https://github.com/scummvm/scummvm
Raw File
Tip revision: a07be8c665e5c464fda147d7654c7c25498e1393 authored by Lothar Serra Mari on 05 June 2022, 18:43:05 UTC
RELEASE: This is 2.7.0git
Tip revision: a07be8c
zh.po
# LANGUAGE translation for ScummVM.
# Copyright (C) YEAR ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2022-06-05 17:57+0000\n"
"PO-Revision-Date: 2021-07-12 15:25+0000\n"
"Last-Translator: Crane yang <1173886760@qq.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
"scummvm/zh/>\n"
"Language: zh\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 4.4\n"
"X-Language-name: Chinese (Trad)\n"

#. I18N: built on <build date> with <compiler>
#: gui/about.cpp:103
#, fuzzy, c-format
#| msgid "(built on %s)"
msgid "(built on %s with %s)"
msgstr "(编译于:%s)"

#: gui/about.cpp:110
msgid "Features compiled in:"
msgstr "特性编译于:"

#: gui/about.cpp:119
msgid "Available engines:"
msgstr "可用引擎:"

#: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90
msgid "Show hidden files"
msgstr "显示隐藏的文件"

#: gui/browser.cpp:74
msgid "Show files marked with the hidden attribute"
msgstr "显示具有隐藏属性的文件"

#: gui/browser.cpp:78 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr ""

#: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "回到先前目录"

#: gui/browser.cpp:80 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "向上"

#: gui/browser.cpp:81 gui/chooser.cpp:45 gui/downloadiconsdialog.cpp:161
#: gui/editgamedialog.cpp:384 gui/editrecorddialog.cpp:66
#: gui/filebrowser-dialog.cpp:68 gui/fluidsynth-dialog.cpp:152
#: gui/massadd.cpp:91 gui/options.cpp:2193 gui/predictivedialog.cpp:68
#: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:154
#: gui/remotebrowser.cpp:59 gui/saveload-dialog.cpp:62
#: gui/saveload-dialog.cpp:406 gui/saveload-dialog.cpp:477
#: gui/saveload-dialog.cpp:779 gui/saveload-dialog.cpp:1172
#: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53
#: engines/engine.cpp:720 backends/dialogs/gtk/gtk-dialogs.cpp:63
#: backends/events/default/default-events.cpp:194
#: backends/events/default/default-events.cpp:218
#: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:201
#: engines/buried/saveload.cpp:69 engines/cine/saveload.cpp:863
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84
#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/myst_stacks/menu.cpp:318
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/mohawk/riven_stacks/aspit.cpp:371
#: engines/mohawk/riven_stacks/aspit.cpp:455 engines/nancy/dialogs.cpp:100
#: engines/parallaction/saveload.cpp:270 engines/scumm/dialogs.cpp:178
#: engines/sword1/control.cpp:888 engines/wintermute/wintermute.cpp:182
msgid "Cancel"
msgstr "取消"

#: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69
#: gui/remotebrowser.cpp:60 gui/themebrowser.cpp:55
#: backends/dialogs/gtk/gtk-dialogs.cpp:62
#: backends/dialogs/macosx/macosx-dialogs.mm:144
#: backends/dialogs/win32/win32-dialogs.cpp:136
msgid "Choose"
msgstr "选择"

#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr "选择下载保存游戏数据的目录"

#: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:583 gui/launcher.cpp:274
msgid "Select directory with game data"
msgstr "选择包含游戏数据的目录"

#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:226
msgid "From: "
msgstr "来自: "

#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227
msgid "To: "
msgstr "下载到: "

#: gui/downloaddialog.cpp:63 gui/downloadiconsdialog.cpp:93
#: gui/downloadiconsdialog.cpp:136 gui/downloadiconsdialog.cpp:146
#: gui/downloadiconsdialog.cpp:168 gui/downloadiconsdialog.cpp:182
msgid "Cancel download"
msgstr "取消下载"

#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "取消下载"

#: gui/downloaddialog.cpp:67 gui/downloadiconsdialog.cpp:94
#: gui/downloadiconsdialog.cpp:172
msgid "Hide"
msgstr "隐藏"

#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr "你的连接似乎受到限制。你确定想用它下载文件吗?"

#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:398 gui/launcher.cpp:427 gui/launcher.cpp:470
#: gui/options.cpp:3138 gui/options.cpp:3176
#: backends/events/default/default-events.cpp:194 engines/buried/buried.cpp:580
#: engines/director/events.cpp:91 engines/grim/grim.cpp:357
#: engines/kyra/gui/saveload_eob.cpp:597 engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:145
#: engines/sci/graphics/controls32.cpp:927
msgid "Yes"
msgstr "是"

#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:136 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:398 gui/launcher.cpp:427 gui/launcher.cpp:470
#: gui/options.cpp:3138 gui/options.cpp:3176 engines/buried/buried.cpp:580
#: engines/director/events.cpp:91 engines/grim/grim.cpp:357
#: engines/kyra/gui/saveload_eob.cpp:597 engines/kyra/gui/saveload_eob.cpp:630
#: engines/parallaction/metaengine.cpp:151
#: engines/sci/graphics/controls32.cpp:927
msgid "No"
msgstr "否"

#: gui/downloaddialog.cpp:136 gui/launcher.cpp:572
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM 无法打开你指定的目录!"

#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr "无法创建下载目录 —— 指定的目录中有相同文件名的文件。"

#: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:385
#: gui/editrecorddialog.cpp:67 gui/fluidsynth-dialog.cpp:153
#: gui/launcher.cpp:526 gui/launcher.cpp:530 gui/massadd.cpp:88
#: gui/options.cpp:2195 gui/predictivedialog.cpp:69
#: gui/saveload-dialog.cpp:1173 engines/engine.cpp:525 engines/engine.cpp:549
#: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:558
#: engines/buried/saveload.cpp:69
#: engines/director/lingo/lingo-builtins.cpp:1652
#: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83
#: engines/groovie/script.cpp:652 engines/nancy/dialogs.cpp:101
#: engines/parallaction/saveload.cpp:270 engines/saga/music.cpp:99
#: engines/sci/engine/kgraphics.cpp:75 engines/sci/graphics/controls32.cpp:924
#: engines/scumm/dialogs.cpp:180 engines/scumm/scumm.cpp:1048
#: engines/scumm/scumm.cpp:1074 engines/scumm/scumm.cpp:1096
#: engines/scumm/scumm.cpp:1375 engines/scumm/scumm.cpp:1846
#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:531
#: engines/sword1/animation.cpp:552 engines/sword1/animation.cpp:568
#: engines/sword1/animation.cpp:576 engines/sword1/control.cpp:888
#: engines/sword1/logic.cpp:1634 engines/sword2/animation.cpp:428
#: engines/sword2/animation.cpp:448 engines/sword2/animation.cpp:464
#: engines/sword2/animation.cpp:474 engines/zvision/file/save_manager.cpp:225
msgid "OK"
msgstr "确认"

#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"指定目录中已存在“%s”。\n"
"你确定要将文件下载到该目录吗?"

#: gui/downloaddialog.cpp:214 gui/downloadiconsdialog.cpp:254
#, c-format
msgid "Downloaded %s %S / %s %S"
msgstr "已下载 %s %S / %s %S"

#: gui/downloaddialog.cpp:221 gui/downloadiconsdialog.cpp:261
#, c-format
msgid "Download speed: %s %S"
msgstr "下载速度:%s%S"

#: gui/downloadiconsdialog.cpp:81 gui/downloadiconsdialog.cpp:135
msgid "Downloading icons list..."
msgstr ""

#: gui/downloadiconsdialog.cpp:145
#, c-format
msgid "Downloading icons list... %d entries"
msgstr ""

#: gui/downloadiconsdialog.cpp:155
#, c-format
msgid "Detected %d new packs, %s %S"
msgstr ""

#: gui/downloadiconsdialog.cpp:157
#, fuzzy
#| msgid "Down"
msgid "Download"
msgstr "向下"

#: gui/downloadiconsdialog.cpp:180
#, c-format
msgid "Download complete, downloaded %d packs, %s %S"
msgstr ""

#: gui/downloadiconsdialog.cpp:186 gui/downloadiconsdialog.cpp:303
#: gui/gui-manager.cpp:221 gui/unknown-game-dialog.cpp:53
#: engines/nancy/dialogs.cpp:313 engines/scumm/help.cpp:124
#: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164
#: engines/scumm/help.cpp:190 engines/scumm/help.cpp:208
msgid "Close"
msgstr "关闭"

#: gui/downloadiconsdialog.cpp:308
#, c-format
msgid "ERROR %d: %s"
msgstr ""

#: gui/downloadiconsdialog.cpp:325
msgid "ERROR: No icons path set"
msgstr ""

#: gui/downloadiconsdialog.cpp:355
msgid "No new icons packs available"
msgstr ""

#: gui/editgamedialog.cpp:141 engines/dialogs.cpp:275
msgid "Game"
msgstr "游戏"

#: gui/editgamedialog.cpp:145
msgid "ID:"
msgstr "ID:"

#: gui/editgamedialog.cpp:145 gui/editgamedialog.cpp:147
#: gui/editgamedialog.cpp:148
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""

#: gui/editgamedialog.cpp:147
msgctxt "lowres"
msgid "ID:"
msgstr ""

#: gui/editgamedialog.cpp:152 gui/editrecorddialog.cpp:58
msgid "Name:"
msgstr "游戏名:"

#: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:154
#: gui/editgamedialog.cpp:155
msgid "Full title of the game"
msgstr "游戏全名"

#: gui/editgamedialog.cpp:154
msgctxt "lowres"
msgid "Name:"
msgstr "游戏名:"

#: gui/editgamedialog.cpp:161 engines/mohawk/dialogs.cpp:159
#: engines/mohawk/dialogs.cpp:378
msgid "Language:"
msgstr "语言:"

#: gui/editgamedialog.cpp:161 gui/editgamedialog.cpp:162
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "游戏的语言。这并不会将你的西班牙语版本游戏变成英语版"

#: gui/editgamedialog.cpp:163 gui/editgamedialog.cpp:178 gui/options.cpp:1436
#: gui/options.cpp:1458 gui/options.cpp:1473 gui/options.cpp:1489
#: gui/options.cpp:1501 gui/options.cpp:1521 gui/options.cpp:1535
#: gui/options.cpp:1929 gui/options.cpp:2338 gui/options.cpp:2412
#: gui/options.cpp:2592 gui/options.cpp:3025 audio/null.cpp:40
#: engines/ags/dialogs.cpp:62
msgid "<default>"
msgstr "<默认>"

#: gui/editgamedialog.cpp:174
msgid "Platform:"
msgstr "平台:"

#: gui/editgamedialog.cpp:174 gui/editgamedialog.cpp:176
#: gui/editgamedialog.cpp:177
msgid "Platform the game was originally designed for"
msgstr "原版游戏的平台"

#: gui/editgamedialog.cpp:176
msgctxt "lowres"
msgid "Platform:"
msgstr "平台:"

#: gui/editgamedialog.cpp:207 gui/options.cpp:1869 gui/options.cpp:2041
#: backends/graphics/sdl/sdl-graphics.cpp:419
msgid "Graphics"
msgstr "图像"

#: gui/editgamedialog.cpp:207 gui/options.cpp:1869 gui/options.cpp:2041
msgid "GFX"
msgstr "图像"

#: gui/editgamedialog.cpp:213
msgid "Override global graphic settings"
msgstr "覆盖全局图像设置"

#: gui/editgamedialog.cpp:215
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "覆盖全局图像设置"

#: gui/editgamedialog.cpp:225 gui/options.cpp:2052
msgid "Shader"
msgstr "着色器"

#: gui/editgamedialog.cpp:228
msgid "Override global shader settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:230
#, fuzzy
msgctxt "lowres"
msgid "Override global shader settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:244 gui/options.cpp:2084 engines/dialogs.cpp:318
msgid "Keymaps"
msgstr "键盘布局"

#: gui/editgamedialog.cpp:251 gui/options.cpp:2091 engines/dialogs.cpp:325
msgid "Backend"
msgstr "后端"

#: gui/editgamedialog.cpp:254
#, fuzzy
msgid "Override global backend settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:256
#, fuzzy
msgctxt "lowres"
msgid "Override global backend settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:270 gui/options.cpp:2105 engines/dialogs.cpp:293
msgid "Audio"
msgstr ""

#: gui/editgamedialog.cpp:273
#, fuzzy
msgid "Override global audio settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:275
#, fuzzy
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:284 gui/options.cpp:2110
msgid "Volume"
msgstr "音量"

#: gui/editgamedialog.cpp:286 gui/options.cpp:2112
msgctxt "lowres"
msgid "Volume"
msgstr "音量"

#: gui/editgamedialog.cpp:289
#, fuzzy
msgid "Override global volume settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:291
#, fuzzy
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:302 gui/options.cpp:2120
msgid "MIDI"
msgstr ""

#: gui/editgamedialog.cpp:305
#, fuzzy
msgid "Override global MIDI settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:307
#, fuzzy
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "覆盖全局着色器设置"

#: gui/editgamedialog.cpp:317 gui/options.cpp:2126
msgid "MT-32"
msgstr "MT-32"

#: gui/editgamedialog.cpp:320
msgid "Override global MT-32 settings"
msgstr "覆盖全局 MT-32 设置"

#: gui/editgamedialog.cpp:322
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "覆盖全局 MT-32 设置"

#: gui/editgamedialog.cpp:331 gui/options.cpp:2133
msgid "Paths"
msgstr "路径"

#: gui/editgamedialog.cpp:333 gui/options.cpp:2135
msgctxt "lowres"
msgid "Paths"
msgstr "路径"

#: gui/editgamedialog.cpp:340
msgid "Game Path:"
msgstr "游戏路径:"

#: gui/editgamedialog.cpp:342
msgctxt "lowres"
msgid "Game Path:"
msgstr "游戏路径:"

#: gui/editgamedialog.cpp:347 gui/options.cpp:2312
msgid "Extra Path:"
msgstr "其他路径:"

#: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349
#: gui/editgamedialog.cpp:350
msgid "Specifies path to additional data used by the game"
msgstr "指定游戏使用的其他数据的路径"

#: gui/editgamedialog.cpp:349 gui/options.cpp:2314
msgctxt "lowres"
msgid "Extra Path:"
msgstr "其他路径:"

#: gui/editgamedialog.cpp:356 gui/options.cpp:2288
msgid "Save Path:"
msgstr "保存路径:"

#: gui/editgamedialog.cpp:356 gui/editgamedialog.cpp:358
#: gui/editgamedialog.cpp:359 gui/options.cpp:2288 gui/options.cpp:2290
msgid "Specifies where your saved games are put"
msgstr "指定游戏存档的位置"

#: gui/editgamedialog.cpp:358 gui/options.cpp:2290
msgctxt "lowres"
msgid "Save Path:"
msgstr "存档路径:"

#: gui/editgamedialog.cpp:370 engines/dialogs.cpp:340
msgid "Achievements"
msgstr "成就"

#: gui/editgamedialog.cpp:374 engines/dialogs.cpp:344
msgid "Statistics"
msgstr ""

#: gui/editgamedialog.cpp:398 gui/editgamedialog.cpp:504
#: gui/editgamedialog.cpp:570 gui/editgamedialog.cpp:637 gui/options.cpp:2218
#: gui/options.cpp:2219 gui/options.cpp:2220 gui/options.cpp:2225
#: gui/options.cpp:2256 gui/options.cpp:2299 gui/options.cpp:2307
#: gui/options.cpp:2315 gui/options.cpp:2324 gui/options.cpp:2711
#: gui/options.cpp:2712 gui/options.cpp:2713 gui/options.cpp:2717
#: gui/options.cpp:2726 gui/options.cpp:3006 gui/options.cpp:3009
#: gui/options.cpp:3012 gui/options.cpp:3019 gui/options.cpp:3031
#: gui/options.cpp:3042
msgctxt "path"
msgid "None"
msgstr "无"

#: gui/editgamedialog.cpp:403 gui/editgamedialog.cpp:510
#: gui/editgamedialog.cpp:641 gui/options.cpp:2217 gui/options.cpp:2710
#: gui/options.cpp:3015 backends/platform/wii/options.cpp:55
msgid "Default"
msgstr "默认"

#: gui/editgamedialog.cpp:563 gui/options.cpp:3036
msgid "Select SoundFont"
msgstr "选择 SoundFont"

#: gui/editgamedialog.cpp:602
msgid "Select additional game directory"
msgstr "选择附加游戏目录"

#: gui/editgamedialog.cpp:615 gui/options.cpp:2917
msgid "Select directory for saved games"
msgstr "选择游戏存档目录"

#: gui/editgamedialog.cpp:622 gui/options.cpp:2924
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""

#: gui/editgamedialog.cpp:627
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"游戏存档同步功能无法同步非默认的目录。如果你想同步存档,请使用默认目录。"

#: gui/editgamedialog.cpp:653
msgid "This game ID is already taken. Please choose another one."
msgstr "这个游戏 ID 已被使用,请换一个。"

#: gui/editrecorddialog.cpp:57
msgid "Author:"
msgstr "作者:"

#: gui/editrecorddialog.cpp:59
msgid "Notes:"
msgstr "说明:"

#: gui/filebrowser-dialog.cpp:53
msgid "Choose file for loading"
msgstr "选择要载入的文件"

#: gui/filebrowser-dialog.cpp:53
msgid "Enter filename for saving"
msgstr "输入存档文件名"

#: gui/filebrowser-dialog.cpp:136
msgid "Do you really want to overwrite the file?"
msgstr "你确定要覆盖文件吗?"

#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "混响效果"

#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "激活"

#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "房间:"

#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "湿气:"

#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "宽度:"

#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "等级:"

#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "合唱"

#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N:"

#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "速度:"

#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "深度:"

#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "类型:"

#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "正弦"

#: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43
#: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:190
msgid "Triangle"
msgstr "三角形"

#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2142
msgid "Misc"
msgstr "杂项"

#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "插值:"

#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "无(最快的)"

#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "线性"

#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "四阶"

#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "七阶"

#. I18N: Button to reset keymap mappings to defaults
#: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:318
msgid "Reset"
msgstr "重置"

#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "将所有 FluidSynth 设置重置为默认值。"

#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr "你确定要重置所有 FluidSynth 设置到默认值吗?"

#: gui/gui-manager.cpp:212
msgid "GUI"
msgstr "图形界面"

#: gui/gui-manager.cpp:216 engines/mohawk/myst.cpp:573
#: engines/mohawk/riven.cpp:837
msgid "Interact"
msgstr "互动"

#: gui/gui-manager.cpp:227 engines/metaengine.cpp:115
#: engines/dragons/metaengine.cpp:160 engines/griffon/metaengine.cpp:95
#: engines/grim/grim.cpp:455 engines/grim/grim.cpp:536
#: engines/twine/metaengine.cpp:329 engines/twine/metaengine.cpp:396
#: engines/wintermute/keymapper_tables.h:1262
#: engines/wintermute/keymapper_tables.h:1372
#: engines/wintermute/keymapper_tables.h:1843
#: engines/wintermute/keymapper_tables.h:2077
msgid "Up"
msgstr "向上"

#: gui/gui-manager.cpp:232 engines/metaengine.cpp:121
#: engines/dragons/metaengine.cpp:166 engines/griffon/metaengine.cpp:101
#: engines/grim/grim.cpp:460 engines/grim/grim.cpp:541
#: engines/twine/metaengine.cpp:336 engines/twine/metaengine.cpp:404
#: engines/wintermute/keymapper_tables.h:1268
#: engines/wintermute/keymapper_tables.h:1379
#: engines/wintermute/keymapper_tables.h:1849
#: engines/wintermute/keymapper_tables.h:2083
msgid "Down"
msgstr "向下"

#: gui/gui-manager.cpp:237 engines/metaengine.cpp:127
#: engines/dragons/metaengine.cpp:172 engines/griffon/metaengine.cpp:107
#: engines/grim/grim.cpp:465 engines/grim/grim.cpp:546
#: engines/twine/metaengine.cpp:351 engines/twine/metaengine.cpp:419
#: engines/wintermute/keymapper_tables.h:320
#: engines/wintermute/keymapper_tables.h:1274
#: engines/wintermute/keymapper_tables.h:1831
#: engines/wintermute/keymapper_tables.h:1941
#: engines/wintermute/keymapper_tables.h:2065
msgid "Left"
msgstr "向左"

#: gui/gui-manager.cpp:242 engines/metaengine.cpp:133
#: engines/dragons/metaengine.cpp:178 engines/griffon/metaengine.cpp:113
#: engines/grim/grim.cpp:470 engines/grim/grim.cpp:551
#: engines/twine/metaengine.cpp:343 engines/twine/metaengine.cpp:412
#: engines/wintermute/keymapper_tables.h:326
#: engines/wintermute/keymapper_tables.h:1280
#: engines/wintermute/keymapper_tables.h:1837
#: engines/wintermute/keymapper_tables.h:1949
#: engines/wintermute/keymapper_tables.h:2071
msgid "Right"
msgstr "向右"

#: gui/gui-manager.cpp:247 engines/pegasus/pegasus.cpp:2814
#: engines/wintermute/keymapper_tables.h:305
#: engines/wintermute/keymapper_tables.h:346
#: engines/wintermute/keymapper_tables.h:381
#: engines/wintermute/keymapper_tables.h:491
#: engines/wintermute/keymapper_tables.h:520
#: engines/wintermute/keymapper_tables.h:624
#: engines/wintermute/keymapper_tables.h:779
#: engines/wintermute/keymapper_tables.h:806
#: engines/wintermute/keymapper_tables.h:846
#: engines/wintermute/keymapper_tables.h:986
#: engines/wintermute/keymapper_tables.h:1194
#: engines/wintermute/keymapper_tables.h:1241
#: engines/wintermute/keymapper_tables.h:1497
#: engines/wintermute/keymapper_tables.h:1707
#: engines/wintermute/keymapper_tables.h:1761
#: engines/wintermute/keymapper_tables.h:1812
#: engines/wintermute/keymapper_tables.h:1867
#: engines/wintermute/keymapper_tables.h:1925
msgid "???"
msgstr "???"

#. I18N: Group name for the game list
#: gui/launcher.cpp:99
#, fuzzy
#| msgctxt "path"
#| msgid "None"
msgctxt "group"
msgid "None"
msgstr "无"

#. I18N: Group name for the game list, grouped by the first letter of the game title
#: gui/launcher.cpp:101
msgctxt "group"
msgid "First letter"
msgstr ""

#. I18N: Group name for the game list, grouped by game engine
#: gui/launcher.cpp:103
#, fuzzy
#| msgid "Engine"
msgctxt "group"
msgid "Engine"
msgstr "引擎"

#. I18N: Group name for the game list, grouped by game series
#: gui/launcher.cpp:105
msgctxt "group"
msgid "Series"
msgstr ""

#. I18N: Group name for the game list, grouped by game publisher
#: gui/launcher.cpp:107
msgctxt "group"
msgid "Publisher"
msgstr ""

#. I18N: Group name for the game list, grouped by language
#: gui/launcher.cpp:109
#, fuzzy
#| msgid "Language:"
msgctxt "group"
msgid "Language"
msgstr "语言:"

#. I18N: Group name for the game list, grouped by game platform
#: gui/launcher.cpp:111
#, fuzzy
#| msgid "Platform:"
msgctxt "group"
msgid "Platform"
msgstr "平台:"

#: gui/launcher.cpp:210
msgid "Select Group by"
msgstr ""

#: gui/launcher.cpp:215
msgid "Group by: "
msgstr ""

#: gui/launcher.cpp:217
msgid "Select a criteria to group the entries"
msgstr ""

#: gui/launcher.cpp:240 engines/dialogs.cpp:94
msgid "~Q~uit"
msgstr "退出(Q)"

#: gui/launcher.cpp:240 backends/platform/sdl/macosx/appmenu_osx.mm:229
msgid "Quit ScummVM"
msgstr "退出 ScummVM"

#: gui/launcher.cpp:242
#, fuzzy
#| msgid "A~b~out..."
msgid "A~b~out"
msgstr "关于(B)..."

