https://github.com/shader-slang/slang
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Tip revision: 0586f3298fa7d554fa2682103eefba88740d6758 authored by jsmall-nvidia on 18 January 2023, 19:11:50 UTC
Upgrade slang-llvm-13.x-33 (#2600)
Tip revision: 0586f32
slang-ir-dce.h
// slang-ir-dce.h
#pragma once

#include "slang-ir-insts.h"

namespace Slang
{
    struct IRModule;

    struct IRDeadCodeEliminationOptions
    {
        bool keepExportsAlive = false;
        bool keepLayoutsAlive = false;
    };

        /// Eliminate "dead" code from the given IR module.
        ///
        /// This pass is primarily designed for flow-insensitive
        /// "global" dead code elimination (DCE), such as removing
        /// types that are unused, functions that are never called,
        /// etc.
        /// Returns true if changed.
    bool eliminateDeadCode(
        IRModule*                           module,
        IRDeadCodeEliminationOptions const& options = IRDeadCodeEliminationOptions());

    bool eliminateDeadCode(
        IRInst* root,
        IRDeadCodeEliminationOptions const& options = IRDeadCodeEliminationOptions());

    bool shouldInstBeLiveIfParentIsLive(IRInst* inst, IRDeadCodeEliminationOptions options);

    bool isWeakReferenceOperand(IRInst* inst, UInt operandIndex);
}
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