https://github.com/shader-slang/slang
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Tip revision: 5902acdabc4445a65741a7a6a3a95f223e301059 authored by Yong He on 23 January 2024, 07:19:40 UTC
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
Tip revision: 5902acd
slang-ir-deduplicate-generic-children.cpp
#include "slang-ir-deduplicate-generic-children.h"
#include "slang-ir.h"
#include "slang-ir-clone.h"
#include "slang-ir-util.h"

namespace Slang
{

bool deduplicateGenericChildren(IRGeneric* genericInst)
{
    bool changed = false;
    GenericChildrenMigrationContext ctx;
    ctx.init(genericInst, genericInst, nullptr);
    List<IRInst*> instsToRemove;
    for (auto inst = genericInst->getFirstBlock()->getFirstInst(); inst; inst = inst->getNextInst())
    {
        auto deduped = ctx.deduplicate(inst);
        if (deduped != inst)
        {
            inst->replaceUsesWith(deduped);
            instsToRemove.add(inst);
            changed = true;
        }
    }
    for (auto inst : instsToRemove)
        inst->removeAndDeallocate();
    return changed;
}

bool deduplicateGenericChildren(IRModule* module)
{
    bool changed = false;
    for (auto inst : module->getGlobalInsts())
    {
        if (auto gen = as<IRGeneric>(inst))
        {
            changed |= deduplicateGenericChildren(gen);
        }
    }
    return changed;
}

}
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