38C0,
	0x3CC0, 0x3880, 0x3C00, 0x3800, 0x3C00, 0x3800, 0x0000, 0x0000,
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};

static const uint16 _common_moveBack[32] = {
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380, 0x03C0, 0x0380,
	0x1FF8, 0x1FF0, 0x0FF0, 0x0FE0, 0x07E0, 0x07C0, 0x03C0, 0x0380,
	0x0180, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};

static const uint16 _common_moveLeft[32] = {
	0x0C00, 0x0800, 0x1C00, 0x1800, 0x3C00, 0x3800, 0x7FE0, 0x7FC0,
	0xFFF0, 0xFFE0, 0x7FF0, 0x7FE0, 0x3CF0, 0x38E0, 0x1CF0, 0x18E0,
	0x0CF0, 0x08E0, 0x00F0, 0x00E0, 0x00F0, 0x00E0, 0x0000, 0x0000,
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};

static const byte _simon2_cursors[10][256] = {
	// cross hair
	{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xec,0xec,0xec,0xec,0xec,0xef,0xff,0xea,0xff,0xef,0xec,0xec,0xec,0xec,0xec,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// examine
	{ 0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xef,0xee,0xeb,0xe4,0xe4,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xec,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xeb,0xee,0xef,0xee,0xee,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xeb,0xef,0xef,0xef,0xec,0xee,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xeb,0xef,0xef,0xee,0xef,0xef,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xeb,0xee,0xef,0xef,0xef,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xee,0xe4,0xec,0xef,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xeb,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xeb,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// pick up
	{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe7,0xe7,0xe8,0xe8,0xe8,0xe8,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xe5,0xe6,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe8,0xe9,0xe7,0xe5,0xff,0xff,
	  0xff,0xe5,0xe6,0xe7,0xe6,0xe5,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,
	  0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,
	  0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe5,0xff,
	  0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,
	  0xff,0xef,0xee,0xeb,0xee,0xef,0xff,0xff,0xff,0xff,0xef,0xee,0xeb,0xee,0xef,0xff,
	  0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,
	  0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xe4,0xeb,0xef,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xeb,0xeb,0xeb,0xef,0xef,0xeb,0xeb,0xeb,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xef,0xee,0xee,0xee,0xee,0xe1,0xe1,0xef,0xff,0xff,0xff,0xe4,
	  0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xeb,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xeb,0xec,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe4 },
	// give
	{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe9,0xe7,0xe8,0xe8,0xe8,0xe7,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xe5,0xe7,0xea,0xe8,0xe8,0xe8,0xea,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe7,0xe8,0xe8,0xea,0xe9,0xea,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,
	  0xe5,0xe7,0xe9,0xe8,0xe8,0xe9,0xec,0xe9,0xe8,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,
	  0xe5,0xe7,0xe7,0xe9,0xe8,0xec,0xe9,0xec,0xe8,0xe9,0xe7,0xe6,0xe5,0xff,0xff,0xff,
	  0xe5,0xe7,0xe7,0xe8,0xec,0xe9,0xe9,0xe9,0xec,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,
	  0xe5,0xe7,0xe7,0xea,0xe8,0xe9,0xe9,0xe9,0xe7,0xec,0xec,0xe4,0xe5,0xff,0xff,0xff,
	  0xe5,0xe7,0xe7,0xe9,0xe7,0xe8,0xe9,0xe7,0xe6,0xec,0xe4,0xec,0xe4,0xef,0xff,0xff,
	  0xe5,0xe6,0xe7,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe4,0xec,0xe4,0xec,0xe4,0xef,0xff,
	  0xff,0xe5,0xe6,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe4,0xec,0xe4,0xec,0xeb,0xff,
	  0xff,0xff,0xe5,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe6,0xe4,0xec,0xeb,0xef,0xff,
	  0xff,0xff,0xff,0xe8,0xe7,0xe7,0xe8,0xe6,0xe6,0xe7,0xff,0xef,0xeb,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// talk
	{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe8,0xe7,0xe6,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe6,0xe9,0xea,0xe6,0xea,0xe9,0xe8,0xe9,0xe8,0xe7,0xe5,0xff,0xff,0xff,
	  0xff,0xe5,0xe7,0xe5,0xef,0xe5,0xec,0xea,0xe5,0xea,0xec,0xe5,0xe9,0xe6,0xff,0xff,
	  0xff,0xe5,0xe6,0xe5,0xef,0xef,0xef,0xe5,0xef,0xef,0xe5,0xef,0xef,0xe8,0xe5,0xff,
	  0xff,0xe5,0xe9,0xea,0xe5,0xe8,0xe7,0xe6,0xe6,0xe8,0xe7,0xe5,0xec,0xe9,0xe5,0xff,
