https://github.com/shader-slang/slang
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Tip revision: 7c82ead1f5a7f866abe4e8fa931f857a505c3077 authored by Tim Foley on 08 April 2019, 22:04:01 UTC
Update glslang version (#940)
Tip revision: 7c82ead
array-size-static-const.hlsl
// array-size-static-const.hlsl
//TEST:COMPARE_HLSL: -profile cs_5_0

// The bug in this case is that were have a (hidden)
// cast from the `uint` constant to `int` to get
// the size of the array, and this cast was tripping
// up the constant-folding logic.

static const uint n = 16;
groupshared float b[n];

[numthreads(1,1,1)]
void main()
{}
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