https://github.com/scummvm/scummvm
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Tip revision: a07be8c665e5c464fda147d7654c7c25498e1393 authored by Lothar Serra Mari on 05 June 2022, 18:43:05 UTC
RELEASE: This is 2.7.0git
Tip revision: a07be8c
nodecube.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef NODECUBE_H_
#define NODECUBE_H_

#include "engines/myst3/node.h"

namespace Myst3 {

class NodeCube: public Node {
public:
	NodeCube(Myst3Engine *vm, uint16 id);
	virtual ~NodeCube();

	void draw() override;

protected:
	bool isFaceVisible(uint faceId) override;
};

} // End of namespace Myst3

#endif // NODECUBE_H_
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