	  0xff,0xe5,0xe9,0xe8,0xe5,0xe7,0xe8,0xe8,0xe9,0xe9,0xe8,0xe5,0xe9,0xe9,0xe5,0xff,
	  0xff,0xe5,0xe6,0xec,0xea,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe5,0xec,0xe8,0xe5,0xff,
	  0xff,0xff,0xe5,0xe9,0xe8,0xe9,0xe5,0xe8,0xe5,0xe8,0xe5,0xe9,0xe9,0xe7,0xe5,0xff,
	  0xff,0xff,0xe5,0xe7,0xe9,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xe5,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe9,0xe9,0xe9,0xe9,0xe9,0xe8,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// use
	{ 0xff,0xff,0xff,0xff,0xff,0xee,0xe1,0xeb,0xee,0xef,0xef,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xef,0xe4,0xeb,0xee,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xe4,0xeb,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xec,0xe4,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xeb,0xe4,0xe4,0xee,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xee,0xeb,0xeb,0xeb,0xe1,0xef,0xee,0xef,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xef,0xef,0xee,0xeb,0xeb,0xe4,0xee,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xee,0xe4,0xeb,0xef,0xff,
	  0xff,0xff,0xff,0xe5,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xef,0xee,0xef,0xff,0xff,
	  0xff,0xff,0xe5,0xe6,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,
	  0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xe5,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// wear
	{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xeb,0xed,0xe4,0xe2,0xeb,0xee,0xee,0xee,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xe2,0xec,0xe2,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xeb,0xed,0xeb,0xee,0xef,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xef,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xef,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xef,0xe2,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xef,0xef,0xef,0xe1,0xe4,0xe4,0xe4,0xe1,0xeb,0xee,0xef,0xef,0xef,0xff,0xff,
	  0xef,0xee,0xee,0xef,0xee,0xee,0xee,0xee,0xee,0xef,0xef,0xef,0xee,0xee,0xef,0xff,
	  0xff,0xef,0xef,0xee,0xe1,0xe2,0xe4,0xe4,0xe4,0xeb,0xe1,0xee,0xef,0xef,0xff,0xff,
	  0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// move
	{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
	  0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
	  0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
	  0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
	  0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
	  0xff,0xe1,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe1,0xff,
	  0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
	  0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
	  0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
	  0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
	  0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
	// open
	{ 0xff,0xff,0xe5,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xff,0xe5,0xe7,0xe6,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xe7,0xe5,0xff,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe5,0xff,0xff,0xff,
	  0xff,0xe5,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe5,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xea,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe6,0xe6,0xe6,0xe6,0xe6,0xe6,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xe5,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe5,0xff,0xff,0xff,0xff },
	// question mark
	{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xea,0xe9,0xea,0xec,0xe9,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe8,0xe7,0xe8,0xea,0xec,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xe5,0xe8,0xe9,0xec,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe8,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xec,0xea,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xea,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe9,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
	  0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
};

// Feeble Files specific
static const byte _mouseOffs[29 * 32] = {
	6,0,15,21,16,21,14,21,15,21,16,21,16,21,16,21,15,21,15,21,15,21,14,21,12,21,12,21,12,21,12,21,
	6,2,10,12,9,12,8,11,7,10,6,9,4,8,3,7,1,7,0,6,3,7,4,8,6,9,7,10,8,11,9,12,
	0,0,0,0,0,0,0,0,0,1,0,3,0,3,0,4,1,4,1,3,2,3,2,2,1,3,0,4,0,3,0,0,

	0,0,5,16,4,19,2,21,1,21,1,21,1,21,1,18,3,9,6,2,6,0,3,6,4,12,4,13,4,13,4,14,
	0,0,6,13,5,15,4,16,3,19,2,19,2,19,2,18,1,16,4,10,7,3,7,0,4,2,4,6,0,0,0,0,

