https://github.com/scummvm/scummvm
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Tip revision: f7e4d1fe80cb7b9e2374f511d3bac626cb806d30 authored by Eugene Sandulenko on 16 December 2023, 21:08:45 UTC
DISTS: Generated Code::Blocks and MSVC project files
Tip revision: f7e4d1f
renderer.h
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GRAPHICS_RENDERER_H
#define GRAPHICS_RENDERER_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/str.h"

namespace Graphics {

/**
 * @defgroup graphics_renderer Renderer
 * @ingroup graphics
 *
 * @brief API for managing renderer engines.
 *
 * @{
 */

/**
 * List of renderer types
 *
 * It specifies which rendering driver to use
 */
enum RendererType : uint32 {
	kRendererTypeDefault = 0,
	kRendererTypeOpenGL = 1,
	kRendererTypeOpenGLShaders = 2,
	kRendererTypeTinyGL = 4
};

struct RendererTypeDescription {
	const char *code;
	const char *description;
	RendererType id;
};

class Renderer {
public:
	static Common::Array<RendererTypeDescription> listTypes();

	/** Convert a renderer code to a RendererType enum value */
	static RendererType parseTypeCode(const Common::String &code);

	/** Get a character string code from a RendererType enum value */
	static Common::String getTypeCode(RendererType type);

	/** Get a bitmask of available renderers */
	static uint32 getAvailableTypes();

	/** Perform renderer selection amongst available ones */
	static RendererType getBestMatchingType(RendererType desired, uint32 available);

	/** Get the best matching renderer among available and supported renderers */
	static RendererType getBestMatchingAvailableType(RendererType desired, uint32 supported) {
		return getBestMatchingType(desired, getAvailableTypes() & supported);
	}
};
/** @} */
} // End of namespace Graphics

#endif
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