#: gui/launcher.cpp:242 backends/platform/sdl/macosx/appmenu_osx.mm:223
msgid "About ScummVM"
msgstr "关于 ScummVM"

#: gui/launcher.cpp:243
#, fuzzy
#| msgid "~O~ptions..."
msgid "Global ~O~ptions..."
msgstr "选项(O)..."

#: gui/launcher.cpp:243
msgid "Change global ScummVM options"
msgstr "修改全局 ScummVM 设置"

#: gui/launcher.cpp:243
#, fuzzy
#| msgid "~O~ptions..."
msgctxt "lowres"
msgid "Global ~O~pts..."
msgstr "选项(O)..."

#: gui/launcher.cpp:247
msgid "~A~dd Game..."
msgstr "添加游戏(A)..."

#: gui/launcher.cpp:247
msgid "Add games to the list"
msgstr "添加一个游戏到列表"

#: gui/launcher.cpp:247
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "添加游戏(A)..."

#: gui/launcher.cpp:250
msgid "~R~emove Game"
msgstr "删除游戏(R)"

#: gui/launcher.cpp:250
msgid "Remove game from the list. The game data files stay intact"
msgstr "从列表中移除游戏,但游戏数据文件会保留"

#: gui/launcher.cpp:250
#, fuzzy
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "刪除遊戲(R)"

#: gui/launcher.cpp:252
msgid "Mass Add..."
msgstr "批量添加..."

#: gui/launcher.cpp:254
msgctxt "lowres"
msgid "Mass Add..."
msgstr "批量添加..."

#: gui/launcher.cpp:262
msgid "Search in game list"
msgstr "在游戏列表中搜索"

#: gui/launcher.cpp:266 gui/launcher.cpp:779
msgid "Search:"
msgstr "搜索:"

#: gui/launcher.cpp:277 engines/dialogs.cpp:97 engines/engine.cpp:884
#: engines/pegasus/pegasus.cpp:383 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:630 engines/wage/saveload.cpp:741
#: engines/xeen/saves.cpp:255
msgid "Load game:"
msgstr "载入游戏:"

#: gui/launcher.cpp:277 engines/dialogs.cpp:97 engines/engine.cpp:884
#: engines/parallaction/metaengine.cpp:127
#: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:383
#: engines/scumm/dialogs.cpp:176 engines/trecision/saveload.cpp:253
#: engines/tsage/scenes.cpp:630 engines/wage/saveload.cpp:741
#: engines/xeen/saves.cpp:255
msgid "Load"
msgstr "载入"

#: gui/launcher.cpp:386
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "这个目录还不能使用,文件正在下载中!"

#: gui/launcher.cpp:397
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr "你确定要进行全盘扫描吗?这可能会添加大量的游戏。"

#: gui/launcher.cpp:427
msgid "Do you really want to remove this game configuration?"
msgstr "你确定要删除这个游戏设定吗?"

#: gui/launcher.cpp:469
msgid "Do you want to load saved game?"
msgstr "你要载入存档吗?"

#: gui/launcher.cpp:526
msgid "This game does not support loading games from the launcher."
msgstr "这个游戏不支持直接从启动器载入存档。"

#: gui/launcher.cpp:530
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM 找不到任何能运行这个游戏的引擎!"

#: gui/launcher.cpp:591
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM 在指定目录找不到任何游戏!"

#. I18N: Unknown game variant
#: gui/launcher.cpp:607
msgid "Unknown variant"
msgstr "未知变量"

#: gui/launcher.cpp:613
msgid "Pick the game:"
msgstr "选择游戏:"

#: gui/launcher.cpp:788
msgid "Group by:"
msgstr ""

#: gui/launcher.cpp:828 gui/saveload-dialog.cpp:355
msgid "List view"
msgstr ""

#: gui/launcher.cpp:829 gui/saveload-dialog.cpp:356
msgid "Grid view"
msgstr ""

#: gui/launcher.cpp:983
msgid "~S~tart"
msgstr "开始游戏(S)"

#: gui/launcher.cpp:983
msgid "Start selected game"
msgstr "开始选定的游戏"

#: gui/launcher.cpp:986
msgid "~L~oad..."
msgstr "载入游戏(L)..."

#: gui/launcher.cpp:986
msgid "Load saved game for selected game"
msgstr "为选定的游戏载入存档"

#: gui/launcher.cpp:988
msgid "Record..."
msgstr "记录..."

#: gui/launcher.cpp:994
#, fuzzy
#| msgid "~O~ptions..."
msgid "~G~ame Options..."
msgstr "选项(O)..."

#: gui/launcher.cpp:994
msgid "Change game options"
msgstr "改变游戏设置"

#: gui/launcher.cpp:994
#, fuzzy
#| msgid "~O~ptions..."
msgctxt "lowres"
msgid "~G~ame Opts..."
msgstr "选项(O)..."

#. I18N: List grouping when no engine is specified
#. I18N: List grouping when no enginr is specified
#: gui/launcher.cpp:1115 gui/launcher.cpp:1310
#, fuzzy
#| msgid "Unknown variant"
msgid "Unknown Engine"
msgstr "未知变量"

#. I18N: List grouping when no pubisher is specified
#. I18N: List group when no publisher is specified
#: gui/launcher.cpp:1133 gui/launcher.cpp:1342
msgid "Unknown Publisher"
msgstr ""

#. I18N: List group when no game series is specified
#. I18N: List grouping when no game series is specified
#: gui/launcher.cpp:1151 gui/launcher.cpp:1328
msgid "No Series"
msgstr ""

#. I18N: List group when no languageis specified
#. I18N: List group when no language is specified
#: gui/launcher.cpp:1166 gui/launcher.cpp:1361
msgid "Language not detected"
msgstr ""

#. I18N: List group when no platform is specified
#: gui/launcher.cpp:1181 gui/launcher.cpp:1376
msgid "Platform not detected"
msgstr ""

#. I18N: Group for All items
#: gui/launcher.cpp:1387 gui/widgets/groupedlist.cpp:80
msgid "All"
msgstr ""

#: gui/massadd.cpp:75 gui/massadd.cpp:78
msgid "... progress ..."
msgstr "...扫描中..."

#: gui/massadd.cpp:256
msgid "Scan complete!"
msgstr "扫描完成!"

#: gui/massadd.cpp:259
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "找到了%d个新游戏,忽略了%d个之前添加的游戏。"

#: gui/massadd.cpp:263
#, c-format
msgid "Scanned %d directories ..."
msgstr "扫描了 %d 目录..."

#: gui/massadd.cpp:266
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "找到了%d个新游戏,忽略了%d个之前添加的游戏..."

#: gui/message.cpp:173 gui/message.cpp:177 gui/options.cpp:2527
msgid "Open URL"
msgstr "打开链接"

#: gui/onscreendialog.cpp:100 gui/onscreendialog.cpp:102
msgid "Stop"
msgstr "停止"

#: gui/onscreendialog.cpp:105
msgid "Edit record description"
msgstr "编辑记录描述"

#: gui/onscreendialog.cpp:107
msgid "Switch to Game"
msgstr "切换到游戏"

#: gui/onscreendialog.cpp:109
msgid "Fast replay"
msgstr "快速回放"

#: gui/options.cpp:137 common/updates.cpp:55
msgid "Never"
msgstr "从不"

#: gui/options.cpp:137
msgid "Every 5 mins"
msgstr "每5分钟"

#: gui/options.cpp:137
msgid "Every 10 mins"
msgstr "每10分钟"

#: gui/options.cpp:137
msgid "Every 15 mins"
msgstr "每15分钟"

#: gui/options.cpp:137
msgid "Every 30 mins"
msgstr "每30分钟"

#. I18N: Very large GUI scale
#: gui/options.cpp:142
msgid "Very large"
msgstr ""

#. I18N: Large GUI scale
#: gui/options.cpp:144
msgid "Large"
msgstr "大的"

#. I18N: Medium GUI scale
#: gui/options.cpp:146 engines/nancy/dialogs.cpp:119
msgid "Medium"
msgstr "中等的"

#. I18N: Small GUI scale
#: gui/options.cpp:148
msgid "Small"
msgstr "小的"

#: gui/options.cpp:465 gui/options.cpp:911 gui/options.cpp:1072
#: gui/options.cpp:1207 gui/options.cpp:1642
msgctxt "soundfont"
msgid "None"
msgstr "无"

#: gui/options.cpp:768
msgid "Failed to apply some of the graphic options changes:"
msgstr "部分画面选项改动失败:"

#: gui/options.cpp:780
msgid "the video mode could not be changed"
msgstr "无法更改视频模式"

#: gui/options.cpp:793
msgid "the stretch mode could not be changed"
msgstr "无法更改拉伸模式"

#: gui/options.cpp:799
msgid "the aspect ratio setting could not be changed"
msgstr "无法更改画面比例"

#: gui/options.cpp:805
msgid "the fullscreen setting could not be changed"
msgstr "无法更改全屏设定"

#: gui/options.cpp:811
msgid "the filtering setting could not be changed"
msgstr "无法更改滤镜设定"

#: gui/options.cpp:1287 backends/platform/android/options.cpp:72
msgid "Touchpad mouse mode"
msgstr "触摸板鼠标模式"

#: gui/options.cpp:1292
msgid "Pointer Speed:"
msgstr "指针速度:"

#: gui/options.cpp:1292 gui/options.cpp:1294 gui/options.cpp:1295
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "键盘/Joystick 鼠标指针速度"

#: gui/options.cpp:1294
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "指针速度:"

#: gui/options.cpp:1305
msgid "Joy Deadzone:"
msgstr "Joy 死区:"

#: gui/options.cpp:1305 gui/options.cpp:1307 gui/options.cpp:1308
msgid "Analog joystick Deadzone"
msgstr "模拟Joystick死区"

#: gui/options.cpp:1307
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Joy死区:"

#: gui/options.cpp:1379
#, c-format
msgid "%d hidden achievements remaining"
msgstr "%d个剩余的隐藏成就"

#: gui/options.cpp:1384
#, c-format
msgid "Achievements unlocked: %d/%d"
msgstr "成就解锁:%d/%d"

#: gui/options.cpp:1430
msgid "HW Shader:"
msgstr "着色器:"

#: gui/options.cpp:1430 gui/options.cpp:1432
msgid "Different hardware shaders give different visual effects"
msgstr "不同的硬件着色器提供不同的视觉效果"

#: gui/options.cpp:1432
msgctxt "lowres"
msgid "HW Shader:"
msgstr "着色器:"

#: gui/options.cpp:1433
msgid "Different shaders give different visual effects"
msgstr "不同的硬件着色器提供不同的视觉效果"

#: gui/options.cpp:1453
msgid "Graphics mode:"
msgstr "图像模式:"

#: gui/options.cpp:1469
msgid "Render mode:"
msgstr "渲染模式:"

#: gui/options.cpp:1469 gui/options.cpp:1472
msgid "Special dithering modes supported by some games"
msgstr "一些游戏支持的特殊抖动模式"

#: gui/options.cpp:1484
msgid "Stretch mode:"
msgstr "伸展模式:"

#: gui/options.cpp:1498
msgid "Scaler:"
msgstr ""

#: gui/options.cpp:1511 backends/graphics/sdl/sdl-graphics.cpp:410
msgid "Fullscreen mode"
msgstr "全屏模式"

#: gui/options.cpp:1513
msgid "V-Sync"
msgstr ""

#: gui/options.cpp:1513
#, fuzzy
#| msgid "Wait for the vertical sync to refresh the screen in 3D renderer"
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr "等待垂直同步来刷新3D渲染器中的屏幕"

#: gui/options.cpp:1516
msgid "Game 3D Renderer:"
msgstr "游戏3D渲染器:"

#: gui/options.cpp:1518
msgctxt "lowres"
msgid "Game 3D Renderer:"
msgstr "游戏3D渲染器:"

#: gui/options.cpp:1533
msgid "3D Anti-aliasing:"
msgstr "3D消除混叠:"

#: gui/options.cpp:1537 engines/mohawk/dialogs.cpp:365
msgid "Disabled"
msgstr "关闭"

#: gui/options.cpp:1549
msgid "Filter graphics"
msgstr "过滤图形"

#: gui/options.cpp:1549
msgid "Use linear filtering when scaling graphics"
msgstr "缩放图形时使用线性过滤"

#: gui/options.cpp:1552
msgid "Aspect ratio correction"
msgstr "纵横比校正"

#: gui/options.cpp:1552
msgid "Correct aspect ratio for games"
msgstr "为游戏矫正纵横比"

#: gui/options.cpp:1560
msgid "Preferred device:"
msgstr "首选设备:"

#: gui/options.cpp:1560
msgid "Music device:"
msgstr "音乐设备:"

#: gui/options.cpp:1560 gui/options.cpp:1562
msgid "Specifies preferred sound device or sound card emulator"
msgstr "指定首选的声音设备或声卡仿真器"

#: gui/options.cpp:1560 gui/options.cpp:1562 gui/options.cpp:1563
msgid "Specifies output sound device or sound card emulator"
msgstr "指定输出声音设备或声卡仿真器"

#: gui/options.cpp:1562
msgctxt "lowres"
msgid "Preferred dev.:"
msgstr "首选开发:"

#: gui/options.cpp:1562
msgctxt "lowres"
msgid "Music device:"
msgstr "音乐设备:"

#: gui/options.cpp:1589
msgid "AdLib emulator:"
msgstr "AdLib模拟器:"

#: gui/options.cpp:1589 gui/options.cpp:1592
msgid "AdLib is used for music in many games"
msgstr "AdLib在很多游戏中用于音乐"

#: gui/options.cpp:1605
msgid "GM device:"
msgstr "GM设备:"

#: gui/options.cpp:1605
msgid "Specifies default sound device for General MIDI output"
msgstr "指定常规MIDI输出的默认声音设备"

#: gui/options.cpp:1616
msgid "Don't use General MIDI music"
msgstr "不使用常规MIDI声音设备"

#: gui/options.cpp:1627 gui/options.cpp:1689
msgid "Use first available device"
msgstr "用第一个有效的设备"

#: gui/options.cpp:1639
msgid "SoundFont:"
msgstr "声音字体:"

#: gui/options.cpp:1639 gui/options.cpp:1641 gui/options.cpp:1642
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr "一些声卡、FluidSync和Timbity支持声音字体"

#: gui/options.cpp:1641
msgctxt "lowres"
msgid "SoundFont:"
msgstr "声音字体:"

#: gui/options.cpp:1647
msgid "Mixed AdLib/MIDI mode"
msgstr "混合AdLib/MIDI模式"

#: gui/options.cpp:1647
msgid "Use both MIDI and AdLib sound generation"
msgstr "使用MIDI和AdLib生成声音"

#: gui/options.cpp:1650
msgid "MIDI gain:"
msgstr "MIDI增益:"

#: gui/options.cpp:1660
msgid "MT-32 Device:"
msgstr "MT-32装置:"

#: gui/options.cpp:1660
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr "为Roland MT-32/LAPC1/CM32l/CM64输出指定默认声音设备"

#: gui/options.cpp:1665
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "真Roland MT-32(关闭GM模拟)"

#: gui/options.cpp:1665 gui/options.cpp:1667
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr "检查是否要使用真正的硬件Roland兼容的声音设备连接到您的计算机"

#: gui/options.cpp:1667
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "打开Roland MT-32(无GM仿真)"

#: gui/options.cpp:1670
msgid "Roland GS device (enable MT-32 mappings)"
msgstr "Roland GS 设备(打开MT-32映射)"

#: gui/options.cpp:1670
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr "检查是否要启用修补程序映射来模拟Roland GS设备上的MT-32"

#: gui/options.cpp:1679
msgid "Don't use Roland MT-32 music"
msgstr "不适用Roland MT-32 音乐"

#: gui/options.cpp:1706
msgid "Text and speech:"
msgstr "文字和语音:"

#: gui/options.cpp:1710 gui/options.cpp:1720
msgid "Speech"
msgstr "语音"

#: gui/options.cpp:1711 gui/options.cpp:1721
msgid "Subtitles"
msgstr "字幕"

#: gui/options.cpp:1712
msgid "Both"
msgstr "全部(字幕和语音)"

#: gui/options.cpp:1714
msgid "Subtitle speed:"
msgstr "字幕速度:"

#: gui/options.cpp:1716
msgctxt "lowres"
msgid "Text and speech:"
msgstr "文字和语音:"

#: gui/options.cpp:1720
msgid "Spch"
msgstr "语音"

#: gui/options.cpp:1721
msgid "Subs"
msgstr "字幕"

#: gui/options.cpp:1722
msgctxt "lowres"
msgid "Both"
msgstr "全部"

#: gui/options.cpp:1722
msgid "Show subtitles and play speech"
msgstr "显示字幕并播放语音"

#: gui/options.cpp:1724
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "字幕速度:"

#: gui/options.cpp:1746
msgid "Music volume:"
msgstr "音乐音量:"

#: gui/options.cpp:1748
msgctxt "lowres"
msgid "Music volume:"
msgstr "音乐音量:"

#: gui/options.cpp:1757
msgid "Mute all"
msgstr "屏蔽全部"

#: gui/options.cpp:1760
msgid "SFX volume:"
msgstr "特殊效果音量:"

#: gui/options.cpp:1760 gui/options.cpp:1762 gui/options.cpp:1765
msgid "Special sound effects volume"
msgstr "特殊音效音量"

#: gui/options.cpp:1762
msgctxt "lowres"
msgid "SFX volume:"
msgstr "特殊效果音量:"

#: gui/options.cpp:1772
msgid "Speech volume:"
msgstr "语音音量:"

#: gui/options.cpp:1774
msgctxt "lowres"
msgid "Speech volume:"
msgstr "语音音量:"

#: gui/options.cpp:2062
msgid "Control"
msgstr "控制"

#: gui/options.cpp:2144
msgctxt "lowres"
msgid "Misc"
msgstr "杂项"

#: gui/options.cpp:2156
msgid "Cloud"
msgstr "云端"

#: gui/options.cpp:2158
msgctxt "lowres"
msgid "Cloud"
msgstr "云端"

#: gui/options.cpp:2172
msgid "LAN"
msgstr "本地局域网"

#: gui/options.cpp:2174
msgctxt "lowres"
msgid "LAN"
msgstr "本地局域网"

#: gui/options.cpp:2182
msgid "Accessibility"
msgstr "访问性"

#: gui/options.cpp:2184
msgctxt "lowres"
msgid "Accessibility"
msgstr "访问性"

#: gui/options.cpp:2193
msgid "Discard changes and close the dialog"
msgstr "取消更改并关闭对话框"

#: gui/options.cpp:2194
msgid "Apply"
msgstr "应用"

#: gui/options.cpp:2194
msgid "Apply changes without closing the dialog"
msgstr "应用更改并保留对话框"

#: gui/options.cpp:2195
msgid "Apply changes and close the dialog"
msgstr "应用更改并关闭对话框"

#: gui/options.cpp:2277
msgid "FluidSynth Settings"
msgstr "FluidSynth设置"

#: gui/options.cpp:2291
msgid ""
"Specifies where your saved games are put. A red coloring indicates the value "
"is temporary and will not get saved"
msgstr ""

#: gui/options.cpp:2296
msgid "Theme Path:"
msgstr "主题路径:"

#: gui/options.cpp:2298
msgctxt "lowres"
msgid "Theme Path:"
msgstr "主题路径:"

#: gui/options.cpp:2304
#, fuzzy
#| msgid "Game Path:"
msgid "Icon Path:"
msgstr "游戏路径:"

#: gui/options.cpp:2306
#, fuzzy
#| msgid "Game Path:"
msgctxt "lowres"
msgid "Icon Path:"
msgstr "游戏路径:"

#: gui/options.cpp:2312 gui/options.cpp:2314 gui/options.cpp:2315
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""

#: gui/options.cpp:2321
msgid "Plugins Path:"
msgstr ""

#: gui/options.cpp:2323
msgctxt "lowres"
msgid "Plugins Path:"
msgstr ""

#: gui/options.cpp:2333
msgid "ScummVM config path: "
msgstr ""

#. I18N: Referring to the last path memorized when adding a game
#: gui/options.cpp:2343 gui/options.cpp:3025
msgid "Last browser path: "
msgstr ""

#: gui/options.cpp:2348
msgid "Theme:"
msgstr ""

#: gui/options.cpp:2353
msgid "GUI scale:"
msgstr ""

#: gui/options.cpp:2360
msgid "GUI renderer:"
msgstr ""

#: gui/options.cpp:2372
msgid "Autosave:"
msgstr ""

#: gui/options.cpp:2374
msgctxt "lowres"
msgid "Autosave:"
msgstr ""

#: gui/options.cpp:2383
msgid "Always return to the launcher when leaving a game"
msgstr ""

#: gui/options.cpp:2384
msgid ""
"Always return to the launcher when leaving a game instead of closing ScummVM."
msgstr ""

#: gui/options.cpp:2391
msgid "Ask for confirmation on exit"
msgstr ""

#: gui/options.cpp:2392
msgid "Ask for permission when closing ScummVM or leaving a game."
msgstr ""

#: gui/options.cpp:2399
msgid "Enable Discord integration"
msgstr ""

#: gui/options.cpp:2400
msgid ""
"Show information about the games you are playing on Discord if the Discord "
"client is running."
msgstr ""

#: gui/options.cpp:2409
msgid "GUI language:"
msgstr ""

#: gui/options.cpp:2409
msgid "Language of ScummVM GUI"
msgstr ""

#: gui/options.cpp:2435
msgid "Switch the ScummVM GUI language to the game language"
msgstr ""

#: gui/options.cpp:2436
msgid ""
"When starting a game, change the ScummVM GUI language to the game language. "
"That way, if a game uses the ScummVM save and load dialogs, they are in the "
"same language as the game."
msgstr ""

#: gui/options.cpp:2448
msgid "Use native system file browser"
msgstr ""

#: gui/options.cpp:2449
msgid ""
"Use the native system file browser instead of the ScummVM one to select a "
"file or directory."
msgstr ""

#: gui/options.cpp:2457 gui/updates-dialog.cpp:85
msgid "Update check:"
msgstr ""

#: gui/options.cpp:2457
msgid "How often to check ScummVM updates"
msgstr ""

#: gui/options.cpp:2468
msgid "Check now"
msgstr ""

#: gui/options.cpp:2474
msgid "Update Icons"
msgstr ""

#: gui/options.cpp:2482
msgid "Active storage:"
msgstr ""

#: gui/options.cpp:2482
msgid "Active cloud storage"
msgstr ""

#: gui/options.cpp:2491
msgctxt "lowres"
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""

#: gui/options.cpp:2493
msgid ""
"4. Storage is not yet enabled. Verify that username is correct and enable it:"
msgstr ""

#: gui/options.cpp:2494
msgid "Enable storage"
msgstr ""

#: gui/options.cpp:2494
msgid "Confirm you want to use this account for this storage"
msgstr ""

#: gui/options.cpp:2496 backends/platform/wii/options.cpp:113
msgid "Username:"
msgstr ""

#: gui/options.cpp:2496
msgid "Username used by this storage"
msgstr ""

#: gui/options.cpp:2497
msgid "<none>"
msgstr ""

#: gui/options.cpp:2499
msgid "Used space:"
msgstr ""

#: gui/options.cpp:2499
msgid "Space used by ScummVM's saved games on this storage"
msgstr ""

#: gui/options.cpp:2502
msgid "Last sync:"
msgstr ""

#: gui/options.cpp:2502
msgid "When was the last time saved games were synced with this storage"
msgstr ""

#: gui/options.cpp:2503 gui/options.cpp:3381
msgid "<never>"
msgstr ""

#: gui/options.cpp:2505
msgctxt "lowres"
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""

#: gui/options.cpp:2507
msgid "Saved games sync automatically on launch, after saving and on loading."
msgstr ""

#: gui/options.cpp:2508
msgid "Sync now"
msgstr ""

#: gui/options.cpp:2508
msgid "Start saved games sync"
msgstr ""

#: gui/options.cpp:2511
msgctxt "lowres"
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""

#: gui/options.cpp:2513
msgid "You can download game files from your cloud ScummVM folder:"
msgstr ""

#: gui/options.cpp:2514
msgid "Download game files"
msgstr ""

#: gui/options.cpp:2514
msgid "Open downloads manager dialog"
msgstr ""

#: gui/options.cpp:2517
msgctxt "lowres"
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""

#: gui/options.cpp:2519
msgid "To change account for this storage, disconnect and connect again:"
msgstr ""

#: gui/options.cpp:2520
msgid "Disconnect"
msgstr ""

#: gui/options.cpp:2520
msgid "Stop using this storage on this device"
msgstr ""

#: gui/options.cpp:2523
msgctxt "lowres"
msgid "This storage is not connected yet! To connect,"
msgstr ""

#: gui/options.cpp:2525
msgid "This storage is not connected yet! To connect,"
msgstr ""

#: gui/options.cpp:2526
msgid "1. Open this link:"
msgstr ""

#: gui/options.cpp:2529
msgctxt "lowres"
msgid "2. Get the code and enter it here:"
msgstr ""

#: gui/options.cpp:2531
msgid "2. Get the code and enter it here:"
msgstr ""

#: gui/options.cpp:2533
msgid "Paste"
msgstr ""

#: gui/options.cpp:2533
msgid "Paste code from clipboard"
msgstr ""

#: gui/options.cpp:2534
msgid "3. Connect"
msgstr ""

#: gui/options.cpp:2534
msgid "Connect your cloud storage account"
msgstr ""

#: gui/options.cpp:2543
msgid "Run server"
msgstr ""

#: gui/options.cpp:2543
msgid "Run local webserver"
msgstr ""

#: gui/options.cpp:2544 gui/options.cpp:3496
msgid "Not running"
msgstr ""

#: gui/options.cpp:2548
msgctxt "lowres"
msgid "/root/ Path:"
msgstr ""

#: gui/options.cpp:2548 gui/options.cpp:2550 gui/options.cpp:2551
msgid "Select which directory will be shown as /root/ in the Files Manager"
msgstr ""

#: gui/options.cpp:2550
msgid "/root/ Path:"
msgstr ""

#: gui/options.cpp:2556
msgid "Server's port:"
msgstr ""

#: gui/options.cpp:2556
msgid "Port for server to use"
msgstr ""

#: gui/options.cpp:2561
msgctxt "lowres"
msgid "Run server to manage files with browser (in the same network)."
msgstr ""

#: gui/options.cpp:2562
msgctxt "lowres"
msgid "Closing options dialog will stop the server."
msgstr ""

#: gui/options.cpp:2564
msgid "Run server to manage files with browser (in the same network)."
msgstr ""

#: gui/options.cpp:2565
msgid "Closing options dialog will stop the server."
msgstr ""

#: gui/options.cpp:2577
msgid "Use Text to speech"
msgstr ""

#: gui/options.cpp:2577
msgid "Will read text in gui on mouse over."
msgstr ""

#: gui/options.cpp:2590
msgid "None"
msgstr ""

#: gui/options.cpp:2651
msgid "Ignore"
msgstr ""

#: gui/options.cpp:2652
#, fuzzy
msgid "Disable autosave"
msgstr "取消下载"

#: gui/options.cpp:2653
msgid ""
"WARNING: Autosave was enabled. Some of your games have existing saved games "
"on the autosave slot. You can either move the existing saves to new slots, "
"disable autosave, or ignore (you will be prompted when autosave is about to "
"overwrite a save).\n"
"List of games:\n"
msgstr ""

#: gui/options.cpp:2662
#, fuzzy
msgid ""
"\n"
"And more..."
msgstr "添加游戏(A)..."

