https://github.com/scummvm/scummvm
Tip revision: 6a4e6d1c79296abe365f600b6183118e00c6ed91 authored by Eugene Sandulenko on 08 October 2010, 20:49:22 UTC
RELEASE: This is 1.2.0
RELEASE: This is 1.2.0
Tip revision: 6a4e6d1
objectmap.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Object map / Object click-area module header file
#ifndef SAGA_OBJECTMAP_H
#define SAGA_OBJECTMAP_H
namespace Saga {
class HitZone {
private:
struct ClickArea {
int pointsCount;
Point *points;
};
public:
HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber);
~HitZone();
int getNameIndex() const {
return _nameIndex;
}
int getSceneNumber() const {
return _nameIndex;
}
int getActorsEntrance() const {
return _scriptNumber;
}
int getScriptNumber() const {
return _scriptNumber;
}
int getRightButtonVerb() const {
return _rightButtonVerb;
}
int getFlags() const {
return _flags;
}
void setFlag(HitZoneFlags flag) {
_flags |= flag;
}
void clearFlag(HitZoneFlags flag) {
_flags &= ~flag;
}
int getDirection() const {
return ((_flags >> 4) & 0xF);
}
uint16 getHitZoneId() const {
return objectIndexToId(kGameObjectHitZone, _index);
}
uint16 getStepZoneId() const {
return objectIndexToId(kGameObjectStepZone, _index);
}
bool getSpecialPoint(Point &specialPoint) const;
void draw(SagaEngine *vm, int color); // for debugging
bool hitTest(const Point &testPoint);
private:
int _flags; // Saga::HitZoneFlags
int _clickAreasCount;
int _rightButtonVerb;
int _nameIndex;
int _scriptNumber;
int _index;
ClickArea *_clickAreas;
};
class ObjectMap {
public:
ObjectMap(SagaEngine *vm) : _vm(vm) {
_hitZoneList = NULL;
_hitZoneListCount = 0;
}
~ObjectMap() {
freeMem();
}
void load(const byte *resourcePointer, size_t resourceLength);
void freeMem();
void draw(const Point& testPoint, int color, int color2); // for debugging
int hitTest(const Point& testPoint);
HitZone *getHitZone(int16 index) {
if ((index < 0) || (index >= _hitZoneListCount)) {
return NULL;
}
return _hitZoneList[index];
}
void cmdInfo();
private:
SagaEngine *_vm;
int _hitZoneListCount;
HitZone **_hitZoneList;
};
} // End of namespace Saga
#endif