https://github.com/shader-slang/slang
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Tip revision: 9dfaabe0fbcc9ac7314f84bde89c658b276298e3 authored by Theresa Foley on 25 June 2021, 22:50:29 UTC
Fixes related to combined texture/sampler types (#1894)
Tip revision: 9dfaabe
array-size-static-const.hlsl
// array-size-static-const.hlsl
//TEST:COMPARE_HLSL: -profile cs_5_0

// The bug in this case is that were have a (hidden)
// cast from the `uint` constant to `int` to get
// the size of the array, and this cast was tripping
// up the constant-folding logic.

static const uint n = 16;
groupshared float b[n];

[numthreads(1,1,1)]
void main()
{}
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