#: gui/options.cpp:2663 engines/engine.cpp:579
msgid "Move"
msgstr ""

#: gui/options.cpp:2676
msgid "ERROR: Failed to move the following saved games:\n"
msgstr ""

#: gui/options.cpp:2762
msgid "Failed to change cloud storage!"
msgstr ""

#: gui/options.cpp:2765
msgid "Another cloud storage is already active."
msgstr ""

#: gui/options.cpp:2855
msgid "Theme does not support selected language!"
msgstr ""

#: gui/options.cpp:2858
msgid "Theme cannot be loaded!"
msgstr ""

#: gui/options.cpp:2861
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""

#: gui/options.cpp:2933
msgid "Select directory for GUI themes"
msgstr ""

#: gui/options.cpp:2943
#, fuzzy
#| msgid "Select directory for saved games"
msgid "Select directory for GUI launcher thumbnails"
msgstr "选择游戏存档目录"

#: gui/options.cpp:2953
msgid "Select directory for extra files"
msgstr ""

#: gui/options.cpp:2964
msgid "Select directory for plugins"
msgstr ""

#: gui/options.cpp:2977
msgid "Select directory for Files Manager /root/"
msgstr ""

#: gui/options.cpp:3113
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""

#: gui/options.cpp:3138
msgid "Another Storage is working now. Do you want to interrupt it?"
msgstr ""

#: gui/options.cpp:3147 gui/options.cpp:3185
msgid "Wait until current Storage finishes up and try again."
msgstr ""

#: gui/options.cpp:3160
msgid "Connecting..."
msgstr ""

#: gui/options.cpp:3176
msgid "This Storage is working now. Do you want to interrupt it?"
msgstr ""

#: gui/options.cpp:3379 backends/cloud/cloudmanager.cpp:156
msgid "<right now>"
msgstr ""

#: gui/options.cpp:3488
msgid "Stop server"
msgstr ""

#: gui/options.cpp:3489
msgid "Stop local webserver"
msgstr ""

#: gui/options.cpp:3541
msgid "Storage connected."
msgstr ""

#: gui/options.cpp:3543
msgid "Failed to connect storage."
msgstr ""

#: gui/options.cpp:3545
msgid "Failed to connect storage: "
msgstr ""

#: gui/options.cpp:3565
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""

#: gui/predictivedialog.cpp:66
msgid "Enter Text"
msgstr ""

#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:101
msgid "#  next"
msgstr ""

#: gui/predictivedialog.cpp:102
msgid "add"
msgstr ""

#: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:184
msgid "Delete char"
msgstr ""

#: gui/predictivedialog.cpp:112 gui/predictivedialog.cpp:188
msgid "<"
msgstr ""

#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:114 gui/predictivedialog.cpp:601
msgid "*  Pre"
msgstr ""

#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:604
msgid "*  Num"
msgstr ""

#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:607
msgid "*  Abc"
msgstr ""

#: gui/recorderdialog.cpp:61
msgid "Recorder or Playback Gameplay"
msgstr ""

#: gui/recorderdialog.cpp:66 gui/recorderdialog.cpp:154
#: gui/saveload-dialog.cpp:410 gui/saveload-dialog.cpp:477
msgid "Delete"
msgstr ""

#: gui/recorderdialog.cpp:68
msgid "Record"
msgstr ""

#: gui/recorderdialog.cpp:69
msgid "Playback"
msgstr ""

#: gui/recorderdialog.cpp:71 gui/widgets/grid.cpp:224
msgid "Edit"
msgstr ""

#: gui/recorderdialog.cpp:83 gui/recorderdialog.cpp:240
#: gui/recorderdialog.cpp:250
msgid "Author: "
msgstr ""

#: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:241
#: gui/recorderdialog.cpp:251
msgid "Notes: "
msgstr ""

#: gui/recorderdialog.cpp:153
msgid "Do you really want to delete this record?"
msgstr ""

#: gui/recorderdialog.cpp:170
msgid "Unknown Author"
msgstr ""

#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr ""

#: gui/saveload-dialog.cpp:54
msgid "Downloading saves..."
msgstr ""

#: gui/saveload-dialog.cpp:63
msgid "Run in background"
msgstr ""

#: gui/saveload-dialog.cpp:401 gui/saveload-dialog.cpp:581
msgid "No date saved"
msgstr ""

#: gui/saveload-dialog.cpp:402 gui/saveload-dialog.cpp:582
msgid "No time saved"
msgstr ""

#: gui/saveload-dialog.cpp:403 gui/saveload-dialog.cpp:583
msgid "No playtime saved"
msgstr ""

#: gui/saveload-dialog.cpp:476
msgid "Do you really want to delete this saved game?"
msgstr ""

#: gui/saveload-dialog.cpp:608 gui/saveload-dialog.cpp:1123
msgid "Date: "
msgstr ""

#: gui/saveload-dialog.cpp:612 gui/saveload-dialog.cpp:1129
msgid "Time: "
msgstr ""

#: gui/saveload-dialog.cpp:618 gui/saveload-dialog.cpp:1137
msgid "Playtime: "
msgstr ""

#: gui/saveload-dialog.cpp:631 gui/saveload-dialog.cpp:717
msgid "Untitled saved game"
msgstr ""

#: gui/saveload-dialog.cpp:780
msgid "Next"
msgstr ""

#: gui/saveload-dialog.cpp:783
msgid "Prev"
msgstr ""

#: gui/saveload-dialog.cpp:984
msgid "New Save"
msgstr ""

#: gui/saveload-dialog.cpp:984
msgid "Create a new saved game"
msgstr ""

#: gui/saveload-dialog.cpp:1116
msgid "Name: "
msgstr ""

#: gui/saveload-dialog.cpp:1192
#, c-format
msgid "Enter a description for slot %d:"
msgstr ""

#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr ""

#: gui/ThemeEngine.cpp:276
msgid "Disabled GFX"
msgstr ""

#: gui/ThemeEngine.cpp:276
msgctxt "lowres"
msgid "Disabled GFX"
msgstr ""

#: gui/ThemeEngine.cpp:277
msgid "Standard renderer"
msgstr ""

#: gui/ThemeEngine.cpp:277 engines/scumm/dialogs.cpp:675
msgid "Standard"
msgstr ""

#: gui/ThemeEngine.cpp:279
msgid "Antialiased renderer"
msgstr ""

#: gui/ThemeEngine.cpp:279
msgid "Antialiased"
msgstr ""

#: gui/unknown-game-dialog.cpp:48
msgid "Add anyway"
msgstr ""

#: gui/unknown-game-dialog.cpp:57
msgid "Copy to clipboard"
msgstr ""

#: gui/unknown-game-dialog.cpp:63
msgid "Report game"
msgstr ""

#: gui/unknown-game-dialog.cpp:100
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""

#: gui/unknown-game-dialog.cpp:105
msgid "You can also directly report your game to the Bug Tracker."
msgstr ""

#: gui/unknown-game-dialog.cpp:155
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""

#: gui/unknown-game-dialog.cpp:157
msgid "Copying the game information to the clipboard has failed!"
msgstr ""

#: gui/updates-dialog.cpp:48
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""

#: gui/updates-dialog.cpp:51
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""

#: gui/updates-dialog.cpp:115
msgid "Proceed"
msgstr ""

#: gui/widget.cpp:440 gui/widget.cpp:442 gui/widget.cpp:448 gui/widget.cpp:450
msgid "Clear value"
msgstr ""

#: gui/widgets/grid.cpp:218 engines/scumm/dialogs.cpp:177
msgid "Play"
msgstr ""

#: gui/widgets/grid.cpp:221
msgid "Saves"
msgstr ""

#: base/main.cpp:643
msgid "Error running game:"
msgstr ""

#: base/main.cpp:690
msgid "Could not find any engine capable of running the selected game"
msgstr ""

#: common/achievements.cpp:230
msgid "Achievement unlocked!"
msgstr ""

#: common/error.cpp:37
msgid "No error"
msgstr ""

#: common/error.cpp:39
msgid "Game data not found"
msgstr ""

#: common/error.cpp:41
msgid "Game id not supported"
msgstr ""

#: common/error.cpp:43
msgid "Unsupported color mode"
msgstr ""

#: common/error.cpp:45
msgid "Audio device initialization failed"
msgstr ""

#: common/error.cpp:48
msgid "Read permission denied"
msgstr ""

#: common/error.cpp:50
msgid "Write permission denied"
msgstr ""

#: common/error.cpp:53
msgid "Path does not exist"
msgstr ""

#: common/error.cpp:55
msgid "Path not a directory"
msgstr ""

#: common/error.cpp:57
msgid "Path not a file"
msgstr ""

#: common/error.cpp:60
msgid "Cannot create file"
msgstr ""

#: common/error.cpp:62
msgid "Reading data failed"
msgstr ""

#: common/error.cpp:64
msgid "Writing data failed"
msgstr ""

#: common/error.cpp:67
msgid "Could not find suitable engine plugin"
msgstr ""

#: common/error.cpp:69
msgid "Engine plugin does not support saved games"
msgstr ""

#: common/error.cpp:72
msgid "User canceled"
msgstr ""

#: common/error.cpp:76
msgid "Unknown error"
msgstr ""

#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:34
msgid "Hercules Green"
msgstr ""

#: common/rendermode.cpp:35
msgid "Hercules Amber"
msgstr ""

#: common/rendermode.cpp:41
msgid "PC-9821 (256 Colors)"
msgstr ""

#: common/rendermode.cpp:42
msgid "PC-9801 (16 Colors)"
msgstr ""

#. I18N: Macintosh black-and-white
#: common/rendermode.cpp:47
msgid "Macintosh b/w"
msgstr ""

#: common/rendermode.cpp:75
msgctxt "lowres"
msgid "Hercules Green"
msgstr ""

#: common/rendermode.cpp:76
msgctxt "lowres"
msgid "Hercules Amber"
msgstr ""

#: common/updates.cpp:57
msgid "Daily"
msgstr ""

#: common/updates.cpp:59
msgid "Weekly"
msgstr ""

#: common/updates.cpp:61
msgid "Monthly"
msgstr ""

#: common/updates.cpp:63
msgid "<Bad value>"
msgstr ""

#. I18N: Abbreviation for 'bytes' as data size
#: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:48
#: backends/platform/ds/osystem_ds.cpp:166
#: backends/platform/sdl/switch/switch.cpp:37
msgid "B"
msgstr ""

#. I18N: Abbreviation for 'kilobytes' as data size
#: common/util.cpp:189
msgid "KB"
msgstr ""

#. I18N: Abbreviation for 'megabytes' as data size
#: common/util.cpp:194
msgid "MB"
msgstr ""

#. I18N: Abbreviation for 'gigabytes' as data size
#: common/util.cpp:200
msgid "GB"
msgstr ""

#. I18N: Abbreviation for 'terabytes' as data size
#: common/util.cpp:206
msgid "TB"
msgstr ""

#. I18N: One line summary as shown in *nix distributions
#: dists/scummvm.appdata.xml.cpp:32
msgid "Interpreter for numerous adventure games and role-playing games"
msgstr ""

#. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:37
msgid ""
"ScummVM is a program which allows you to run a wide variety of classic "
"graphical point-and-click adventure games and role-playing games, provided "
"you already have their data files. The clever part about this: ScummVM just "
"replaces the executables shipped with the game, allowing you to play them on "
"systems for which they were never designed!"
msgstr ""

#. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:45
msgid ""
"Currently, ScummVM supports a huge library of adventures with over 4000 "
"games in total. It supports many classics published by legendary studios "
"like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood "
"Studios."
msgstr ""

#. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions
#: dists/scummvm.appdata.xml.cpp:51
msgid ""
"Next to ground-breaking titles like the Monkey Island series, Broken Sword, "
"Myst, Blade Runner and countless other games you will find some really "
"obscure adventures and truly hidden gems to explore."
msgstr ""

#: engines/advancedDetector.cpp:245
msgid "Illegitimate game copy detected. We provide no support in such cases"
msgstr ""

#: engines/dialogs.cpp:68
msgid "~R~esume"
msgstr ""

#: engines/dialogs.cpp:70
#, fuzzy
msgid "~L~oad"
msgstr "加載遊戲(L)..."

#: engines/dialogs.cpp:74 backends/platform/3ds/options-dialog.cpp:45
msgid "~S~ave"
msgstr ""

#: engines/dialogs.cpp:78
#, fuzzy
msgid "~O~ptions"
msgstr "選項(O)..."

#: engines/dialogs.cpp:83
msgid "~H~elp"
msgstr ""

#: engines/dialogs.cpp:85
msgid "~A~bout"
msgstr ""

#: engines/dialogs.cpp:88 engines/dialogs.cpp:164
msgid "~R~eturn to Launcher"
msgstr ""

#: engines/dialogs.cpp:90 engines/dialogs.cpp:166
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr ""

#: engines/dialogs.cpp:98 engines/engine.cpp:913 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:846
#: engines/groovie/script.cpp:2194 engines/groovie/script.cpp:2235
#: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702
#: engines/kingdom/kingdom.cpp:736 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/neverhood/menumodule.cpp:889 engines/pegasus/pegasus.cpp:402
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:742
#: engines/sci/engine/kfile.cpp:1079 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3405
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48
msgid "Save game:"
msgstr ""

#: engines/dialogs.cpp:98 engines/engine.cpp:913 engines/agi/saveload.cpp:766
#: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382
#: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432
#: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:841
#: engines/groovie/script.cpp:846 engines/groovie/script.cpp:2194
#: engines/groovie/script.cpp:2235 engines/hugo/file.cpp:297
#: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:736
#: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:242
#: engines/mads/nebular/dialogs_nebular.cpp:349
#: engines/neverhood/menumodule.cpp:889 engines/parallaction/metaengine.cpp:133
#: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:402
#: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:743
#: engines/sci/engine/kfile.cpp:1079 engines/scumm/dialogs.cpp:175
#: engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42
#: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3405
#: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:628
#: engines/wage/saveload.cpp:751 engines/xeen/saves.cpp:276
#: engines/zvision/file/save_manager.cpp:48 engines/zvision/metaengine.cpp:193
msgid "Save"
msgstr ""

#: engines/dialogs.cpp:128
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""

#: engines/dialogs.cpp:212 engines/pegasus/pegasus.cpp:413
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""

#: engines/dialogs.cpp:355
msgid "~O~K"
msgstr ""

#: engines/dialogs.cpp:356
msgid "~C~ancel"
msgstr ""

#: engines/engine.cpp:342
#, c-format
msgid "Could not switch to resolution '%dx%d'."
msgstr ""

#: engines/engine.cpp:351
msgid "Could not initialize color format."
msgstr ""

#: engines/engine.cpp:360
#, c-format
msgid "Could not switch to video mode '%s'."
msgstr ""

#: engines/engine.cpp:368
#, c-format
msgid "Could not switch to stretch mode '%s'."
msgstr ""

#: engines/engine.cpp:375
msgid "Could not apply aspect ratio setting."
msgstr ""

#: engines/engine.cpp:380
msgid "Could not apply fullscreen setting."
msgstr ""

#: engines/engine.cpp:385
msgid "Could not apply filtering setting."
msgstr ""

#: engines/engine.cpp:443
msgid "Error"
msgstr ""

#: engines/engine.cpp:521
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the documentation (CD audio) for details."
msgstr ""

#: engines/engine.cpp:545
msgid ""
"This game has audio tracks on its CD. These\n"
"tracks need to be ripped from the CD using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the documentation (CD audio) for details."
msgstr ""

#: engines/engine.cpp:572
msgid "Overwrite"
msgstr ""

#: engines/engine.cpp:573
#, fuzzy
msgid "Cancel autosave"
msgstr "取消下载"

#: engines/engine.cpp:575
#, c-format
msgid ""
"WARNING: The autosave slot has a saved game named %S. You can either move "
"the existing save to a new slot, Overwrite the existing save, or cancel "
"autosave (will not prompt again until restart)"
msgstr ""

#: engines/engine.cpp:583
msgid "ERROR: Could not copy the savegame to a new slot"
msgstr ""

#: engines/engine.cpp:609 engines/metaengine.cpp:380 engines/savestate.cpp:98
#: backends/platform/ios7/ios7_osys_main.cpp:249 engines/sky/metaengine.cpp:185
#: engines/xeen/saves.cpp:289
msgid "Autosave"
msgstr ""

#: engines/engine.cpp:617
msgid "Error occurred making autosave"
msgstr ""

#: engines/engine.cpp:692
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""

#: engines/engine.cpp:716
msgid "WARNING: "
msgstr ""

#: engines/engine.cpp:716
msgid " Shall we still run the game?"
msgstr ""

#: engines/engine.cpp:717
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""

#: engines/engine.cpp:720 engines/wintermute/wintermute.cpp:182
msgid "Start anyway"
msgstr ""

#: engines/engine.cpp:738
msgid "This game is not supported."
msgstr ""

#: engines/engine.cpp:738
msgid ""
"This game is not supported for the following reason:\n"
"\n"
msgstr ""

#: engines/engine.cpp:880
msgid "Loading game is currently unavailable"
msgstr ""

#: engines/engine.cpp:909
msgid "Saving game is currently unavailable"
msgstr ""

#: engines/game.cpp:184
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""

#: engines/game.cpp:188
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr ""

#: engines/metaengine.cpp:56
msgid "Default game keymap"
msgstr ""

#: engines/metaengine.cpp:60 backends/platform/maemo/maemo.cpp:161
#: engines/hdb/metaengine.cpp:187 engines/parallaction/metaengine.cpp:114
#: engines/wintermute/keymapper_tables.h:42 engines/zvision/metaengine.cpp:114
msgid "Left Click"
msgstr ""

#: engines/metaengine.cpp:66 backends/platform/maemo/maemo.cpp:165
#: engines/wintermute/keymapper_tables.h:256
#: engines/wintermute/keymapper_tables.h:300
#: engines/wintermute/keymapper_tables.h:2089
msgid "Middle Click"
msgstr ""

#: engines/metaengine.cpp:71 backends/platform/maemo/maemo.cpp:169
#: engines/parallaction/metaengine.cpp:120
#: engines/wintermute/keymapper_tables.h:48 engines/zvision/metaengine.cpp:120
msgid "Right Click"
msgstr ""

#: engines/metaengine.cpp:77 engines/grim/grim.cpp:523
#: engines/hdb/metaengine.cpp:238 engines/mohawk/myst.cpp:596
#: engines/mohawk/riven.cpp:860 engines/sky/metaengine.cpp:122
#: engines/twine/metaengine.cpp:99 engines/wintermute/keymapper_tables.h:1531
msgid "Pause"
msgstr ""

#: engines/metaengine.cpp:83 engines/parallaction/metaengine.cpp:139
msgid "Game menu"
msgstr ""

#: engines/metaengine.cpp:90 engines/grim/grim.cpp:506
#: engines/grim/grim.cpp:602 engines/mohawk/myst.cpp:567
#: engines/mohawk/riven.cpp:831 engines/wintermute/keymapper_tables.h:220
#: engines/wintermute/keymapper_tables.h:1092
#: engines/wintermute/keymapper_tables.h:1248
#: engines/wintermute/keymapper_tables.h:1524
#: engines/wintermute/keymapper_tables.h:1639
#: engines/wintermute/keymapper_tables.h:2033
msgid "Skip"
msgstr ""

#: engines/metaengine.cpp:97 engines/sky/metaengine.cpp:117
msgid "Skip line"
msgstr ""

#: engines/metaengine.cpp:104
msgid "Predictive input dialog"
msgstr ""

#. I18N: This keymap works within the KIA Save Game screen
#. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting)
#. and also submitting a new save game name, or choosing an existing save game for overwriting.
#: engines/metaengine.cpp:109 engines/bladerunner/metaengine.cpp:181
#: engines/griffon/metaengine.cpp:89 engines/grim/grim.cpp:512
#: engines/grim/grim.cpp:608 engines/sky/metaengine.cpp:97
#: engines/wintermute/keymapper_tables.h:54
msgid "Confirm"
msgstr ""

#: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:174
msgid "OpenGL"
msgstr ""

#: graphics/renderer.cpp:36
msgid "OpenGL with shaders"
msgstr ""

#: graphics/renderer.cpp:44
msgctxt "lowres"
msgid "OpenGL with shaders"
msgstr ""

#: audio/adlib.cpp:2294
msgid "AdLib emulator"
msgstr ""

#: audio/fmopl.cpp:81
msgid "MAME OPL emulator"
msgstr ""

#: audio/fmopl.cpp:83
msgid "DOSBox OPL emulator"
msgstr ""

#: audio/fmopl.cpp:86
msgid "Nuked OPL emulator"
msgstr ""

#: audio/fmopl.cpp:89
msgid "ALSA Direct FM"
msgstr ""

#: audio/fmopl.cpp:92
msgid "OPL2LPT"
msgstr ""

#: audio/fmopl.cpp:93
msgid "OPL3LPT"
msgstr ""

#: audio/fmopl.cpp:96
msgid "RetroWave OPL3"
msgstr ""

#: audio/mididrv.cpp:219
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""

#: audio/mididrv.cpp:220 audio/mididrv.cpp:234 audio/mididrv.cpp:272
#: audio/mididrv.cpp:289
msgid "Attempting to fall back to the next available device..."
msgstr ""

#: audio/mididrv.cpp:233
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""

#: audio/mididrv.cpp:271
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""

#: audio/mididrv.cpp:288
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""

#: audio/mididrv.cpp:453
msgid "Starting MIDI dump"
msgstr ""

#: audio/mods/paula.cpp:313
msgid "Amiga Audio emulator"
msgstr ""

#: audio/null.h:43
msgid "No music"
msgstr ""

#: audio/softsynth/appleiigs.cpp:32
msgid "Apple II GS emulator (NOT IMPLEMENTED)"
msgstr ""

#: audio/softsynth/cms.cpp:354
msgid "Creative Music System emulator"
msgstr ""

#: audio/softsynth/fluidsynth.cpp:235
msgid ""
"FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI "
"on MIDI tab. Music is off."
msgstr ""

#: audio/softsynth/fluidsynth.cpp:367
#, c-format
msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off."
msgstr ""

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31
msgid "FM-Towns Audio"
msgstr ""

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56
msgid "PC-98 Audio"
msgstr ""

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81
msgid "SegaCD Audio"
msgstr ""

#: audio/softsynth/mt32.cpp:169
msgid "Initializing MT-32 Emulator"
msgstr ""

#: audio/softsynth/mt32.cpp:436
msgid "MT-32 emulator"
msgstr ""

#: audio/softsynth/pcspk.cpp:203
msgid "PC Speaker emulator"
msgstr ""

#: audio/softsynth/pcspk.cpp:222
msgid "IBM PCjr emulator"
msgstr ""

#: audio/softsynth/sid.cpp:1433
msgid "C64 Audio emulator"
msgstr ""

#: backends/cloud/cloudmanager.cpp:155
msgid "<syncing...>"
msgstr ""

#: backends/cloud/storage.cpp:241
msgid "Saved games sync was cancelled."
msgstr ""

#: backends/cloud/storage.cpp:243
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""

#: backends/cloud/storage.cpp:347
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""

#: backends/cloud/storage.cpp:349
msgid "Download complete."
msgstr ""

#: backends/cloud/storage.cpp:359
msgid "Download failed."
msgstr ""

#: backends/events/default/default-events.cpp:194
msgid ""
"Do you really want to return to the Launcher?\n"
"Any unsaved progress will be lost."
msgstr ""

#: backends/events/default/default-events.cpp:218
msgid ""
"Do you really want to quit?\n"
"Any unsaved progress will be lost."
msgstr ""

#: backends/events/default/default-events.cpp:218
#: backends/events/default/default-events.cpp:359
#: engines/adl/metaengine.cpp:260 engines/hdb/metaengine.cpp:255
#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454 engines/scumm/dialogs.cpp:179
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:83
#: engines/zvision/metaengine.cpp:203 engines/zvision/metaengine.cpp:221
#, fuzzy
msgid "Quit"
msgstr "編輯遊戲(E)..."

