https://github.com/shader-slang/slang
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Tip revision: 7c54489e1f4016852df84eece93ded672b1b468e authored by jsmall-nvidia on 04 October 2022, 18:40:34 UTC
Set slang-tag-version.h on windows builds (#2429)
Tip revision: 7c54489
slang-signal.h
#ifndef SLANG_CORE_SIGNAL_H
#define SLANG_CORE_SIGNAL_H

#include "slang-common.h"

namespace Slang
{

enum class SignalType
{
    Unexpected,
    Unimplemented,
    AssertFailure,
    Unreachable,
    InvalidOperation,
    AbortCompilation,
};


// Note that message can be passed as nullptr for no message.
SLANG_RETURN_NEVER void handleSignal(SignalType type, char const* message);

#define SLANG_UNEXPECTED(reason) \
    ::Slang::handleSignal(::Slang::SignalType::Unexpected, reason)

#define SLANG_UNIMPLEMENTED_X(what) \
    ::Slang::handleSignal(::Slang::SignalType::Unimplemented, what)

#define SLANG_UNREACHABLE(msg) \
    ::Slang::handleSignal(::Slang::SignalType::Unreachable, msg)

#define SLANG_ASSERT_FAILURE(msg) \
    ::Slang::handleSignal(::Slang::SignalType::AssertFailure, msg)

#define SLANG_INVALID_OPERATION(msg) \
    ::Slang::handleSignal(::Slang::SignalType::InvalidOperation, msg)

#define SLANG_ABORT_COMPILATION(msg) \
    ::Slang::handleSignal(::Slang::SignalType::AbortCompilation, msg)


}

#endif
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