https://github.com/shader-slang/slang
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Tip revision: 8e44968be297c0fa0ab00510a5e5922630d8c401 authored by Yong He on 20 September 2022, 00:08:25 UTC
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Tip revision: 8e44968
slang-name.cpp
// slang-name.cpp
#include "slang-name.h"

namespace Slang {

String getText(Name* name)
{
    if (!name) return String();
    return name->text;
}

UnownedStringSlice getUnownedStringSliceText(Name* name)
{
    return name ? name->text.getUnownedSlice() : UnownedStringSlice();
}

const char* getCstr(Name* name)
{
    return name ? name->text.getBuffer() : nullptr;
}

Name* NamePool::getName(String const& text)
{
    RefPtr<Name> name;
    if (rootPool->names.TryGetValue(text, name))
        return name;

    name = new Name();
    name->text = text;
    rootPool->names.Add(text, name);
    return name;
}

Name* NamePool::tryGetName(String const& text)
{
    RefPtr<Name> name;
    if (rootPool->names.TryGetValue(text, name))
        return name;
    return nullptr;
}

} // namespace Slang
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