#: backends/events/default/default-events.cpp:333
msgid "Global"
msgstr ""

#: backends/events/default/default-events.cpp:336
#: engines/twine/metaengine.cpp:218
msgid "Global Main Menu"
msgstr ""

#: backends/events/default/default-events.cpp:346
msgid "Display keyboard"
msgstr ""

#: backends/events/default/default-events.cpp:353
msgid "Toggle mute"
msgstr ""

#: backends/events/default/default-events.cpp:381
msgid "Open Debugger"
msgstr ""

#: backends/events/gph/gph-events.cpp:411
#: backends/events/gph/gph-events.cpp:454
#: backends/events/openpandora/op-events.cpp:156
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr ""

#: backends/events/gph/gph-events.cpp:413
#: backends/events/gph/gph-events.cpp:456
#: backends/events/openpandora/op-events.cpp:158
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr ""

#: backends/events/gph/gph-events.cpp:415
#: backends/events/gph/gph-events.cpp:458
#: backends/events/openpandora/op-events.cpp:160
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr ""

#: backends/events/gph/gph-events.cpp:435
msgid "Maximum Volume"
msgstr ""

#: backends/events/gph/gph-events.cpp:437
msgid "Increasing Volume"
msgstr ""

#: backends/events/gph/gph-events.cpp:443
msgid "Minimal Volume"
msgstr ""

#: backends/events/gph/gph-events.cpp:445
msgid "Decreasing Volume"
msgstr ""

#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Enabled"
msgstr ""

#: backends/events/maemosdl/maemosdl-events.cpp:100
msgid "Clicking Disabled"
msgstr ""

#: backends/events/openpandora/op-events.cpp:162
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:253
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72
#: engines/twine/metaengine.cpp:228
msgid "Center"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:254
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73
msgid "Pixel-perfect scaling"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:255
msgid "Even pixels scaling"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:256
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
msgid "Fit to window"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:257
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75
msgid "Stretch to window"
msgstr ""

#: backends/graphics/opengl/opengl-graphics.cpp:258
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76
msgid "Fit to window (4:3)"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:717
#, c-format
msgid "Resolution: %dx%d"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:740
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2450
msgid "Enabled aspect ratio correction"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:742
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2456
msgid "Disabled aspect ratio correction"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:763
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2472
msgid "Filtering enabled"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:765
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2474
msgid "Filtering disabled"
msgstr ""

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:794
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2501
msgid "Stretch mode"
msgstr ""

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgid "SDL Surface"
msgstr ""

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2416
msgid "Active graphics filter:"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:356
#, c-format
msgid "Saved screenshot '%s'"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:365
msgid "Could not save screenshot"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:412
msgid "Windowed mode"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:423 engines/scumm/help.cpp:85
msgid "Toggle fullscreen"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:430 engines/scumm/help.cpp:98
#: engines/wintermute/keymapper_tables.h:960
msgid "Toggle mouse capture"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:435
#: engines/wintermute/keymapper_tables.h:646
#: engines/wintermute/keymapper_tables.h:695
#: engines/wintermute/keymapper_tables.h:1098
#: engines/wintermute/keymapper_tables.h:1312
#: engines/wintermute/keymapper_tables.h:1402
#: engines/wintermute/keymapper_tables.h:1562
#: engines/wintermute/keymapper_tables.h:1767
#: engines/wintermute/keymapper_tables.h:1785
#: engines/wintermute/keymapper_tables.h:1818
msgid "Save screenshot"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:441
msgid "Toggle aspect ratio correction"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:448
msgid "Toggle linear filtered scaling"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:455
msgid "Cycle through stretch modes"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:461
msgid "Increase the scale factor"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:467
msgid "Decrease the scale factor"
msgstr ""

#: backends/graphics/sdl/sdl-graphics.cpp:473
#, fuzzy
msgid "Switch to the next scaler"
msgstr "編輯遊戲(E)..."

#: backends/graphics/sdl/sdl-graphics.cpp:478
msgid "Switch to the previous scaler"
msgstr ""

#: backends/keymapper/hardware-input.cpp:244
msgid "Left Mouse Button"
msgstr ""

#: backends/keymapper/hardware-input.cpp:245
msgid "Right Mouse Button"
msgstr ""

#: backends/keymapper/hardware-input.cpp:246
msgid "Middle Mouse Button"
msgstr ""

#: backends/keymapper/hardware-input.cpp:247
msgid "Mouse Wheel Up"
msgstr ""

#: backends/keymapper/hardware-input.cpp:248
msgid "Mouse Wheel Down"
msgstr ""

#: backends/keymapper/hardware-input.cpp:249
msgid "X1 Mouse Button"
msgstr ""

#: backends/keymapper/hardware-input.cpp:250
msgid "X2 Mouse Button"
msgstr ""

#: backends/keymapper/hardware-input.cpp:255
msgid "Joy A"
msgstr ""

#: backends/keymapper/hardware-input.cpp:256
msgid "Joy B"
msgstr ""

#: backends/keymapper/hardware-input.cpp:257
msgid "Joy X"
msgstr ""

#: backends/keymapper/hardware-input.cpp:258
msgid "Joy Y"
msgstr ""

#: backends/keymapper/hardware-input.cpp:259
msgid "Joy Back"
msgstr ""

#: backends/keymapper/hardware-input.cpp:260
msgid "Joy Guide"
msgstr ""

#: backends/keymapper/hardware-input.cpp:261
#, fuzzy
msgid "Joy Start"
msgstr "開始(S)"

#: backends/keymapper/hardware-input.cpp:262
msgid "Left Stick"
msgstr ""

#: backends/keymapper/hardware-input.cpp:263
msgid "Right Stick"
msgstr ""

#: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:208
msgid "Left Shoulder"
msgstr ""

#: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:214
msgid "Right Shoulder"
msgstr ""

#: backends/keymapper/hardware-input.cpp:266
#: backends/platform/3ds/osystem-events.cpp:57
#: backends/platform/ds/osystem_ds.cpp:173 backends/platform/sdl/ps3/ps3.cpp:51
#: backends/platform/sdl/psp2/psp2.cpp:51
#: backends/platform/sdl/switch/switch.cpp:48
msgid "D-pad Up"
msgstr ""

#: backends/keymapper/hardware-input.cpp:267
#: backends/platform/3ds/osystem-events.cpp:58
#: backends/platform/ds/osystem_ds.cpp:174 backends/platform/sdl/ps3/ps3.cpp:52
#: backends/platform/sdl/psp2/psp2.cpp:52
#: backends/platform/sdl/switch/switch.cpp:49
msgid "D-pad Down"
msgstr ""

#: backends/keymapper/hardware-input.cpp:268
#: backends/platform/3ds/osystem-events.cpp:59
#: backends/platform/ds/osystem_ds.cpp:175 backends/platform/sdl/ps3/ps3.cpp:53
#: backends/platform/sdl/psp2/psp2.cpp:53
#: backends/platform/sdl/switch/switch.cpp:50
msgid "D-pad Left"
msgstr ""

#: backends/keymapper/hardware-input.cpp:269
#: backends/platform/3ds/osystem-events.cpp:60
#: backends/platform/ds/osystem_ds.cpp:176 backends/platform/sdl/ps3/ps3.cpp:54
#: backends/platform/sdl/psp2/psp2.cpp:54
#: backends/platform/sdl/switch/switch.cpp:51
msgid "D-pad Right"
msgstr ""

#: backends/keymapper/hardware-input.cpp:274
msgid "Left Trigger"
msgstr ""

#: backends/keymapper/hardware-input.cpp:275
msgid "Right Trigger"
msgstr ""

#: backends/keymapper/hardware-input.cpp:276
#: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59
#: backends/platform/sdl/switch/switch.cpp:58
msgid "Left Stick X"
msgstr ""

#: backends/keymapper/hardware-input.cpp:277
#: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60
#: backends/platform/sdl/switch/switch.cpp:59
msgid "Left Stick Y"
msgstr ""

#: backends/keymapper/hardware-input.cpp:278
#: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61
#: backends/platform/sdl/switch/switch.cpp:60
msgid "Right Stick X"
msgstr ""

#: backends/keymapper/hardware-input.cpp:279
#: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62
#: backends/platform/sdl/switch/switch.cpp:61
msgid "Right Stick Y"
msgstr ""

#: backends/keymapper/remap-widget.cpp:289
#: backends/keymapper/remap-widget.cpp:319
msgid "Reset to defaults"
msgstr ""

#: backends/keymapper/remap-widget.cpp:290
msgid "Clear mapping"
msgstr ""

#: backends/keymapper/virtual-mouse.cpp:156
msgid "Virtual mouse up"
msgstr ""

#: backends/keymapper/virtual-mouse.cpp:161
msgid "Virtual mouse down"
msgstr ""

#: backends/keymapper/virtual-mouse.cpp:166
msgid "Virtual mouse left"
msgstr ""

#: backends/keymapper/virtual-mouse.cpp:171
msgid "Virtual mouse right"
msgstr ""

#: backends/keymapper/virtual-mouse.cpp:176
msgid "Slow down virtual mouse"
msgstr ""

#: backends/midi/windows.cpp:168
msgid "Windows MIDI"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:59
msgid "Can't create directory here!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:65
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:42
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:48
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55
#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:136
msgid "Invalid path!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83
msgid "Parent directory doesn't exists!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87
msgid "Can't create a directory within a file!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:97
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:140
msgid "There is a file with that name in the parent directory!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:103
msgid "Failed to create the directory!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:110
#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119
msgid "Directory created successfully!"
msgstr ""

#: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:121
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:203
msgid "Back to parent directory"
msgstr ""

#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66
msgid "The file doesn't exist!"
msgstr ""

#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70
msgid "Can't download a directory!"
msgstr ""

#: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75
msgid "Failed to read the file!"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58
msgid ""
"The page is not available without the resources. Make sure file wwwroot.zip "
"from ScummVM distribution is available in 'themepath'."
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:222
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:223
msgid "Create directory"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68
#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:226
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:227
msgid "Upload files"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:228
msgid "Type new directory name:"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:229
msgid "Select a file to upload:"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72
#: backends/networking/sdl_net/handlers/filespagehandler.cpp:230
msgid "Or select a directory (works in Chrome only):"
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73
msgid "Index of "
msgstr ""

#: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75
msgid "Error occurred"
msgstr ""

#: backends/networking/sdl_net/handlers/filespagehandler.cpp:80
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44
msgid "File system root"
msgstr ""

#: backends/networking/sdl_net/handlers/filespagehandler.cpp:81
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45
msgid "Saved games"
msgstr ""

#: backends/networking/sdl_net/handlers/filespagehandler.cpp:118
#: backends/networking/sdl_net/handlers/listajaxhandler.cpp:83
msgid "Parent directory"
msgstr ""

#: backends/networking/sdl_net/handlers/filespagehandler.cpp:217
msgid "ScummVM couldn't list the directory you specified."
msgstr ""

#: backends/networking/sdl_net/handlers/filespagehandler.cpp:231
msgid "Index of"
msgstr ""

#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41
msgid "This is a local webserver index page."
msgstr ""

#: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42
msgid "Open Files manager"
msgstr ""

#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66
msgid "The parent directory doesn't exist!"
msgstr ""

#: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70
msgid "Can't upload into a file!"
msgstr ""

#: backends/networking/sdl_net/handlerutils.cpp:197
msgid "Back to the files manager"
msgstr ""

#: backends/networking/sdl_net/localwebserver.cpp:126
msgid ""
"Failed to start local webserver.\n"
"Check whether selected port is not used by another application and try again."
msgstr ""

#: backends/networking/sdl_net/uploadfileclienthandler.cpp:68
#: backends/networking/sdl_net/uploadfileclienthandler.cpp:110
msgid "Invalid request: headers are too long!"
msgstr ""

#: backends/networking/sdl_net/uploadfileclienthandler.cpp:154
msgid "Failed to upload the file!"
msgstr ""

#: backends/networking/sdl_net/uploadfileclienthandler.cpp:183
msgid "No file was passed!"
msgstr ""

#: backends/networking/sdl_net/uploadfileclienthandler.cpp:201
msgid "Uploaded successfully!"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:44 engines/scumm/dialogs.cpp:278
msgid "~C~lose"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:47
msgid "Show mouse cursor"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:50
msgid "Snap to edges"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:53
msgid "Stretch to fit"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:56
msgid "Use Screen:"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:58
msgctxt "3ds-screen"
msgid "Top"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:59
msgctxt "3ds-screen"
msgid "Bottom"
msgstr ""

#: backends/platform/3ds/options-dialog.cpp:60
msgctxt "3ds-screen"
msgid "Both"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:47
#: backends/platform/ds/osystem_ds.cpp:165
#: backends/platform/sdl/switch/switch.cpp:38
msgid "A"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:49
#: backends/platform/ds/osystem_ds.cpp:167
#: backends/platform/sdl/switch/switch.cpp:40
msgid "X"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:50
#: backends/platform/ds/osystem_ds.cpp:168
#: backends/platform/sdl/switch/switch.cpp:39
msgid "Y"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:51
#: backends/platform/ds/osystem_ds.cpp:169 backends/platform/sdl/ps3/ps3.cpp:44
#: backends/platform/sdl/psp2/psp2.cpp:47
msgid "Select"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:52
#: backends/platform/ds/osystem_ds.cpp:170 backends/platform/sdl/ps3/ps3.cpp:46
#: backends/platform/sdl/psp2/psp2.cpp:48
#, fuzzy
msgid "Start"
msgstr "開始(S)"

#: backends/platform/3ds/osystem-events.cpp:53
#: backends/platform/sdl/switch/switch.cpp:56
msgid "ZL"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:54
#: backends/platform/sdl/switch/switch.cpp:57
msgid "ZR"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:55
#: backends/platform/ds/osystem_ds.cpp:171
#: backends/platform/sdl/psp2/psp2.cpp:49
#: backends/platform/sdl/switch/switch.cpp:46
msgid "L"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:56
#: backends/platform/ds/osystem_ds.cpp:172
#: backends/platform/sdl/psp2/psp2.cpp:50
#: backends/platform/sdl/switch/switch.cpp:47
msgid "R"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:65
msgid "C-Pad X"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:66
msgid "C-Pad Y"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:71
#: backends/platform/ds/osystem_ds.cpp:185
msgid "Touch"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:311
msgid "Toggle Drag Mode"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:316
msgid "Toggle Magnify Mode"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:321
msgid "Open 3DS Settings"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:359
msgid ""
"Magnify Mode Off. Reactivating Drag Mode.\n"
"Returning to Launcher..."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:361
msgid "Magnify Mode Off. Returning to Launcher..."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:395
msgid "Hover Mode"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:399
msgid "Drag Mode"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:401
msgid "Cannot Switch to Drag Mode while Magnify Mode is On"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:408
msgid "Magnify Mode cannot be activated in menus."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:411
msgid ""
"Magnify Mode can only be activated\n"
" when both screens are enabled."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:413
msgid "In-game resolution too small to magnify."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:419
msgid "Magnify Mode On. Switching to Hover Mode..."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:421
msgid "Magnify Mode On"
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:428
msgid "Magnify Mode Off. Reactivating Drag Mode..."
msgstr ""

#: backends/platform/3ds/osystem-events.cpp:430
msgid "Magnify Mode Off"
msgstr ""

#: backends/platform/android/options.cpp:71
msgid "Show On-screen control"
msgstr "显示屏幕中控制"

#. I18N: Show a button to revoke Storage Access Framework permissions for Android
#: backends/platform/android/options.cpp:76
msgid "Show SAF revoke permissions overlay button"
msgstr ""

#: backends/platform/ds/ds-graphics.cpp:253
msgid "Unscaled"
msgstr ""

#: backends/platform/ds/ds-graphics.cpp:254
msgid "Hardware scale (fast, but low quality)"
msgstr ""

#: backends/platform/ds/ds-graphics.cpp:255
msgid "Software scale (good quality, but slower)"
msgstr ""

#: backends/platform/ios7/ios7_osys_events.cpp:326
#: backends/platform/ios7/ios7_osys_events.cpp:457
#: backends/platform/iphone/osys_events.cpp:299
msgid "Mouse-click-and-drag mode enabled."
msgstr ""

#: backends/platform/ios7/ios7_osys_events.cpp:328
#: backends/platform/ios7/ios7_osys_events.cpp:459
#: backends/platform/iphone/osys_events.cpp:301
msgid "Mouse-click-and-drag mode disabled."
msgstr ""

#: backends/platform/ios7/ios7_osys_events.cpp:339
#: backends/platform/ios7/ios7_osys_events.cpp:478
#: backends/platform/iphone/osys_events.cpp:312
msgid "Touchpad mode enabled."
msgstr ""

#: backends/platform/ios7/ios7_osys_events.cpp:341
#: backends/platform/ios7/ios7_osys_events.cpp:480
#: backends/platform/iphone/osys_events.cpp:314
msgid "Touchpad mode disabled."
msgstr ""

#: backends/platform/maemo/maemo.cpp:157
msgid "Click Mode"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:225
msgid "Hide ScummVM"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:226
msgid "Hide Others"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:227
msgid "Show All"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:232
msgid "Window"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:234
msgid "Minimize"
msgstr ""

#. I18N: This keymap opens KIA's HELP tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ONLINE HELP
#: backends/platform/sdl/macosx/appmenu_osx.mm:237
#: engines/bladerunner/metaengine.cpp:221 engines/zvision/metaengine.cpp:157
msgid "Help"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:242
msgid "User Manual"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:244
msgid "General Information"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:245
msgid "What's New in ScummVM"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:247
msgid "Credits"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:248
msgid "GPL License"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:249
msgid "LGPL License"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:250
msgid "Freefont License"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:251
msgid "OFL License"
msgstr ""

#: backends/platform/sdl/macosx/appmenu_osx.mm:252
msgid "BSD License"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43
#: engines/dragons/metaengine.cpp:202
msgid "Cross"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44
#: engines/dragons/metaengine.cpp:196
msgid "Circle"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45
#: engines/dragons/metaengine.cpp:184
msgid "Square"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:45
msgid "PS"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:47
#: backends/platform/sdl/switch/switch.cpp:44
msgid "L3"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:48
#: backends/platform/sdl/switch/switch.cpp:45
msgid "R3"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:49
msgid "L1"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:50
msgid "R1"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:59
msgid "L2"
msgstr ""

#: backends/platform/sdl/ps3/ps3.cpp:60
msgid "R2"
msgstr ""

#: backends/platform/sdl/switch/switch.cpp:41
msgid "Minus"
msgstr ""

#: backends/platform/sdl/switch/switch.cpp:42
#: backends/platform/sdl/switch/switch.cpp:43
msgid "Plus"
msgstr ""

#: backends/platform/wii/options.cpp:50
msgid "Video"
msgstr ""

#: backends/platform/wii/options.cpp:53
msgid "Current video mode:"
msgstr ""

#: backends/platform/wii/options.cpp:55
msgid "Double-strike"
msgstr ""

#: backends/platform/wii/options.cpp:59
msgid "Horizontal underscan:"
msgstr ""

#: backends/platform/wii/options.cpp:65
msgid "Vertical underscan:"
msgstr ""

#: backends/platform/wii/options.cpp:70
msgid "Input"
msgstr ""

#: backends/platform/wii/options.cpp:73
msgid "GC Pad sensitivity:"
msgstr ""

#: backends/platform/wii/options.cpp:79
msgid "GC Pad acceleration:"
msgstr ""

#: backends/platform/wii/options.cpp:85
msgid "DVD"
msgstr ""

#: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100
msgid "Status:"
msgstr ""

#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Unknown"
msgstr ""

#: backends/platform/wii/options.cpp:92
msgid "Mount DVD"
msgstr ""

#: backends/platform/wii/options.cpp:93
msgid "Unmount DVD"
msgstr ""

#: backends/platform/wii/options.cpp:97
msgid "SMB"
msgstr ""

#: backends/platform/wii/options.cpp:105
msgid "Server:"
msgstr ""

#: backends/platform/wii/options.cpp:109
msgid "Share:"
msgstr ""

#: backends/platform/wii/options.cpp:117
msgid "Password:"
msgstr ""

#: backends/platform/wii/options.cpp:120
msgid "Init network"
msgstr ""

#: backends/platform/wii/options.cpp:122
msgid "Mount SMB"
msgstr ""

#: backends/platform/wii/options.cpp:123
msgid "Unmount SMB"
msgstr ""

#: backends/platform/wii/options.cpp:142
msgid "DVD Mounted successfully"
msgstr ""

#: backends/platform/wii/options.cpp:145
msgid "Error while mounting the DVD"
msgstr ""

#: backends/platform/wii/options.cpp:147
msgid "DVD not mounted"
msgstr ""

#: backends/platform/wii/options.cpp:160
msgid "Network up, share mounted"
msgstr ""

#: backends/platform/wii/options.cpp:162
msgid "Network up"
msgstr ""

#: backends/platform/wii/options.cpp:165
msgid ", error while mounting the share"
msgstr ""

#: backends/platform/wii/options.cpp:167
msgid ", share not mounted"
msgstr ""

#: backends/platform/wii/options.cpp:173
msgid "Network down"
msgstr ""

#: backends/platform/wii/options.cpp:177
msgid "Initializing network"
msgstr ""

#: backends/platform/wii/options.cpp:181
msgid "Timeout while initializing network"
msgstr ""

