https://github.com/scummvm/scummvm
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Tip revision: 0b747eec45504f080ccd3801a4e4424a19652cfa authored by Eugene Sandulenko on 14 July 2023, 21:19:10 UTC
NEWS: Fix Tony engine capitalization
Tip revision: 0b747ee
nut_renderer.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#if !defined(SCUMM_NUT_RENDERER_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_NUT_RENDERER_H

#include "common/file.h"
#include "graphics/surface.h"
#include "scumm/charset_v7.h"

namespace Scumm {

class ScummEngine;

class NutRenderer {
protected:

	enum {
		kDefaultTransparentColor = 0,
		kSmush44TransparentColor = 2
	};

	ScummEngine *_vm;
	int _numChars;
	int _maxCharSize;
	int _fontHeight;
	int _spacing;
	byte *_charBuffer;
	byte *_decodedData;
	byte *_paletteMap;
	byte _bpp;
	byte _palette[16];
	const int _direction;

	const int8 *_2byteShadowXOffsetTable;
	const int8 *_2byteShadowYOffsetTable;
	uint8 *_2byteColorTable;
	uint8 *_2byteMainColor;
	const int _2byteSteps;

	struct {
		uint16 width;
		uint16 height;
		byte *src;
		byte transparency;
	} _chars[256];

	void codec1(byte *dst, const byte *src, int width, int height, int pitch);
	void codec21(byte *dst, const byte *src, int width, int height, int pitch);

	void loadFont(const char *filename);
	byte *unpackChar(byte c);

public:
	NutRenderer(ScummEngine *vm, const char *filename);
	virtual ~NutRenderer();
	int getNumChars() const { return _numChars; }

	void drawFrame(byte *dst, int c, int x, int y);
	int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr);
	int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr, bool hardcodedColors = false, bool smushColorMode = false);

	int getCharWidth(byte c) const;
	int getCharHeight(byte c) const;

	int getFontHeight() const { return _fontHeight; }
};

} // End of namespace Scumm

#endif
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