https://github.com/shader-slang/slang
Tip revision: 5902acdabc4445a65741a7a6a3a95f223e301059 authored by Yong He on 23 January 2024, 07:19:40 UTC
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
[LSP] Fetch configs directly from didConfigurationChanged message. (#3478)
Tip revision: 5902acd
slang-parser.h
#ifndef SLANG_PARSER_H
#define SLANG_PARSER_H
#include "../compiler-core/slang-lexer.h"
#include "slang-compiler.h"
#include "slang-syntax.h"
namespace Slang
{
// Parse a source file into an existing translation unit
void parseSourceFile(
ASTBuilder* astBuilder,
TranslationUnitRequest* translationUnit,
TokenSpan const& tokens,
DiagnosticSink* sink,
Scope* outerScope,
ContainerDecl* parentDecl);
Expr* parseTermFromSourceFile(
ASTBuilder* astBuilder,
TokenSpan const& tokens,
DiagnosticSink* sink,
Scope* outerScope,
NamePool* namePool,
SourceLanguage sourceLanguage);
ModuleDecl* populateBaseLanguageModule(
ASTBuilder* astBuilder,
Scope* scope);
/// Information used to set up SyntaxDecl. Such decls
/// when correctly setup define a callback. For some of the callbacks it's necessary
/// for the `parseUserData` to be set the the associated classInfo
struct SyntaxParseInfo
{
const char* keywordName; ///< The keyword associated with this parse
SyntaxParseCallback callback; ///< The callback to apply to the parse
const ReflectClassInfo* classInfo; ///<
};
/// Get all of the predefined SyntaxParseInfos
ConstArrayView<SyntaxParseInfo> getSyntaxParseInfos();
/// Assumes the userInfo is the ReflectClassInfo
NodeBase* parseSimpleSyntax(Parser* parser, void* userData);
}
#endif