https://github.com/scummvm/scummvm
Tip revision: 750f2373fb100efe08c6444e36b68c01387fc307 authored by Eugene Sandulenko on 15 March 2024, 22:52:46 UTC
DISTS: Generated Code::Blocks and MSVC project files
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: 750f237
font.cpp
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "common/rect.h"
#include "toon/font.h"
namespace Toon {
FontRenderer::FontRenderer(ToonEngine *vm) : _vm(vm) {
_currentFontColor[0] = 0;
_currentFontColor[1] = 0xc8;
_currentFontColor[2] = 0xcb;
_currentFontColor[3] = 0xce;
_currentFont = nullptr;
_currentDemoFont = nullptr;
}
FontRenderer::~FontRenderer() {
if (_currentDemoFont)
delete _currentDemoFont;
}
// mapping extended characters required for foreign versions to font (animation)
static const byte map_textToFont[0x80] = {
'?', '?', '?', '?', 0x03, '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
'?', 0x09, '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0xAx
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0x0a, // 0xBx
'?', '?', '?', '?', 0x1d, '?', '?', 0x02, '?', '?', '?', '?', '?', '?', '?', '?', // 0xCx
'?', 0x0b, '?', '?', '?', '?', 0x1e, '?', '?', '?', '?', 0x20, 0x1f, '?', '?', 0x19, // 0xDx
0x0d, 0x04, 0x0e, '?', 0x1a, '?', '?', 0x18, 0x10, 0x0f, 0x12, 0x11, 0x09, 0x05, 0x14, 0x13, // 0xEx
0x23, 0x08, 0x23, 0x06, 0x15, 0x23, 0x1b, 0x23, 0x23, 0x16, 0x07, 0x17, 0x1c, 0x23, 0x23, 0x23 // 0xFx
};
byte FontRenderer::textToFont(byte c) {
// No need to remap simple characters.
if (c < 0x80)
return c;
// The Spanish version shows grave accent over the 'e' when it should
// be acute. This happens both in the original interpreter and when
// using the common map which works for other languages, so we add a
// special case for it.
if (_vm->_language == Common::ES_ESP && c == 0xe9)
return 0x10;
// Use the common map to convert the extended characters.
return map_textToFont[c - 0x80];
}
void FontRenderer::renderText(int16 x, int16 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
int16 xx, yy;
computeSize(origText, &xx, &yy);
if (mode & 2) {
y -= yy / 2;
} else if (mode & 4) {
y -= yy;
}
if (mode & 1) {
x -= xx / 2;
}
_vm->addDirtyRect(x, y, x + xx, y + yy);
int16 curX = x;
int16 curY = y;
int32 height = 0;
const byte *text = (const byte *)origText.c_str();
while (*text) {
byte curChar = *text;
if (curChar == 13) {
curY = curY + height;
height = 0;
curX = x;
} else {
curChar = textToFont(curChar);
if (_currentFont) {
_currentFont->drawFontFrame(_vm->getMainSurface(), curChar, curX, curY, _currentFontColor);
} else {
_currentDemoFont->drawGlyph(_vm->getMainSurface(), curChar, curX, curY, _currentFontColor);
}
curX = curX + MAX<int32>((_currentFont ? _currentFont->getFrameWidth(curChar) :
_currentDemoFont->getGlyphWidth(curChar)) - 2, 0);
height = MAX<int32>(height, _currentFont ? _currentFont->getFrameHeight(curChar) :
_currentDemoFont->getHeight());
}
text++;
}
}
void FontRenderer::computeSize(const Common::String &origText, int16 *retX, int16 *retY) {
debugC(4, kDebugFont, "computeSize(%s, retX, retY)", origText.c_str());
int16 lineWidth = 0;
int16 lineHeight = 0;
int16 totalHeight = 0;
int16 totalWidth = 0;
int16 lastLineHeight = 0;
const byte *text = (const byte *)origText.c_str();
while (*text) {
byte curChar = *text;
if (curChar == 13) {
totalWidth = MAX(totalWidth, lineWidth);
totalHeight += lineHeight;
lineHeight = 0;
lineWidth = 0;
lastLineHeight = 0;
} else if (curChar < 32) {
text++;
continue;
} else {
curChar = textToFont(curChar);
int16 charWidth = (_currentFont ? _currentFont->getFrameWidth(curChar) :
_currentDemoFont->getGlyphWidth(curChar)) - 1;
int16 charHeight = _currentFont ? _currentFont->getFrameHeight(curChar) :
_currentDemoFont->getHeight();
lineWidth += charWidth;
lineHeight = MAX(lineHeight, charHeight);
// The character may be offset, so the height doesn't
// really tell how far it will stick out. For now,
// assume we only need to take the lower bound into
// consideration.