#: backends/platform/wii/options.cpp:185
#, c-format
msgid "Network not initialized (%d)"
msgstr ""

#: backends/presence/discord/discord.cpp:46
msgid "Launcher"
msgstr ""

#: backends/updates/macosx/macosx-updates.mm:73
msgid "Check for Updates..."
msgstr ""

#: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:933
#: engines/hugo/hugo.cpp:424 engines/lure/lure.cpp:57
#: engines/mortevielle/mortevielle.cpp:301 engines/sky/compact.cpp:130
#: engines/supernova/supernova.cpp:464 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:187 engines/toon/toon.cpp:4999
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr ""

#: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:949
#: engines/hugo/hugo.cpp:436 engines/lure/lure.cpp:66
#: engines/mortevielle/mortevielle.cpp:309 engines/supernova/supernova.cpp:469
#: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5012
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr ""

#: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:960
#: engines/hugo/hugo.cpp:446 engines/lure/lure.cpp:69
#: engines/mortevielle/mortevielle.cpp:319 engines/tony/tony.cpp:211
#: engines/toon/toon.cpp:5023
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""

#: engines/adl/detection.cpp:53
msgid "TV emulation"
msgstr ""

#: engines/adl/detection.cpp:54
msgid "Emulate composite output to an NTSC TV"
msgstr ""

#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr ""

#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr ""

#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr ""

#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""

#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr ""

#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr ""

#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr ""

#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""

#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr ""

#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""

#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr ""

#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""

#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr ""

#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""

#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr ""

#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""

#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""

#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""

#: engines/agi/font.cpp:1096
msgid ""
"Could not open/use file 'hgc_font' for Hercules hires font.\n"
"If you have such file in other AGI (Sierra) game, you can copy it to the "
"game directory"
msgstr ""

#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:823
#: engines/groovie/script.cpp:858 engines/groovie/script.cpp:2181
#: engines/groovie/script.cpp:2251 engines/hugo/file.cpp:399
#: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:746
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/neverhood/menumodule.cpp:902 engines/prince/saveload.cpp:63
#: engines/sci/engine/guest_additions.cpp:745 engines/sci/engine/kfile.cpp:1206
#: engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3499
#: engines/zvision/file/save_manager.cpp:61
msgid "Restore game:"
msgstr ""

#: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906
#: engines/cine/various.cpp:360 engines/dm/dm.cpp:273
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395
#: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441
#: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:823
#: engines/groovie/script.cpp:841 engines/groovie/script.cpp:858
#: engines/groovie/script.cpp:2181 engines/groovie/script.cpp:2251
#: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679
#: engines/kingdom/kingdom.cpp:746 engines/lab/savegame.cpp:237
#: engines/lab/savegame.cpp:257 engines/mads/nebular/dialogs_nebular.cpp:376
#: engines/neverhood/menumodule.cpp:902 engines/prince/saveload.cpp:63
#: engines/sci/engine/guest_additions.cpp:746 engines/sci/engine/kfile.cpp:1206
#: engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67
#: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3499
#: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:198
msgid "Restore"
msgstr ""

#: engines/agos/saveload.cpp:139
msgid "Quick load or save game isn't supported in this location"
msgstr ""

#: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:2563
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""

#: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:2553
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""

#: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:2576
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""

#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr ""

#: engines/agos/metaengine.cpp:103
msgid "AGOS 2 support is not compiled in"
msgstr ""

#: engines/agos/midi.cpp:184 engines/kyra/sound/sound_pc_midi.cpp:75
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""

#: engines/agos/detection.cpp:77
msgid "AdLib OPL3 mode"
msgstr ""

#: engines/agos/detection.cpp:78
msgid ""
"When AdLib is selected, OPL3 features will be used. Depending on the game, "
"this will prevent cut-off notes, add extra notes or instruments and/or add "
"stereo."
msgstr ""

#: engines/agos/detection.cpp:86
msgid "Use DOS version music tempos"
msgstr ""

#: engines/agos/detection.cpp:87
msgid ""
"Selecting this option will play the music using the tempos used by the DOS "
"version of the game. Otherwise, the faster tempos of the Windows version "
"will be used."
msgstr ""

#: engines/agos/detection.cpp:95 engines/sci/detection_options.h:93
#, fuzzy
#| msgid "Special sound effects volume"
msgid "Prefer digital sound effects"
msgstr "特殊音效音量"

#: engines/agos/detection.cpp:96 engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""

#: engines/ags/dialogs.cpp:58
#, fuzzy
#| msgid "Language:"
msgid "Game language:"
msgstr "语言:"

#: engines/ags/dialogs.cpp:58
#, fuzzy
#| msgid "AdLib is used for music in many games"
msgid "Language to use for multilingual games"
msgstr "AdLib在很多游戏中用于音乐"

#: engines/ags/dialogs.cpp:78
msgid "Force antialiased text"
msgstr ""

#: engines/ags/dialogs.cpp:78
msgid "Use antialiasing to draw text even if the game does not ask for it"
msgstr ""

#: engines/ags/ags.cpp:131
msgid ""
"The selected game uses a pre-2.5 version of the AGS engine, which is not "
"supported."
msgstr ""

#: engines/ags/ags.cpp:139
msgid ""
"The selected game has a data file greater than 2Gb, which isn't supported by "
"your version of ScummVM yet."
msgstr ""

#: engines/asylum/metaengine.cpp:114
#, fuzzy
msgid "Show version"
msgstr "显示隐藏的文件"

#: engines/asylum/metaengine.cpp:119 engines/wintermute/keymapper_tables.h:950
msgid "Quick load"
msgstr ""

#: engines/asylum/metaengine.cpp:124 engines/wintermute/keymapper_tables.h:930
msgid "Quick save"
msgstr ""

#: engines/asylum/metaengine.cpp:129
#, fuzzy
msgid "Switch to Sarah"
msgstr "編輯遊戲(E)..."

#: engines/asylum/metaengine.cpp:134
#, fuzzy
msgid "Switch to Grimwall"
msgstr "編輯遊戲(E)..."

#: engines/asylum/metaengine.cpp:139
#, fuzzy
msgid "Switch to Olmec"
msgstr "編輯遊戲(E)..."

#. I18N: Warn user about loading potentially incompatible saved game
#: engines/asylum/asylum.cpp:200
#, c-format
msgid ""
"WARNING: Attempt to load saved game from a previous version: Version %s / "
"Build %d"
msgstr ""

#: engines/asylum/asylum.cpp:201 engines/cine/saveload.cpp:863
msgid "Load anyway"
msgstr ""

#: engines/bladerunner/bladerunner.cpp:390
msgid "Failed to initialize resources"
msgstr ""

#: engines/bladerunner/bladerunner.cpp:1143
msgid "A required game resource was not found"
msgstr ""

#: engines/bladerunner/bladerunner.cpp:2664
msgid ""
"WARNING: This game was saved in Restored Cut Content mode, but you are "
"playing in Original Content mode. The mode will be adjusted to Restored Cut "
"Content for this session until you completely Quit the game."
msgstr ""

#: engines/bladerunner/bladerunner.cpp:2666
msgid ""
"WARNING: This game was saved in Original Content mode, but you are playing "
"in Restored Cut Content mode. The mode will be adjusted to Original Content "
"mode for this session until you completely Quit the game."
msgstr ""

#: engines/bladerunner/bladerunner.cpp:2668
msgid "Continue"
msgstr ""

#: engines/bladerunner/detection.cpp:52
msgid "Sitcom mode"
msgstr ""

#: engines/bladerunner/detection.cpp:53
msgid "Game will add laughter after actor's line or narration"
msgstr ""

#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr ""

#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""

#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr ""

#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""

#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr ""

#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""

#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr ""

#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
msgstr ""

#: engines/bladerunner/detection_tables.h:95
#: engines/bladerunner/detection_tables.h:106
#: engines/kyra/detection_tables.h:84
msgid ""
"The fan translator does not wish his translation to be incorporated into "
"ScummVM."
msgstr ""

#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
#: engines/saga/detection_tables.h:1241 engines/saga/detection_tables.h:1300
#: engines/sci/detection_tables.h:5089 engines/sci/detection_tables.h:5097
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
#: engines/zvision/detection_tables.h:200
#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr ""

#. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
#: engines/bladerunner/metaengine.cpp:107
msgid "common shortcuts"
msgstr ""

#. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:109
msgid "main game shortcuts"
msgstr ""

#. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
#: engines/bladerunner/metaengine.cpp:111
msgid "KIA only shortcuts"
msgstr ""

#. I18N: This keymap is the main way for the user interact with the game.
#. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
#: engines/bladerunner/metaengine.cpp:118
msgid "Walk / Look / Talk / Select / Shoot"
msgstr ""

#. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. TOGGLE MCCOY'S COMBAT MODE
#: engines/bladerunner/metaengine.cpp:128
msgid "Toggle Combat"
msgstr ""

#. I18N: This keymap allows skipping video cutscenes
#: engines/bladerunner/metaengine.cpp:137 engines/scumm/help.cpp:76
#: engines/zvision/metaengine.cpp:215
msgid "Skip cutscene"
msgstr ""

#. I18N: This keymap allows skipping the current line of dialogue.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SKIP PAST CURRENT LINE OF DIALOGUE
#: engines/bladerunner/metaengine.cpp:150
msgid "Skip dialogue"
msgstr ""

#. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. GAME OPTIONS
#: engines/bladerunner/metaengine.cpp:161
#, fuzzy
#| msgid "~O~ptions..."
msgid "Game Options"
msgstr "选项(O)..."

#. I18N: This keymap opens the KIA database on one of the investigation tabs,
#. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. ACTIVATE KIA CLUE DATABASE SYSTEM
#: engines/bladerunner/metaengine.cpp:172
msgid "Open KIA Database"
msgstr ""

#. I18N: This keymap works within the KIA Save Game screen
#. and allows submitting a selected existing save game for deletion.
#: engines/bladerunner/metaengine.cpp:190
msgid "Delete Selected Saved Game"
msgstr ""

#. I18N: This keymap allows scrolling texts and lists upwards
#: engines/bladerunner/metaengine.cpp:204
msgid "Scroll Up"
msgstr ""

#. I18N: This keymap allows scrolling texts and lists downwards
#: engines/bladerunner/metaengine.cpp:211
#, fuzzy
#| msgid "Look Down"
msgid "Scroll Down"
msgstr "往下看"

#. I18N: This keymap opens KIA's SAVE GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SAVE GAME
#: engines/bladerunner/metaengine.cpp:230 engines/pegasus/pegasus.cpp:2820
#, fuzzy
msgid "Save Game"
msgstr "刪除遊戲(R)"

#. I18N: This keymap opens KIA's LOAD GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. LOAD GAME
#: engines/bladerunner/metaengine.cpp:239 engines/pegasus/pegasus.cpp:2826
msgid "Load Game"
msgstr ""

#. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CRIME SCENE DATABASE
#: engines/bladerunner/metaengine.cpp:248
msgid "Crime Scene Database"
msgstr ""

#. I18N: This keymap opens KIA's SUSPECT DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. SUSPECT DATABASE
#: engines/bladerunner/metaengine.cpp:257
msgid "Suspect Database"
msgstr ""

#. I18N: This keymap opens KIA's CLUE DATABASE tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. CLUE DATABASE
#: engines/bladerunner/metaengine.cpp:266
msgid "Clue Database"
msgstr ""

#. I18N: This keymap opens KIA's QUIT GAME tab.
#. In Blade Runner's official localizations, there is a description of this keymap
#. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
#. QUIT GAME
#: engines/bladerunner/metaengine.cpp:275 engines/dragons/metaengine.cpp:225
#, fuzzy
msgid "Quit Game"
msgstr "編輯遊戲(E)..."

#: engines/buried/buried.cpp:580
msgid "Are you sure you want to quit?"
msgstr ""

#: engines/buried/buried.cpp:590
msgid "Your game is now Paused.  Click OK to continue."
msgstr ""

#: engines/buried/saveload.cpp:66
msgid ""
"ScummVM found that you have saved games that should be converted from the "
"original saved game format.\n"
"The original saved game format is no longer supported directly, so you will "
"not be able to load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""

#: engines/buried/saveload.cpp:165
msgid "Saved game was created with a newer version of ScummVM. Unable to load."
msgstr ""

#: engines/cge/detection.cpp:113
msgid "Color Blind Mode"
msgstr ""

#: engines/cge/detection.cpp:114
msgid "Enable Color Blind Mode by default"
msgstr ""

#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr ""

#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""

#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""

#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
msgstr ""

#: engines/cine/metaengine.cpp:133
msgid "Unnamed autosave"
msgstr ""

#: engines/cine/metaengine.cpp:135 engines/cine/metaengine.cpp:207
msgid "Unnamed savegame"
msgstr ""

#: engines/cine/metaengine.cpp:152 engines/cine/metaengine.cpp:215
msgid "Empty autosave"
msgstr ""

#: engines/cine/saveload.cpp:860
msgid ""
"WARNING: The savegame you are loading is using a temporary broken format. "
"Things will be broken. Please consider starting Operation Stealth from "
"beginning using new savegames."
msgstr ""

#: engines/cryomni3d/metaengine.cpp:145
msgid "Versailles 1685 support is not compiled in"
msgstr ""

#: engines/director/events.cpp:90
msgid ""
"The game prevents quitting at this moment. Are you sure you want to quit "
"anyway?"
msgstr ""

#: engines/dragons/dragons.cpp:1802
#, c-format
msgid ""
"Error: The file '%s' hasn't been extracted properly.\n"
"Please refer to the wiki page\n"
"https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for "
"details on how to properly extract the DTSPEECH.XA and *.STR files from your "
"game disc."
msgstr ""

#: engines/dragons/metaengine.cpp:121
msgid ""
"Error: It appears that the game data files were extracted incorrectly.\n"
"\n"
"You should only extract STR and XA files using the special method. The rest "
"should be copied normally from your game CD.\n"
"\n"
" See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons"
msgstr ""

#: engines/dragons/metaengine.cpp:137
msgid "Action"
msgstr ""

#: engines/dragons/metaengine.cpp:143
msgid "Change Command"
msgstr ""

#: engines/dragons/metaengine.cpp:149 engines/griffon/metaengine.cpp:126
#: engines/grim/grim.cpp:495 engines/grim/grim.cpp:591
#: engines/hdb/metaengine.cpp:231 engines/nancy/dialogs.cpp:145
#: engines/scumm/help.cpp:224 engines/scumm/help.cpp:233
#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
#: engines/twine/metaengine.cpp:286 engines/zvision/metaengine.cpp:163
msgid "Inventory"
msgstr ""

#: engines/dragons/metaengine.cpp:154 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:88
msgid "Enter"
msgstr ""

#: engines/dragons/metaengine.cpp:220
msgid "Debug Graphics"
msgstr ""

#: engines/drascula/saveload.cpp:46
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""

#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr ""

#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr ""

#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""

#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
#: engines/twine/detection.cpp:873
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""

#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr ""

#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""

#: engines/glk/detection.cpp:239
msgid "Use TTS to read the text"
msgstr ""

#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr ""

#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr ""

#: engines/glk/glk_api.cpp:62
msgid "[ press any key to exit ]"
msgstr ""

#: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156
msgid "Untitled Savegame"
msgstr ""

#: engines/glk/adrift/os_glk.cpp:2813
#, fuzzy
msgid "Loading game...\n"
msgstr "編輯遊戲(E)..."

#: engines/glk/advsys/advsys.cpp:34
msgid "Could not start AdvSys game"
msgstr ""

#: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319
msgid "Sorry, the savegame couldn't be restored"
msgstr ""

#: engines/glk/advsys/vm.cpp:314
msgid "Sorry, the savegame couldn't be created"
msgstr ""

#: engines/glk/advsys/vm.cpp:560
msgid "Speak up! I can't hear you!\n"
msgstr ""

#: engines/glk/advsys/vm.cpp:596
#, c-format
msgid "I don't know the word \"%s\".\n"
msgstr ""

#: engines/glk/advsys/vm.cpp:682
msgid "I don't understand.\n"
msgstr ""

#: engines/glk/alan2/alan2.cpp:75
msgid "This is too short to be a valid Alan2 file."
msgstr ""

#: engines/glk/alan2/alan2.cpp:80
msgid "This is not a valid Alan2 file."
msgstr ""

#: engines/glk/comprehend/game.cpp:321
msgid "Savegame"
msgstr ""

#: engines/glk/comprehend/game.cpp:860
msgid "Picture window toggled\n"
msgstr ""

#: engines/glk/glulx/glulx.cpp:81
msgid "This is too short to be a valid Glulx file."
msgstr ""

#: engines/glk/glulx/glulx.cpp:86
msgid "This is not a valid Glulx file."
msgstr ""

#: engines/glk/glulx/glulx.cpp:93
msgid "This Glulx file is too old a version to execute."
msgstr ""

#: engines/glk/glulx/glulx.cpp:97
msgid "This Glulx file is too new a version to execute."
msgstr ""

#: engines/glk/quest/quest.cpp:44
msgid "Could not start Quest game"
msgstr ""

#: engines/glk/scott/scott.cpp:662
msgid "Saved.\n"
msgstr ""

#: engines/glk/zcode/zcode.cpp:144
msgid "Error writing save file\n"
msgstr ""

#: engines/glk/hugo/hugo.cpp:182
msgid "Incorrect rs file."
msgstr ""

#: engines/glk/hugo/hugo.cpp:189
msgid "Save file created by different version."
msgstr ""

#: engines/gob/inter_playtoons.cpp:257 engines/gob/inter_v2.cpp:1479
#: engines/gob/inter_geisha.cpp:231 engines/tinsel/saveload.cpp:554
msgid "Failed to load saved game from file."
msgstr ""

#: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:262
#: engines/tinsel/saveload.cpp:567
msgid "Failed to save game to file."
msgstr ""

#: engines/gob/inter_v5.cpp:106
msgid "Failed to delete file."
msgstr ""

#: engines/griffon/metaengine.cpp:83
msgid "Menu / Skip"
msgstr ""

#: engines/griffon/metaengine.cpp:119
msgid "Attack"
msgstr ""

#: engines/griffon/metaengine.cpp:133
msgid "Speed Up Cutscene"
msgstr ""

#: engines/grim/detection.cpp:69
msgid "Load user patch (unsupported)"
msgstr ""

#: engines/grim/detection.cpp:70
msgid ""
"Load an user patch. Please note that the ScummVM team doesn't provide "
"support for using such patches."
msgstr ""

#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr ""

#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""

#: engines/grim/grim.cpp:352
#, c-format
msgid ""
"ScummVM found some problems with your game data files.\n"
"Running ScummVM nevertheless may cause game bugs or even crashes.\n"
"Do you still want to run %s?"
msgstr ""

#: engines/grim/grim.cpp:475 engines/grim/grim.cpp:566
msgid "Run"
msgstr ""

#: engines/grim/grim.cpp:480 engines/scumm/help.cpp:238
#: engines/scumm/help.cpp:246
msgid "Examine"
msgstr ""

#: engines/grim/grim.cpp:485 engines/grim/grim.cpp:581
msgid "Use/Talk"
msgstr ""

#: engines/grim/grim.cpp:490 engines/grim/grim.cpp:586
msgid "Pick up/Put away"
msgstr ""

#: engines/grim/grim.cpp:500 engines/grim/grim.cpp:596
msgid "Skip dialog lines"
msgstr ""

#: engines/grim/grim.cpp:518 engines/grim/grim.cpp:614
#: engines/hdb/metaengine.cpp:244
msgid "Menu"
msgstr ""

#: engines/grim/grim.cpp:556
msgid "Cycle Objects Up"
msgstr ""

#: engines/grim/grim.cpp:561
msgid "Cycle Objects Down"
msgstr ""

#: engines/grim/grim.cpp:571
msgid "Quick Room Exit"
msgstr ""

#: engines/grim/grim.cpp:576
msgid "Examine/Look"
msgstr ""

#: engines/grim/grim.cpp:1350
msgid "Error: the game could not be saved."
msgstr ""

#: engines/grim/inputdialog.cpp:79
msgid "Input text"
msgstr ""

#: engines/grim/md5check.cpp:558
#, c-format
msgid ""
"The game data file %s may be corrupted.\n"
"If you are sure it is not please provide the ScummVM team the following "
"code, along with the file name, the language and a description of your game "
"version (i.e. dvd-box or jewelcase):\n"
"%s"
msgstr ""

#: engines/grim/md5check.cpp:565
#, c-format
msgid ""
"Could not open the file %s for checking.\n"
"It may be missing or you may not have the rights to open it.\n"
"Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the "
"needed files."
msgstr ""

#: engines/grim/md5checkdialog.cpp:41
msgid ""
"ScummVM will now verify the game data files, to make sure you have the best "
"gaming experience.\n"
"This may take a while, please wait.\n"
"Successive runs will not check them again."
msgstr ""

#: engines/grim/metaengine.cpp:61
msgid "Escape from Monkey Island support is not compiled in"
msgstr ""

#: engines/grim/resource.cpp:100
msgid ""
"The original patch of Grim Fandango\n"
"is missing. Please download it from\n"
"https://downloads.scummvm.org/frs/extras/patches/gfupd101.exe\n"
"and put it in the game data files directory"
msgstr ""

#: engines/grim/resource.cpp:105
msgid ""
"The original patch of Escape from Monkey Island is missing. \n"
"Please download it from https://downloads.scummvm.org/frs/extras/patches/\n"
"and put it in the game data files directory.\n"
"Pay attention to download the correct version according to the game's "
"language"
msgstr ""

#: engines/grim/emi/sound/emisound.cpp:653
msgid ""
"ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt"
msgstr ""

#: engines/groovie/detection.cpp:275
msgid "Fast movie speed"
msgstr ""

#: engines/groovie/detection.cpp:276
msgid "Play movies at an increased speed"
msgstr ""

#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""

#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""

#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""

#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""

#: engines/groovie/metaengine.cpp:52
msgid "GroovieV2 support is not compiled in"
msgstr ""

#: engines/groovie/script.cpp:652
msgid "Failed to save game"
msgstr ""

#: engines/groovie/script.cpp:841 engines/lab/savegame.cpp:237
msgid "Would you like to save or restore a game?"
msgstr ""

#: engines/hadesch/rooms/daedalus.cpp:213
msgid "The Minotaur minigame is not supported yet. Skipping"
msgstr ""

#: engines/hadesch/rooms/medisle.cpp:647
msgid "The Medusa minigame is not supported yet. Skipping"
msgstr ""

#: engines/hadesch/rooms/troy.cpp:505
msgid "The Troy minigame is not supported yet. Skipping"
msgstr ""

#: engines/hdb/detection.cpp:123
msgid "Enable cheat mode"
msgstr ""

#: engines/hdb/detection.cpp:124
msgid "Debug info and level selection becomes available"
msgstr ""

#: engines/hdb/metaengine.cpp:193 engines/nancy/input.cpp:177
msgid "Move up"
msgstr ""

#: engines/hdb/metaengine.cpp:199 engines/nancy/input.cpp:183
msgid "Move down"
msgstr ""

#: engines/hdb/metaengine.cpp:205 engines/nancy/input.cpp:189
msgid "Move left"
msgstr ""

#: engines/hdb/metaengine.cpp:211 engines/nancy/input.cpp:195
msgid "Move right"
msgstr ""

#: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:127
#: engines/scumm/help.cpp:151 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:223 engines/scumm/help.cpp:249
#: engines/sky/metaengine.cpp:91 engines/wintermute/keymapper_tables.h:140
#: engines/wintermute/keymapper_tables.h:1475
msgid "Use"
msgstr ""

#: engines/hdb/metaengine.cpp:224
msgid "Clear waypoints"
msgstr ""

#: engines/hdb/metaengine.cpp:250
msgid "Debug"
msgstr ""

#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr ""

#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr ""

#: engines/hypno/detection.cpp:254
msgid "Enable original cheats"
msgstr ""

#: engines/hypno/detection.cpp:255
msgid "Allow cheats using the C key."
msgstr ""

#: engines/hypno/detection.cpp:263
msgid "Enable infinite health cheat"
msgstr ""

#: engines/hypno/detection.cpp:264
msgid "Player health will never decrease (except for game over scenes)."
msgstr ""

#: engines/hypno/detection.cpp:272
msgid "Enable infinite ammo cheat"
msgstr ""

