https://github.com/shader-slang/slang
Tip revision: 4bc59f896c9df970ec27a57c397977fc4721d3cd authored by Tim Foley on 13 July 2017, 17:31:09 UTC
Merge pull request #86 from tfoleyNV/resource-array-layout-fix
Merge pull request #86 from tfoleyNV/resource-array-layout-fix
Tip revision: 4bc59f8
appveyor.yml
# Our solution file is currently set up for VS2015
image: Visual Studio 2015
# The project uses a submodule for the "glslang" dependency,
# so we need to make sure to pull that before building.
install:
- git submodule update --init --recursive
# We want to build the full matrix of platforms and configurations
# that we support on Windows.
platform:
- Win32
- x64
configuration:
- Release
- Debug
# In the interests of time, go ahead and immediately fail a build
# if any job fails, rather than keep on building to discover the
# full set of failures.
matrix:
fast_finish: true
# MSBUILD should ideally be able to find our solution file
# automatically, but it seems to get confused, so we specify
# the file name to use here.
build:
project: slang.sln
parallel: true
verbosity: minimal
# Testing
# We only run tests on the Release build for now, just to speed
# up the build process.
#
# TODO: We should really define different levels of tests, and
# at least run some "smoke" tests across all builds.
test_script:
- ps: |
if ($env:CONFIGURATION -eq "Debug")
{
$testCategory = "smoke"
}
elseif($env:PLATFORM -eq "x64")
{
$testCategory = "full"
}
else
{
$testCategory = "quick"
}
.\test.bat -platform %PLATFORM% -configuration %CONFIGURATION% -appveyor -category $testCategory
# TODO: need to figure out what we want to package for deployment
# TODO: on a successful build of a tag, push to GitHub releases