//Common::Rect charRect = _currentFont->getFrameRect(curChar);
lastLineHeight = MAX(lastLineHeight, _currentFont ? _currentFont->getHeight() :
(int16)_currentDemoFont->getHeight());
}
text++;
}
totalHeight += lastLineHeight;
totalWidth = MAX(totalWidth, lineWidth);
*retX = totalWidth;
*retY = totalHeight;
}
void FontRenderer::setFont(Animation *font) {
debugC(5, kDebugFont, "setFont(font)");
_currentFont = font;
}
void FontRenderer::setFontColorByCharacter(int32 characterId) {
debugC(5, kDebugFont, "setFontColorByCharacter(%d)", characterId);
// unfortunately this table was hardcoded in the original executable
static const byte colorsByCharacters[] = {
0xe0, 0xdc, 0xc8, 0xd6, 0xc1, 0xc8, 0xe9, 0xde, 0xc8, 0xeb, 0xe8, 0xc8,
0xd1, 0xcf, 0xc8, 0xdb, 0xd5, 0xc8, 0xfb, 0xfa, 0xc8, 0xd9, 0xd7, 0xc8,
0xe8, 0xe4, 0xc8, 0xe9, 0xfa, 0xc8, 0xeb, 0xe4, 0xc8, 0xeb, 0xe4, 0xc8,
0xd2, 0xea, 0xc8, 0xd3, 0xd0, 0xc8, 0xe1, 0xdd, 0xc8, 0xd9, 0xd7, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8,
0xd2, 0xcf, 0xc8, 0xd1, 0xcf, 0xc8, 0xd9, 0xd7, 0xc8, 0xe3, 0xdd, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8,
0xd9, 0xd7, 0xc8, 0xe6, 0xe4, 0xc8, 0xd9, 0xd7, 0xc8, 0xcd, 0xca, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xeb, 0xe8, 0xc8, 0xdb, 0xd5, 0xc8,
0xe0, 0xdc, 0xc8, 0xd6, 0xc1, 0xc8, 0xd3, 0xd0, 0xc8, 0xd1, 0xcf, 0xc8,
0xe6, 0xe4, 0xc8, 0xd1, 0xcf, 0xc8, 0xd2, 0xcf, 0xc8, 0xcc, 0xcb, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8,
0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8, 0xd9, 0xd7, 0xc8
};
setFontColor(colorsByCharacters[characterId * 3 + 2], colorsByCharacters[characterId * 3 + 1], colorsByCharacters[characterId * 3 + 0]);
}
void FontRenderer::setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3) {
debugC(5, kDebugFont, "setFontColor(%d, %d, %d)", fontColor1, fontColor2, fontColor3);
// The English demo uses a different palette assignment.
_currentFontColor[0] = 0;
_currentFontColor[1] = _currentFont ? fontColor1 : fontColor3;
_currentFontColor[2] = _currentFont ? fontColor2 : fontColor1;
_currentFontColor[3] = _currentFont ? fontColor3 : fontColor2;
}
void FontRenderer::renderMultiLineText(int16 x, int16 y, const Common::String &origText, int32 mode, Graphics::Surface &frame) {
debugC(5, kDebugFont, "renderMultiLineText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
// divide the text in several lines
// based on number of characters or size of lines.