#: engines/hypno/detection.cpp:273
msgid "Player ammo will never decrease."
msgstr ""

#: engines/hypno/detection.cpp:281
msgid "Enable restored content"
msgstr ""

#: engines/hypno/detection.cpp:282
msgid "Add additional content that is not enabled the original implementation."
msgstr ""

#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:61
msgid "Studio audience"
msgstr ""

#: engines/kyra/detection.cpp:62
msgid "Enable studio audience"
msgstr ""

#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr ""

#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr ""

#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr ""

#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr ""

#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr ""

#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr ""

#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr ""

#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr ""

#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr ""

#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""

#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr ""

#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr ""

#. I18N: L/R stands for Left/Right
#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr ""

#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr ""

#: engines/kyra/detection_tables.h:82
msgid "Missing language specific game code and/or resources."
msgstr ""

#: engines/kyra/detection_tables.h:83
msgid ""
"Missing language specific game code and/or resources for this fan "
"translation."
msgstr ""

#: engines/kyra/detection_tables.h:85
msgid "Demo plays simple animations without using Westwood's Engine."
msgstr ""

#: engines/kyra/detection_tables.h:1460
msgid "You added the game incorrectly. Please add the root folder of the game."
msgstr ""

#. I18N: The file in the game directory needs to be extracted
#: engines/kyra/detection_tables.h:1476
msgid ""
"You added the game incorrectly. The GAME.DAT file is an ISO image and you "
"need to extract the game data files from it."
msgstr ""

#: engines/kyra/metaengine.cpp:118
msgid "Lands of Lore support is not compiled in"
msgstr ""

#: engines/kyra/metaengine.cpp:128
msgid ""
"EOB II FM-TOWNS requires support of 16bit color modes which has not been "
"activated in your ScummVM build"
msgstr ""

#: engines/kyra/metaengine.cpp:134
msgid "Eye of Beholder support is not compiled in"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:367 engines/kyra/engine/lol.cpp:458
#: engines/ultima/ultima4/meta_engine.cpp:224
#: engines/ultima/ultima8/meta_engine.cpp:142
msgid "Interact via Left Click"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:459
#: engines/ultima/ultima4/meta_engine.cpp:230
#: engines/ultima/ultima8/meta_engine.cpp:148
msgid "Interact via Right Click"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:466
#: engines/twine/metaengine.cpp:248
msgid "Move Forward"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:467
msgid "Move Back"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:371
msgid "Move Left"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:372
msgid "Move Right"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:373 engines/kyra/engine/lol.cpp:470
#: engines/pegasus/pegasus.cpp:2735 engines/twine/metaengine.cpp:269
#: engines/zvision/metaengine.cpp:140
msgid "Turn Left"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:471
#: engines/pegasus/pegasus.cpp:2742 engines/twine/metaengine.cpp:262
#: engines/zvision/metaengine.cpp:146
msgid "Turn Right"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:375
msgid "Open/Close Inventory"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:376
msgid "Switch Inventory/Character screen"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:377
msgid "Camp"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:378
msgid "Cast Spell"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:381
msgid "Spell Level 1"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:382
msgid "Spell Level 2"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:383
msgid "Spell Level 3"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:384
msgid "Spell Level 4"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:385
msgid "Spell Level 5"
msgstr ""

#: engines/kyra/engine/eobcommon.cpp:387
msgid "Spell Level 6"
msgstr ""

#: engines/kyra/engine/lol.cpp:462
msgid "Attack 1"
msgstr ""

#: engines/kyra/engine/lol.cpp:463
msgid "Attack 2"
msgstr ""

#: engines/kyra/engine/lol.cpp:464
msgid "Attack 3"
msgstr ""

#: engines/kyra/engine/lol.cpp:465
msgid "Show Map"
msgstr ""

#: engines/kyra/engine/lol.cpp:468
msgid "Slide Left"
msgstr ""

#: engines/kyra/engine/lol.cpp:469
msgid "Slide Right"
msgstr ""

#: engines/kyra/engine/lol.cpp:472
msgid "Rest"
msgstr ""

#: engines/kyra/engine/lol.cpp:473
#, fuzzy
msgid "Options"
msgstr "選項(O)..."

#: engines/kyra/engine/lol.cpp:474
msgid "Choose Spell"
msgstr ""

#: engines/kyra/gui/saveload_eob.cpp:597
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""

#: engines/kyra/gui/saveload_eob.cpp:630
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""

#: engines/kyra/gui/saveload_eob.cpp:663
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""

#: engines/kyra/graphics/screen_eob_amiga.cpp:279
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"If you used the original installer for the installation these files\n"
"should be located in the AmigaDOS system 'Fonts/' folder.\n"
"Please copy them into the EOB game data directory.\n"
msgstr ""

#: engines/kyra/graphics/screen_eob_amiga.cpp:287
msgid ""
"This AMIGA version requires the following font files:\n"
"\n"
"EOBF6.FONT\n"
"EOBF6/6\n"
"EOBF8.FONT\n"
"EOBF8/8\n"
"\n"
"This is a localized (non-English) version of EOB II which uses language "
"specific characters\n"
"contained only in the specific font files that came with your game. You "
"cannot use the font\n"
"files from the English version or from any EOB I game which seems to be what "
"you are doing.\n"
"\n"
"The game will continue, but the language specific characters will not be "
"displayed.\n"
"Please copy the correct font files into your EOB II game data directory.\n"
"\n"
msgstr ""

#: engines/lab/engine.cpp:124
msgid ""
"This is a trial Windows version of the game. To play the full version, you "
"will need to use the original interpreter and purchase a key from Wyrmkeep"
msgstr ""

#: engines/lab/processroom.cpp:329
msgid ""
"This is the end of the trial version. You can play the full game using the "
"original interpreter from Wyrmkeep"
msgstr ""

#: engines/lab/speciallocks.cpp:148
msgid "This puzzle is not available in the trial version of the game"
msgstr ""

#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:872
msgid "TTS Narrator"
msgstr ""

#: engines/made/detection.cpp:62
msgid "Play a digital soundtrack during the opening movie"
msgstr ""

#: engines/made/detection.cpp:63
msgid ""
"If selected, the game will use a digital soundtrack during the introduction. "
"Otherwise, it will play MIDI music."
msgstr ""

#: engines/made/detection_tables.h:441 engines/made/detection_tables.h:458
msgid "The game is using unsupported engine"
msgstr ""

#: engines/mads/detection.cpp:62
msgid "Easy mouse interface"
msgstr ""

#: engines/mads/detection.cpp:63
msgid "Shows object names when hovering the mouse over them"
msgstr ""

#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr ""

#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr ""

#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr ""

#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:358
msgid "~Z~ip Mode Activated"
msgstr ""

#: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:358
msgid ""
"When activated, clicking on an item or area with the lightning bolt cursor "
"takes you directly there, skipping intermediate screens. You can only 'Zip' "
"to a precise area you've already been."
msgstr ""

#: engines/mohawk/dialogs.cpp:117
msgid "~T~ransitions Enabled"
msgstr ""

#: engines/mohawk/dialogs.cpp:118
msgid ""
"Toggle screen transitions on or off. Turning off screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""

#: engines/mohawk/dialogs.cpp:121
msgid "Play the Myst fly by movie"
msgstr ""

#: engines/mohawk/dialogs.cpp:122
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""

#. I18N:
#. This Option is for hard-of-hearing.
#. It makes it easier to solve the spaceship puzzle.
#. Normally game uses strict binary logic here.
#. We change it to use fuzzy logic.
#. By default the option is off.
#.
#: engines/mohawk/dialogs.cpp:134
msgid "Improve Selenitic Age puzzle ~a~ccessibility"
msgstr ""

#: engines/mohawk/dialogs.cpp:135
msgid "Allow solving Selenitic Age audio puzzles with more error margin."
msgstr ""

#: engines/mohawk/dialogs.cpp:138
msgid "Simulate loading times of old CD drives"
msgstr ""

#: engines/mohawk/dialogs.cpp:139
msgid ""
"Simulate loading times of old CD-ROM drives by adding a random delay during "
"scene transitions."
msgstr ""

#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:146
msgid "~D~rop Page"
msgstr ""

#: engines/mohawk/dialogs.cpp:150
msgid "Show ~M~ap"
msgstr ""

#: engines/mohawk/dialogs.cpp:155
msgid "Main Men~u~"
msgstr ""

#: engines/mohawk/dialogs.cpp:287
msgid "The new language will be applied after restarting the game."
msgstr ""

#: engines/mohawk/dialogs.cpp:359
msgid "~W~ater Effect Enabled"
msgstr ""

#: engines/mohawk/dialogs.cpp:359
msgid ""
"Toggles the use of QuickTime videos for visual effects related to water "
"surfaces (ripples, waves, etc.)."
msgstr ""

#: engines/mohawk/dialogs.cpp:361
msgid "Transitions:"
msgstr ""

#: engines/mohawk/dialogs.cpp:361
msgid ""
"Adjusts the speed of screen transitions. Disabling screen transitions will "
"enable you to navigate more quickly through the game."
msgstr ""

#: engines/mohawk/dialogs.cpp:366
msgid "Fastest"
msgstr ""

#: engines/mohawk/dialogs.cpp:367
msgid "Normal"
msgstr ""

#: engines/mohawk/dialogs.cpp:368
msgid "Best"
msgstr ""

#: engines/mohawk/metaengine.cpp:292
msgid "Myst ME support not compiled in"
msgstr ""

#: engines/mohawk/metaengine.cpp:297
msgid "Myst support not compiled in"
msgstr ""

#: engines/mohawk/metaengine.cpp:304
msgid "Riven support not compiled in"
msgstr ""

#: engines/mohawk/metaengine.cpp:318
msgid "CSTime support not compiled in"
msgstr ""

#: engines/mohawk/mohawk.cpp:51
msgid "The game is paused. Press any key to continue."
msgstr ""

#: engines/mohawk/myst.cpp:555 engines/mohawk/riven.cpp:819
msgid "Open main menu"
msgstr ""

#: engines/mohawk/myst.cpp:579 engines/mohawk/riven.cpp:843
msgid "Load game state"
msgstr ""

#: engines/mohawk/myst.cpp:584 engines/mohawk/riven.cpp:848
msgid "Save game state"
msgstr ""

#: engines/mohawk/myst.cpp:589 engines/mohawk/riven.cpp:853
msgid "Show options menu"
msgstr ""

#: engines/mohawk/myst.cpp:601
msgid "Drop page"
msgstr ""

#: engines/mohawk/myst.cpp:607 engines/wintermute/keymapper_tables.h:1449
#: engines/wintermute/keymapper_tables.h:1596
#: engines/wintermute/keymapper_tables.h:1645
#: engines/wintermute/keymapper_tables.h:1668
#: engines/wintermute/keymapper_tables.h:1687
#: engines/wintermute/keymapper_tables.h:1720
msgid "Show map"
msgstr ""

#: engines/mohawk/myst_stacks/menu.cpp:282
#: engines/mohawk/riven_stacks/aspit.cpp:348
msgid ""
"Are you sure you want to load a saved game? All unsaved progress will be "
"lost."
msgstr ""

#: engines/mohawk/myst_stacks/menu.cpp:283
#: engines/mohawk/riven_stacks/aspit.cpp:349
#: engines/wintermute/keymapper_tables.h:925
msgid "Load game"
msgstr ""

#: engines/mohawk/myst_stacks/menu.cpp:299
#: engines/mohawk/riven_stacks/aspit.cpp:370
msgid ""
"Are you sure you want to start a new game? All unsaved progress will be lost."
msgstr ""

#: engines/mohawk/myst_stacks/menu.cpp:300
#: engines/mohawk/riven_stacks/aspit.cpp:371
msgid "New game"
msgstr ""

#: engines/mohawk/myst_stacks/menu.cpp:317
#: engines/mohawk/riven_stacks/aspit.cpp:454
msgid "Are you sure you want to quit? All unsaved progress will be lost."
msgstr ""

#: engines/mohawk/myst_stacks/preview.cpp:89
msgid "You can't leave the library in the demo."
msgstr ""

#: engines/mohawk/riven.cpp:156
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""

#: engines/mohawk/riven.cpp:157
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""

#: engines/mohawk/riven.cpp:169
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""

#: engines/mohawk/riven.cpp:503
msgid "You are missing the following required Riven data files:\n"
msgstr ""

#: engines/mohawk/riven.cpp:865
msgid "Move forward"
msgstr ""

#: engines/mohawk/riven.cpp:871
msgid "Move forward left"
msgstr ""

#: engines/mohawk/riven.cpp:875
msgid "Move forward right"
msgstr ""

#: engines/mohawk/riven.cpp:879
msgid "Move backwards"
msgstr ""

#: engines/mohawk/riven.cpp:885 engines/wintermute/keymapper_tables.h:161
#: engines/wintermute/keymapper_tables.h:741
#: engines/wintermute/keymapper_tables.h:2045
#: engines/wintermute/keymapper_tables.h:2146
msgid "Turn left"
msgstr ""

#: engines/mohawk/riven.cpp:891 engines/wintermute/keymapper_tables.h:167
#: engines/wintermute/keymapper_tables.h:746
#: engines/wintermute/keymapper_tables.h:2051
#: engines/wintermute/keymapper_tables.h:2153
msgid "Turn right"
msgstr ""

#: engines/mohawk/riven.cpp:897
msgid "Look up"
msgstr ""

#: engines/mohawk/riven.cpp:902
msgid "Look down"
msgstr ""

#: engines/mohawk/riven.cpp:908
msgid "Play intro videos"
msgstr ""

#: engines/mohawk/riven_stack.cpp:203
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""

#: engines/mohawk/riven_stacks/aspit.cpp:428
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""

#: engines/mutationofjb/util.cpp:32
#, c-format
msgid "Unable to locate the '%s' engine data file"
msgstr ""

#: engines/myst3/detection.cpp:179 engines/myst3/detection.cpp:193
msgid "PS2 version is not yet supported"
msgstr ""

#: engines/myst3/detection.cpp:212
msgid "Widescreen mod"
msgstr ""

#: engines/myst3/detection.cpp:213
msgid "Enable widescreen rendering in fullscreen mode."
msgstr ""

#: engines/myst3/myst3.cpp:365
msgid ""
"This version of Myst III has not been updated with the latest official "
"patch.\n"
"Please install the official update corresponding to your game's language.\n"
"The updates can be downloaded from:\n"
"https://www.scummvm.org/frs/extras/patches/"
msgstr ""

#: engines/myst3/myst3.cpp:1579 engines/pegasus/pegasus.cpp:744
msgid "Invalid file name for saving"
msgstr ""

#: engines/nancy/input.cpp:163
msgid "Left Click Interact"
msgstr ""

#: engines/nancy/input.cpp:170
msgid "Right Click Interact"
msgstr ""

#: engines/nancy/input.cpp:201
msgid "Fast move modifier"
msgstr ""

#: engines/nancy/input.cpp:209
msgid "Toggle fast conversation mode"
msgstr ""

#: engines/nancy/input.cpp:214
msgid "Toggle end conversation mode"
msgstr ""

#: engines/nancy/input.cpp:219
msgid "Go to main menu"
msgstr ""

#: engines/nancy/input.cpp:224
msgid "Go to save/load menu"
msgstr ""

#: engines/nancy/input.cpp:229
msgid "Reload last save"
msgstr ""

#: engines/nancy/input.cpp:234
msgid "Go to setup menu"
msgstr ""

#: engines/nancy/input.cpp:239
#, fuzzy
msgid "Show credits"
msgstr "显示隐藏的文件"

#: engines/nancy/input.cpp:244
msgid "Go to map screen"
msgstr ""

#: engines/nancy/input.cpp:250
msgid "Open general cheat menu"
msgstr ""

#: engines/nancy/input.cpp:255
msgid "Open event flags cheat menu"
msgstr ""

#: engines/nancy/dialogs.cpp:40
msgid "Player Speech"
msgstr ""

#: engines/nancy/dialogs.cpp:40
msgid ""
"Enable player speech. Only works if speech is enabled in the Audio settings."
msgstr ""

#: engines/nancy/dialogs.cpp:41
msgid "Character Speech"
msgstr ""

#: engines/nancy/dialogs.cpp:41
msgid ""
"Enable NPC speech. Only works if speech is enabled in the Audio settings."
msgstr ""

#: engines/nancy/dialogs.cpp:42
msgid "Use original menus"
msgstr ""

#: engines/nancy/dialogs.cpp:42
msgid ""
"Use the original engine's main, save/load, and setup menus. ScummVM's Global "
"Main Menu can still be accessed through its keymap."
msgstr ""

#. I18N: Second Chance is the name of the original engine's autosave system
#: engines/nancy/dialogs.cpp:45
msgid "Enable Second Chance"
msgstr ""

#: engines/nancy/dialogs.cpp:45
msgid ""
"Enable the Second Chance feature, which automatically saves at specific "
"scenes. Enabling this disables timed autosaves."
msgstr ""

#: engines/nancy/dialogs.cpp:47
#, fuzzy
msgid "Speech Options"
msgstr "選項(O)..."

#: engines/nancy/dialogs.cpp:48
#, fuzzy
msgid "Engine Options"
msgstr "選項(O)..."

#: engines/nancy/dialogs.cpp:103
msgid "General"
msgstr ""

#: engines/nancy/dialogs.cpp:105
msgid "Scene Data"
msgstr ""

#: engines/nancy/dialogs.cpp:106
msgid "Restart the Scene"
msgstr ""

#: engines/nancy/dialogs.cpp:108
msgid "Scene Number"
msgstr ""

#: engines/nancy/dialogs.cpp:110
msgid "Frame Number"
msgstr ""

#. I18N: The Y position (a.k.a vertical scroll) of the background
#: engines/nancy/dialogs.cpp:114
msgid "Background Top (Y)"
msgstr ""

#: engines/nancy/dialogs.cpp:116
msgid "Hints Remaining"
msgstr ""

#: engines/nancy/dialogs.cpp:117
msgid "Easy"
msgstr ""

#: engines/nancy/dialogs.cpp:121
msgid "Hard"
msgstr ""

#: engines/nancy/dialogs.cpp:124
msgid "Player Data"
msgstr ""

#: engines/nancy/dialogs.cpp:125
msgid "Player Time:"
msgstr ""

#: engines/nancy/dialogs.cpp:127
msgid "Days"
msgstr ""

#: engines/nancy/dialogs.cpp:129 engines/nancy/dialogs.cpp:139
msgid "Hours"
msgstr ""

#: engines/nancy/dialogs.cpp:131 engines/nancy/dialogs.cpp:141
msgid "Minutes"
msgstr ""

#: engines/nancy/dialogs.cpp:133
msgid "Player Difficulty Level"
msgstr ""

#: engines/nancy/dialogs.cpp:135
msgid "Software Timer"
msgstr ""

#: engines/nancy/dialogs.cpp:136
msgid "Timer On"
msgstr ""

#: engines/nancy/dialogs.cpp:143
msgid "Seconds"
msgstr ""

#: engines/nancy/dialogs.cpp:212
msgid "Invalid Scene ID!"
msgstr ""

#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""

#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""

#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr ""

#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""

#: engines/parallaction/saveload.cpp:129
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""

#: engines/parallaction/saveload.cpp:193
msgid "Load file"
msgstr ""

#: engines/parallaction/saveload.cpp:200
#, fuzzy
msgid "Loading game..."
msgstr "編輯遊戲(E)..."

#: engines/parallaction/saveload.cpp:208
msgid "Save file"
msgstr ""

#: engines/parallaction/saveload.cpp:215
msgid "Saving game..."
msgstr ""

#: engines/parallaction/saveload.cpp:268
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""

#: engines/parallaction/saveload.cpp:315
msgid "ScummVM successfully converted all your saved games."
msgstr ""

#: engines/parallaction/saveload.cpp:317
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""

#: engines/pegasus/pegasus.cpp:2719
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr ""

#: engines/pegasus/pegasus.cpp:2727
msgid "Down/Zoom Out"
msgstr ""

#: engines/pegasus/pegasus.cpp:2749
msgid "Action/Select"
msgstr ""

#: engines/pegasus/pegasus.cpp:2769
msgid "Display/Hide Inventory Tray"
msgstr ""

#: engines/pegasus/pegasus.cpp:2776
msgid "Display/Hide Biochip Tray"
msgstr ""

#: engines/pegasus/pegasus.cpp:2784
msgid "Toggle Center Data Display"
msgstr ""

#: engines/pegasus/pegasus.cpp:2791
msgid "Display/Hide Info Screen"
msgstr ""

#: engines/pegasus/pegasus.cpp:2798
msgid "Display/Hide Pause Menu"
msgstr ""

#: engines/pegasus/pegasus.cpp:2805
msgid "Toggle Chatty AI"
msgstr ""

#: engines/pink/gui.cpp:219
msgid "This menu item is not yet implemented"
msgstr ""

#: engines/private/detection.cpp:193 engines/private/detection.cpp:212
msgid ""
"Compressed game detected. Please uncompress it as specified in the game "
"description on our Wiki"
msgstr ""

#: engines/queen/detection.cpp:44
msgid "Alternative intro"
msgstr ""

#: engines/queen/detection.cpp:45
msgid "Use an alternative game intro (CD version only)"
msgstr ""

#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:813
msgid "Windows Trial version is not supported"
msgstr ""

#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:839
msgid "macOS Trial version is not supported"
msgstr ""

#. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check
#: engines/saga/detection_tables.h:864
msgid "Pocket PC Trial version is not supported"
msgstr ""

#: engines/saga/metaengine.cpp:112
msgid "I Have No Mouth support not compiled in"
msgstr ""

#: engines/saga/music.cpp:95
#, c-format
msgid ""
"Could not find AdLib instrument definition files\n"
"%s and %s. Without these files,\n"
"the music will not sound the same as the original game."
msgstr ""

#: engines/saga/saga.cpp:228
msgid "Error loading game resources."
msgstr ""

#: engines/sci/detection_options.h:31
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""

#: engines/sci/detection_options.h:32
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""

#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr ""

#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr ""

#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr ""

#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""

#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""

#: engines/sci/detection_options.h:69
#, fuzzy
#| msgid "Use linear filtering when scaling graphics"
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "缩放图形时使用线性过滤"

#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""

#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""

#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr ""

#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""

#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr ""

#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""

#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr ""

#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""

#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr ""

#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr ""

#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr ""

#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""

#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""

#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""

#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""

#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""

#: engines/sci/detection_options.h:208
msgid "Enable bearded musicians"
msgstr ""

#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""

#: engines/sci/detection_options.h:237
#, fuzzy
#| msgid "MIDI gain:"
msgid "MIDI mode:"
msgstr "MIDI增益:"

#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""

#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""

#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""

#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""

#: engines/sci/detection_tables.h:4418
msgid "Incomplete game detected. You have to copy data from all the CDs."
msgstr ""

#: engines/sci/engine/kfile.cpp:484 engines/sci/metaengine.cpp:366
msgid "(Autosave)"
msgstr ""

#: engines/sci/engine/kgraphics32.cpp:361
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""

#: engines/sci/engine/kmisc.cpp:857
msgid ""
"The Poker logic is hardcoded in an external DLL, and is not implemented yet. "
"There exists some dummy logic for now, where opponent actions are chosen "
"randomly"
msgstr ""

#: engines/sci/engine/savegame.cpp:1453
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""

#: engines/sci/engine/savegame.cpp:1455
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr ""

#: engines/sci/engine/savegame.cpp:1466
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""

#: engines/sci/graphics/video32.cpp:68
#, c-format
msgid ""
"Cannot play back %dbpp video on a system with maximum color depth of 8bpp"
msgstr ""

#: engines/sci/metaengine.cpp:298
msgid "SCI32 support not compiled in"
msgstr ""

#: engines/sci/resource/resource.cpp:863
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""

#: engines/sci/sci.cpp:387
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""

#: engines/sci/sci.cpp:411
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""

#: engines/sci/sci.cpp:430
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""

#: engines/sci/sci.cpp:509
msgid "Download patch"
msgstr ""

#: engines/sci/sci.cpp:510
msgid ""
"(or click 'Download patch' button. But note - it only downloads, you will "
"have to continue from there)\n"
msgstr ""

