https://github.com/shader-slang/slang
Tip revision: 5902acdabc4445a65741a7a6a3a95f223e301059 authored by Yong He on 23 January 2024, 07:19:40 UTC
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
Tip revision: 5902acd
slang-ir-autodiff-region.cpp
// slang-ir-autodiff-region.cpp
#include "slang-ir-autodiff-region.h"
namespace Slang{
RefPtr<IndexedRegionMap> buildIndexedRegionMap(IRGlobalValueWithCode* func)
{
RefPtr<IndexedRegionMap> regionMap = new IndexedRegionMap;
List<IRBlock*> workList;
regionMap->mapBlock(func->getFirstBlock(), nullptr);
workList.add(func->getFirstBlock());
while (workList.getCount() > 0)
{
auto currentBlock = workList.getLast();
workList.removeLast();
auto terminator = currentBlock->getTerminator();
auto currentRegion = regionMap->getRegion(currentBlock);
switch (terminator->getOp())
{
case kIROp_loop:
{
auto loopRegion = regionMap->newRegion(as<IRLoop>(terminator), currentRegion);
auto condBlock = as<IRLoop>(terminator)->getTargetBlock();
regionMap->mapBlock(condBlock, loopRegion);
workList.add(condBlock);
auto ifElse = as<IRIfElse>(condBlock->getTerminator());
SLANG_RELEASE_ASSERT(ifElse);
// TODO: this is one of the places we'll need to change if we support loops that
// loop on either the true or false side. For now, we assume the loop is on the
// true side only.
//
regionMap->mapBlock(ifElse->getFalseBlock(), currentRegion);
workList.add(ifElse->getFalseBlock());
}
}
for (auto successor : currentBlock->getSuccessors())
{
// If already mapped, skip.
if (regionMap->hasMapping(successor))
continue;
regionMap->mapBlock(successor, currentRegion);
workList.add(successor);
}
}
return regionMap;
}
};