https://github.com/shader-slang/slang
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Tip revision: b68516e2c2e39af79dda2ec7871fe4d821ef67c4 authored by Yong He on 03 April 2023, 22:54:16 UTC
Emit simpler vector element access code. (#2770)
Tip revision: b68516e
slang-ir-dce.h
// slang-ir-dce.h
#pragma once

#include "slang-ir-insts.h"

namespace Slang
{
    struct IRModule;

    struct IRDeadCodeEliminationOptions
    {
        bool keepExportsAlive = false;
        bool keepLayoutsAlive = false;
    };

        /// Eliminate "dead" code from the given IR module.
        ///
        /// This pass is primarily designed for flow-insensitive
        /// "global" dead code elimination (DCE), such as removing
        /// types that are unused, functions that are never called,
        /// etc.
        /// Returns true if changed.
    bool eliminateDeadCode(
        IRModule*                           module,
        IRDeadCodeEliminationOptions const& options = IRDeadCodeEliminationOptions());

    bool eliminateDeadCode(
        IRInst* root,
        IRDeadCodeEliminationOptions const& options = IRDeadCodeEliminationOptions());

    bool shouldInstBeLiveIfParentIsLive(IRInst* inst, IRDeadCodeEliminationOptions options);

    bool isWeakReferenceOperand(IRInst* inst, UInt operandIndex);
}
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