#: engines/sci/sci.cpp:517
msgid ""
"GK2 has a fan made subtitles, available thanks to the good persons at "
"SierraHelp.\n"
"\n"
"Installation:\n"
"- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/"
"GK2Subtitles.zip\n"
msgstr ""

#: engines/sci/sci.cpp:848
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""

#: engines/sci/sound/music.cpp:160
msgid ""
"The selected audio driver requires the following file(s):\n"
"\n"
msgstr ""

#: engines/sci/sound/music.cpp:163
msgid ""
"\n"
"\n"
"Some audio drivers (at least for some games) were made\n"
"available by Sierra as aftermarket patches and thus might not\n"
"have been installed as part of the original game setup.\n"
"\n"
"Please copy these file(s) into your game data directory.\n"
"\n"
"However, please note that the file(s) might not be available\n"
"separately but only as content of (patched) resource bundles.\n"
"In that case you may need to apply the original Sierra patch.\n"
"\n"
msgstr ""

#: engines/scumm/detection.cpp:175
msgid "Show Object Line"
msgstr ""

#: engines/scumm/detection.cpp:176
msgid "Show the names of objects at the bottom of the screen"
msgstr ""

#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr ""

#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""

#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""

#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""

#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""

#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""

#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr ""

#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""

#: engines/scumm/detection.cpp:220
msgid "Allow semi-smooth scrolling"
msgstr ""

#: engines/scumm/detection.cpp:221
msgid ""
"Allow scrolling to be less smooth during the fast camera movement in the "
"intro."
msgstr ""

#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:709
msgid "Enable game-specific enhancements"
msgstr ""

#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:709
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
msgstr ""

#: engines/scumm/detection_internal.h:358
msgid ""
"This version of Monkey Island can't be played, because Limited Run Games "
"provided corrupted DISK04.LEC and 903.LFL files.\n"
"\n"
"Please contact their technical support for replacement files, or look online "
"for some guides which can help you recover valid files from the KryoFlux "
"dumps that Limited Run Games also provided."
msgstr ""

#: engines/scumm/dialogs.cpp:163
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr ""

#: engines/scumm/dialogs.cpp:164
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr ""

#: engines/scumm/dialogs.cpp:165
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr ""

#: engines/scumm/dialogs.cpp:166
msgid "Game Paused.  Press SPACE to Continue."
msgstr ""

#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten?  (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:170
msgid "Are you sure you want to restart?  (Y/N)Y"
msgstr ""

#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:172
msgid "Are you sure you want to quit?  (Y/N)Y"
msgstr ""

#: engines/scumm/dialogs.cpp:181
msgid "Insert save/load game disk"
msgstr ""

#: engines/scumm/dialogs.cpp:182
msgid "You must enter a name"
msgstr ""

#: engines/scumm/dialogs.cpp:183
msgid "The game was NOT saved (disk full?)"
msgstr ""

#: engines/scumm/dialogs.cpp:184
msgid "The game was NOT loaded"
msgstr ""

#: engines/scumm/dialogs.cpp:185
#, c-format
msgid "Saving '%s'"
msgstr ""

#: engines/scumm/dialogs.cpp:186
#, c-format
msgid "Loading '%s'"
msgstr ""

#: engines/scumm/dialogs.cpp:187
msgid "Name your SAVE game"
msgstr ""

#: engines/scumm/dialogs.cpp:188
msgid "Select a game to LOAD"
msgstr ""

#: engines/scumm/dialogs.cpp:189
msgid "Game title)"
msgstr ""

#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:275
msgid "~P~revious"
msgstr ""

#. I18N: Next page button
#: engines/scumm/dialogs.cpp:277
msgid "~N~ext"
msgstr ""

#: engines/scumm/dialogs.cpp:614
msgid "Speech Only"
msgstr ""

#: engines/scumm/dialogs.cpp:615
msgid "Speech and Subtitles"
msgstr ""

#: engines/scumm/dialogs.cpp:616
msgid "Subtitles Only"
msgstr ""

#: engines/scumm/dialogs.cpp:624
msgctxt "lowres"
msgid "Speech & Subs"
msgstr ""

#: engines/scumm/dialogs.cpp:670
msgid "Select a Proficiency Level."
msgstr ""

#: engines/scumm/dialogs.cpp:672
msgid "Refer to your Loom(TM) manual for help."
msgstr ""

#: engines/scumm/dialogs.cpp:676
msgid "Practice"
msgstr ""

#: engines/scumm/dialogs.cpp:677
msgid "Expert"
msgstr ""

#: engines/scumm/dialogs.cpp:730
msgid "Overture Timing:"
msgstr ""

#: engines/scumm/dialogs.cpp:734
msgid ""
"When using replacement music, this adjusts the time when the Overture "
"changes to the scene with the Lucasfilm and Loom logotypes."
msgstr ""

#: engines/scumm/dialogs.cpp:810
msgid "Playback Adjust:"
msgstr ""

#: engines/scumm/dialogs.cpp:814
msgid ""
"When playing sound from the CD audio track, adjust the start position of the "
"sound by this much. Use this if you often hear bits of the wrong sound."
msgstr ""

#: engines/scumm/dialogs.cpp:886
msgid "Intro Adjust:"
msgstr ""

#: engines/scumm/dialogs.cpp:890
msgid ""
"When playing the intro track, play from this point in it. Use this if the "
"music gets cut off prematurely, or if you are unhappy with the way the music "
"syncs up with the intro."
msgstr ""

#: engines/scumm/dialogs.cpp:899
msgid "Outlook Adjust:"
msgstr ""

#: engines/scumm/dialogs.cpp:903
msgid ""
"The outlook music is part of the intro track. Adjust the position in the "
"track at which it starts playing. Use this if the music is cut off, or if "
"you hear part of the previous music."
msgstr ""

#: engines/scumm/help.cpp:72
msgid "Common keyboard commands:"
msgstr ""

#: engines/scumm/help.cpp:73
msgid "Save / Load dialog"
msgstr ""

#: engines/scumm/help.cpp:75
msgid "Skip line of text"
msgstr ""

#: engines/scumm/help.cpp:76
msgid "Esc"
msgstr ""

#: engines/scumm/help.cpp:77 engines/wintermute/keymapper_tables.h:2059
msgid "Space"
msgstr ""

#: engines/scumm/help.cpp:77
msgid "Pause game"
msgstr ""

#: engines/scumm/help.cpp:78 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:94 engines/scumm/help.cpp:95
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Ctrl"
msgstr ""

#: engines/scumm/help.cpp:78
msgid "Load saved game 1-10"
msgstr ""

#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
msgid "Alt"
msgstr ""

#: engines/scumm/help.cpp:79
msgid "Save game 1-10"
msgstr ""

#: engines/scumm/help.cpp:86
msgid "Music volume up / down"
msgstr ""

#: engines/scumm/help.cpp:87
msgid "Text speed slower / faster"
msgstr ""

#: engines/scumm/help.cpp:88
msgid "Simulate left mouse button"
msgstr ""

#: engines/scumm/help.cpp:89 engines/wintermute/keymapper_tables.h:2114
msgid "Tab"
msgstr ""

#: engines/scumm/help.cpp:89
msgid "Simulate right mouse button"
msgstr ""

#: engines/scumm/help.cpp:92
msgid "Special keyboard commands:"
msgstr ""

#: engines/scumm/help.cpp:93
#, fuzzy
msgid "Show / Hide console"
msgstr "显示隐藏的文件"

#: engines/scumm/help.cpp:94
msgid "Start the debugger"
msgstr ""

#: engines/scumm/help.cpp:95
msgid "Show memory consumption"
msgstr ""

#: engines/scumm/help.cpp:96
msgid "Run in fast mode (*)"
msgstr ""

#: engines/scumm/help.cpp:97
msgid "Run in really fast mode (*)"
msgstr ""

#: engines/scumm/help.cpp:99
msgid "Switch between graphics filters"
msgstr ""

#: engines/scumm/help.cpp:100
msgid "Increase / Decrease scale factor"
msgstr ""

#: engines/scumm/help.cpp:101
msgid "Toggle aspect-ratio correction"
msgstr ""

#: engines/scumm/help.cpp:106
msgid "* Note that using ctrl-f and"
msgstr ""

#: engines/scumm/help.cpp:107
msgid "  ctrl-g are not recommended"
msgstr ""

#: engines/scumm/help.cpp:108
msgid "  since they may cause crashes"
msgstr ""

#: engines/scumm/help.cpp:109
msgid "  or incorrect game behavior."
msgstr ""

#: engines/scumm/help.cpp:113
msgid "Spinning drafts on the keyboard:"
msgstr ""

#: engines/scumm/help.cpp:115
msgid "Main game controls:"
msgstr ""

#: engines/scumm/help.cpp:120 engines/scumm/help.cpp:135
#: engines/scumm/help.cpp:160
msgid "Push"
msgstr ""

#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Pull"
msgstr ""

#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162 engines/scumm/help.cpp:196
#: engines/scumm/help.cpp:206
msgid "Give"
msgstr ""

#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:189
#: engines/scumm/help.cpp:207
msgid "Open"
msgstr ""

#: engines/scumm/help.cpp:125
msgid "Go to"
msgstr ""

#: engines/scumm/help.cpp:126
msgid "Get"
msgstr ""

#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:140
msgid "Read"
msgstr ""

#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:146
msgid "New kid"
msgstr ""

#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170
msgid "Turn on"
msgstr ""

#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn off"
msgstr ""

#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:193 engines/wintermute/keymapper_tables.h:1463
msgid "Walk to"
msgstr ""

#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:209
#: engines/scumm/help.cpp:226 engines/wintermute/keymapper_tables.h:134
#: engines/wintermute/keymapper_tables.h:1469
msgid "Pick up"
msgstr ""

#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
msgid "What is"
msgstr ""

#: engines/scumm/help.cpp:145
msgid "Unlock"
msgstr ""

#: engines/scumm/help.cpp:148
msgid "Put on"
msgstr ""

#: engines/scumm/help.cpp:149
msgid "Take off"
msgstr ""

#: engines/scumm/help.cpp:155
msgid "Fix"
msgstr ""

#: engines/scumm/help.cpp:157
msgid "Switch"
msgstr ""

#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:227
msgid "Look"
msgstr ""

#: engines/scumm/help.cpp:172 engines/scumm/help.cpp:222
msgid "Talk"
msgstr ""

#: engines/scumm/help.cpp:173
msgid "Travel"
msgstr ""

#: engines/scumm/help.cpp:174
msgid "To Henry / To Indy"
msgstr ""

#. I18N: These are different musical notes
#: engines/scumm/help.cpp:178
msgid "play C minor on distaff"
msgstr ""

#: engines/scumm/help.cpp:179
msgid "play D on distaff"
msgstr ""

#: engines/scumm/help.cpp:180
msgid "play E on distaff"
msgstr ""

#: engines/scumm/help.cpp:181
msgid "play F on distaff"
msgstr ""

#: engines/scumm/help.cpp:182
msgid "play G on distaff"
msgstr ""

#: engines/scumm/help.cpp:183
msgid "play A on distaff"
msgstr ""

#: engines/scumm/help.cpp:184
msgid "play B on distaff"
msgstr ""

#: engines/scumm/help.cpp:185
msgid "play C major on distaff"
msgstr ""

#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:213
msgid "puSh"
msgstr ""

#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "pull (Yank)"
msgstr ""

#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:247 engines/wintermute/keymapper_tables.h:128
#: engines/wintermute/keymapper_tables.h:1481
msgid "Talk to"
msgstr ""

#: engines/scumm/help.cpp:198 engines/scumm/help.cpp:210
#: engines/wintermute/keymapper_tables.h:122
#: engines/wintermute/keymapper_tables.h:1457
msgid "Look at"
msgstr ""

#: engines/scumm/help.cpp:199
msgid "turn oN"
msgstr ""

#: engines/scumm/help.cpp:200
msgid "turn oFf"
msgstr ""

#: engines/scumm/help.cpp:216
msgid "KeyUp"
msgstr ""

#: engines/scumm/help.cpp:216
msgid "Highlight prev dialogue"
msgstr ""

#: engines/scumm/help.cpp:217
msgid "KeyDown"
msgstr ""

#: engines/scumm/help.cpp:217
msgid "Highlight next dialogue"
msgstr ""

#: engines/scumm/help.cpp:221
msgid "Walk"
msgstr ""

#: engines/scumm/help.cpp:225
msgid "Object"
msgstr ""

#: engines/scumm/help.cpp:228
msgid "Black and White / Color"
msgstr ""

#: engines/scumm/help.cpp:231
msgid "Eyes"
msgstr ""

#: engines/scumm/help.cpp:232
msgid "Tongue"
msgstr ""

#: engines/scumm/help.cpp:234
msgid "Punch"
msgstr ""

#: engines/scumm/help.cpp:235
msgid "Kick"
msgstr ""

#: engines/scumm/help.cpp:239
msgid "Regular cursor"
msgstr ""

#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:242
msgid "Comm"
msgstr ""

#: engines/scumm/help.cpp:245
msgid "Save / Load / Options"
msgstr ""

#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr ""

#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr ""

#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr ""

#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr ""

#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr ""

#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr ""

#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr ""

#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr ""

#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr ""

#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr ""

#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr ""

#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr ""

#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr ""

#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr ""

#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr ""

#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr ""

#: engines/scumm/help.cpp:296
msgid "  so despite the in-game message this"
msgstr ""

#: engines/scumm/help.cpp:297
msgid "  actually toggles Mouse Fighting Off/On"
msgstr ""

#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr ""

#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr ""

#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr ""

#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr ""

#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr ""

#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr ""

#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr ""

#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr ""

#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr ""

#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr ""

#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr ""

#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr ""

#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr ""

#: engines/scumm/help.cpp:330
msgid "Biplane controls (numpad):"
msgstr ""

#: engines/scumm/help.cpp:331
msgid "Fly to upper left"
msgstr ""

#: engines/scumm/help.cpp:332
msgid "Fly to left"
msgstr ""

#: engines/scumm/help.cpp:333
msgid "Fly to lower left"
msgstr ""

#: engines/scumm/help.cpp:334
msgid "Fly upwards"
msgstr ""

#: engines/scumm/help.cpp:335
msgid "Fly straight"
msgstr ""

#: engines/scumm/help.cpp:336
msgid "Fly down"
msgstr ""

#: engines/scumm/help.cpp:337
msgid "Fly to upper right"
msgstr ""

#: engines/scumm/help.cpp:338
msgid "Fly to right"
msgstr ""

#: engines/scumm/help.cpp:339
msgid "Fly to lower right"
msgstr ""

#: engines/scumm/input.cpp:590
msgid "Snap scroll on"
msgstr ""

#: engines/scumm/input.cpp:592
msgid "Snap scroll off"
msgstr ""

#: engines/scumm/input.cpp:605
msgid "Music volume: "
msgstr ""

#: engines/scumm/input.cpp:622
msgid "Subtitle speed: "
msgstr ""

#: engines/scumm/metaengine.cpp:330
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""

#: engines/scumm/metaengine.cpp:427
msgid "HE v71+ support is not compiled in"
msgstr ""

#: engines/scumm/metaengine.cpp:451
msgid "SCUMM v7-8 support is not compiled in"
msgstr ""

#: engines/scumm/scumm.cpp:236
msgid ""
"You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural "
"resolution is 320x240, which doesn't allow aspect ratio correction.\n"
"Aspect ratio correction can be achieved by trimming the resolution to "
"320x200, under 'engine' tab."
msgstr ""

#: engines/scumm/scumm.cpp:1047
msgid ""
"Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n"
"be disabled."
msgstr ""

#: engines/scumm/scumm.cpp:1073
msgid ""
"Could not find the 'Loom' Macintosh executable. Music and high-resolution\n"
"versions of font and cursor will be disabled."
msgstr ""

#: engines/scumm/scumm.cpp:1095
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""

#: engines/scumm/scumm.cpp:1372
msgid ""
"Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n"
"compression is not supported anymore for this game, audio will be disabled.\n"
"Please copy the game from the original media without compression."
msgstr ""

#: engines/scumm/scumm.cpp:1844
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""

#: engines/scumm/scumm.cpp:2875
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""

#: engines/scumm/imuse/drivers/amiga.cpp:652
msgid ""
"This AMIGA version is missing (at least) the following file(s):\n"
"\n"
msgstr ""

#: engines/scumm/imuse/drivers/amiga.cpp:657
msgid ""
"\n"
"Please copy these file(s) into the game data directory.\n"
"\n"
msgstr ""

#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr ""

#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""

#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr ""

#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""

#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr ""

#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr ""

#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr ""

#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""

#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr ""

#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr ""

#: engines/sky/compact.cpp:141
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr ""

#: engines/sky/detection.cpp:36
msgid "Floppy intro"
msgstr ""

#: engines/sky/detection.cpp:37
msgid "Use the floppy version's intro (CD version only)"
msgstr ""

#: engines/sky/metaengine.cpp:85
msgid "Walk / Look / Talk"
msgstr ""

#: engines/sky/metaengine.cpp:103
msgid "Skip / Close"
msgstr ""

#: engines/sky/metaengine.cpp:111
msgid "Open control panel"
msgstr ""

#: engines/sky/metaengine.cpp:127
msgid "Toggle fast mode"
msgstr ""

#: engines/sky/metaengine.cpp:132
msgid "Toggle really fast mode"
msgstr ""

#: engines/sky/metaengine.cpp:202
msgid "WARNING: Deleting the autosave slot is not supported by this engine"
msgstr ""

#: engines/stark/detection.cpp:375
msgid "Load modded assets"
msgstr ""

#: engines/stark/detection.cpp:376
msgid "Enable loading of external replacement assets."
msgstr ""

#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""

#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""

#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr ""

#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""

#: engines/stark/stark.cpp:106
msgid "Software renderer does not support modded assets"
msgstr ""

#: engines/stark/stark.cpp:291
msgid "You are missing recommended data files:"
msgstr ""

#: engines/stark/stark.cpp:305
msgid ""
"The 'fonts' folder is required to experience the text style as it was "
"designed. The Steam release is known to be missing it. You can get the fonts "
"from the demo version of the game."
msgstr ""

#: engines/stark/stark.cpp:312
msgid ""
"'gui.ini' is recommended to get proper font settings for the game "
"localization."
msgstr ""

#: engines/stark/stark.cpp:318
msgid "'language.ini' is recommended to get localized confirmation dialogs."
msgstr ""

#: engines/stark/stark.cpp:324
msgid "'game.exe' is recommended to get styled confirmation dialogs."
msgstr ""

#: engines/supernova/supernova.cpp:192
#, c-format
msgid "Unable to locate the text for %s language in engine data file."
msgstr ""

#: engines/supernova/supernova.cpp:476
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""

#: engines/supernova/supernova.cpp:486
#, c-format
msgid "Unable to find block for part %d"
msgstr ""

#: engines/supernova/supernova.cpp:529
#, c-format
msgid "Unable to find '%s' in game folder or the engine data file."
msgstr ""

#: engines/supernova/supernova.cpp:833
msgid ""
"Failed to save temporary game state. Make sure your save game directory is "
"set in ScummVM and that you can write to it."
msgstr ""

#: engines/supernova/supernova.cpp:834
msgid "Failed to load temporary game state."
msgstr ""

#: engines/supernova/detection.cpp:41
msgid "Improved mode"
msgstr ""

#: engines/supernova/detection.cpp:42
msgid ""
"Removes some repetitive actions, adds possibility to change verbs by keyboard"
msgstr ""

#: engines/sword1/animation.cpp:531
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""

#: engines/sword1/animation.cpp:552 engines/sword2/animation.cpp:448
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""

#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:464
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""

#: engines/sword1/animation.cpp:575 engines/sword2/animation.cpp:473
#, c-format
msgid "Cutscene '%s' not found"
msgstr ""

#: engines/sword1/control.cpp:886
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""

#: engines/sword1/control.cpp:1260
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""

#: engines/sword1/control.cpp:1263
msgid "Keep the old one"
msgstr ""

#: engines/sword1/control.cpp:1263
msgid "Keep the new one"
msgstr ""

#: engines/sword1/logic.cpp:1634
msgid "This is the end of the Broken Sword 1 Demo"
msgstr ""

#: engines/sword2/animation.cpp:428
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""

#: engines/sword2/detection.cpp:32
msgid "Show object labels"
msgstr ""

#: engines/sword2/detection.cpp:33
msgid "Show labels for objects on mouse hover"
msgstr ""

#: engines/sword25/detection.cpp:47
msgid "Use English speech"
msgstr ""

#: engines/sword25/detection.cpp:48
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""

#: engines/teenagent/resources.cpp:120
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""

#: engines/tinsel/detection_tables.h:481
msgid "Saturn CD version is not yet supported"
msgstr ""

#: engines/tony/tony.cpp:248
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr ""

#: engines/toon/toon.cpp:215
#, c-format
msgid "Saved game in slot #%d "
msgstr ""

#: engines/toon/toon.cpp:219
#, c-format
msgid "Could not quick save into slot #%d"
msgstr ""

#: engines/toon/toon.cpp:232
#, c-format
msgid "Saved game #%d quick loaded"
msgstr ""

#: engines/toon/toon.cpp:236
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr ""

#: engines/toon/toon.cpp:1563
#, c-format
msgid "Unable to locate the '%s' data file."
msgstr ""

#: engines/twine/detection.cpp:259
msgid "This version requires Giflib which was not compiled into ScummVM"
msgstr ""

#: engines/twine/detection.cpp:771
msgid "Enable wall collisions"
msgstr ""

#: engines/twine/detection.cpp:772
msgid "Enable the original wall collision damage"
msgstr ""

#: engines/twine/detection.cpp:781
msgid "Disable save menu"
msgstr ""

#: engines/twine/detection.cpp:782
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""

#: engines/twine/detection.cpp:790
msgid "Enable debug mode"
msgstr ""

#: engines/twine/detection.cpp:791
msgid "Enable the debug mode"
msgstr ""

#: engines/twine/detection.cpp:799
msgid "Enable audio CD"
msgstr ""

#: engines/twine/detection.cpp:800
msgid "Enable the original audio cd track"
msgstr ""

#: engines/twine/detection.cpp:808
msgid "Enable sound"
msgstr ""

#: engines/twine/detection.cpp:809
msgid "Enable the sound for the game"
msgstr ""

#: engines/twine/detection.cpp:817
msgid "Enable voices"
msgstr ""

#: engines/twine/detection.cpp:818
msgid "Enable the voices for the game"
msgstr ""

#: engines/twine/detection.cpp:826
msgid "Enable text"
msgstr ""

#: engines/twine/detection.cpp:827
msgid "Enable the text for the game"
msgstr ""

#: engines/twine/detection.cpp:835
msgid "Enable movies"
msgstr ""

#: engines/twine/detection.cpp:836
msgid "Enable the cutscenes for the game"
msgstr ""

#: engines/twine/detection.cpp:844
msgid "Enable mouse"
msgstr ""

#: engines/twine/detection.cpp:845
msgid "Enable the mouse for the UI"
msgstr ""

#: engines/twine/detection.cpp:853
msgid "Use the USA version"
msgstr ""

#: engines/twine/detection.cpp:854
msgid "Enable the USA specific version flags"
msgstr ""

#: engines/twine/detection.cpp:862 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr ""

#: engines/twine/detection.cpp:863 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr ""

#: engines/twine/metaengine.cpp:104
msgid "Debug Next Room"
msgstr ""

#: engines/twine/metaengine.cpp:109
msgid "Debug Previous Room"
msgstr ""

#: engines/twine/metaengine.cpp:114
msgid "Debug Apply Celling Grid"
msgstr ""

#: engines/twine/metaengine.cpp:119
msgid "Debug Increase Celling Grid Index"
msgstr ""

#: engines/twine/metaengine.cpp:124
msgid "Debug Decrease Celling Grid Index"
msgstr ""

#: engines/twine/metaengine.cpp:129
msgid "Debug Grid Camera Up"
msgstr ""

#: engines/twine/metaengine.cpp:134
msgid "Debug Grid Camera Down"
msgstr ""

#: engines/twine/metaengine.cpp:139
msgid "Debug Grid Camera Left"
msgstr ""

#: engines/twine/metaengine.cpp:145
msgid "Debug Grid Camera Right"
msgstr ""

