https://github.com/scummvm/scummvm
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Tip revision: 0c9c553f14622d58ab0051fb255ac4b85e279017 authored by Eugene Sandulenko on 21 February 2009, 23:32:54 UTC
This is 0.13.0
Tip revision: 0c9c553
dialogs.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef GLOBAL_DIALOGS_H
#define GLOBAL_DIALOGS_H

#include "common/str.h"
#include "gui/dialog.h"
#include "gui/options.h"

class Engine;

namespace GUI {
	class ButtonWidget;
	class GraphicsWidget;
	class SaveLoadChooser;
}

class MainMenuDialog : public GUI::Dialog {
public:
	MainMenuDialog(Engine *engine);
	~MainMenuDialog();

	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);

	virtual void reflowLayout();

protected:
	Engine			*_engine;

	GUI::GraphicsWidget *_logo;
	GUI::ButtonWidget	*_rtlButton;
	GUI::ButtonWidget	*_loadButton;
	GUI::ButtonWidget	*_saveButton;
	GUI::Dialog		*_aboutDialog;
	GUI::Dialog		*_optionsDialog;
	GUI::SaveLoadChooser	*_loadDialog;
	GUI::SaveLoadChooser	*_saveDialog;
};

class ConfigDialog : public GUI::OptionsDialog {
protected:
#ifdef SMALL_SCREEN_DEVICE
	GUI::Dialog		*_keysDialog;
#endif

public:
	ConfigDialog(bool subtitleControls);
	~ConfigDialog();

	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
};

#endif
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