	0,0,7,0,7,1,8,1,11,1,13,1,9,1,6,1,6,0,6,0,6,0,7,0,11,0,13,0,9,0,7,0,

	0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

// SAM icons
	0,0,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3,
	0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
	0,0,5,5,5,5,5,5,5,5,5,4,1,1,2,2,3,3,5,5,7,6,9,8,11,10,14,13,16,16,0,0,
	0,0,4,3,5,2,4,2,4,3,5,3,5,2,4,2,4,3,5,3,5,2,4,3,4,3,5,3,5,2,4,2,

// Asteroid Map icons
	0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,3,0,4,1,5,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,8,0,7,0,8,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Other icons
	0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,7,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,7,3,4,3,2,4,0,5,0,7,0,7,0,5,2,4,4,3,7,3,0,0,0,0,0,0,0,0,0,0,
	0,0,12,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
// Vent icons
	0,0,8,3,7,3,6,3,5,3,4,3,3,3,2,3,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,2,3,3,3,4,3,8,3,10,3,12,3,14,3,17,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,3,14,4,12,5,10,6,9,7,8,7,7,8,6,9,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,2,3,3,2,3,4,3,4,3,5,3,4,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

	0,0,7,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,9,9,9,10,8,11,7,11,7,11,8,11,9,10,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
	0,0,10,7,10,6,10,5,10,4,10,3,10,4,10,5,10,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};

#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::handleMouseMoved() {
	uint x;

	if (getGameId() != GID_DIMP && _mouseHideCount) {
		CursorMan.showMouse(false);
		return;
	}

	CursorMan.showMouse(true);
	_mouse = _eventMan->getMousePos();

	x = 0;
	if (_lastHitArea3 == 0 && _leftButtonDown) {
		_verbHitArea = 300;
		_leftButtonDown = false;
		x = 1;
	}

	if (_rightButtonDown) {
		_verbHitArea = (getGameId() == GID_DIMP) ? 301 : 300;
		_rightButtonDown = false;
		x = 1;
	}

	boxController(_mouse.x, _mouse.y, x);
	_lastHitArea3 = _lastHitArea;
	if (x == 1 && _lastHitArea == NULL)
		_lastHitArea3 = (HitArea *) -1;

	drawMousePointer();
}
#endif

void AGOSEngine_Simon1::handleMouseMoved() {
	uint x;

	if (_mouseHideCount) {
		CursorMan.showMouse(false);
		return;
	}

	CursorMan.showMouse(true);
	_mouse = _eventMan->getMousePos();

	if (_defaultVerb) {
		uint id = 101;
		if (_mouse.y >= 136)
			id = 102;
		if (_defaultVerb != id)
			resetVerbs();
	}

	if (getGameType() == GType_FF) {
		if (getBitFlag(99)) { // Oracle
			if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
				setBitFlag(98, true);
			} else {
				if (getBitFlag(98)) {
					_variableArray[254] = 63;
				}
			}
		} else if (getBitFlag(88)) { // Close Up
			if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
				setBitFlag(87, true);
			} else {
				if (getBitFlag(87)) {
					_variableArray[254] = 75;
				}
			}
		}

		if (_rightButtonDown) {
			_rightButtonDown = false;
			setVerb(NULL);
		}
	} else if (getGameType() == GType_SIMON2) {
		if (getBitFlag(79)) {
			if (!_vgaVar9) {
				if (_mouse.x >= 315 || _mouse.x < 9)
					goto get_out2;
				_vgaVar9 = 1;
			}
			if (_scrollCount == 0) {
				if (_mouse.x >= 315) {
					if (_scrollX != _scrollXMax)
						_scrollFlag = 1;
				} else if (_mouse.x < 8) {
					if (_scrollX != 0)
						_scrollFlag = -1;
				}
			}
		} else {
		get_out2:;
			_vgaVar9 = 0;
		}
	}

	if (_mouse != _mouseOld)
		_needHitAreaRecalc++;

	if (_leftButtonOld == 0 && _leftButtonCount != 0) {
		boxController(_mouse.x, _mouse.y, 3);
	}
	_leftButtonOld = _leftButton;

	x = 0;
	if (_lastHitArea3 == 0 && _leftButtonDown) {
		_leftButtonDown = false;
		x = 1;
	} else {
		if (!_litBoxFlag && _needHitAreaRecalc == 0)
			goto get_out;
	}

	boxController(_mouse.x, _mouse.y, x);
	_lastHitArea3 = _lastHitArea;
	if (x == 1 && _lastHitArea == NULL)
		_lastHitArea3 = (HitArea *) -1;

get_out:
	_mouseOld = _mouse;
	drawMousePointer();