byte text[1024];
memset(text, 0, 1024);
Common::strlcpy((char *)text, origText.c_str(), 1024);
byte *lines[16];
memset(lines, 0, 16 * sizeof(byte *));
int32 lineSize[16];
memset(lineSize, 0, 16 * sizeof(int32));
int32 numLines = 0;
byte *it = text;
int16 maxWidth = 0;
int16 curWidth = 0;
while (true) {
byte *lastLine = it;
byte *lastSpace = it;
int32 lastSpaceX = 0;
int32 curLetterNr = 0;
curWidth = 0;
while (*it && curLetterNr < 50 && curWidth < 580) {
byte curChar = *it;
if (curChar == 32) {
lastSpace = it;
lastSpaceX = curWidth;
} else
curChar = textToFont(curChar);
int width = (_currentFont ? _currentFont->getFrameWidth(curChar) :
_currentDemoFont->getGlyphWidth(curChar)) - 2;
curWidth += MAX(width, 0);
it++;
curLetterNr++;
}
if (*lastLine == 0)
break;
lines[numLines] = lastLine;
if (*it == 0)
lineSize[numLines] = curWidth;
else
lineSize[numLines] = lastSpaceX;
if (lineSize[numLines] > maxWidth)
maxWidth = lineSize[numLines];
lastLine = lastSpace + 1;
numLines++;
if (*it == 0)
break;
it = lastLine;
*lastSpace = 0;
if (numLines >= 16)
break;
}
if (curWidth > maxWidth) {
maxWidth = curWidth;
}
//numLines++;
// get font height (assumed to be constant)
int16 height = _currentFont ? _currentFont->getHeight() : _currentDemoFont->getHeight();
int32 textSize = (height - 2) * numLines;
y = y - textSize;
if (y < 30)
y = 30;
if (y + textSize > 370)
y = 370 - textSize;
x -= _vm->state()->_currentScrollValue;
// adapt x
if (x - 30 - maxWidth / 2 < 0)
x = maxWidth / 2 + 30;
if (x + 30 + (maxWidth / 2) > TOON_SCREEN_WIDTH)
x = TOON_SCREEN_WIDTH - (maxWidth / 2) - 30;
// we have good coordinates now, we can render the multi line
int16 curX = x;
int16 curY = y;
for (int32 i = 0; i < numLines; i++) {
const byte *line = lines[i];
curX = x - lineSize[i] / 2;
_vm->addDirtyRect(curX + _vm->state()->_currentScrollValue, curY, curX + lineSize[i] + _vm->state()->_currentScrollValue + 2, curY + height);
while (*line) {
byte curChar = textToFont(*line);
if (curChar != 32) {
if (_currentFont) {
_currentFont->drawFontFrame(frame, curChar, curX + _vm->state()->_currentScrollValue, curY, _currentFontColor);
} else {
_currentDemoFont->drawGlyph(frame, curChar, curX + _vm->state()->_currentScrollValue, curY, _currentFontColor);
}
}
curX = curX + MAX<int32>((_currentFont ? _currentFont->getFrameWidth(curChar) : _currentDemoFont->getGlyphWidth(curChar)) - 2, 0);
//height = MAX(height, _currentFont->getFrameHeight(curChar));
line++;
}
curY += height;
}
}
bool FontRenderer::loadDemoFont(const Common::String& filename) {
uint32 fileSize = 0;
uint8 *fileData = _vm->resources()->getFileData(filename, &fileSize);
if (!fileData)
return false;
uint16 dataSize = READ_LE_UINT16(fileData);
if (dataSize != fileSize)
return false;
// Offsets of the various parts of the font.
uint16 fontDataOffset = READ_LE_UINT16(fileData + 4);
uint16 glyphOffsetTableOffset = READ_LE_UINT16(fileData + 6);
uint16 glyphWidthDataOffset = READ_LE_UINT16(fileData + 8);
uint16 glyphDataOffset = READ_LE_UINT16(fileData + 10);
uint16 glyphHeightDataOffset = READ_LE_UINT16(fileData + 12);
// Generic font data.
uint8 numGlyphs = *(fileData + fontDataOffset + 3);
uint8 glyphWidth = *(fileData + fontDataOffset + 4);
uint8 glyphHeight = *(fileData + fontDataOffset + 5);
if (_currentDemoFont)
delete _currentDemoFont;
_currentDemoFont = new DemoFont(glyphWidth, glyphHeight, numGlyphs);
// Copy the data for each glyph to the DemoFont.
for (int i = 0; i < numGlyphs; i++) {
// Read glyph dimensions.
