https://github.com/scummvm/scummvm
Tip revision: 6727a24e3e5f64a00c99bb24f7ceae9a2ee53986 authored by Eugene Sandulenko on 17 September 2010, 19:12:17 UTC
RELEASE: This is 1.2.0pre
RELEASE: This is 1.2.0pre
Tip revision: 6727a24
game.cpp
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/game.h"
#include "base/plugins.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
return g;
g++;
}
return 0;
}
GameDescriptor::GameDescriptor() {
setVal("gameid", "");
setVal("description", "");
}
GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd) {
setVal("gameid", pgd.gameid);
setVal("description", pgd.description);
}
GameDescriptor::GameDescriptor(const PlainGameDescriptorGUIOpts &pgd) {
setVal("gameid", pgd.gameid);
setVal("description", pgd.description);
if (pgd.guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(pgd.guioptions));
}
GameDescriptor::GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l, Common::Platform p, uint32 guioptions) {
setVal("gameid", g);
setVal("description", d);
if (l != Common::UNK_LANG)
setVal("language", Common::getLanguageCode(l));
if (p != Common::kPlatformUnknown)
setVal("platform", Common::getPlatformCode(p));
if (guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
}
void GameDescriptor::setGUIOptions(uint32 guioptions) {
if (guioptions != 0)
setVal("guioptions", Common::getGameGUIOptionsDescription(guioptions));
else
erase("guioptions");
}
void GameDescriptor::appendGUIOptions(const Common::String &str) {
setVal("guioptions", getVal("guioptions", "") + " " + str);
}
void GameDescriptor::updateDesc(const char *extra) {
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
// the seperator (instead of '/' use ', ' or ' ').
const bool hasCustomLanguage = (language() != Common::UNK_LANG);
const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
const bool hasExtraDesc = (extra && extra[0]);
// Adapt the description string if custom platform/language is set.
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
Common::String descr = description();
descr += " (";
if (hasExtraDesc)
descr += extra;
if (hasCustomPlatform) {
if (hasExtraDesc)
descr += "/";
descr += Common::getPlatformDescription(platform());
}
if (hasCustomLanguage) {
if (hasExtraDesc || hasCustomPlatform)
descr += "/";
descr += Common::getLanguageDescription(language());
}
descr += ")";
setVal("description", descr);
}
}