#: engines/twine/metaengine.cpp:150
msgid "Place actor at center of screen"
msgstr ""

#: engines/twine/metaengine.cpp:155
msgid "Debug Menu"
msgstr ""

#: engines/twine/metaengine.cpp:160
msgid "Debug Menu Execute"
msgstr ""

#: engines/twine/metaengine.cpp:165 engines/twine/metaengine.cpp:185
msgid "Normal Behaviour"
msgstr ""

#: engines/twine/metaengine.cpp:170 engines/twine/metaengine.cpp:190
msgid "Athletic Behaviour"
msgstr ""

#: engines/twine/metaengine.cpp:175 engines/twine/metaengine.cpp:195
msgid "Aggressive Behaviour"
msgstr ""

#: engines/twine/metaengine.cpp:180 engines/twine/metaengine.cpp:200
msgid "Discreet Behaviour"
msgstr ""

#: engines/twine/metaengine.cpp:205
msgid "Behaviour Action"
msgstr ""

#: engines/twine/metaengine.cpp:211
msgid "Change Behaviour"
msgstr ""

#: engines/twine/metaengine.cpp:223
msgid "Options Menu"
msgstr ""

#: engines/twine/metaengine.cpp:235
msgid "Use Selected Object"
msgstr ""

#: engines/twine/metaengine.cpp:241
msgid "Throw Magic Ball"
msgstr ""

#: engines/twine/metaengine.cpp:255
msgid "Move Backward"
msgstr ""

#: engines/twine/metaengine.cpp:276
msgid "Use Protopack"
msgstr ""

#: engines/twine/metaengine.cpp:281
msgid "Open Holomap"
msgstr ""

#: engines/twine/metaengine.cpp:294
msgid "Special Action"
msgstr ""

#: engines/twine/metaengine.cpp:300 engines/wintermute/keymapper_tables.h:60
msgid "Escape"
msgstr ""

#: engines/twine/metaengine.cpp:313
msgid "Accept"
msgstr ""

#: engines/twine/metaengine.cpp:321 engines/twine/metaengine.cpp:373
#: engines/twine/metaengine.cpp:389
msgid "Abort"
msgstr ""

#: engines/twine/metaengine.cpp:359
msgid "Next Page"
msgstr ""

#: engines/twine/metaengine.cpp:426
msgid "Previous location"
msgstr ""

#: engines/twine/metaengine.cpp:431
msgid "Next location"
msgstr ""

#: engines/twine/parser/text.cpp:33
msgctxt "Options menu"
msgid "High resolution on"
msgstr ""

#: engines/twine/parser/text.cpp:34
msgctxt "Options menu"
msgid "High resolution off"
msgstr ""

#: engines/twine/parser/text.cpp:35
msgctxt "Options menu"
msgid "Wall collision on"
msgstr ""

#: engines/twine/parser/text.cpp:36
msgctxt "Options menu"
msgid "Wall collision off"
msgstr ""

#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""

#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""

#: engines/ultima/detection.cpp:76
msgid "Enable frame limiting"
msgstr ""

#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""

#: engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr ""

#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""

#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""

#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""

#: engines/ultima/detection.cpp:112
msgid "Enable jump to mouse position"
msgstr ""

#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""

#: engines/ultima/detection.cpp:128
msgid "Enable font replacement"
msgstr ""

#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""

#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""

#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""

#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""

#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""

#: engines/ultima/shared/early/ultima_early.cpp:70
msgid "Could not find correct ultima.dat datafile"
msgstr ""

#: engines/ultima/shared/engine/data_archive.cpp:80
#, c-format
msgid "Could not locate engine data %s"
msgstr ""

#: engines/ultima/shared/engine/data_archive.cpp:98
#, c-format
msgid "Out of date engine data. Expected %d.%d, but got version %d.%d"
msgstr ""

#: engines/ultima/nuvie/nuvie.cpp:387
#, c-format
msgid "loading quick save %d"
msgstr ""

#: engines/ultima/nuvie/nuvie.cpp:392
#, c-format
msgid "saving quick save %d"
msgstr ""

#: engines/ultima/nuvie/meta_engine.cpp:38
msgid "Original Save"
msgstr ""

#: engines/ultima/nuvie/save/save_game.cpp:211
msgid "Transfer Character"
msgstr ""

#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Ultima VIII"
msgstr ""

#: engines/ultima/ultima8/meta_engine.cpp:135
msgid "Crusader"
msgstr ""

#: engines/ultima/ultima8/meta_engine.cpp:178
msgid "Ultima VIII Cheats"
msgstr ""

#: engines/ultima/ultima8/meta_engine.cpp:193
msgid "Ultima VIII Debug"
msgstr ""

#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:299
msgid "[corrupt]"
msgstr ""

#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:302
msgid "[outdated]"
msgstr ""

#: engines/ultima/ultima8/gumps/u8_save_gump.cpp:305
msgid "[too modern]"
msgstr ""

#: engines/wintermute/detection.cpp:52
msgid "Show FPS-counter"
msgstr ""

#: engines/wintermute/detection.cpp:53
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""

#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""

#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr ""

#: engines/wintermute/metaengine.cpp:64
msgid "FoxTail support is not compiled in"
msgstr ""

#: engines/wintermute/metaengine.cpp:70
msgid "Hero Craft support is not compiled in"
msgstr ""

#: engines/wintermute/metaengine.cpp:76
msgid "Wintermute3D support is not compiled in"
msgstr ""

#: engines/wintermute/wintermute.cpp:148
msgid "This game requires PNG, JPEG and Vorbis support."
msgstr ""

#: engines/wintermute/wintermute.cpp:159
msgid "This game requires the FoxTail subengine, which is not compiled in."
msgstr ""

#: engines/wintermute/wintermute.cpp:170
msgid "This game requires the HeroCraft subengine, which is not compiled in."
msgstr ""

#: engines/wintermute/wintermute.cpp:181
msgid ""
"This game requires 3D capabilities, which is not compiled in. As such, it is "
"likely to be unplayable totally or partially."
msgstr ""

#: engines/wintermute/keymapper_tables.h:149
#: engines/wintermute/keymapper_tables.h:731
#: engines/wintermute/keymapper_tables.h:2039
#: engines/wintermute/keymapper_tables.h:2139
msgid "Walk forward"
msgstr ""

#: engines/wintermute/keymapper_tables.h:155
#: engines/wintermute/keymapper_tables.h:736
#: engines/wintermute/keymapper_tables.h:2161
msgid "Walk backward"
msgstr ""

#. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc
#: engines/wintermute/keymapper_tables.h:174
#: engines/wintermute/keymapper_tables.h:685
#: engines/wintermute/keymapper_tables.h:1778
msgid "Show scene geometry"
msgstr ""

#: engines/wintermute/keymapper_tables.h:183
#: engines/wintermute/keymapper_tables.h:199
#: engines/wintermute/keymapper_tables.h:630
#: engines/wintermute/keymapper_tables.h:906
#: engines/wintermute/keymapper_tables.h:1103
#: engines/wintermute/keymapper_tables.h:1231
msgid "Previous page"
msgstr ""

#: engines/wintermute/keymapper_tables.h:190
#: engines/wintermute/keymapper_tables.h:207
#: engines/wintermute/keymapper_tables.h:638
#: engines/wintermute/keymapper_tables.h:913
#: engines/wintermute/keymapper_tables.h:1110
#: engines/wintermute/keymapper_tables.h:1236
msgid "Next page"
msgstr ""

#: engines/wintermute/keymapper_tables.h:239
#: engines/wintermute/keymapper_tables.h:262
#: engines/wintermute/keymapper_tables.h:313
#: engines/wintermute/keymapper_tables.h:352
#: engines/wintermute/keymapper_tables.h:389
#: engines/wintermute/keymapper_tables.h:499
#: engines/wintermute/keymapper_tables.h:526
#: engines/wintermute/keymapper_tables.h:651
#: engines/wintermute/keymapper_tables.h:785
#: engines/wintermute/keymapper_tables.h:812
#: engines/wintermute/keymapper_tables.h:833
#: engines/wintermute/keymapper_tables.h:858
#: engines/wintermute/keymapper_tables.h:885
#: engines/wintermute/keymapper_tables.h:1045
#: engines/wintermute/keymapper_tables.h:1291
#: engines/wintermute/keymapper_tables.h:1338
#: engines/wintermute/keymapper_tables.h:1395
#: engines/wintermute/keymapper_tables.h:1421
#: engines/wintermute/keymapper_tables.h:1583
#: engines/wintermute/keymapper_tables.h:1632
#: engines/wintermute/keymapper_tables.h:1680
#: engines/wintermute/keymapper_tables.h:1713
#: engines/wintermute/keymapper_tables.h:1906
#: engines/wintermute/keymapper_tables.h:2026
#, fuzzy
msgid "Show hints"
msgstr "显示隐藏的文件"

#: engines/wintermute/keymapper_tables.h:249
#: engines/wintermute/keymapper_tables.h:396
#: engines/wintermute/keymapper_tables.h:658
#: engines/wintermute/keymapper_tables.h:864
#: engines/wintermute/keymapper_tables.h:1365
#: engines/wintermute/keymapper_tables.h:1442
#: engines/wintermute/keymapper_tables.h:1590
#: engines/wintermute/keymapper_tables.h:1602
#: engines/wintermute/keymapper_tables.h:1611
#: engines/wintermute/keymapper_tables.h:1873
msgid "Show inventory"
msgstr ""

#: engines/wintermute/keymapper_tables.h:269
#: engines/wintermute/keymapper_tables.h:332
#: engines/wintermute/keymapper_tables.h:367
#: engines/wintermute/keymapper_tables.h:402
#: engines/wintermute/keymapper_tables.h:506
#: engines/wintermute/keymapper_tables.h:533
#: engines/wintermute/keymapper_tables.h:1855
#: engines/wintermute/keymapper_tables.h:1913
msgid "GUI variant A"
msgstr ""

#: engines/wintermute/keymapper_tables.h:276
#: engines/wintermute/keymapper_tables.h:339
#: engines/wintermute/keymapper_tables.h:374
#: engines/wintermute/keymapper_tables.h:408
#: engines/wintermute/keymapper_tables.h:513
#: engines/wintermute/keymapper_tables.h:540
#: engines/wintermute/keymapper_tables.h:1861
#: engines/wintermute/keymapper_tables.h:1919
msgid "GUI variant B"
msgstr ""

#: engines/wintermute/keymapper_tables.h:283
#: engines/wintermute/keymapper_tables.h:414
#: engines/wintermute/keymapper_tables.h:547
#: engines/wintermute/keymapper_tables.h:1117
msgid "Phone cancel button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:288
#: engines/wintermute/keymapper_tables.h:419
#: engines/wintermute/keymapper_tables.h:552
#: engines/wintermute/keymapper_tables.h:1122
msgid "Phone up button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:294
#: engines/wintermute/keymapper_tables.h:425
#: engines/wintermute/keymapper_tables.h:558
#: engines/wintermute/keymapper_tables.h:1128
msgid "Phone down button"
msgstr ""

#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
#. It may result in actor saying different text or item being decomposed to it's parts
#: engines/wintermute/keymapper_tables.h:360
msgid "Alternative action"
msgstr ""

#: engines/wintermute/keymapper_tables.h:431
#: engines/wintermute/keymapper_tables.h:564
#: engines/wintermute/keymapper_tables.h:1134
msgid "Phone 0 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:436
#: engines/wintermute/keymapper_tables.h:569
#: engines/wintermute/keymapper_tables.h:1139
#: engines/wintermute/keymapper_tables.h:1740
msgid "Phone 1 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:441
#: engines/wintermute/keymapper_tables.h:574
#: engines/wintermute/keymapper_tables.h:1144
#: engines/wintermute/keymapper_tables.h:1745
msgid "Phone 2 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:446
#: engines/wintermute/keymapper_tables.h:579
#: engines/wintermute/keymapper_tables.h:1149
#: engines/wintermute/keymapper_tables.h:1750
msgid "Phone 3 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:451
#: engines/wintermute/keymapper_tables.h:584
#: engines/wintermute/keymapper_tables.h:1154
msgid "Phone 4 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:456
#: engines/wintermute/keymapper_tables.h:589
#: engines/wintermute/keymapper_tables.h:1159
msgid "Phone 5 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:461
#: engines/wintermute/keymapper_tables.h:594
#: engines/wintermute/keymapper_tables.h:1164
msgid "Phone 6 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:466
#: engines/wintermute/keymapper_tables.h:599
#: engines/wintermute/keymapper_tables.h:1169
msgid "Phone 7 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:471
#: engines/wintermute/keymapper_tables.h:604
#: engines/wintermute/keymapper_tables.h:1174
msgid "Phone 8 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:476
#: engines/wintermute/keymapper_tables.h:609
#: engines/wintermute/keymapper_tables.h:1179
msgid "Phone 9 button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:481
#: engines/wintermute/keymapper_tables.h:614
#: engines/wintermute/keymapper_tables.h:1184
msgid "Phone * button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:486
#: engines/wintermute/keymapper_tables.h:619
#: engines/wintermute/keymapper_tables.h:1189
msgid "Phone # button"
msgstr ""

#: engines/wintermute/keymapper_tables.h:664
#: engines/wintermute/keymapper_tables.h:1345
#, fuzzy
msgid "Show help"
msgstr "显示隐藏的文件"

#: engines/wintermute/keymapper_tables.h:670
#: engines/wintermute/keymapper_tables.h:871
#: engines/wintermute/keymapper_tables.h:892
#: engines/wintermute/keymapper_tables.h:1298
#: engines/wintermute/keymapper_tables.h:1324
#: engines/wintermute/keymapper_tables.h:1351
#: engines/wintermute/keymapper_tables.h:1407
#: engines/wintermute/keymapper_tables.h:1428
#: engines/wintermute/keymapper_tables.h:1618
#: engines/wintermute/keymapper_tables.h:1892
#: engines/wintermute/keymapper_tables.h:2094
msgid "Scroll up"
msgstr ""

#: engines/wintermute/keymapper_tables.h:677
#: engines/wintermute/keymapper_tables.h:878
#: engines/wintermute/keymapper_tables.h:899
#: engines/wintermute/keymapper_tables.h:1305
#: engines/wintermute/keymapper_tables.h:1331
#: engines/wintermute/keymapper_tables.h:1358
#: engines/wintermute/keymapper_tables.h:1414
#: engines/wintermute/keymapper_tables.h:1435
#: engines/wintermute/keymapper_tables.h:1625
#: engines/wintermute/keymapper_tables.h:1899
#: engines/wintermute/keymapper_tables.h:2099
msgid "Scroll down"
msgstr ""

#: engines/wintermute/keymapper_tables.h:690
msgid "Change shadow type"
msgstr ""

#: engines/wintermute/keymapper_tables.h:700
#: engines/wintermute/keymapper_tables.h:819
msgid "Volume max"
msgstr ""

#. I18N: Displays a debug interface with a CLI for various features
#: engines/wintermute/keymapper_tables.h:706
msgid "Show debug parser"
msgstr ""

#. I18N: Displays a debug text message
#: engines/wintermute/keymapper_tables.h:714
#: engines/wintermute/keymapper_tables.h:853
#: engines/wintermute/keymapper_tables.h:1504
#: engines/wintermute/keymapper_tables.h:1756
#: engines/wintermute/keymapper_tables.h:1801
msgid "Debug print"
msgstr ""

#. I18N: Exits the game
#: engines/wintermute/keymapper_tables.h:720
#: engines/wintermute/keymapper_tables.h:1772
msgid "Exit"
msgstr ""

#. I18N: Displays a debug interface that changes light settings
#: engines/wintermute/keymapper_tables.h:726
msgid "Light helper window"
msgstr ""

#: engines/wintermute/keymapper_tables.h:751
msgid "Run forward"
msgstr ""

#: engines/wintermute/keymapper_tables.h:756
msgid "Run backward"
msgstr ""

#: engines/wintermute/keymapper_tables.h:761
msgid "Turn left fast"
msgstr ""

#: engines/wintermute/keymapper_tables.h:766
msgid "Turn right fast"
msgstr ""

#. I18N: Displays a blueprint with robot parts
#: engines/wintermute/keymapper_tables.h:772
msgid "Show blueprint"
msgstr ""

#: engines/wintermute/keymapper_tables.h:792
#: engines/wintermute/keymapper_tables.h:1510
#: engines/wintermute/keymapper_tables.h:1693
#: engines/wintermute/keymapper_tables.h:1726
#: engines/wintermute/keymapper_tables.h:2012
msgid "Next action"
msgstr ""

#: engines/wintermute/keymapper_tables.h:799
#: engines/wintermute/keymapper_tables.h:1518
#: engines/wintermute/keymapper_tables.h:1700
#: engines/wintermute/keymapper_tables.h:1733
#: engines/wintermute/keymapper_tables.h:2020
msgid "Previous action"
msgstr ""

#: engines/wintermute/keymapper_tables.h:826
msgid "Volume off"
msgstr ""

#: engines/wintermute/keymapper_tables.h:840
msgid "Change font size"
msgstr ""

#: engines/wintermute/keymapper_tables.h:920
msgid "Save game"
msgstr ""

#: engines/wintermute/keymapper_tables.h:935
msgid "Walking speed: Low"
msgstr ""

#: engines/wintermute/keymapper_tables.h:940
msgid "Walking speed: Medium"
msgstr ""

#: engines/wintermute/keymapper_tables.h:945
msgid "Walking speed: High"
msgstr ""

#: engines/wintermute/keymapper_tables.h:955
#: engines/wintermute/keymapper_tables.h:1286
#: engines/wintermute/keymapper_tables.h:1795
msgid "Cancel waiting"
msgstr ""

#: engines/wintermute/keymapper_tables.h:965
msgid "First page"
msgstr ""

#: engines/wintermute/keymapper_tables.h:970
msgid "Last page"
msgstr ""

#. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed
#: engines/wintermute/keymapper_tables.h:978
msgid "Walking speed: Ultra Super Mega Fast"
msgstr ""

#: engines/wintermute/keymapper_tables.h:994
msgid "Show game credits"
msgstr ""

#: engines/wintermute/keymapper_tables.h:999
msgid "Play selected music record"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1004
msgid "Select next music record"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1009
msgid "Play note 1: A"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1014
msgid "Play note 2: F#"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1019
msgid "Play note 3: D#"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1024
msgid "Play note 4: C#"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1029
msgid "Play note 5: E"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1034
msgid "Play note 6: G#"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1039
msgid "Play note 7: B"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1052
msgid "Ability: Telekinesis"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1057
msgid "Ability: Push"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1062
msgid "Ability: Lightning"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1067
msgid "Ability: Light"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1072
msgid "Ability: Wind"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1077
msgid "Ability: Sound"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1082
msgid "Ability: Esence"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1087
msgid "Ability: Exorcist"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1200
msgid "Show hints / Dance move"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1207
msgid "Dance move up"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1213
msgid "Dance move down"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1219
msgid "Dance move left"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1225
msgid "Dance move right"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1255
msgid "Cancel input"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1317
msgid "Toggle subtitles"
msgstr ""

#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
#: engines/wintermute/keymapper_tables.h:1387
msgid "Shift key"
msgstr ""

#. I18N: Chapayev is the name of game character, Vasily Chapayev
#. This action makes Chapayev interact with item instead of Petka
#: engines/wintermute/keymapper_tables.h:1489
msgid "Chapayev's action"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1537
#: engines/wintermute/keymapper_tables.h:1790
#: engines/wintermute/keymapper_tables.h:1886
msgid "Settings"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1542
msgid "Dialogue answer 1"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1547
msgid "Dialogue answer 2"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1552
msgid "Dialogue answer 3"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1557
msgid "Dialogue answer 4"
msgstr ""

#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1568
msgid "Spin wheel slower"
msgstr ""

#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
#: engines/wintermute/keymapper_tables.h:1576
msgid "Spin wheel faster"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1654
msgid "Zoom out"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1661
msgid "Zoom in"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1674
#: engines/wintermute/keymapper_tables.h:1880
msgid "Show journal"
msgstr ""

#. I18N: Displays a debug interface with Bezier curves
#: engines/wintermute/keymapper_tables.h:1807
msgid "Bezier window"
msgstr ""

#. I18N: Use droid to perform an action
#: engines/wintermute/keymapper_tables.h:1824
msgid "Droid's action"
msgstr ""

#. I18N: It's a Tetris game clone, this action rotates current tetris item
#: engines/wintermute/keymapper_tables.h:1932
msgid "Rotate"
msgstr ""

#. I18N: It's a Tetris game clone, this action drops current tetris item
#: engines/wintermute/keymapper_tables.h:1958
msgid "Drop"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1966
msgid "Player 1: Up"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1971
msgid "Player 1: Left"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1976
msgid "Player 1: Down"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1981
msgid "Player 1: Right"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1986
msgid "Player 2: Up"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1991
msgid "Player 2: Left"
msgstr ""

#: engines/wintermute/keymapper_tables.h:1996
msgid "Player 2: Down"
msgstr ""

#: engines/wintermute/keymapper_tables.h:2001
msgid "Player 2: Right"
msgstr ""

#. I18N: Displays a debug FPS counter
#: engines/wintermute/keymapper_tables.h:2007
msgid "Debug FPS"
msgstr ""

#: engines/wintermute/keymapper_tables.h:2104
msgid "F1"
msgstr ""

#: engines/wintermute/keymapper_tables.h:2109
msgid "Key i"
msgstr ""

#: engines/xeen/detection.cpp:55
msgid "Show item costs in standard inventory mode"
msgstr ""

#: engines/xeen/detection.cpp:56
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""

#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr ""

#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""

#: engines/xeen/saves.cpp:290
msgid "Failed to autosave"
msgstr ""

#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr ""

#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""

#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr ""

#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr ""

#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr ""

#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr ""

#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr ""

#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""

#: engines/zvision/file/save_manager.cpp:221
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""

#: engines/zvision/metaengine.cpp:128
msgid "Look Up"
msgstr ""

#: engines/zvision/metaengine.cpp:134
msgid "Look Down"
msgstr "往下看"

#: engines/zvision/metaengine.cpp:169
msgid "Spellbook"
msgstr "法术书"

#: engines/zvision/metaengine.cpp:175
msgid "Score"
msgstr "得分"

#: engines/zvision/metaengine.cpp:181
msgid "Put away object"
msgstr ""

#: engines/zvision/metaengine.cpp:187
msgid "Extract coin"
msgstr ""

#: engines/zvision/metaengine.cpp:208
msgid "Preferences"
msgstr "偏好选项"

#: engines/zvision/zvision.cpp:309
msgid ""
"Before playing this game, you'll need to copy the required fonts into "
"ScummVM's extras directory, or into the game directory. On Windows, you'll "
"need the following font files from the Windows font directory: Times New "
"Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, "
"you can download the Liberation Fonts or the GNU FreeFont package. You'll "
"need all the fonts from the font package you choose, i.e., LiberationMono, "
"LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif "
"respectively."
msgstr ""
"在玩这个游戏之前,你要先将特定的字体复制到 ScummVM 的 extras 目录或游戏目录"
"里。在 Windows 系统中,请在 Windows 字体目录中找到以下字体文件:Times New "
"Roman,Century Schoolbook,Garamond,Courier New 和 Arial。或者,你也可以下"
"载 Liberation Fonts 或 GNU FreeFont 这两套字体包,并二选一。你会需要用到其中"
"任意一套中的全部字体,也就是:LiberationMono,LiberationSans 和"
"LiberationSerif ,或者 FreeMono,FreeSans 和 FreeSerif。"

#~ msgid "Ok"
#~ msgstr "确认"

#~ msgid "~E~dit Game..."
#~ msgstr "编辑游戏(E)..."

#, fuzzy
#~ msgctxt "lowres"
#~ msgid "~E~dit Game..."
#~ msgstr "編輯遊戲(E)..."

#, fuzzy
#~| msgid "Reset"
#~ msgid "Reserved"
#~ msgstr "重置"

#~ msgid "Swap Menu and Back buttons"
#~ msgstr "交换菜单和返回按钮"

#~ msgid "V-Sync in 3D Games"
#~ msgstr "3D游戏中的垂直同步"

#~ msgid "Auto"
#~ msgstr "自动"

#, fuzzy
#~ msgid "Show/hide debug console"
#~ msgstr "显示隐藏的文件"
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