GlyphDimensions dimensions;
dimensions.width = *(fileData + glyphWidthDataOffset + i);
dimensions.heightOffset = *(fileData + glyphHeightDataOffset + (2 * i));
dimensions.height = *(fileData + glyphHeightDataOffset + (2 * i) + 1);
_currentDemoFont->setGlyphDimensions(i, dimensions);
// Determine start of data for this glyph.
uint16 currentGlyphDataOffset = READ_LE_UINT16(fileData + glyphOffsetTableOffset + (i * 2));
assert(currentGlyphDataOffset >= glyphDataOffset);
// Get pointers for the file and DemoFont data for this glyph.
uint8 *srcGlyphDataPtr = fileData + currentGlyphDataOffset;
uint8 *dstGlyphDataPtr = _currentDemoFont->getGlyphData(i);
// Pad the glyph data with zeroes at the start for the height offset.
uint16 offsetBytes = dimensions.heightOffset * dimensions.width;
memset(dstGlyphDataPtr, 0, offsetBytes);
dstGlyphDataPtr += offsetBytes;
// Read each line of pixels.
for (int j = 0; j < dimensions.height; j++) {
// Each nibble has data for one pixel, so alternately read the low
// and high nibble. If the number of pixels in a line is odd, one
// nibble is discarded.
bool lowNibble = true;
uint8 glyphByte = 0;
// Read each pixel in this line.
for (int k = 0; k < dimensions.width; k++) {
if (lowNibble) {
// Copy the data byte.
glyphByte = *srcGlyphDataPtr++;
// Read the low nibble.
*dstGlyphDataPtr++ = glyphByte & 0xF;
} else {
// Read the high nibble.
*dstGlyphDataPtr++ = glyphByte >> 4;
}
// Switch to the other nibble.
lowNibble = !lowNibble;
}
}
}
return true;
}
DemoFont::DemoFont(uint8 glyphWidth, uint8 glyphHeight, uint16 numGlyphs) {
_glyphWidth = glyphWidth;
_glyphHeight = glyphHeight;
_numGlyphs = numGlyphs;
// Allocate room for the full height and width for each glyph. A glyph
// might not need this if the width is less, but it makes lookup easier.
_glyphData = new uint8[_numGlyphs * _glyphWidth * _glyphHeight];
_glyphDimensions = new GlyphDimensions[_numGlyphs];
}
DemoFont::~DemoFont() {
delete[] _glyphData;
delete[] _glyphDimensions;
}
uint8 *DemoFont::getGlyphData() {
return _glyphData;
}
uint8 *DemoFont::getGlyphData(uint8 glyphNum) {
assert(glyphNum < _numGlyphs);
return _glyphData + (glyphNum * _glyphWidth * _glyphHeight);
}
uint8 DemoFont::getGlyphWidth(uint8 glyphNum) {
assert(glyphNum < _numGlyphs);
return _glyphDimensions[glyphNum].width;
}
uint8 DemoFont::getHeight() {
return _glyphHeight;
}
void DemoFont::setGlyphDimensions(uint8 glyphNum, GlyphDimensions &glyphOffsets) {
assert(glyphNum < _numGlyphs);
_glyphDimensions[glyphNum] = glyphOffsets;
}
void DemoFont::drawGlyph(Graphics::Surface &surface, int32 glyphNum, int16 xx, int16 yy, byte *colorMap) {
debugC(4, kDebugFont, "drawGlyph(surface, %d, %d, %d, colorMap)", glyphNum, xx, yy);
// Clip character into range.
if (glyphNum < 0)
glyphNum = 0;
if (glyphNum >= _numGlyphs)
glyphNum = _numGlyphs - 1;
if (_numGlyphs == 0)
return;
int16 rectX = getGlyphWidth(glyphNum);
int16 rectY = getHeight();
// Clip glyph dimensions to surface.
if (rectX + xx >= surface.w)
rectX = surface.w - xx;
if (rectX < 0)
return;
if (rectY + yy >= surface.h)
rectY = surface.h - yy;
if (rectY < 0)
return;
// Copy the glyph data to the surface.
int32 destPitch = surface.pitch;
uint8 *c = getGlyphData(glyphNum);
uint8 *curRow = (uint8 *)surface.getBasePtr(xx, yy);
for (int16 y = 0; y < rectY; y++) {
unsigned char *cur = curRow;
for (int16 x = 0; x < rectX; x++) {
if (*c && *c < 4)
*cur = colorMap[*c];
c++;
cur++;
}
curRow += destPitch;
}
}
} // End of namespace Toon