https://github.com/shader-slang/slang
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Tip revision: d3e255b31b39c9a8979a60023269567078d9dce3 authored by Tim Foley on 15 October 2020, 20:13:49 UTC
Fix a bug in IR lowering (#1578)
Tip revision: d3e255b
building.md
# Building Slang From Source

## Get the Source Code 

Clone [this](https://github.com/shader-slang/slang) repository, and then run:

    git submodule update --init

The submodule update step is required to pull in dependencies used for testing infrastructure as well as the `glslang` compiler that we currently use for generating SPIR-V. 

## Windows Using Visual Studio

Building from source is really only well supported for Windows users with Visual Studio 2015 or later.
If you are on Windows, then you can just open `slang.sln` and build your desired platform/configuration. 

The Visual Studio solution in the project is actually just generated using [`premake5`](https://premake.github.io/). See instructions in premake section below for further explanation.
 
## Other Targets

Slang uses [`premake5`](https://premake.github.io/) to generate projects (such as `Makefile`s) that can then be used to build Slang binaries from source. 

For Linux and other targets the section below on `premake` describes the process. 

Some targets below are described as 'unofficial'. In practice this means that they are not tested as part of contiguous integration. Thus unfortunately it is quite possible from time to time for them to break on a merge of a PR. That said, if broken it is likely only very minor changes are needed to make them work again. 

### Generated Files

Slang as part of it's build process generates header files, which are then used to compile the main Slang project. If you use `premake` to create your project, it will automatically generate these files before compiling the rest of the Slang. These are the current header generations which are created via the `slang-generate` tool... 

* core.meta.slang -> core.meta.slang.h
* hlsl.meta.slang -> hlsl.meta.slang.h 

It may be necessary or desirable to create a build of Slang without using `premake`. 

One way to do this would be to first compile slang-generate and then invoke it directly or as a dependency in your build. Another perhaps simpler way would be to first compile the same Slang source on another system that does support `premake`, or using a preexisting build mechanism (such as Visual Studio projects on Windows). Then copy the generated header files to your target system. This is appropriate because the generated files are indentical across platforms. It does of course mean that if `core.meta.slang` or `hlsl.meta.slang` files change the headers will need to be regenerated. 

## Premake

Slang uses the tool [`premake5`](https://premake.github.io/) in order to generate projects that can be built on different targets. On Linux premake will generate Makefile/s and on windows it will generate a Visual Studio solution. Information on invoking premake for different kinds of targets can be found [here](https://github.com/premake/premake-core/wiki/Using-Premake). You can also run with `--help` to see available command line options

```
% premake5 --help
```

# Projects using `make`

If building a Makefile based project, for example on Linux, OSX or [Cygwin](https://cygwin.com/), the configuration needs to be specified when invoking make, the following are typical...

```
% make config=release_x64
% make config=debug_x64
% make config=release_x86
% make config=debug_x86
% make config=release_aarch64
% make config=debug_aarch64
```

To check what compiler is being used/command line options you can add `verbose=1` to `make` command line. For example

```
% make config=debug_x64 verbose=1
```

### Windows

First download and install [`premake5`](https://premake.github.io/) on your build system. Open up a command line and go to the root directory of the slang source tree (ie the directory containing `slang.h`).
 
Assuming premake5 is in your `PATH`, you can create a Visual Studio 2015 project for Slang with the following command line

```
% premake5 vs2015
```

For Visual Studio 2017 use

```
% premake5 vs2017
```

These should create a slang.sln in the same directory and which you can then open in the appropriate Visual Studio. Building will build all of slang and it's test infrastructure.

### Linux 

First download and install [`premake5`](https://premake.github.io/) on your build system. In the terminal go to the root directory of the slang source tree (ie the directory containing `slang.h`). Assuming premake5 is in your `PATH` use  

```
% premake5 gmake 
```
 
You can vary the compiler to use via the --cc option with 'gcc' or 'clang' for example

```
% premake5 gmake --cc=clang
```

To create a release build use

```
% make config=release_x64
```

### Mac OSX

Note that OSX isn't an official target. 

First download and install [`premake5`](https://premake.github.io/) on your build system. Open up a command line and go to the root directory of the slang source tree (ie the directory containing `slang.h`).
 
Assuming premake5 is in your `PATH`, you can create a `Makefile` to build slang and tests components with

```
% premake5 gmake 
```

To build with

```
% make config=release_x64
```

Slang can also be built within the Xcode IDE. Invoke `premake` as follows

```
% premake5 xcode4
```

Then open the `slang.xcworkspace` project inside of Xcode and build. 

### Cygwin

Note that Cygwin isn't an official target. 

One issue with building on [Cygwin](https://cygwin.com/), is that there isn't a binary version of `premake` currently available. It may be possible to make this work by building `premake` from source, and then just doing `premake5 gmake`. Here we use another approach - using the windows `premake` to create a Cygwin project. To do this use the command line...

```
% premake5 --target-detail=cygwin gmake
```

If you want to specify the toolset use `--cc=gcc` or `--cc=clang` on the command line. 

## Testing

When slang is built from source it also builds tools to be able to test the Slang compiler. Testing is achieved using the `slang-test` tool. The binaries are placed in the appropriate directory underneath `bin`. It is important that you initiate the test binary from the root directory of the slang source tree, such that all tests can be correctly located.

For example to run the tests on a windows release x64 build from the command line, in the root directory of slang source tree you can use...

```
% bin\windows-x64\release\slang-test
```

Note that on windows if you want to run all of the tests from inside visual studio, it is necessary to set the `Working Directory` under "slang-test project" > "Configuration Properties" > "Debugging" > "Working Directory" to the root directory of the slang source tree. You can do this by setting it to `$(ProjectDir)/../..` for all configurations.

If you only see 'unit-tests' being run (unit tests are prefixed with 'unit-tests/') then the working directory is not correctly set. Most tests are text files describing the test held in the `tests` directory in the root of the slang project. 

See the [documentation on testing](../tools/slang-test/README.md) for more information.
 
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