https://github.com/scummvm/scummvm
Tip revision: 0b747eec45504f080ccd3801a4e4424a19652cfa authored by Eugene Sandulenko on 14 July 2023, 21:19:10 UTC
NEWS: Fix Tony engine capitalization
NEWS: Fix Tony engine capitalization
Tip revision: 0b747ee
scumm_v8.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_SCRIPT_V8_H
#define SCUMM_SCRIPT_V8_H
#ifdef ENABLE_SCUMM_7_8
#include "scumm/scumm_v7.h"
namespace Scumm {
class ScummEngine_v8 : public ScummEngine_v7 {
protected:
struct ObjectNameId {
char name[40];
int id;
};
int _objectIDMapSize;
ObjectNameId *_objectIDMap;
struct StampShot {
int slot;
int boxX;
int boxY;
int boxWidth;
int boxHeight;
int brightness;
};
int _savegameThumbnailV8Palette[256];
byte _savegameThumbnailV8[160 * 120]; // One fourth of the nominal 640x480 resolution
StampShot _stampShots[20];
int _stampShotsInQueue = 0;
int _keyScriptKey, _keyScriptNo;
public:
ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v8() override;
void setKeyScriptVars(int _keyScriptKey, int _keyScriptNo);
void stampShotDequeue();
protected:
void setupOpcodes() override;
void printString(int m, const byte *msg) override;
void scummLoop_handleSaveLoad() override;
void setupScummVars() override;
void resetScummVars() override;
void decodeParseString(int m, int n) override;
void readArrayFromIndexFile() override;
void readMAXS(int blockSize) override;
void readGlobalObjects() override;
uint fetchScriptWord() override;
int fetchScriptWordSigned() override;
int readVar(uint var) override;
void writeVar(uint var, int value) override;
int getObjectIdFromOBIM(const byte *obim) override;
void processKeyboard(Common::KeyState lastKeyHit) override;
void setDefaultCursor() override;
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
void stampShotEnqueue(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
void stampScreenShot(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
void saveLoadWithSerializer(Common::Serializer &s) override;
void createInternalSaveStateThumbnail();
bool fetchInternalSaveStateThumbnail(int slotId, bool isHeapSave);
uint32 *fetchScummVMSaveStateThumbnail(int slotId, bool isHeapSave, int brightness);
const char *getGUIString(int stringId) override;
/* Version 8 script opcodes */
void o8_mod();
void o8_wait();
void o8_dimArray();
void o8_dim2dimArray();
void o8_arrayOps();
void o8_blastText();
void o8_cursorCommand();
void o8_resourceRoutines();
void o8_roomOps();
void o8_actorOps();
void o8_cameraOps();
void o8_verbOps();
void o8_systemOps();
void o8_startVideo();
void o8_kernelSetFunctions();
void o8_kernelGetFunctions();
void o8_getActorChore();
void o8_getActorZPlane();
void o8_drawObject();
void o8_getObjectImageX();
void o8_getObjectImageY();
void o8_getObjectImageWidth();
void o8_getObjectImageHeight();
void o8_getStringWidth();
byte VAR_LANGUAGE;
};
} // End of namespace Scumm
#endif // ENABLE_SCUMM_7_8
#endif