	_needHitAreaRecalc = 0;
	_litBoxFlag = false;
}

void AGOSEngine_PN::handleMouseMoved() {
	if (_mouseHideCount) {
		CursorMan.showMouse(false);
		return;
	}

	CursorMan.showMouse(true);
	_mouse = _eventMan->getMousePos();

	if (_leftClick == true) {
		_leftClick = false;
		if (_dragFlag) {
			_hitCalled = 4;
		} else if (_videoLockOut & 0x10) {
			if (_oneClick != 0) {
				_hitCalled = 2;
				_oneClick = 0;
			} else {
				_oneClick++;
			}
		} else {
			_hitCalled = 1;
		}
		_dragCount = 0;
	}

	if (_rightClick == true) {
		_rightClick = false;
		if (_hitCalled == 0)
			_hitCalled = 5;
	}

	if (_mouse != _mouseOld)
		_needHitAreaRecalc++;

	if (_leftButton != 0) {
		if (_dragCount <= 20) {
			_dragCount++;
			if (_dragCount > 20) {
				if (_videoLockOut & 0x10) {
					if (_oneClick == 0)
						_hitCalled = 3;
				} else {
					_hitCalled = 3;
				}
			}
		}
	} else if ((_videoLockOut & 0x10) && _oneClick != 0) {
		_oneClick++;
		if (_oneClick > 10) {
			_hitCalled = 1;
			_oneClick = 0;
		}
	}

	if (!_wiped)
		boxController(_mouse.x, _mouse.y, 0);

	_mouseOld = _mouse;
	drawMousePointer();

	_needHitAreaRecalc = 0;
	_litBoxFlag = false;
}

void AGOSEngine::handleMouseMoved() {
	uint x;

	if (_mouseHideCount) {
		CursorMan.showMouse(false);
		return;
	}

	CursorMan.showMouse(true);
	_mouse = _eventMan->getMousePos();

	if (getGameType() == GType_WW) {
		if (_variableArray[51] != 0 && _mouseCursor != _variableArray[51]) {
			_mouseCursor = _variableArray[51];
			_needHitAreaRecalc++;
		}
	} else if (getGameType() == GType_ELVIRA2) {
		if (_mouseCursor != _variableArray[72]) {
			_mouseCursor = _variableArray[72];
			_needHitAreaRecalc++;
		}
	} else if (getGameType() == GType_ELVIRA1) {
		if (_mouseCursor != _variableArray[438]) {
			_mouseCursor = _variableArray[438];
			_needHitAreaRecalc++;
		}
	}

	if (_leftClick == true) {
		_leftClick = false;
		if (_dragMode) {
			_dragEnd = true;
		} else {
			_oneClick = 1;
		}
		_dragCount = 0;
	}

	if (_mouse != _mouseOld)
		_needHitAreaRecalc++;

	if (_leftButtonOld == 0 && _leftButton != 0) {
		_lastClickRem = 0;
		boxController(_mouse.x, _mouse.y, 3);
	}
	_leftButtonOld = _leftButton;

	if (_dragMode || _lastHitArea3) {
		x = 0;
		if (_needHitAreaRecalc == 0)
			goto get_out;
		else
			goto boxstuff;
	}

	if (_leftButton != 0 && _dragAccept && _lastClickRem != NULL) {
		_dragCount++;
		if (_dragCount == 20) {
			_dragMode = true;
			_dragFlag = true;
			_needHitAreaRecalc++;
		}
	}

	x = 0;
	if (_oneClick > 0) {
		_oneClick = 0;
		x = 1;
	} else {
		if (!_litBoxFlag && _needHitAreaRecalc == 0)
			goto get_out;
	}

boxstuff:
	boxController(_mouse.x, _mouse.y, x);
	_lastHitArea3 = _lastHitArea;
get_out:
	_mouseOld = _mouse;
	drawMousePointer();

