https://github.com/scummvm/scummvm
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Tip revision: e35ed3bd8a63786522491d82f623f4e11d178481 authored by Eugene Sandulenko on 04 October 2019, 21:39:54 UTC
RELEASE: This is 2.1.1pre
Tip revision: e35ed3b
cdda.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/**
 * @file
 * CD audio decoder used in the Steam versions of Loom
 */

#ifndef SCUMM_CDDA_H
#define SCUMM_CDDA_H

#include "common/types.h"

namespace Common {
class SeekableReadStream;
}

namespace Audio {
class SeekableAudioStream;
}

namespace Scumm {

/**
 * Create a new SeekableAudioStream from the CDDA data in the given stream.
 * Allows for seeking (which is why we require a SeekableReadStream).
 *
 * @param stream          The SeekableReadStream from which to read the CDDA data
 * @param disposeAfterUse Whether to delete the stream after use
 * @return a new SeekableAudioStream, or NULL, if an error occurred
 */
Audio::SeekableAudioStream *makeCDDAStream(
	Common::SeekableReadStream *stream,
	DisposeAfterUse::Flag disposeAfterUse);

} // End of namespace Audio

#endif // #ifndef SCUMM_CDDA_H
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