https://github.com/shader-slang/slang
Tip revision: d06a78d935b2743494d47ed5cd3f36e38ac9c5ac authored by Yong He on 04 February 2022, 03:17:30 UTC
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Tip revision: d06a78d
slang-mangled-lexer.h
// slang-mangled-lexer.h
#ifndef SLANG_MANGLED_LEXER_H_INCLUDED
#define SLANG_MANGLED_LEXER_H_INCLUDED
#include "../core/slang-basic.h"
#include "../core/slang-char-util.h"
#include "slang-compiler.h"
namespace Slang
{
/* A lexer like utility class used for decoding mangled names.
Expects names to be correctly constructed - any errors will cause asserts/failures */
class MangledLexer
{
public:
/// Reads a count at current position
UInt readCount();
void readGenericParam();
void readGenericParams();
SLANG_INLINE void readSimpleIntVal();
UnownedStringSlice readRawStringSegment();
void readNamedType();
void readType();
void readVal();
void readGenericArg() { readVal(); }
void readGenericArgs();
SLANG_INLINE void readExtensionSpec();
UnownedStringSlice readSimpleName();
UInt readParamCount();
/// Returns the character at the current position
char peekChar() { return *m_cursor; }
// Returns the current character and moves to next character.
char nextChar() { return *m_cursor++; }
/// Ctor
SLANG_FORCE_INLINE MangledLexer(const UnownedStringSlice& slice);
private:
// Call at the beginning of a mangled name,
// to strip off the main prefix
void _start() { _expect("_S"); }
SLANG_INLINE void _expect(char c);
void _expect(char const* str)
{
while (char c = *str++)
_expect(c);
}
char const* m_cursor = nullptr;
char const* m_begin = nullptr;
char const* m_end = nullptr;
};
// -------------------------------------------------------------------------- -
SLANG_FORCE_INLINE MangledLexer::MangledLexer(const UnownedStringSlice& slice)
: m_cursor(slice.begin())
, m_begin(slice.begin())
, m_end(slice.end())
{
_start();
}
// ---------------------------------------------------------------------------
SLANG_INLINE void MangledLexer::readSimpleIntVal()
{
int c = peekChar();
if (CharUtil::isDigit((char)c))
{
nextChar();
}
else
{
readVal();
}
}
// ---------------------------------------------------------------------------
SLANG_INLINE void MangledLexer::readNamedType()
{
// TODO: handle types with more complicated names
readRawStringSegment();
}
// ---------------------------------------------------------------------------
SLANG_INLINE void MangledLexer::readExtensionSpec()
{
_expect("X");
readType();
}
// ---------------------------------------------------------------------------
SLANG_INLINE void MangledLexer::_expect(char c)
{
if (peekChar() == c)
{
nextChar();
}
else
{
// ERROR!
SLANG_UNEXPECTED("mangled name error");
}
}
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MangledNameParser !!!!!!!!!!!!!!!!!!!!!!!!!!
struct MangledNameParser
{
/// Tries to extract the module name from this mangled name.
static SlangResult parseModuleName(const UnownedStringSlice& in, UnownedStringSlice& outModuleName);
};
}
#endif