	_needHitAreaRecalc = 0;
	_litBoxFlag = false;
}

void AGOSEngine::mouseOff() {
	_mouseHideCount++;
}

void AGOSEngine::mouseOn() {
	_videoLockOut |= 1;

	if (_mouseHideCount != 0)
		_mouseHideCount--;

	_videoLockOut &= ~1;
}

#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::initMouse() {
	if (getGameId() == GID_DIMP) {
		AGOSEngine_Simon1::initMouse();
	} else {
		_maxCursorWidth = 75;
		_maxCursorHeight = 97;
		_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);
	}
}

void AGOSEngine_FeebleDemo::initMouse() {
	// TODO: Add larger cursor
	AGOSEngine_Simon1::initMouse();
}
void AGOSEngine_Feeble::initMouse() {
	_maxCursorWidth = 40;
	_maxCursorHeight = 40;
	_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);
}

void AGOSEngine_PuzzlePack::loadMouseImage() {
	loadZone(_variableArray[500]);
	VgaPointersEntry *vpe = &_vgaBufferPointers[_variableArray[500]];

	byte *src = vpe->vgaFile2 + READ_LE_UINT32(vpe->vgaFile2 + _variableArray[501] * 8);
	memcpy(_mouseData, src, _maxCursorWidth * _maxCursorHeight);
}

void AGOSEngine_PuzzlePack::drawMousePointer() {
	if (getGameId() != GID_DIMP) {
		CursorMan.replaceCursor(_mouseData, _maxCursorWidth, _maxCursorHeight, 37, 48, 0);
	}
}

void AGOSEngine_Feeble::drawMousePart(int image, byte x, byte y) {
	VgaPointersEntry *vpe = &_vgaBufferPointers[7];
	byte *src;
	int width, height;

	byte *dst = _mouseData + y * _maxCursorWidth + x;

	src = vpe->vgaFile2 + image * 8;
	width = READ_LE_UINT16(src + 6);
	height = READ_LE_UINT16(src + 4);

	src = vpe->vgaFile2 + READ_LE_UINT32(src);

	assert(width + x <= _maxCursorWidth);
	assert(height + y <= _maxCursorWidth);

	for (int h = 0; h < height; h++) {
		for (int w = 0; w < width; w++) {
			if (src[w] != 0)
				dst[w] = src[w];
		}
		src += width;
		dst += _maxCursorWidth;
	}
}

void AGOSEngine_FeebleDemo::drawMousePointer() {
}

void AGOSEngine_Feeble::drawMousePointer() {
	uint cursor;
	int image, offs;

	if (_animatePointer) {
		if (getBitFlag(99)) {
			_mouseToggle = !_mouseToggle;
			if (_mouseToggle)
				_mouseAnim++;
		} else {
			_mouseAnim++;
		}
		if (_mouseAnim == _mouseAnimMax)
			_mouseAnim = 1;
	}

	cursor = _mouseCursor;

	if (!_animatePointer && getBitFlag(99)) {
		_mouseAnim = 1;
		cursor = 6;
	} else if (_mouseCursor != 5 && getBitFlag(72)) {
		cursor += 7;
	}

	if (cursor != _currentMouseCursor || _mouseAnim != _currentMouseAnim) {
		_currentMouseCursor = cursor;
		_currentMouseAnim = _mouseAnim;

		memset(_mouseData, 0, _maxCursorWidth * _maxCursorHeight);

		image = cursor * 16 + 1;
		offs = cursor * 32;
		drawMousePart(image, _mouseOffs[offs], _mouseOffs[offs + 1]);

		image = cursor * 16 + 1 + _mouseAnim;
		offs = cursor * 32 + _mouseAnim * 2;
		drawMousePart(image, _mouseOffs[offs], _mouseOffs[offs + 1]);

		int hotspotX = 19;
		int hotspotY = 19;

		if (_mouseCursor == 14) {
			// Finger pointing away from screen. Not sure where
			// this is used.
			hotspotX += 4;
			hotspotY -= 6;
		} else if (_mouseCursor == 15) {
			// Finger pointing down. Used for the oh-so-annoying
			// Cygnus Alpha tile puzzle.
			hotspotY += 18;
		}

		CursorMan.replaceCursor(_mouseData, _maxCursorWidth, _maxCursorHeight, hotspotX, hotspotY, 0);
	}
}
#endif

void AGOSEngine_Simon1::initMouse() {
	AGOSEngine::initMouse();

	const uint16 *src = _common_mouseInfo;
	for (int i = 0; i < 16; i++) {
		for (int j = 0; j < 16; j++) {
			if (src[0] & (1 << (15 - (j % 16)))) {
				if (src[1] & (1 << (15 - (j % 16)))) {
					_mouseData[16 * i + j] = 1;
				} else {
					_mouseData[16 * i + j] = 0;
				}
			}
		}
		src += 2;
	}

	CursorMan.replaceCursor(_mouseData, 16, 16, 0, 0, 0xFF);
}

static const byte mouseCursorPalette[] = {
	0x00, 0x00, 0x00, // Black
	0xFF, 0xFF, 0xFF  // White
};

void AGOSEngine::initMouse() {
	_maxCursorWidth = 16;
	_maxCursorHeight = 16;
	_mouseData = (byte *)calloc(_maxCursorWidth * _maxCursorHeight, 1);

	memset(_mouseData, 0xFF, _maxCursorWidth * _maxCursorHeight);

	CursorMan.replaceCursorPalette(mouseCursorPalette, 0, ARRAYSIZE(mouseCursorPalette) / 3);
}

void AGOSEngine::drawMousePointer() {
	if (getGameType() == GType_SIMON2) {
		CursorMan.replaceCursor(_simon2_cursors[_mouseCursor], 16, 16, 7, 7, 0xFF);
	} else if (getGameType() != GType_SIMON1) {
		const uint16 *src;
		int i, j;

		memset(_mouseData, 0xFF, _maxCursorWidth * _maxCursorHeight);

		if (getGameType() == GType_WW) {
			if (_mouseCursor == 0) {
				src = _common_mouseInfo;
			} else if (_mouseCursor == 2) {
				src = _common_handInfo;
			} else if (_mouseCursor == 3) {
				src = _common_swordInfo1;
			} else if (_mouseCursor == 4) {
				src = _common_moveForward;
			} else if (_mouseCursor == 5) {
				src = _common_moveRight;
			} else if (_mouseCursor == 6) {
				src = _common_moveBack;
			} else if (_mouseCursor == 7) {
				src = _common_moveLeft;
			} else {
				src = _common_mouseInfo;
			}
		} else if (getGameType() == GType_ELVIRA2) {
			if (_mouseCursor == 0) {
				src = _common_mouseInfo;
			} else if (_mouseCursor == 1) {
				src = _common_shieldInfo1;
			} else if (_mouseCursor == 2) {
				src = _common_shieldInfo2;
			} else if (_mouseCursor == 3) {
				src = _common_swordInfo1;
			} else if (_mouseCursor == 4) {
				src = _common_swordInfo2;
			} else if (_mouseCursor == 5) {
				src = _common_lightningInfo1;
			} else if (_mouseCursor == 6) {
				src = _common_lightningInfo2;
			} else if (_mouseCursor == 7) {
				src = _common_crossbowInfo1;
			} else {
				src = _common_crossbowInfo2;
			}
		} else {
			if (_mouseCursor == 0) {
				src = _common_mouseInfo;
			} else if (_mouseCursor == 1) {
				src = _common_shieldInfo1;
			} else {
				src = _common_swordInfo1;
			}
		}

		if (_dragFlag)
			src = _common_handInfo;

		for (i = 0; i < 16; i++) {
			for (j = 0; j < 16; j++) {
				if (src[0] & (1 << (15 - (j % 16)))) {
					if (src[1] & (1 << (15 - (j % 16)))) {
						_mouseData[16 * i + j] = 1;
					} else {
						_mouseData[16 * i + j] = 0;
					}
				}
			}
			src += 2;
		}

		CursorMan.replaceCursor(_mouseData, 16, 16, 0, 0, 0xFF);
	}
}

} // End of namespace AGOS
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